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Pengaruh Model Pembelajaran Kooperatif dan Kreativitas terhadap Hasil Belajar IPS di Sekolah Dasar Hidayat, Dedi; Tanjung, Samsidar; Sutopo, Adi
Jurnal Basicedu Vol. 6 No. 5 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i5.3587

Abstract

Penelitian ini bertujuan untuk melihat pengaruh model pembelajaran kooperatif dan kreativitas terhadap hasil belajar IPS di SDN Meunuang Kinco. Metode penelitian ini adalah eksperimen quasi dengan desain level 2 x 2. Hasil penelitiannya : 1) Dalam penelitian ini diperoleh perhitungan anava dimana  Fh = 3,01 dan Ft = 2,72 (signifikan = 0,05) dimana Fh > Ft, sehingga kesimpulannya terdapat pengaruh model kooperatif STAD dan Jigsaw terhadap hasil belajar IPS. 2) Dalam penelitian ini diperoleh perhitungan uji tukey dimana Qh = 5,75 dan Qt = 3,23 artinya Qh > Qt sehingga kesimpulannya terdapat perbedaan hasil belajar siswa yang diberi perlakuan model kooperatif STAD lebih baik daripada siswa yang diberi perlakuan model kooperatif jigsaw. 3) Diperoleh perhitungan uji tukey dimana Qh = 10,75 dan Qt = 3,23 artinya Qh > Qt sehingga terdapat perbedaan hasil belajar, dimana siswa yang diberi perlakuan model kooperatif jigsaw yang memiliki kreativitas rendah lebih baik daripada siswa yang diberi perlakuan model kooperatif STAD yang memiliki kreativitas rendah. 4) Diperoleh perhitungan uji tukey dimana Fh = 32,84 dan Qt = 2,72 artinya Qh > Qt jadi kesimpulannya, terdapat interaksi antara model pembelajaran kooperatif dan kreativitas terhadap hasil belajar IPS di SD.adisutopo@unimed.ac.id
Effectiveness of Problem-Based Learning Textbooks: ICARE's Pedagogical Approach to the Teaching Profession Simbolon, Naeklan; Farihah, Farihah; Tanjung, Samsidar; Mursid, R
Randwick International of Education and Linguistics Science Journal Vol. 5 No. 3 (2024): RIELS Journal, September
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rielsj.v5i3.1074

Abstract

The objectives of the study are to design a problem-based learning-based teaching profession textbook using the ICARE (Introduction, Connection, Application, Reflection, Extension) pedagogical approach; to assess the viability and efficacy of a PBL-based teaching profession textbook. Using the Borg and Gall paradigm, this research methodology called research and development (R&D). The study was carried out at the FIP Unimed, PGSD Department, Teaching Profession course. Students and instructors with expert validation—that is, specialists in learning design, visual design, and materials—were the study's subjects. Additionally, by carrying out field, small-group, and individual trials. Expert validation from subject matter experts, learning design experts, and graphic design experts is required for the entire product's results. In order to identify a teaching profession textbook based on PBL and assess its viability and efficacy, the following step involves conducting individual, small group, and field trials as well as carrying out revisions and analysis. ANOVA and/or the t-test will be used to examine the quasi-experimental approach (pretest-posttest with control group design) and the study's findings. The study's findings show that the PBL-Based Teaching Profession Textbook is deemed useful and appropriate for use in the classroom, with the potential to enhance student learning outcomes.
Project-Based Learning Model with Visit Home Approach and Learning Style on Social Studies Learning Outcomes in Elementary Schools Nurhasanah; Tanjung, Samsidar; Matondang, Zulkifli
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 8 No. 1 (2024): Maret 2024
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v8i1.66505

