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Penerapan Model Role Playing untuk Meningkatkan Keatifan dan Hasil Belajar Siswa Kelas IV dalam Pembelajaran PKn di SDN 127 Inpres Moncongloe Syahrawati Syahrawati; Abdul Azis; Musdalifah Syahrir
CIVICUS : Pendidikan-Penelitian-Pengabdian Pendidikan Pancasila dan Kewarganegaraan Vol 12, No 2 (2024): September 2024
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/civicus.v12i2.23097

Abstract

Penelitian ini dilakukan untuk menerapkan model Role playing dalaam meningkatkan keaktifan dan hasil belajar siswa kelas IV dalam pemebelajaran PKn di SDN 127 Inpres Moncongloe. Penelitian ini berjenis Penelitian tindakan kelas (PTK) Menggunakan pendekatan kualitatif dengan tujuan untuk mengetahui Penerapan Metode Role Playing dalam Meningkatkan keaktifan dan hasil belajar siswa dalam pemebelajaran PKn. Subjek dalam penelitian ini adalah siswa kelas IV C di SDN 127 Inpres Moncongloe semester genap tahun ajaran 2024 dengan 29 siswa. Pada Hasil penelitian keaktifan dari siklus I dan siklus II menunjukkan bahwa pembelajaran PKn dengan menggunakan Model Role Playing telah memberikan perubahan peningkatan hasil belajar dan keaktifan siswa kelas IV C. Kesimpulan dari penelitian ini adalah dengan menerapkan metode Role Playing dapat meningkatkan keaktifan dan hasil belajar siswa kelas IV pada pemebelajaran PKn di SDN 127 Inpres Moncongloe.This research was conducted to apply the role playing model to increase the activity and learning outcomes of class IV students in Civics learning at SDN 127 Inpres Moncongloe. This type of research is classroom action research (PTK) using a qualitative approach with the aim of finding out the application of the Role Playing Method in increasing student activity and learning outcomes in Civics learning. The subjects in this research were class IV C students at SDN 127 Inpres Moncongloe, even semester of the 2024 academic year with 29 students. The results of the activity research from cycle I and cycle II show that Civics learning using the Role Playing Model has provided changes in increasing the activity and learning outcomes of class IV C students. The conclusion of this research is that applying the Role Playing method can increase the activity and learning outcomes of class IV students in Civics learning at SDN 127 Inpres Moncongloe
Pengaruh Model Pembelajaran Tipe Index Card Match Pada Pembelajaran Pendidikan pancasila Terhadap Hasil Belajar Kelas V UPT SPF SD Negeri Sangir Kota Makassar Safika Safika; Abdul Azis; Musdalifah Syahrir
CIVICUS : Pendidikan-Penelitian-Pengabdian Pendidikan Pancasila dan Kewarganegaraan Vol 13, No 1 (2025): Maret 2025
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/civicus.v13i1.30269

Abstract

This study aims to solve the problems in elementary schools related to low student learning outcomes so that the Index Card Match Type model is applied to improve student learning outcomes. This study uses a quantitative approach with a Nonequivalent Control Group Design design involving two groups, namely the control and experimental groups. The experimental group was taught with the Index Card Match model, while the control group was taught using conventional methods. Data were collected through pre-test and post-test. The results of the study showed that the average posttest score of the experimental class was higher (81) compared to the control class (69.67). There is an influence of the Index Card Match learning model on the learning outcomes of grade V students with the material of appreciating diversity in the surrounding environment at the SPF UPT SD Negeri Sangir. This is confirmed by the results of the hypothesis test with a sig value <0.001 the use of the Index Card Match learning model significantly improves student learning outcomes compared to conventional methods. The Index Card Match model is effectively applied in Pancasila Education learning to improve student learning outcomes.
Pengaruh Media Komik Online Terhadap Hasil Belajar PPKn Peserta Didik Kelas III UPT SPF SDN Minasa Upa Mukhlisa Syarif; Abdul Azis; Rismawati Rismawati
CIVICUS : Pendidikan-Penelitian-Pengabdian Pendidikan Pancasila dan Kewarganegaraan Vol 12, No 1 (2024): Maret 2024
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/civicus.v12i1.22879

