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HUBUNGAN MINAT BACA DENGAN PRESTASI BELAJAR BAHASA INDONESIA PADA SISWA FASE C SD NEGERI PACCINONGANG UNGGULAN KECAMATAN SOMBA OPU KABUPATEN GOWA amalia, Nur; Paida, Andi; Rahayu, Sri
Harmoni: Jurnal Pemikiran Pendidikan, Penelitian Ilmu-ilmu Seni, Budaya dan Pengajarannya Vol 15 No 1 (2025): Harmoni
Publisher : Program Studi Pendidikan Seni Rupa Fakultas Keguruan dan Ilmu Pendidikan Universitas Muham

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/s7nr5c53

Abstract

Penelitian ini menggunakan pendekatan kuantitatif/korelasi. Metode penelitian yang digunakan adalah ex post facto yang direfleksikan dalam koefisien korelasi. Pengumpulan data dilakukan dengan kuesioner (angket) dan dokumentasi. Teknik pengolahan data analisis data menggunakan uji statistik, yaitu: uji stastistik deskriptif, uji normalitas dan uji hubungan antara dua variabel menggunakan korelasi product moment. Hasil penelitian menunjukkan 1) Minat baca siswa fase C SD Negeri Paccinongang Unggulan Kecamatan Somba Opu Kabupaten Gowa termasuk dalam kriteria tinggi. Kondisi ini dikarenakan beberapa siswa yang senang akan membaca, menyadari pentingnya membaca dan frekuensi membaca termasuk dalam kriteria tinggi. 2) Prestasi Belajar Bahasa Indonesia siswa fase C SD Negeri Paccinongang Unggulan Kecamatan Somba Opu Kabupaten Gowa termasuk dalam kriteria tinggi. Prestasi belajar bahasa Indonesia mencakup kemampuan kognitif siswa yang diambil dari nilai rapor siswa dalam mata pelajaran bahasa Indonesia pada semester II tahun pelajaran 2022/2023. 3) Nilai r_hitung berdasarkan hasil analisis data penelitian yang dihitung menggunakan rumus korelasi product moment yaitu 0,550. Jika dibandikangkan dengan r_tabel, maka didapatkan hasil r_hitung > r_tabel dengan taraf signifikan 5% (0,550 >  0,452). Dengan demikian dapat disimpulkan bahwa ada hubungan yaitu signifikan antara minat baca dengan prestasi belajar bahasa Indonesia pada siswa fase C SD Negeri Paccinongang Unggulan Kecamatan Somba Opu Kabupaten Gowa yang berada dalam kategori sedang.
Educandy-Based Media Improves Activeness and Reading Comprehension in Grade V Students: Media Berbasis Educandy Meningkatkan Aktivitas dan Pemahaman Membaca pada Siswa Kelas V Nurbaya, Nurbaya; Paida, Andi; Ratnawati, Ratnawati
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1623

Abstract

General Background: The integration of digital tools in elementary education has increasingly shown promise in enhancing student engagement and academic achievement. Specific Background: However, limited empirical evidence exists regarding the use of Educandy-based interactive media to improve learning outcomes in Indonesian primary schools. Knowledge Gap: There remains a need to explore how such media specifically affect student activeness and reading comprehension at the elementary level. Aims: This study investigates the effect of Educandy-based interactive learning media on the activeness and reading comprehension of fifth-grade students in Cluster V elementary schools, Patampanua District, Pinrang Regency, South Sulawesi Province. Results: Using an experimental design involving 40 students (20 experimental, 20 control), findings reveal that the experimental group showed higher mean scores in activeness (69.50 vs. 54.75) and reading comprehension (78.00 vs. 67.75). Novelty: The study provides one of the first empirical demonstrations in the region of the dual impact of Educandy media on behavioral and cognitive learning indicators in primary education. Implications: These results underscore the potential of Educandy as an effective digital pedagogical tool to enhance both engagement and comprehension, contributing to improved instructional quality in elementary schools.  Highlights: Enhances student engagement and comprehension simultaneously. Demonstrates effectiveness through controlled experimental design. Supports digital innovation in primary education settings. Keywords: Interactive Learning, Educandy Media, Student Activeness, Reading Comprehension, Elementary Education
Animated Canva Media Supports Storytelling Skills of Elementary Students Pomalingo, Feren Pratiwi; Paida, Andi; Ratnawati
Academia Open Vol 10 No 2 (2025): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.10.2025.11848

