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RANCANG BANGUN SMART HOME ERBASIS INTERNET OF THINGS nurul fadillah; Muhammad Basri; Untung Suwardoyo
PROSISKO: Jurnal Pengembangan Riset dan Observasi Sistem Komputer Vol. 12 No. 3 (2025): Prosisko Vol. 12 No. 3 November 2025
Publisher : Pogram Studi Sistem Komputer Universitas Serang Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30656/prosisko.v12i3.10816

Abstract

Penelitian ini bertujuan untuk merancang dan membangun sistem Smart Key Home berbasis Internet of Things (IoT) yang memungkinkan pengguna untuk mengunci dan menutup pintu secara otomatis menggunakan smartphone, serta memberikan informasi status pintu secara langsung melalui smartphone. Komponen utama dari alat ini menggunakan NodeMCU ESP32, Keypad , Buzzer, motor servo dan Solenoid Lock Door dalam membuka dan menutup pintu , serta terhubung ke internet untuk memungkinkan akses jarak jauh. Hasil pengujian dari perancangan alat bahwa sistem berfungsi dengan baik , dengan dua metode akses yaitu melalui aplikasi IoT dan keypad manual. Keypad terbukti lebih responsif dibandingkan aplikasi, karena langsung berkomunikasi dengan ESP32 tanpa perlu koneksi internet. Sistem ini juga dilengkapi dengan tombol reset untuk mengatasi kesalahan input serta tombol tutup pada keypad untuk mengunci pintu secara manual. Meskipun demikian, stabilitas jaringan internet masih menjadi faktor penting dalam akses jarak jauh. keamanan rumah menjadi lebih praktis dan modern, serta memungkinkan pemantauan dan pengendalian pintu dari jarak jauh.    
prototipe alat pengering cengkeh berbasis arduino Harianto Joni; Muhammad Basri; Untung Suwardoyo
PROSISKO: Jurnal Pengembangan Riset dan Observasi Sistem Komputer Vol. 12 No. 3 (2025): Prosisko Vol. 12 No. 3 November 2025
Publisher : Pogram Studi Sistem Komputer Universitas Serang Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30656/prosisko.v12i3.10838

Abstract

Pengeringan cengkeh secara tradisional masih mengandalkan sinar matahari, sehingga rentan terhadap fluktuasi cuaca dan gangguan eksternal yang dapat menurunkan kualitas panen. Metode konvensional ini juga memiliki keterbatasan dalam hal efisiensi waktu dan pengendalian parameter pengeringan. Oleh karena itu, penelitian ini mengusulkan perancangan prototipe pengering cengkeh berbasis Arduino yang mampu mengendalikan suhu dan memantau perubahan massa secara otomatis selama proses pengeringan. Alat yang dikembangkan dilengkapi dengan sensor load cell 10 kg untuk pengukuran berat secara real-time, pemanas sebagai sumber panas, kipas untuk distribusi udara, dan termokopel untuk pemantauan suhu, serta LCD I2C sebagai antarmuka tampilan data. Sistem ini dirancang untuk membuat proses pengeringan lebih stabil dengan pengaturan suhu yang terkendali dan pemantauan berat yang akurat, sehingga dapat mengoptimalkan kualitas panen. Hasil pengujian menunjukkan bahwa alat ini mampu menurunkan kadar air cengkeh secara signifikan dalam durasi yang lebih singkat dibandingkan dengan metode konvensional. Penurunan berat siung dari 1,00 kg menjadi 3,00 ons dicapai pada suhu akhir 67,50°C, 66,37°C, dan 64,25°C. Dengan kontrol otomatis berbasis Arduino, efisiensi energi meningkat dan kualitas hasil pengeringan menjadi lebih seragam, menjadikan teknologi ini sebagai solusi inovatif untuk meningkatkan produktivitas dan kualitas pengeringan siung, serta mengurangi ketergantungan pada kondisi cuaca. Kata Kunci: Arduino, Pengeringan, Pemanas, Kipas, Cengkeh
Prediksi Persediaan Voucer Kuota Internet pada Toko Umega Cell menggunakan Metode Regresi Linier Iswan, Iswan; Marlina, Marlina; Yunus, Mughaffir; Suwardoyo, Untung; Sahidin, Sudirman
COREAI: Jurnal Kecerdasan Buatan, Komputasi dan Teknologi Informasi Vol 6, No 2 (2025): Pemanfaatan Artificial Intelligence dalam Transformasi Digital
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/coreai.v6i2.12487