Abstract

Implementing the PBL Model using the Visit Home approach requires more time, so it becomes a challenge, mainly if learning time is limited. This research aims to analyze the differences in social studies learning outcomes for students taught using the project-based learning model assisted by the home visit method compared to the online learning model. This type of research is experimental research. The sample in this study was class V students consisting of 2 class groups, namely V-A with 27 students and class V-B with 27 students. Data collection methods use tests and questionnaires. The data collection instruments are questionnaires and test questions. The data analysis techniques used are descriptive and inferential statistical techniques. The research results show differences in social studies learning outcomes for students taught using the project-based learning model assisted by the home visit method compared to online media. Secondly, there are differences in social studies learning outcomes between students with visual, auditory, and kinesthetic learning styles. Third, there is an interaction between learning approaches and learning styles on students' social studies learning outcomes. It was concluded that the project-based learning model assisted by the home visit method could improve student learning outcomes.
Development of STEAM-Based Electronic Student Worksheets (E-LKPD) for Science Learning Pandiangan, Vivi Sebastiani; Hamid K., Abdul; Tanjung, Samsidar
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 2 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan June 2025
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i2.406

Abstract

Background: The use of student worksheets that are not yet STEAM-based likely contributes to low student achievement in science learning. Therefore, it is necessary to develop STEAM-based electronic student worksheets (E-LKPD) for science subjects.Aims: To develop STEAM-based E-LKPD that is feasible, practical, and effective to enhacing students’ science learning outcomes.Methods: This study utilized development research with the Borg & Gall development model. The instruments used in this research included learning needs observation sheets, validation sheets for media, material/content, and design, feedback sheets for teacher and student response, and learning outcome assessment sheets.Result: The research results show: (1) material validation scored an average of 98.06%, (2) media validation scored an average of 84.18%, (3) design validation scored an average of 97.11%, three of them categorized as very feasible. (4) individual trial scored 91.50% and small group trials 97.75%, categorized as very practical.  (5) field trial scored 97.75%, categorized as very practical. Furthermore, the experimental results using STEAM-based E-LKPD in the experimental class obtained an average learning outcome of 83, while the control class using LKPD published by Kemdikbud obtained learning outcomes of 78.5. Independent samples t-test result showed a significance value of t < 0.05 (0.024 < 0.05), therefore H0 was rejected and H1 was accepted. This means that the STEAM-based E-LKPD product developed is effective for improving student learning outcomes in science learning.Conclusion: The STEAM-based E-LKPD is very feasible, practical, and effective for improving science learning outcomes.
PENGEMBANGAN BUKU AJAR PROFESI KEPENDIDIKAN BERBASIS PROBLEM BASED LEARNING PENDEKATAN PAEDAGOGIC ICARE Simbolon, Naeklan; ., Farihah; Tanjung, Samsidar; Mursid, R.
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol. 11 No. 1 (2024): Juni - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtikp.v11i1.60276

Abstract

Abstrak: Tujuan penelitian adalah mengembangkan buku ajar, mengetahui kelayakan dan keefektifan Buku Ajar Berbasis PBL Pendekatan Paedagogic ICARE yang digunakan pada mata kuliah profesi kependidikan. Metode Penelitian ini merupakan penelitian dan pengembangan (R&D) menggunakan model Borg and Gall. Penelitian ini dilakukan pada Jurusan PGSD, FIP Unimed matakuliah Profesi Kependidikan. Subyek penelitian adalah mahasiswa dan dosen dengan validasi ahli, yaitu: ahli materi, ahli desain pembelajaran, ahli desain grafis. Dan dengan melakukan uji coba perorangan, uji coba kelompok kecil dan uji coba lapangan. Hasil penelitian menunjukkan bahwa Buku Ajar Profesi Kependidikan Berbasis PBL Pendekatan Paedagogic ICARE dinyatakan layak digunakan dalam pembelajaran dengan kriteria sangat baik, dan Efektifitas dalam pengunaan Buku Ajar Profesi Kependidikan Berbasis PBL Pendekatan Paedagogic ICARE sehingga dapat meningkatkan hasil belajar mahasiswa pada matakuliah profesi kependidikan.  Kata Kunci: buku ajar, profesi kependidikan, problem based learning, paedagogic ICARE.  Abstract: The aim of the research is to develop a textbook, to determine the feasibility and effectiveness of the PBL-based ICARE Pedagogical Approach textbook used in educational professional courses. This research method is research and development (R&D) using the Borg and Gall model. This research was conducted at the PGSD Department, FIP Unimed, Educational Profession course. The research subjects are students and lecturers with expert validation, namely: material experts, learning design experts, graphic design experts. And by conducting individual trials, small group trials and field trials. The results of the research show that the PBL-based Educational Profession Textbook with the ICARE Pedagogic Approach is declared suitable for use in learning with very good criteria, and the effectiveness of using the ICARE PBL-Based PBL-Based Educational Profession Textbook can improve student learning outcomes in educational professional courses. Keywords: textbooks, educational profession, problem based learning, ICARE pedagogy.
E-MODUL BERBASIS SISTEM AMONG KI HAJAR DEWANTARA UNTUK MEMBANGUN KARAKTER DAN PRINSIP NASIONALISME DALAM PENDIDIKAN SEJARAH Tanjung, Samsidar; Tanjung, Syarifah; Sidiq, Ricu
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol. 11 No. 2 (2024): Desember - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtikp.v11i2.66805