Abstract

General Background: In the digital learning era, storytelling plays a critical role in developing students' speaking skills and creativity. However, traditional teaching methods often fail to foster students' confidence and engagement. Specific Background: Teachers at SD Inpres Hartaco Indah face challenges in guiding students with low storytelling confidence and limited access to engaging learning media. Knowledge Gap: While visual and animated media are known to enhance student engagement, there is limited empirical evidence on the use of Canva-based audiovisual media to improve storytelling skills in elementary students. Aims: This study aimed to develop and assess a Canva-based audiovisual animation learning media to improve storytelling skills among fourth-grade students. Results: The media was developed using the ADDIE model and validated by experts, receiving feasibility scores above 91%. Implementation in a real classroom showed very positive responses: ease of use (98.21%), visual appeal (96.55%), reliability (96.69%), and content quality (95.98%). Students demonstrated significant improvements in eight storytelling aspects, including expression, structure, and confidence. Novelty: This study presents a novel integration of Canva-based audiovisual design tailored to elementary learners' cognitive characteristics. Implications: The findings support Canva audiovisual media as a practical, effective tool for enhancing 21st-century storytelling skills and can be adapted across subjects and educational levels.Highlight : Canva's audio-visual animation-based media helps improve students' storytelling skills. Development uses a systematic and flexible ADDIE model. The media has proven to be highly feasible, practical, and effective based on validation and implementation results. Keywords :Learning Media, Canva, Audio Visual Animation, Storytelling Skills, ADDIE
Interactive Learning Media Based on Google Slides for Fifth-Grade Indonesian Language Classes: Media Pembelajaran Interaktif Berbasis Google Slides pada Pembelajaran Bahasa Indonesia Kelas V Fausiah; Akhir, Muhammad; Paida, Andi
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1698

Abstract

Background: Digital technology has become a crucial element of modern education, requiring innovative learning approaches that align with students’ needs. Specific Background: In elementary schools, learning activities often rely heavily on textbooks, which limit student engagement and interactivity. Knowledge Gap: Few studies have explored the use of Google Slides as a fully interactive medium combining multimedia elements for Indonesian language instruction. Aim: This study developed an interactive learning medium based on Google Slides for fifth-grade Indonesian language classes, tested its validity, practicality, and learning outcomes. Results: Media validation results were very high (82.50% and 93.75% from media experts, 82.14% and 94.64% from material experts), teacher responses reached 97.50%, and student responses 96.15%, indicating excellent practicality. Learning achievement increased from 31% (pretest) to 94% (posttest). Novelty: The media integrates internal navigation, quizzes, audio, visual, and animation into a single platform, allowing students to interact with materials actively and independently. Implications: This research offers an adaptive and replicable learning resource that supports student-centered pedagogy and can serve as a model for technology integration in primary schools. Highlight Interactive media improved student engagement and completion rates Validated and practical according to experts, teachers, and students Provides replicable model for digital-based primary education Keywords: Interactive Learning Media, Google Slides, Elementary Education, Digital Literacy, Indonesian Language Learning
PENINGKATAN KETERAMPILAN MENULIS PARAGRAF NARASI MELALUI MEDIA ANIMASI KARTUN PADA SISWA KELAS VII SMP UNISMUH MAKASSAR Paida, Andi
AUFKLARUNG: Jurnal Kajian Bahasa, Sastra Indonesia, dan Pembelajarannya Vol. 1 No. 1 (2021): OKTOBER-NOVEMBER TAHUN 2021
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia).