Abstract

Perkembangan teknologi informasi yang semakin pesat memengaruhi kebutuhan masyarakat terhadap layanan internet. Hal ini berdampak pada meningkatnya penjualan voucer internet yang memerlukan manajemen stok secara tepat agar tidak terjadi kekurangan maupun kelebihan persediaan. Penelitian ini bertujuan untuk merancang sistem prediksi penjualan voucer internet dengan menggunakan metode regresi linear berganda. Variabel independen yang digunakan adalah jumlah penjualan voucer pada hari kerja (Senin–Jumat) dan akhir pekan (Sabtu–Minggu), sedangkan variabel dependen adalah jumlah penjualan total dalam satu minggu. Metode penelitian dilakukan melalui pengumpulan data penjualan voucer pada toko Umega Cell selama sepuluh bulan. Data kemudian diolah menggunakan pendekatan regresi linear berganda dengan bantuan perangkat lunak Python Flask untuk membangun aplikasi prediksi berbasis web. Hasil penelitian menunjukkan bahwa model regresi linear berganda dapat memberikan prediksi persedian stok voucer. Implementasi sistem prediksi ini membantu pemilik usaha dalam menentukan jumlah stok voucer yang optimal, sehingga dapat meminimalisir kerugian akibat kelebihan stok maupun kehilangan peluang penjualan karena kekurangan stok
Aplikasi Manual Book Alat Berat Berbasis Android Muhammad Raehan; Untung Suwardoyo; Sudirman Sahidin
Jurnal Ilmiah Sistem Informasi dan Teknik Informatika (JISTI) Vol 8 No 2 (2025): Jurnal Ilmiah Sistem Informasi dan Teknik Informatika (JISTI)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Lamappapoleonro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57093/jisti.v8i2.329

Abstract

The advancement of information technology offers wide opportunities in the development of interactive learning media, one of which is through Android-based devices. In the field of construction, understanding heavy equipment is crucial for students and civil engineering learners. Unfortunately, the lack of engaging and accessible learning media limits the understanding of the types and functions of heavy construction equipment. This study aims to develop an Android-based application for the introduction of heavy construction equipment as an interactive learning medium. The method used in this study is Research and Development (R&D), which includes several key stages such as: identifying problems and potentials, data collection, product design, validation, revision, testing, and final product refinement. The application includes various types of heavy equipment such as excavators, bulldozers, cranes, dump trucks, and motor graders, equipped with images, function descriptions, and interactive features. Validation was conducted by subject matter experts and media experts, while user trials were carried out among selected participants. The evaluation results show that the application is feasible to be used as a learning medium, with high scores in terms of content quality, user interface, and ease of use. This application is expected to support self-directed learning about heavy construction equipment in a more engaging and accessible way, especially for users in educational and technical training environments
PERANCANGAN APLIKASI PENGELOLAAN DOKUMEN PADA DINAS LINGKUNGAN HIDUP KOTA PAREPARE St. Khaeriani Akhmar; Ade Hastuty Hasyim; Untung Suwardoyo
JRIS : Jurnal Rekayasa Informasi Swadharma Vol 6, No 1 (2026): JURNAL JRIS EDISI JANUARI 2026
Publisher : Institut Teknologi dan Bisnis (ITB) Swadharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56486/jris.vol6no1.955