Abstract

permasalahan dalam penelitian ini yaitu media yang digunakan guru masih terbatas dan mereka hanya menggunakan media gambar yang berada pada buku sumber pegangan peserta didik, hal ini terjadi karena guru belum dapat membuat media yang inovatif untuk memfasilitasi pembelajaran PPKn. Penelitian ini bertujuan untuk mengetahui pengaruh media komik online terhadap hasil belajar PPKn  peserta didik kelas III UPT SPF SDN Minasa Upa. Penelitian ini merupakan penelitian kuantitatif dengan jenis penelitian adalah penelitian true eksperimental. Populasi dalam ini yaitu seluruh peserta didik di UPT SPF SDN Minasa Upa tahun pelajaran 2023/2024 yang berjumlah 471 peserta didik. Sampel dalam penelitian ini berjumlah 50 peserta didik, yang terdiri dari 25 kelas IIIB sebagai kelas eksperimen dan 25 kelas IIIC sebagai kelas kontrol. Instrument dalam penelitian ini adalah lembar observasi, tes, dan lembar angket respon peserta didik. Berdasarkan hasil penelitian dan analisis data, maka dapat disimpulkan bahwa hasil belajar peserta didik pada kelompok eksperimen dengan menggunakan media komik online didapatkan pada pretest nilai rata-rata sebesar 55,2 sedangkan pada posttest nilai rata-rata sebesar 82,6 dan nilai KKM tuntas pada pretest yaitu 5 peserta didik dengan persentase 20% sedangkan  nilai KKM tuntas yaitu frekuensi 25 peserta didik dengan persentase 100% peserta didik kelas III UPT SPF SDN Minasa Upa. Perolehan tersebut diperkuat berdasarkan hasil uji hipotesis menggunakan uji- T menunjukkan syarat hasil t hitung > t tabel yaitu 3,338 > 2,016 dengan hasil hipotesis H0 ditolak dan H1 diterima. Media komik online berpengaruh terhadap hasil belajar PPKn pada peserta didik kelas III UPT SPF SDN Minasa Upa.
Pengaruh Pendekatan Pembelajaran Berdiferensiasi di Tinjau dari Gaya Belajar Terhadap Motivasi Belajar Siswa pada Mata Pelajaran Pendidikan Pancasila Kelas V SD Inpres Minasa Upa A. Elfikasari; Abdul Azis; Syamsuriyanti Syamsuriyanti
CIVICUS : Pendidikan-Penelitian-Pengabdian Pendidikan Pancasila dan Kewarganegaraan Vol 13, No 1 (2025): Maret 2025
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/civicus.v13i1.30270

Abstract

Pembelajaran berdiferensiasi menjadi salah satu pendekatan yang dapat meningkatkan motivasi belajar siswa dengan menyesuaikan strategi pengajaran berdasarkan gaya belajar mereka. Namun, masih banyak pendidik yang belum menerapkan pendekatan ini secara optimal dalam pembelajaran Pendidikan Pancasila, sehingga motivasi belajar siswa belum maksimal yang mempengaruhi hasil belajarnya. Penelitian ini bertujuan untuk menganalisis pengaruh pendekatan pembelajaran berdiferensiasi yang ditinjau dari gaya belajar terhadap motivasi dan hasil belajar siswa kelas V SD Inpres Minasa Upa. Metode penelitian yang digunakan adalah metode kuantitatif dengan desain eksperimen yaitu One-Group Pretest-Posttest Design. Sampel penelitian terdiri dari 22 siswa dari kelas VB. Teknik pengumpulan data dilakukan melalui angket untuk mengukur motivasi belajar siswa. Data yang diperoleh, dianalisis menggunakan statistic deskriptif, uji normalitas dan uji-t (Paired Sample t-Test). Hasil penelitian menunjukkan bahwa terdapat peningkatan yang signifikan dalam motivasi belajar siswa setelah diterapkannya pembelajaran berdiferensiasi. Hasil uji Paired Sample t-Test menunjukkan nilai Sig.(2-tailed) sebesar 0,001 (p < 0,05), yang mengindikasikan bahwa pendekatan ini memiliki dampak positif terhadap motivasi belajar siswa. Dengan demikian, dapat disimpulkan bahwa pembelajaran berdiferensiasi berkontribusi secara positif terhadap peningkatan motivasi belajar siswa. Oleh karena itu, pendekatan ini direkomendasikan untuk diterapkan secara lebih luas dalam pembelajaran, khususnya pada mata pelajaran Pendidikan Pancasila.This study aims to determine the effect of a differentiated learning approach reviewed from the learning style on students' motivation and learning outcomes in the Pancasila Education subject in grade V of SD Inpres Minasa Upa. The research method used is a quantitative method with a One-Group Pretest-Posttest Design research design, namely research on one group without a control group. The results of the study showed that there was a significant increase in students' learning motivation after the implementation of differentiated learning. Students with a kinesthetic learning style experienced the highest increase in learning motivation. The results of the hypothesis test showed a Sig. (2-tailed) value of 0.001, which indicated a significant effect of the differentiated learning approach on students' learning motivation. This study concludes that differentiated learning that is adjusted to students' learning styles can increase motivation and learning outcomes optimally. Therefore, this approach is recommended to be applied in learning to improve the effectiveness of learning at the elementary school level.
Pengaruh Model Pembelajaran PAMER Berbantuan Media E-book Pada Pendidikan Pancasila Terhadap Hasil Belajar Siswa Kelas V SD Inpres Pare’-Pare’ Kabupaten Gowa Juliana Juliana; Abdul Azis; Fitri Yanti Muchtar
CIVICUS : Pendidikan-Penelitian-Pengabdian Pendidikan Pancasila dan Kewarganegaraan Vol 13, No 1 (2025): Maret 2025
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/civicus.v13i1.30274