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa melalui Media Animasi Kartun pada mata pelajaran menulis paragraf narasi. Metode penelitian ini adalah penelitian tindakan kelas (PTK).Masalah utama dalam penelitian ini adalah bagaimana menerapkan media animasi kartun untuk meningkatkan hasil belajar menulis paragraf narasi siswa kelas VII SMP Unismuh Makassar. Jenis Penelitian ini adalah Penelitian tindakan kelas yang terdiri dari 2 siklus dimana disetiap siklus dilaksanakan sebanyak 3 kali pertemuan.Prosedur penelitian meliputi perencanaan, pelaksanaan tindakan, observasi dan refleksi.Subjek penelitian ini adalah siswa kelas VII SMP Unismuh Makassar yang terdiri atas 22 Siswa. Penelitian ini dilaksanakan dalam dua tahap, yaitu siklus I dan Siklus II dengan target ketuntasan minimal, yaitu 75,00. Nilai rata-rata siswa dari siklus I sebesar 40,90, pada siklus II nilai rata-rata meningkat menjadi 77,27 persen. Keaktifan belajar siswa dapat dilihat dari jumlah ketuntasan siklus I sebesar 40,90 persen, dan siklus II meningkat menjadi 77,27 persen. Perilaku siswa juga mengalami perubahan yang positif selama mengikuti pembelajaran menulis paragraf narasi melalui media animasi kartun.Siswa lebih aktif dan tertarik untuk belajar menulis paragraf narasi. Berdasarkan hasil penelitian tersebut , guru Bahasa Indonesia disarankan untuk menggunakan media animasi kartun dalam pembelajaran menulis paragraf narasi.
PROJEK KEPEMIMPINAN LITERASI BUDAYA BERBASIS EDUTECH UNTUK MENCEGAH KEKERASAN DI LINGKUNGAN SMA NEGERI 1 GOWA Amar, Muh.; Sarifuddin, Sarifuddin; Nugraha, Egit; Magvira, Inda; Aminarwati, Dian; Hajar, Nurfahmi; Mukhsin, Nurul Khazanah; Birowalidain, Wa Ode; Rismawati, Rismawati; Paida, Andi
Jurnal Pengabdian Masyarakat: Pemberdayaan, Inovasi dan Perubahan Vol 5, No 5 (2025): JPM: Pemberdayaan, Inovasi dan Perubahan
Publisher : Penerbit Widina, Widina Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59818/jpm.v5i5.2160

Abstract

Environmental violence in schools is a crucial issue that requires structured and sustainable intervention. The aim of this project is to foster critical awareness and leadership among students in promoting the values of peaceful culture, tolerance, and anti-violence through the use of educational technology (Edutech). The activities were carried out using a participatory approach through training, socialization, and the implementation of edutech media based on the cultural values of Sipakatau, Sipakalebbi, and Sipakainge to build an anti-violence school culture. Evaluation was conducted using pre-tests and post-tests to measure improvements in students' cultural literacy and anti-violence attitudes. The main results of this activity show a significant increase in students' cultural literacy and their skills in using digital platforms to spread anti-violence campaigns and positive environmental education. This project has succeeded in creating change agents among students who actively advocate for a safe and inclusive school environment, proving that the integration of cultural literacy and Edutech is an effective strategy in preventing environmental violence.ABSTRAKKekerasan lingkungan di sekolah menjadi isu krusial yang memerlukan intervensi terstruktur dan berkelanjutan. Tujuan dari projek ini adalah untuk menumbuhkan kesadaran kritis dan kepemimpinan siswa dalam mempromosikan nilai-nilai budaya damai, toleransi, dan anti-kekerasan melalui pemanfaatan teknologi edukasi (Edutech). Kegiatan dilaksanakan dengan pendekatan partisipatif melalui pelatihan, sosialisasi, dan implementasi media edutech berbasis nilai budaya Sipakatau, Sipakalebbi, dan Sipakainge guna membangun budaya sekolah anti-kekerasan. Evaluasi dilakukan dengan pre-test dan post-test untuk mengukur peningkatan literasi budaya dan sikap antikekerasan siswa. Hasil utama dari kegiatan ini menunjukkan adanya peningkatan signifikan dalam pemahaman literasi budaya siswa serta keterampilan mereka dalam menggunakan platform digital untuk menyebarkan kampanye anti-kekerasan dan edukasi lingkungan yang positif. Projek ini berhasil menciptakan agen perubahan di kalangan siswa yang aktif mengadvokasi lingkungan sekolah yang aman dan inklusif, membuktikan bahwa integrasi literasi budaya dan Edutech merupakan strategi efektif dalam pencegahan kekerasan lingkungan.