Abstract

Document management at the Parepare City Environmental Agency remains conventional, leading to document loss, excessive paper use, and time-consuming verification processes. This research aims to design a web-based document management application to optimize the management of AMDAL, UKL-UPL, and SPPL. The application was developed using the Waterfall method. The application was developed with PHP, JavaScript, HTML, CSS, and MySQL, and tested using white-box and black-box testing methods. The results indicate that the application can facilitate online document registration, completion, and verification. This web-based document management application can improve process efficiency at the Parepare City Environmental Agency, minimize paper consumption, and facilitate tracking of application status. For further development, it is recommended to integrate more advanced evaluation features and provide connectivity with other platforms.Manajemen dokumen di Dinas Lingkungan Hidup Kota Parepare masih bersifat konvensional, sehingga dokumen rentan hilang, penggunaan kertas tinggi, dan proses verifikasi memakan waktu. Penelitian ini bertujuan merancang aplikasi manajemen dokumen berbasis web untuk mengoptimalkan pengelolaan AMDAL, UKL-UPL, dan SPPL. Pengembangan aplikasi menggunakan metode Waterfall. Aplikasi dikembangkan dengan PHP, JavaScript, HTML, CSS, dan MySQL, serta diuji menggunakan metode white box dan black box testing. Hasil penelitian menunjukkan aplikasi mampu memfasilitasi pendaftaran, pengisian, dan verifikasi dokumen secara daring. Aplikasi pengelolaan dokumen berbasis web ini mampu meningkatkan efisiensi proses di Dinas Lingkungan Hidup Kota Parepare, meminimalkan konsumsi kertas, dan memfasilitasi pelacakan status pengajuan. Untuk pengembangan selanjutnya, disarankan untuk mengintregrasikan fitur evaluasi yang lebih mutakhir dan konektivitas dengan platform lain
APLIKASI PENGENALAN TARIAN TRADISIONAL DAYAK KALIMANTAN TIMUR MENGGUNAKAN AUGMENTED REALITY Nisa Aulya Ramadhana; Muh. Basri; Marlina Marlina; Ade Hastuty; Untung Suwardoyo
JRIS : Jurnal Rekayasa Informasi Swadharma Vol 6, No 2 (2026): JURNAL JRIS EDISI JULI 2026
Publisher : Institut Teknologi dan Bisnis (ITB) Swadharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56486/jris.vol6no2.1100

Abstract

The development of multimedia technology and Augmented reality (AR) offers significant opportunities to preserve and promote local culture. Traditional Dayak dance from East Kalimantan is a cultural heritage of high artistic value that remains under-recognised by the younger generation. This study aims to develop an AR-based animated application for introducing traditional Dayak dance as an interactive learning medium. The research method used was an experimental waterfall model, encompassing analysis, design, implementation, and testing. The application was built using Unity and Blender, with key features including 3D animations of traditional dances, brief information about the dances, and AR camera-based interactions. Black-box testing demonstrated that all functions functioned well. Measurements from 10 to 120 cm ran smoothly, while the application's tilt range from 300 to 900° was affected, with only 900° experiencing control and displaying objects. This application is expected to serve as an engaging educational medium, increase the younger generation's interest in Dayak culture, and support local cultural preservation efforts through digital technology.Perkembangan teknologi multimedia dan Augmented reality (AR) memberikan peluang besar dalam pelestarian dan pengenalan budaya lokal. Tari tradisional Dayak Kalimantan Timur merupakan salah satu warisan budaya yang memiliki nilai seni tinggi, namun masih kurang dikenal oleh generasi muda. Penelitian ini bertujuan mengembangkan aplikasi animasi pengenalan tari tradisional Dayak berbasis AR sebagai media pembelajaran interaktif. Metode penelitian yang digunakan adalah penelitian eksperimental dengan model waterfall, meliputi tahap analisis, desain, implementasi, dan pengujian. Aplikasi dibangun menggunakan Unity dan Blender dengan fitur utama berupa animasi 3D tari tradisional, informasi singkat mengenai tarian, serta interaksi berbasis kamera AR. Pengujian dilakukan menggunakan Black Box Testing yang menunjukkan seluruh fungsi berjalan dengan baik, serta uji coba pengukuran 10 sampai 120 cm berjalan mulus sementara hasil kemeringan aplikasi dari 300 sampai 900 , hanya di angka 900 mengalami kendali selain itu menampilkan objek. Aplikasi ini diharapkan dapat menjadi media edukasi yang menarik, meningkatkan minat generasi muda dalam mengenal budaya Dayak, serta mendukung upaya pelestarian budaya lokal melalui pemanfaatan teknologi digital
Implementasi Smart Farming pada Budidaya Jamur Tiram Alauddin Y; Untung Suwardoyo; Jasmawati Jasmawati; Raden Wirawan
Jurnal Mosfet Vol. 5 No. 1 (2025): 2025
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare (FT-UMPAR)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jmosfet.v5i1.3166