Abstract

Identifikasi masalah dalam penelitian ini yaitu penggunaan model pembelajaran yang kurang interaktif dan masih bersifat konvesional yang digunakan guru, kurangnya keterlibatan siswa dalam proses pembelajaran serta mininnya penggunaan media interaktif yang dapat meningkatkan pemahaman hasil belajar siswa. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran PAMER berbantuan media e-book terhadap dan hasil belajar siswa kelas V SD Inpres Pare’- Pare’ Kabupaten Gowa. Metode yang digunakan dalam penelitian ini adalah metode Quasi Eksprimen dengan bentuk pretest postetst Control groub desaign. Sampel dalam penelitian ini adalah siswa SD Inpres Pare’- Pare’ Kelas V A dan V B. Jumlah soal keseluruhan yaitu 10 soal, tes pilihan ganda dengan jumlah 10 soal.. Berdasarkan hasil penelitian menunjukan bahwa hasil belajar pendidikan pancasila siswa setelah menggunakan model pembelajaran PAMER berbantuan media e-book  pada kelas eksperimen diperoleh tinggi nilai rata-rata dari 55.23 menjadi 84.09. Sedangkan kelas control mengalami penurunan nilai rata-rata dari 62.63 menjadi 45.50, yang berarti metode pembelajaran konvensional kurang efektif dalam meningkatkan pemahaman siswa.This study aims to determine the effect of the PAMER learning model assisted by e-book media on the motivation and learning outcomes of class V students of SD Inpres Pare'-Pare', Gowa Regency. With the research problem "What is the effect of the PAMER learning model assisted by e-book media on the motivation and learning outcomes of class V students of SD Inpres Pare'-Pare', Gowa Regency?" The method used in this study is the Quasi Experiment method with a pretest posttest Control group design. The sample in this study were students of SD Inpres Pare'-Pare' Class V A and V B. The total number of questions is 10 questions, multiple choice tests with a total of 10 questions. Based on the results of the study, it shows that the learning outcomes of students' Pancasila education after using the PAMER learning model assisted by e-book media in the experimental class obtained a high average value from 55.23 to 84.09. While the control class experienced a decrease in the average value from 62.63 to 45.50, which means that conventional learning methods are less effective in improving student understanding.
Peningkatkan Hasil Belajar Siswa Dan Keaktifan Siswa Menggunakan Model Problem Based Learning (PBL) Pada Mata Pelajaran PKn Kelas IV UPT SPF SD Inpres Bontomanai Raudah Nailati; Abdul Azis; Musdalifah Syahrir
Pendekar : Jurnal Pendidikan Berkarakter Vol. 2 No. 2 (2024): April : Jurnal Pendidikan Berkarakter
Publisher : LPPM Politeknik Pratama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pendekar.v2i2.653

