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Research Trends in Analyzing Indonesian Books for the Curriculum Merdeka (2020-2025) in Indonesia Hasanah, Radita; Purwati, Panca Dewi; Sukasih, Sri; Subali, Bambang; Widiarti, Nuni
Journal of Educational Sciences Vol. 9 No. 5 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.5.p.3185-3196

Abstract

The implementation of the Merdeka Curriculum in Indonesia requires an evaluation of teaching materials, including textbooks, to ensure alignment with the principles of the curriculum, but systematic research on textbook analysis is still limited. This research aims to identify research trends in the analysis of elementary school student books under the Merdeka Curriculum during the period 2020-2025. Using the Systematic Literature Review (SLR) method, the researchers analyzed 5 journal articles and proceedings indexed in Google Scholar published between 2020-2025, focusing on studies of the analysis of Indonesian language textbooks for elementary school students. The research findings indicate: (1) an increasing trend in research on the analysis of Merdeka Curriculum textbooks, (2) the dominance of Universitas Negeri Semarang as the most active institution in this field, and (3) a diversity of analytical instruments used according to the individual objectives of each study. The study's conclusion underscores the importance of raising awareness among educators and researchers in evaluating the feasibility of textbooks, as well as the need for the development of more consistent analysis standards.
The Effectiveness of Augmented Reality Book to Improve Critical Thinking Ability At Elementary School Students Sukasih, Sri; Wulandari, Desi; Permana, Zahnara Fiki
Journal of Education for Sustainability and Diversity Vol. 1 No. 1 (2022)
Publisher : Angstrom Centre of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (74.081 KB) | DOI: 10.57142/jesd.v1i1.2

Abstract

A good learning process is learning that utilizes innovative learning media to help students understand the material and develop critical thinking skills. Critical thinking is an ability that can be learned and trained in order to be able to solve problems effectively. Developing critical thinking skills through technology-based learning media, namely Augmented Reality. Augmented Reality is an application that combines the real world with the virtual world in two-dimensional and three-dimensional forms that are projected in a natural environment at the same time. Augmented Reality Book (ARB) is one of the developments of technology-based learning media that can be applied through Android. Based on these problems, the purpose of this study was to determine the level of effectiveness of ARBs. The data collection method used a questionnaire with a purposive sampling technique. The results obtained include student and teacher responses regarding ARB. ARB is more effective for developing students' critical thinking skills with t table19.426 with a significance level of 0.5%. The results of the t-test show that t_0 is 19.426, and the results of the N-gain analysis show a value of 0.55813. It can be concluded that there is an increase in the average score of students significantly in the moderate category.
The Effect of Paper Dolls on Literacy Ability in Elementary Students through Diferrentiation Learning Sukasih, Sri; Laila, Alfi; Cahyaningtyas, Andarini Permata; Suratin, Tio Hernanda
Journal of Education for Sustainability and Diversity Vol. 2 No. 1 (2023)
Publisher : Angstrom Centre of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57142/jesd.v2i1.80

Abstract

This study aimed to determine the effect of paper dolls as a storytelling medium on literacy skills in elementary school students. Students consider that literacy is not essential, resulting in low interest in reading students and the impact of online learning; parents do not support student literacy, so students' literacy skills still need to be improved. This study uses a quantitative approach with a Pre-Experimental research design with the One Group Pretest Posttest Design type. The population of this research is elementary school students in Pati, Central Java. Data collection techniques using test techniques. The research data was examined through the normality test, homogeneity test, hypothesis testing, and n-gain test. The results showed that the effect of paper dolls as a storytelling medium on elementary school students' literacy skills was significant change. This can be seen from the increase in value after being given treatment in the form of using paper doll media as a storytelling medium which has increased. The lowest score in the pretest data was 40, and in the posttest data, it increased to 47, while the highest score in the pretest data was 67, and in the posttest, it increased to 97. The results of the data normality test obtained the sig value data in the pretest value of 0.102, and the sig value in the posttest value is 0.130 or greater than 0.05. So the data has a normal distribution. The paired sample mean difference test results showed an equal variance assumed value of 0.000. The decision was made based on the significance value; the result was a significance value of 0.000 <0.05, so Ho was rejected, meaning there was a difference in the average score between the pretest and posttest. Suggestions in this study are that students are expected to be able to optimize their literacy abilities.
Ethnoconstructivism-Based E-module: Design, Implementation, and Contextualization of Local Wisdom-Based Procedural Text Learning in Elementary Schools Afifah, Arista Nufus; Sukasih, Sri
Jurnal Pendidikan Progresif Vol 15, No 1 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i1.pp331-346

