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Assessing the Influence of Mobility Behavior on the Covid-19 Transmission: A Case in the Most Affected City of Indonesia Umar, Najirah; Gani, Hamdan; Zuhriyah, Sitti; Gani, Helmy; Zhipeng, Feng
ILKOM Jurnal Ilmiah Vol 14, No 1 (2022)
Publisher : Prodi Teknik Informatika FIK Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33096/ilkom.v14i1.1043.17-24

Abstract

An emerging outbreak of Covid-19 has now been detected across the globe. Given this pandemic condition, the robust estimation reports are urgently needed. Therefore, this study aims to analyze the impacts of community mobility (before, during, and after the lockdown period) on the spread of the Covid-19 in Jakarta, Indonesia. The secondary data was derived from surveillance data for Covid-19 daily cases from the Health Office of DKI Jakarta Province and the Ministry of Health. The community mobility indicators were retrieved from the Google website. Our results showed that in the pre-lockdown period, the Covid-19 daily cases rapidly increased, while community mobility significantly dropped. The increasing number of Covid-19 daily cases was significantly affected by the number of Covid-19 tests per day rather than community mobility. During the restriction period, the number of Covid-19 tests per day, and community mobility statistically affected the decreasing number of Covid-19 daily cases. Meanwhile, after the lockdown period, the number of Covid-19 daily cases rapidly increased, which significantly has a direct relationship with the increasing level of community mobility. Overall, community mobility and the number of tests per day are the essential variables that explain the number of Covid-19 daily cases in Jakarta, Indonesia. Additionally, this study did not observe any impact of average air temperature and air pollution on the spread of Covid-19. This study figures out that community mobility could potentially explain the progression of Covid-19.
Generating game immersion features for immersive game selection Umar, Najirah; Yuyun, Yuyun; Gani, Hamdan
ILKOM Jurnal Ilmiah Vol 14, No 3 (2022)
Publisher : Prodi Teknik Informatika FIK Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33096/ilkom.v14i3.1224.264-274

Abstract

The immersion is an essential component of the modern digital game. Currently, immersion is the required component which should be included in the digital game. The modern game which success within game industry surely has included immersion as a component. Although digital games have been introduced for many years, yet what is immersion game been known very little. Regarding the intensive study about user immersion, there is still a lack of knowledge about game immersion. First, the game designers, game developers, and gamers are facing problems how to understand whether their game is immersive or not. There is no knowledge regarding how to evaluate their game, whether immersive or not, and this process requires expert knowledge. Second, currently, the game designers are relied on speculative interpretation to evaluate their game because there is no method to examine whether the game is immersive or not. Therefore, this study aims to propose a method  that enable to evaluate if the game is immersive or not. This method is emerged as knowledge and recommendation that quickly be able to assist the game designers, game developers, and gamers evaluating whether a game is immersive or not. First, this research conducts a literature review to categorize the game immersion features. Second, this study proposes an effective method that can analyse and recommends whether a game is immersive or not. Finally, this study reveals that the finding could be used as a recommendation for the other immersive technology platforms.