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DEVELOPING VR-ASSISTED RME LEARNING MEDIA TO IMPROVE STUDENTS’ CREATIVE THINKING SKILLS IN GEOMETRY Ramadhani, Ravi Akmar; Rahmawati, Noviana Dini; Prayito, Muhammad
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 15, No 2 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i3.16283

Abstract

Students’ creative thinking in mathematics remains a challenge, particularly in learning three-dimensional geometry. This problem is related to the abstract nature of the material and the limited use of interactive media in classroom instruction. This study aimed to develop and evaluate Virtual Reality (VR)-assisted learning media integrated with the Realistic Mathematics Education (RME) approach to enhance students’ creative thinking skills. The study employed a Research and Development design using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The participants were 64 ninth-grade students of SMP Negeri 9 Semarang, divided into an experimental group and a control group, with 32 students in each group. Data were obtained through expert validation sheets, student response questionnaires, and a creative thinking test. The findings showed that the developed media met the criteria of high validity, with media expert scores ranging from 92% to 93% and material expert scores ranging from 92% to 96%. Student responses also indicated that the media was practical, with a percentage of 80%. In addition, the experimental group achieved a higher mean score (83.50) than the control group (72.35). The independent samples t-test further revealed a significant difference between the two groups (p < 0.001). These results indicate that VR-assisted learning media integrated with the RME approach is valid, practical, and effective in improving students’ creative thinking skills. Kemampuan berpikir kreatif siswa dalam pembelajaran matematika masih menjadi tantangan, terutama pada materi geometri tiga dimensi. Kondisi ini berkaitan dengan sifat materi yang abstrak dan belum optimalnya penggunaan media pembelajaran interaktif di kelas. Penelitian ini bertujuan untuk mengembangkan dan mengevaluasi media pembelajaran berbantuan Virtual Reality (VR) yang diintegrasikan dengan pendekatan Realistic Mathematics Education (RME) untuk meningkatkan kemampuan berpikir kreatif siswa. Penelitian ini menggunakan metode Research and Development dengan model ADDIE yang meliputi tahap analysis, design, development, implementation, dan evaluation. Subjek penelitian berjumlah 64 siswa kelas IX SMP Negeri 9 Semarang yang dibagi ke dalam kelas eksperimen dan kelas kontrol, masing-masing sebanyak 32 siswa. Data dikumpulkan melalui lembar validasi ahli, angket respons siswa, dan tes kemampuan berpikir kreatif. Hasil penelitian menunjukkan bahwa media yang dikembangkan memenuhi kriteria sangat valid, dengan skor validasi ahli media sebesar 92%–93% dan ahli materi sebesar 92%–96%. Respons siswa juga menunjukkan bahwa media berada pada kategori praktis dengan persentase 80%. Selain itu, rata-rata skor kelas eksperimen (83,50) lebih tinggi dibandingkan kelas kontrol (72,35). Hasil uji independent samples t-test menunjukkan adanya perbedaan yang signifikan antara kedua kelas (p < 0,001). Dengan demikian, media pembelajaran berbantuan VR yang terintegrasi dengan pendekatan RME dinyatakan valid, praktis, dan efektif dalam meningkatkan kemampuan berpikir kreatif siswa.
Efektivitas Media Game Edukatif terhadap Peningkatan Pemahaman Konsep Materi Persamaan Garis Lurus Siswa SMP Fatma, Ade Ziyana Walidah; Nugroho, Aryo Andri; Rahmawati, Noviana Dini
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 10 No 2 (2026): Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 10 Nomor 2 Tahun 2026
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v10i2.4935

Abstract

Penguasaan konsep esensial dalam matematika sering kali terhambat oleh karakteristik materi yang abstrak, seperti Persamaan Garis Lurus (PGL). Penelitian ini mengkaji efektivitas game edukasi berbasis situs web, "Petualangan Telur Dinosaurus", dalam memacu pemahaman konsep pada siswa kelas VIII. Dengan menggunakan metodologi eksperimen semu (Post-test Only Control Group), data dihimpun dari 64 siswa di SMP Negeri 9 Semarang. Hasil evaluasi menunjukkan tingkat efektivitas yang tinggi, di mana kelompok eksperimen mencatatkan rerata nilai 83,82 melampaui Kriteria Ketuntasan Tujuan Pembelajaran (KKTP) 80 secara signifikan (Sig. 0,046). Uji independent sample t-test mempertegas adanya disparitas hasil belajar yang nyata dibandingkan kelas kontrol (Sig. 0,015). Meskipun motivasi belajar hanya menyumbang pengaruh sebesar 7,5%, game ini terbukti menjadi instrumen instruksional yang solutif untuk mereduksi hambatan kognitif serta mengoptimalkan penguasaan materi PGL di jenjang SMP.
Efektivitas Model Pembelajaran Creative Problem Solving Berbantuan Alat Peraga Manipulatif Terhadap Hasil Belajar Siswa SMP Virda, Diah Royanul; Rahmawati, Noviana Dini; Endahwuri, Dhian
Imajiner: Jurnal Matematika dan Pendidikan Matematika Vol 8, No 3 (2026): Imajiner: Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/imajiner.v8i3.22574