Abstract

Ethnoconstructivism E-module: Design, Implementation, and Contextualization of Local Wisdom-Based Procedural Text Learning in Elementary Schools. Objectives: Limited learning resources, low learning outcomes, and skills in writing procedural texts are among the problems at SDN 04 Randublatung. This research aims to develop, test the feasibility, and evaluate the effectiveness of an ethnoconstructivism-based e-module using Flip PDF Professional, integrated with the local wisdom of Blora, in improving learning outcomes, procedural text writing skills, and their contextualization in digital era learning. Method: This research uses the research and development (R&D) method with the ADDIE development design. Data collection was conducted using test (pretest and a posttest) and non-test techniques (observation, interviews, questionnaires, and documentation). Finding: The results of this study indicate that the e-modules developed are very feasible to use with a percentage of 92,6% (material experts) and 92% (media experts). The reliability of the multiple-choice questions is 0.87 and the reliability of the essay questions is 0.756, both are declared reliable. The normality test showed a sig > 0,05, indicating normal data distribution. The t-test result showed sig. 0,000 confirms an increase in learning outcome after using e-module. The effectiveness showed with n-Gain of  61,25% (learning outcomes) and 59.07% (writing skills), both in the moderately effective category. Local wisdom, the traditional coconut milk coffee of Blora, is used as a context to explain procedural text material, making it easier for students to relate to new knowledge. Conclusion: With the increase in the average, the learning material in the form of a professional flip PDF-based ethnoconstructivism e-module integrated with local Blora wisdom on procedural text material is effectively used in the fourth grade of elementary school. Keywords: e-module, Ethnokonstructivism, local wisdom, text procedures.
Development of Scratch-Based Educational Games Media to Enhance Natural Sciences and Social Sciences (IPAS) Learning Outcomes in Elementary School Amalia, Maya Nur; Sukasih, Sri
Jurnal Paedagogy Vol. 12 No. 3 (2025): July
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i3.15872

Abstract

This study aims to develop scratch-based educational game media to enhance Natural Sciences and Social Sciences (IPAS) Learning Outcomes in Elementary School. The research uses a Research and Development method with the ADDIE model, which has five stages, namely Analyze, Design, Development, Implement, and Evaluate. The subject of this study were fourth-grade elementary school students. Data were collected through questionnaires containing questions and interviews for teachers and students, and observastion of learning. The results of this study showed that scratch-based educational game media can significantly increase student learning outcomes, especially in elementary school IPAS learning. This is evidenced by statistical analysis through a paired sample t-test shows a significant result of 0.000, because the significant result is below 0.05. The development of scratch-based education game media is considered to provide a different learning experience because students can explore learning directly. With the increased participation of students, the learning outcomes obtained will also increase. The practicality of using scratch-based educational game media obtained a score of 86.5%, which indicates that it is very feasible and practical to use.
Pengembangan Media Edubuddy Menggunakan Ren’py untuk Meningkatkan Keterampilan Membaca Nyaring Siswa Kelas II Sekolah Dasar Nusantara, Ananda; Sukasih, Sri; Sukardi, Sukardi
Jurnal Pendidikan Vokasi Raflesia Vol 3 No 2 (2023): Jurnal Pendidikan Vokasi Raflesia
Publisher : LPPM Politeknik Raflesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53494/jpvr.v3i2.266

