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Workshop on Compiling Scientific Articles and Processing Quantitative Data for Publication in Reputable Journals at the Indonesian Students Association in Thailand (PERMITHA) Andriansyah, Eka Hendi; Dewi, Retno Mustika; Ghofur, M. Abdul; Rafsanjani, Mohamad Arief; Pamungkas, Heni Purwa; Amirusholihin
Indonesian Journal of Society Development Vol. 3 No. 5 (2024): October 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/ijsd.v3i5.10938

Abstract

The purpose of Community Service to improve the skills and knowledge of Indonesian students who are members of PERMITHA in compiling scientific articles and processing quantitative data, so that they can produce scientific works that are worthy of being published in reputable international journals such as Scopus. This activity was carried out on May 15, 2024 which was attended by around 20 participants held at SEA JUNCTION Bangkok Thailand. The results of the respondent data analysis found an increase in the understanding and motivation of training participants. Participant responses were dominated by positive responses to the quality of the Trainer, the quality of the training material, the quality of the facilities and accommodation provided in the training activities
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID UNTUK MENINGKATKAN HASIL BELAJAR EKONOMI DI SMA Dani Kurniawati; Mohamad Arief Rafsanjani
Edunomic : Jurnal Ilmiah Pendidikan Ekonomi Fakultas Keguruan dan Ilmu Pendidikan Vol 11 No 2 (2023): EDISI SEPTEMBER
Publisher : FKIP Unswagati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/zdg0qe22

Abstract

This is motivated by the low learning outcomes of students on the material price index and inflation. This is due to a lack of understanding of the material and the limitations of the learning media used for the learning delivery process. So this development research aims to find out how Android-based interactive media can improve student learning outcomes. This R&D research uses the thiagarajan model known as 4D namely Define, Design, Develop, and Disseminate. The subjects of this research were students of class XI IPS 2 at SMAN 15 Surabaya, which consisted of 34 students. Android-based interactive media obtained a material validity feasibility value of 97% and media experts 95%, namely with a very feasible interpretation. Meanwhile, the students' responses obtained a score of 96% with a very proper interpretation. In measuring the increase in learning outcomes carried out by the N-Gain test which obtained a result of 0.69 which is included in the medium category. Therefore it can be seen that there is an increase in student learning outcomes. This increase occurred because the presentation of media designs that were developed was attractive and fun, supplemented by animated video illustrations of material, supplemented by learning evaluations with multilevel methods, ease of operation and flexible use of media, and media designed interactively to increase student motivation in obtaining better learning outcomes. better. So the conclusion that is obtained is that Android-based interactive media is recommended for use in the learning process and is able to improve student learning outcomes.
Pengaruh Kecerdasan Emosional dan Dukungan Orang Tua terhadap Hasil Belajar Melalui Self-Directed Learning Sebagai Variabel Mediasi Sajidah, Hana; Rafsanjani, Mohamad Arief
Eklektik : Jurnal Pendidikan Ekonomi dan Kewirausahaan Vol 7, No 1 (2024): Eklektik
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/ekl.v7i1.30358

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh kecerdasan emosional dan dukungan orang tua terhadap hasil belajar ekonomi melalui self-directed learning sebagai variabel mediasi. Jenis penelitian menggunakan metode asosiatif kausal dengan pendekatan kuantitatif. Sampel penelitian adalah peserta didik kelas XI SMA Al-Islam Krian sebanyak 114 peserta didik. Data diperoleh dari hasil kuesioner dan nilai sumatif harian ekonomi peserta didik. Teknik analisis data yang digunakan adalah Partial Least Squares Structural Equation Modeling (PLS-SEM) menggunakan software SmartPls 4. Hasil penelitian secara langsung menunjukkan bahwa kecerdasan emosional tidak berpengaruh signifikan terhadap hasil belajar, dukungan orang tua tidak berpengaruh signifikan terhadap hasil belajar, self-directed learning berpengaruh signifikan terhadap hasil belajar, kecerdasan emosional berpengaruh signifikan terhadap self-directed learning, dan dukungan orang tua berpengaruh signifikan terhadap self-directed learning. Temuan lainnya secara tidak langsung menunjukkan bahwa kecerdasan emosional terhadap hasil belajar melalui self-directed learning tidak berpengaruh signifikan, serta dukungan orang tua terhadap hasil belajar melalui self-directed learning tidak berpengaruh signifikan. 
Pemanfaatan Media Pembelajaran Berbasis Game untuk Meningkatkan Hasil Belajar Siswa dalam Mata Pelajaran Ekonomi Ana Tasya Afani; Mohamad Arief Rafsanjani
JURNAL RISET RUMPUN ILMU PENDIDIKAN Vol. 4 No. 2 (2025): Agustus : JURRIPEN : Jurnal Riset Rumpun Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurripen.v4i2.6101

Abstract

The low learning outcomes of students in Economics subjects are often influenced by the use of traditional teaching methods that are less engaging and lack interaction. This study aims to examine the effectiveness of utilizing game-based learning media in improving students' academic performance. The game used in this study is the Wordwall game with the Airplane type. A quantitative approach was employed, using a quasi-experimental design with the nonequivalent control group model. The research subjects consisted of two tenth-grade classes at SMA Labschool Unesa 1, with the experimental class receiving treatment using the Airplane game media, while the control class was taught using conventional teaching methods. Data collection was conducted through pre-tests and post-tests. The data were analyzed using normality tests, homogeneity tests, independent t-tests, and N-Gain calculations. The results showed that the implementation of the Airplane game-based learning media significantly improved students' learning outcomes, as indicated by higher average post-test scores and N-Gain values in the experimental group compared to the control group. These findings suggest that game-based media can serve as an innovative alternative in the learning process, as it is capable of enhancing student motivation, active participation, and understanding of economic concepts.
THE RESEARCH’S TREND OF ECONOMIC GROWTH IN THE DEVELOPING COUNTRY IN THE LAST FIVE YEARS Rafsanjani, Mohamad Arief; Subroto, Waspodo Tjipto; Sakti, Norida Canda; Srisuk, Prattana
Jurnal Edukasi Ekonomi Vol 9, No 2 (2025): Agustus 2025
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jee.v9i2.89628

Abstract

Economic growth in developing countries is vital for alleviating poverty, reducing inequality, and fostering sustainable development. However, this field faces challenges such as resource constraints and global disruptions, including the COVID-19 pandemic. This study uses bibliometric methods to analyze research trends on economic growth in developing countries over the past five years (2020–2024). Based on 232 publications indexed in the Scopus database, we employed the bibliometric analysis using scival tools provided by Elsevier to examine publication metrics, citation counts, and thematic patterns. The results show a steady rise in research output, with a focus on sustainability and environmental economics. China leads in both scholarly output and citation impact, followed by contributions from the United States and Pakistan. Key topics include the Environmental Kuznets Curve, renewable energy, and trade liberalization, aligning with global sustainability goals. However, research from regions like Africa and Latin America remains underrepresented, and emerging areas such as digital transformation and equitable growth receive limited attention. These findings emphasize the need to design policies that balance economic growth with environmental sustainability. Enhancing regional collaboration and supporting underrepresented areas can improve research equity and impact. This study provides actionable insights and identifies opportunities for more inclusive and impactful future research in economic growth.