Abstract

The background of this research is the oyster mushroom cultivation process where people often have difficulty regulating temperature and humidity because these values change frequently, so people often have to monitor where the mushrooms grow to check the temperature and humidity. The purpose of this research is to make it easier for oyster mushroom farmers to monitor and control normalizing temperature and humidity by means of automatic watering and wider ventilation openings, this is done via the website by sending data from NodeMCU to a realtime database. The results of the research conducted show that the steam pump will automatically turn on if the DHT11 sensor detects a temperature of 28ºC or 60% humidity. The pump will automatically stop watering when the normal temperature is 22ºC-28ºC or humidity is 60%-70%. Vents will automatically open when the temperature is 22ºC or humidity is 70%. The vents will remain closed when the temperature is 22ºC or 60% humidity. Apart from watering, this system can also monitor the temperature and humidity status of the kumbung in real time through the website by sending data via firebase.
Pengembangan Sistem Absensi Berbasis Real-Time Face Recognation Di Lingkungan Sekolah Menggunakan You Only Look Once (Yolo) Rahmat Fardi Asli; Ahmad Selao; Untung Suwardoyo
Jurnal Informatika Vol 12, No 3 (2024): INFORMATIKA
Publisher : Fakultas Sains & Teknologi, Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/informatika.v12i3.7968

Abstract

The increasing demand for efficient and reliable student attendance systems highlights the limitations of conventional manual methods, which are often time-consuming, prone to fraud, and lack accuracy. This study develops a real-time attendance system based on facial recognition using the YOLOv8 deep learning model integrated with TensorFlow. The system is designed to automatically detect and recognize students’ faces through a webcam and record attendance data in real time. The research method involved three main stages: face registration, model training, and attendance recording. A dataset of 4,200 face images from 14 students was collected to train the model. The recognition process used cosine similarity with a threshold of 0.7 to balance accuracy and avoid false recognition. The results showed that the system could effectively recognize student faces under varying lighting and expression conditions with high accuracy, while also recording attendance automatically and reliably. The system proved to be efficient in reducing time consumption, minimizing fraud, and ensuring more accurate attendance records. This study demonstrates that YOLOv8-based face recognition can provide an effective solution for modernizing school attendance management.
Pengembangan Evidence Monitoring Tingkat PH dan Kekeruhan Air Untuk Menentukan Kelayakan Konsumsi Air Andi Fatri; Muhammad Basri; Untung Suwardoyo
Jurnal Informatika Vol 12, No 3 (2024): INFORMATIKA
Publisher : Fakultas Sains & Teknologi, Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/informatika.v12i3.7918

Abstract

Development of Evidence Monitoring of PH Levels And Water Turbidity to Determine the Feasibility of Water Consumption. (Supervised by Muhammad Basri and Untung Suwardoyo). The most common method for detecting water quality parameters is by manually collecting samples and sending them to a laboratory for detection and analysis. However, with the advancement of time and technology, this method has become somewhat less relevant due to its manual nature. For that reason, a study was conducted titled "Development of Evidence-Based Monitoring for pH and Turbidity Levels to Determine Drinking Water Feasibility." This study aims to develop a monitoring process that also simplifies the assessment of water feasibility through an automated system, making the process more efficient and relevant. This monitoring system uses two indicators: turbidity and pH. The system is developed using a pH sensor SEN0161-V2 and a turbidity sensor DF Robot-SEN0189, with an ESP32 microcontroller.(Permenkes RI, 2010) It is designed to monitor changes in values in real time, which are then displayed through an Android application. The device is also equipped with a filtration system. Test results showed a change in turbidity levels from an initial value of 29.8 NTU (not suitable for consumption) to 4.8 NTU (suitable for consumption), within a water filtration cycle duration of 24 minutes and 56 seconds.
Aplikasi Pendeteksi Kemiringan Tiang Listrik A.Abd. jabbar; Jasmawati jasmawati; A. Irmayani Pawelloi; Untung Suwardoyo
Jurnal Sintaks Logika Vol. 5 No. 2 (2025): Mei 2025
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v5i2.4067

Abstract

Electrical poles are components of low voltage and medium voltage overhead lines which have the main function of supporting electrical conductors. Monitoring the slope of electricity poles is important to maintain the safety and performance of the electricity network. The aim of this research is to create a tool to detect the tilt of electricity poles so that they remain in a safe position. Research with a qualitative methodology based on literature studies, using the MPU6050 sensor as a tilt detector and ESP32 as a microcontroller. The results of making this application can help state electricity employees (PLN) monitor the slope of electricity poles so they can find out the degree and status. The slope of the electricity pole is 00 - 100 with the status of the electricity pole being safe, 110 -200 degrees with alert status, 210 - 450 with emergency status