Abstract

Based on research data conducted at SD Negeri 04 panggang, Jepara Regency. There are problems in Indonesian language learning related to the low language skills of students in reading aloud skills, as well as the lack of variety in the teaching media used. Based on these problems, this research aims to develop, test the feasibility, and test the effectiveness of Edubuddy media using Ren'py. Ren'py is a free game creation engine where creators can make visual novel genre games. This research is development research (R&D) using the ADDIE development paradigm. The subjects of this study were 29 grade II students, grade II teachers, and a team of experts (media, material, and learning practitioners). The data collection techniques used were observation, interviews, documentation, questionnaires and tests. Data analysis techniques were feasibility analysis, teacher and student responses, t-test and N-Gain. The results showed that Edubuddy media was very feasible with a percentage of material expert assessment of 86.6%, media experts of 82.8%, learning practitioners of 89.4%, teachers and students of 98.6% and 100%. The effectiveness of the product uses sig (2-tailed) with a p value of 0.00 <0.05, there is a difference in pre-test, post-test results. The N-Gain test is 0.37 with moderate criteria, there is an increase in the average pre-test, post-test. Therefore, Edubuddy media is effective, efficient and feasible to use in learning because it can improve the reading skills of grade II elementary school students.
ANALISIS PEMBELAJARAN BERDIFERENSIASI BERBANTUAN MEDIA AUGMENTED REALITY TERHADAP HASIL BELAJAR SISWA INKLUSI SPECIFIC LEARNING DISORDER DI SDN KUTOWINANGUN 12 SALATIGA Zahra Sabila, Lavia; Sukasih, Sri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19710

Abstract

This research discusses specific learning disorder students who experience obstacles in the implementation of learning in inclusive classes. The purpose of this study is to find out what kind of learning is appropriate in the inclusion class especially for specific learning disorder students and to find out how differentiated learning assisted by augmented reality media can improve the learning outcomes of specific learning disorder inclusion students. This research method is a qualitative case study. The sample of this research is 5th grade students of SDN Kutowinangun 12 Salatiga, which is devoted to specific learning disorder students totalling 3 children. Differentiated learning assisted by augmented reality media is implemented in IPAS subjects with material on the five senses. The data analysis technique uses the Miles and Huberman model. Based on the results of the research that has been conducted by researchers, the results show that differentiated learning can provide good learning services for inclusive classes. So that students who are indicated to experience symptoms of specific learning disorder can receive learning material even with the limitations experienced. In addition, the application of technology-based media such as augmented reality media is able to deepen students' understanding of sensory material through animated images of the sensory organs. Thus, the learning outcomes of students with specific learning disorder in IPAS subjects with sensory material can increase.
Enhancing Exposition Text Learning with Construct 2-Based Mind Mapping Media for Elementary Students Indah Luthfia Khoirunnisa; Sri Sukasih
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 2 (2025): JUNE 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i2.6863

Abstract

This study investigates the development and effectiveness of Construct 2-based Mind Mapping media in enhancing fifth-grade students’ reading comprehension and learning outcomes on exposition text material. The research followed a Research and Development (RD) approach using the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation phases. A mixed methods design was applied to explore both the development process and its impact on learning. Participants included fifth-grade students from SDN 1 Kalikebo, Klaten. Data were collected through observations, interviews, questionnaires, and reading comprehension tests. The data analysis involved descriptive statistics, paired sample t-tests with normality prerequisite testing, and n-gain calculations to measure learning improvements. The findings indicate that the Construct 2-based Mind Mapping media significantly improved students’ reading comprehension and learning outcomes. The interactive and accessible design of the media made it engaging and aligned with students' learning needs. This supports existing theories emphasizing the benefits of visual learning tools in enhancing comprehension. The results also highlight the media’s relevance and appeal, suggesting that it can be a practical aid for both teachers and students in classroom settings. The study concludes that innovative, interactive learning media can play a critical role in improving academic outcomes. It encourages educators to adopt such media to enrich their teaching strategies and better support students’ learning experiences.
Developing SINJAWA: An Augmented Reality Pop-Up Book to Improve Javanese Script Writing in Elementary Students Rita Damayanti; Sri Sukasih
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 4 (2025): DECEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i4.7467

Abstract

Students’ low proficiency in writing Javanese script remains a significant challenge in Javanese language instruction at SD Negeri 1 Grantung, Purbalingga Regency. This issue is largely attributed to students’ difficulties in mastering script forms and the limited use of varied and engaging instructional media. Therefore, innovative learning media are needed to improve students’ writing skills. This study aimed to develop and evaluate the effectiveness of the SINJAWA Pop-Up Book integrated with augmented reality (AR) in improving fifth-grade students’ Javanese script writing skills. The research employed a research and development (RD) approach based on the ADDIE model. Participants included 25 fifth-grade students, consisting of six students in a small-group trial and 19 students in a large-group trial, as well as classroom teachers and material and media experts. Data were collected through observation, interviews, documentation, questionnaires, and pretest–posttest assessments. Data analysis involved feasibility validation, practicality analysis, normality testing, and N-Gain analysis. The validation results indicated that the learning media were highly feasible, with scores of 94.28% from material experts and 91.66% from media experts. Practicality assessment showed very positive responses from students (95.2%) and teachers (93.33%). Learning outcomes improved significantly, as reflected by an N-Gain score of 74.48%, categorized as effective. The SINJAWA Pop-Up Book integrated with AR is a feasible, practical, and effective learning medium for enhancing fifth-grade students’ Javanese script writing skills.
Application of the Lok-R Learning Strategy to Science Literacy Ikhwan Kurniawan; Sarwi Sarwi; Sri Sukasih
Ta'dib Vol 26 No 2 (2023)
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jt.v26i2.8890