Abstract

Tujuan penelitian ini adalah untuk mengevaluasi kesesuaian dan efektivitas e-modul yang didasarkan pada SA-KHD; mengevaluasi kemudahan penggunaan e-modul tersebut; dan mengevaluasi tingkat nasionalisme dan nilai-nilai karakter siswa. Proyek penelitian dan pengembangan (R&D) ini dibangun menggunakan model 4D, yang terdiri dari empat tahap pengembangan: definisi, desain, pengembangan, dan penyebaran. Mata kuliah Pendidikan Sejarah Indonesia dari Kemerdekaan hingga Reformasi di Departemen Pendidikan Sejarah Fakultas Ilmu Sosial Unimed adalah subjek dari penelitian ini. Fokus penelitian adalah para ahli dalam desain instruksional, media pembelajaran, dan materi pembelajaran. Uji coba lapangan, kelompok kecil, dan kelompok validasi dilakukan oleh mahasiswa. Fokus penelitian adalah produk E-Modules berbasis SA-KHD. (1) e-modul berbasis SA-KHD dapat digunakan sebagai media pembelajaran; (2) mereka praktis untuk digunakan sebagai media pembelajaran; dan (3) hasil penelitian menunjukkan bahwa e-modul lebih efektif daripada buku cetak. Hasil uji hipotesis menunjukkan bahwa hasil belajar siswa dibandingkan dengan siswa yang diajarkan dengan buku cetak.
Pengembangan Multimedia Interaktif Sebagai Sumber Belajar Inovatif Untuk Mengembangkan Kemampuan Kognitif Pada AUD Usia 5-6 Tahun Sinurat, Uli Artha Aprilia; Tanjung, Samsidar; Endriani, Dewi
Jurnal Ilmiah Global Education Vol. 6 No. 2 (2025): JURNAL ILMIAH GLOBAL EDUCATION, Volume 6 Nomor 2
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v6i2.3762

Abstract

This research and development study aims to produce PowerPoint-based interactive multimedia that is valid, practical, and effective in improving the cognitive abilities of early childhood aged 5-6 years on the theme of Land Vehicles. This study employs the ADDIE development model, which consists of five stages: (1) Analyze stage to assess the needs of teachers, students, and curriculum, (2) Design stage to develop an interactive learning media prototype, (3) Development stage to create and validate the media with experts, (4) Implementation stage to conduct trials with students, and (5) Evaluation stage to assess and refine the quality of the learning media. The research findings indicate that: (1) Validation by subject matter experts resulted in an average score of 95%, categorized as highly valid. (2) Validation by instructional design experts achieved an average score of 94.33%, categorized as highly valid. (3) Validation by media experts obtained an average score of 86.66%, categorized as highly valid. (4) Individual trials resulted in an average score of 95.14%, categorized as highly valid. (5) Small group trials resulted in an average score of 95%, categorized as highly valid. (6) Field trials resulted in an average score of 92.92%, categorized as highly valid. The effectiveness test showed that the experimental class using interactive multimedia obtained an average post-test score of 64.1, whereas the control class using printed books scored an average of 57.5. The independent t-test results showed that tcalculated > ttable (7.788 > 2.12), indicating a significant difference between the experimental and control classes. Therefore, the developed PowerPoint-based interactive multimedia has been proven to be effective in enhancing early childhood cognitive abilities.
Enhancing Junior High School Students' Learning Outcomes through a Differentiated PjBL-Based Interactive E-Module with Flipped Classroom Approach Fitriani R, Rosa; Mursid, R.; Tanjung, Samsidar
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 4 No. 3 (2025): Indonesian Journal of E-learning and Multimedia (October 2025)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v4i3.469