Abstract

The study was conducted to determine the effectiveness of the Creative Problem Solving learning model assisted by manipulative teaching aids on the learning outcomes of junior high school students. The research method used is quantitative with a research design in the form of a posttest-only control design. The study was conducted at SMP Negeri 1 Bangsri with sampling using the cluster random sampling technique on class VIII students. The sample consisted of two class, namely class VIII C as an experimental class tha would be given treatment in the form of the application of the Creative Problem Solving learning model assisted by manipulative teaching aids and class VIII D as a control class that would be given treatment in the form of the application of conventional learning models. Data collection techniques in the form of tests given after the treatment. Based on the effectiveness indicators, there are three assessments in this study, namely the difference in learning outcomes of the experimental class and the control class, a better comparative test, and the completeness of learning outcomes in the experimental class. The final data were analyzed using the Independent Sample T-test that there were difference in learning outcomes of students in the experimental class and the control class. Then for the comparative test of the experimental class and the control class, the One-Party T-test formula was used by showing that the experimental class was better than the control class. The learning outcomes of the experimental class reached an average value of 78 with 25 students achieving individual completeness and 5 students who did not complete it. So it can be said that the completeness of student learning in the experimental class classically can be said to be complete because it achieved completeness of 83%.
Co-Authors Achmad Buchori Adiaty, Yuliana Eka Fenty Adrillian, Hendrisa Afifah , Avita Dewi Nur Agnita Siska Pramasdyahsari, Agnita Siska Ali Shodiqin Anggraina, Nabila Aryo Andri Nugroho Ashari, Shoib Rizal Al Aurora Nur Aini Aziz, Aminuddin Faizal Barir, Barir Buchori , Achmad Budiyanto, Andi Dani, Eka Yuni Mawar Desilia, Indi Mega Devarosary, Vifta Dewi Suciati, Dewi Dhian Endahwuri, Dhian Dina Prasetyowati Duwi Nuvitalia Fajriyati, Rizka Fatma, Ade Ziyana Walidah Febrianti, Riski Febrianti Fitriya, Arini Putri Fredi Ganda Putra FX. Didik Purwosetiyono Hasanah, Rifa'ul Huda, Amirul Indriasari, Tiara Meylani Intan Indiati Izza, Nurul Jannah, Fitria Miftakhul Joko Siswanto Joko Sulianto . . Khakim, Akhmad Nur Khasanah, Siti Khuluqul Khotimah, Yayu Khusnul Khusnul Fajriyah Kumala Sari, Widya Sinta Kurniatin, Yuni Kurniawati, Annisa Lilik Ariyanto Maharani, Resa Martatik Muhammad Prayito Muhammad Thohir Mahfudzh Muhtarom Mukarromah, Siti Mustika, Al Anisa Dewi Mutiarawati, Intan Shih Naimah, Nur Hidayatun Nisak, Rodhotun Nizaruddin Nizaruddin Nur Khoiri Nur, Alfin Febrian Nuranisa, Ulmi Dina Permatahati, Indah Pradhana, Anugrah Putra Purwanto Purwanto Qurni, Alda Al Ramadhani, Ravi Akmar Rasiman Rasiman Saadah, Kalimatus Sa’adah, Aulia Naili Setyoningsih, Suci Setyowati, Rina Dwi Siti Asmiatun, Siti Sugiyanti Sugiyanti Sugiyono, Eko Supandi Susilowati, Anis Titik Haryati Ulfah, Nur Saniya Virda, Diah Royanul Wati, Christin Eni Wati, Sri Wening, Nudya Widya Kusumaningsih Windarti, Desti Hana Winoto, Sulistyo