Abstract

This study aims to determine whether or not there is an influence of LOK-R (Literacy, Orientation, Collaboration, Reflection) learning strategies on scientific literacy skills. This type of research includes pre-experimental research with a one-group pre-test and post-test research design. This research was conducted at MI Islamiyah Kalimukti with a sample of 15 students. Data were collected by conducting a pre-test to determine students' initial scientific literacy skills and a post-test to determine the increase in students' scientific literacy abilities after implementing the LOK-R learning strategy. Research data were analyzed using descriptive and quantitative analysis. The n-gain study showed an increase in the average pretest and posttest results. Before implementing the LOK-R learning strategy, the average pretest of students was 56.47; then, it increased to 81.33 in the posttest results of students after implementing the LOK-R learning strategy. Likewise, the paired sample test results obtained a significant value of 0.000 <0.05, which means that H0 is rejected and Ha is accepted. This shows that applying the LOK-R learning strategy increases students' scientific literacy skills. Therefore, the LOK-R learning strategy can be an alternative in science learning activities on heat material and its transfer. 
Co-Authors Afifah, Arista Nufus Aida Salsabila Aulia Alfi Laila, Alfi Amalia, Maya Nur Amalia, Tri Navisa Amel Putri Sabrina Ana Listy Fikri Nur Issabil Andarini Permata Cahyaningtyas Andri Pitoyo Anisah Rasyidah Arina Nur Salsabila Aviana Zahrotun Nabilah Azzahrani, Kamila Baharudin Baharudin Baharudin Baharudin Bambang Subali Bayu Indra Pratama Bellina Dewi Yulianti Caryna Nuraini Citra Wulan Sari Desi Wulandari, Desi Dilla Arisya Putri Fahrizal Akbaryanto Farikah, Fadia Nur Fayaza Aqila Anindita Firoh, Luluk Magh Fiska Almayda Wibowo Harmanto Harmanto Harmanto Harmanto Hasanah, Radita Hasna Mutia Insani Herawati Cahya Kusumasari Ida Fiteriani Ikhwan Kurniawan Indah Luthfia Khoirunnisa Irvan, Moh. Farizqo Isna Yatul Khasanah Kholisna, Arin Kurniana Bektiningsih Kurniyawan, Rahmat Dwi Kurotul Aeni Lintang Ardipratiwi Luthfiana, Atika Marsaa Alyaa Aufaa Adinda Meka, Ike Yunia Moh. Fathurrahman Muhammad Abdul Majid Mujiono Mujiono Naufal Faza Asyifa Nugraheti Sismulyasih SB Nugraheti Sismulyasih SB, Nugraheti Sismulyasih Nuni Widiarti Nuni Widiarti Nusantara, Ananda Panca Dewi Purwati, Panca Permana, Zahnara Fiki Pramita, Ika Siti Prasetya, Anindhitya Yudhanta Prima Samtiadji Putri Nurhidayati Amelia Putri Syahida Nur Sabrina Putri, Aprilia Kurnia Putri Raharjo , Tri Joko Rahmasari, Melati Ulya Nur Risma Wahyu Wardani Rita Damayanti Safira, Nanda Okta Sarnita Sarwi Sarwi Shabilla Caesar Novanda Shafira Azzahro Shopuro, Dewi Slamet Andriansyah Sri Winarsih Sugiyarti, Rita Sukardi Sukardi Suratin, Tio Hernanda Titin Amelia Tyas, Dewi Nilam Vannya Oktavia Crisendy Widi Astuti Zahra Sabila, Lavia Zahrotun Siti Nur Kholimah