Abstract

Background: The integration of technology into education, especially in language learning, plays a vital role in improving student engagement and understanding. Procedure texts, a common genre in English classes, often pose comprehension challenges when taught using traditional methods.Aims: This study aims to develop and evaluate an interactive e-module based on the Project-Based Learning (PjBL) model and the flipped classroom approach to enhance students’ cognitive abilities and engagement in learning procedure texts.Methods: The e-module was developed using the ADDIE model (Analyze, Design, Develop, Implement, Evaluate). Data collection involved pre- and post-tests, expert validations, and surveys administered to both students and teachers. Effectiveness was measured using statistical analyses, including t-tests and N-Gain calculations.Results: Findings revealed a significant improvement in students’ performance, with the experimental group’s mean score increasing from 14.50 (pre-test) to 20.93 (post-test) and an N-Gain score of 0.66, indicating a high level of learning effectiveness. Expert validation and user feedback confirmed the e-module’s practicality, interactivity, and educational value.Conclusion: The developed e-module effectively enhanced students' understanding of procedure texts, demonstrating the benefits of combining digital tools with active learning models like PjBL and the flipped classroom. This research contributes to the advancement of interactive learning media in language education.
ENHANCING GLOBAL WARMING EDUCATION THROUGH A DISCOVERY LEARNING-BASED HEYZINE FLIPBOOK E-MODULE Hasibuan, Nurkholijah Rohma; Siagian, Sahat; Tanjung, Samsidar
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.15582

Abstract

This research aims to develop a Discovery Learning-based physics E-module using the Heyzine Flipbook platform to improve student learning outcomes on the topic of global warming in Grade X at SMAN 12 Medan. The development model used is the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. Data were collected through expert validation, practicality questionnaires for teachers and students, and pretest-posttest evaluations to measure effectiveness. The feasibility test results from content, design, and media experts indicated that the E-module is in the "very feasible" category. The practicality test results showed that both teachers and students considered the E-module easy to use and supportive of the learning process. The effectiveness test using the paired t-test showed a significant improvement in student learning outcomes, while the N-gain analysis indicated a medium category of learning gain. These results demonstrate that the Heyzine Flipbook-based E-module is not only feasible and practical but also effective in enhancing conceptual understanding. The study concludes that the integration of Discovery Learning with digital media can support independent and interactive learning and is recommended for wider implementation across science subjects.
Pengaruh Model Pembelajaran Project Based Learning Terhadap Hasil Belajar Siswa SMAN 13 Medan Tahun Ajaran 2024/2025 Tanjung, Samsidar; Fadillah, Nur; Malau, Navaldi Indra; Sari, Della Yuspita; Nainggolan, Laura Natashia Br
JAMPARING: Jurnal Akuntansi Manajemen Pariwisata dan Pembelajaran Konseling Vol 3, No 2 (2025): Agustus 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jamparing.v3i2.7005

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Project Based Learning (PjBL) pada pokok bahasan Teori Proses Masuk dan Berkembangnya Islam di Indonesia terhadap hasil belajar siswa. Metode yang digunakan adalah metode kuantitatif dengan jenis quasi experiment (eksperimen semu), yang melibatkan tes awal (pre-test) dan tes akhir (post-test).Berdasarkan uji hipotesis, diperoleh nilai signifikansi (sig. 2-tailed) sebesar 0,000 0,05 dan nilai thitung sebesar 4,419 ttabel 1,689. Oleh karena itu, dapat disimpulkan bahwa hipotesis alternatif (H₁) diterima, yang berarti bahwa penerapan model Project Based Learning berpengaruh secara signifikan terhadap hasil belajar siswa SMA Negeri 13 Medan.Hasil post-test menunjukkan bahwa rata-rata nilai siswa di kelas eksperimen menggunakan model (Project Based Learning) adalah 74,47, sedangkan kelas kontrol menggunakan model (Problem Based Learning) memperoleh rata-rata nilai sebesar 66,06. Dengan demikian, terdapat selisih pencapaian sebesar 8,41 poin, yang menunjukkan bahwa hasil belajar siswa di kelas eksperimen lebih tinggi dibandingkan dengan kelas kontrol.