Abstract

The research approach used is Classroom Action Research which is carried out in 2 cycles, where each cycle consists of 4 meetings. The learning steps given in the classroom action research approach are paying attention to the teacher's explanation, asking questions during discussions, working with groups, presenting results and conclude the material. The results of the research show that there has been an increase in student learning outcomes seen from the increase in test results obtained by students in each cycle, in addition to that, student activity in class has also increased. This can be seen from the number of percentages in cycle I, the first meeting only got a percentage of 57.6% and 84.61% in the second meeting in cycle II, previously this was because students did not understand the Problem Based Learning (PBL) learning model. It was concluded that by using the Problem Based Learning (PBL) model. In class IV Civics learning at UPT SPF SD Inpres Bontomanai it is able to improve student learning outcomes and student activity
Pendidikan Karakter Peduli Lingkungan di Sekolah Dasar Ipal Mantopani; Muhajir Muhajir; Abdul Azis
Jurnal Ilmu Pendidikan Dasar Indonesia Vol 2 No 4 (2023): SEPTEMBER
Publisher : Pusat Pengembangan Pendidikan dan Bakat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/judikdas.v2i4.931

Abstract

Penelitian ini bertujuan untuk mendeskripsikan implementasi pendidikan karakter peduli lingkungan di kelas III SDN Alluka kab. Gowa. Jenis Penelitian ini adalah penelitian kualitatif deskriptip. Prosedur penelitian meliputi tahap pra lapangan, tahap perkerjaan lapangan, dan tahap analisis data. Subjek dalam penelitian ini adalah murid kelas III SDN Alluka Kab. Gowa sebanyak 32 siswa. Hasil penelitian menunjukkan bahwa pelaksanaan pendidikan karakter peduli lingkungan berjalan dengan maksimal melalui program LISA (Liat Sampah Ambil)Berdasarkan hasil penelitian di atas dapat di simpulkan implementasi pendidikan karakter peduli lingkungan Kelas III SDN Alluka Kab. Gowa melalui penerapan LISA (Lihat Sampah Ambil).
Praktik Baik Pemanfaatan Media Ajar Digital dalam Kegiatan Pembelajaran: Pengabdian Jumiati Nur; Abdul Azis; Fitriani; Hardianto; Minzar; Rosliah; Hikmah Idris; Tria Mulya Utari
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.4810

Abstract

Community Service (PKM) activities in the form of socialization of the Use of Digital Teaching Media in Learning Activities at UPTD SDN 109 INPRES LEKOALA, is a relevant issue amidst current technological developments. This article aims to socialize the use of digital media based on Google Sites integrated with Canva and evaluation using Wayground to teachers at UPTD SDN 109 INPRES LEKOALA. This PKM activity was carried out collaboratively with lecturers from Muhammadiyah University of Makassar, students of the Elementary Education Masters Program at Muhammadiyah University of Makassar, and teachers of UPTD SDN 109 INPRES LEKOALA. This activity was carried out in three stages, namely the planning, implementation and reporting stages. The planning stage consists of determining the theme, conducting observations, formulating solutions and then compiling materials. The implementation stage consists of delivering material about Google Site-based digital media integrated with Canva and evaluation using Wayground. The reporting stage consists of compiling reports and publications. The results of this activity show that teachers are enthusiastic about participating in socialization activities so that teachers understand the use of digital media based on Google Sites integrated with Canva and evaluation using Wayground.
Assessing student readiness through artificial intelligence-based comics to enhance literacy and Indonesian local wisdom values Sutrisno; Abdul Azis; Sigit Dwi Laksana; Eli Karliani; Yayuk Hidayah; Prini Desima Evawani Ambarita; I Putu Windu Mertha Sujana; Ernawati Simatupang; Isnaini Isnaini
Jurnal Civics: Media Kajian Kewarganegaraan Vol. 23 No. 1 (2026)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jc.v23i1.90763

Abstract

This study evaluates the use of artificial intelligence (AI)-generated comics as an instructional medium for assessing students’ literacy skills and their understanding of Indonesian local wisdom values. In the context of increasing educational digitalisation, this research explores how AI-generated comics can be integrated into culturally oriented learning. The study employed a mixed-methods design involving 450 students from 15 schools across seven provinces in Indonesia. Data were collected through pre-tests and post-tests, student response questionnaires, in-depth interviews, and participatory observations. The findings show a significant improvement (p < 0.05) in students’ performance after using AI-generated comics, with average increases of 32% in literacy scores and 28% in students’ understanding of local wisdom. Qualitative analyses indicate that students responded positively to the interactive comic format, which provided personalised content aligned with their preferences and learning needs. Overall, the results demonstrate that AI-generated comics can serve as an effective instructional tool for integrating digital technology with culturally relevant learning materials, offering implications for curriculum development and instructional practices in Indonesia.