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PENGEMBANGAN MEDIA PEMBELAJARAN MORAYA (MONOPOLI KEBERAGAMAN BUDAYA) KELAS IV DI SDN 5 KWANDANG, GORONTALO Abdullah, Ewintha Ayudia; Pomalingo, Samsi; Nurainun, Nurainun
SINERGI : Jurnal Riset Ilmiah Vol. 2 No. 3 (2025): SINERGI : Jurnal Riset Ilmiah, Maret 2025
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/sinergi.v2i3.1046

Abstract

This study develops Moraya learning media (Cultural Diversity Monopoly) for fourth-grade students at SDN 5 Kwandang, Gorontalo. The background of this research is the difficulties students face in understanding cultural diversity material due to the minimal use of concrete-based media. Using the ADDIE development model, this research includes five stages: analysis, design, development, implementation, and evaluation. The Moraya media is designed to combine elements of the classic Monopoly game with interactive learning material, allowing students to explore and understand various aspects of Indonesian culture. The validation results indicate that this media is very feasible to use, with an average score of 99.30%. A limited trial on 14 students showed a significant improvement in student understanding, with the average pre-test score rising from 32.85% to 85.71% on the post-test, and an N-Gain Score of 0.78 indicating the medium's effectiveness. Observations during implementation showed that students were very enthusiastic and able to collaborate, creating a fun and interactive learning atmosphere. The Moraya media not only enhances students' understanding of cultural diversity but also instills values of tolerance and mutual respect. Thus, it can be concluded that Moraya media is effective in supporting
PENGEMBANGAN MEDIA PEMBELAJARAN E-KOMIK CERITA RAKYAT LAHILOTE BERBASIS BUDAYA LOKAL DI SEKOLAH DASAR Pobela, Mawarda; Pomalingo, Samsi; Pulukadang, Wiwy Triyanty; Katili, Sukri; Cuga, Candra
SINERGI : Jurnal Riset Ilmiah Vol. 2 No. 6 (2025): SINERGI : Jurnal Riset Ilmiah, Juni 2025
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/sinergi.v2i6.1346

Abstract

This study aims to develop an E-Comic learning media for Lahilote Folklore that meets the criteria for eligibility and effectiveness in supporting Local Content learning, especially in regional folklore material for fourth grade students. The method used is Research and Development (R&D) with a 4D development model, which includes the define, design, develop, and disseminate stages. The feasibility test was carried out through validation by experts. The results of the media validation showed a score of 28, which is included in the "Very Good" category, with a percentage value of 100%. Meanwhile, the material validation obtained a score of 32, which is included in the "Very Good" category with a percentage value of 100%. The practicality of the media was tested using a practitioner validation sheet, which produced a perfect score, which was 44 out of a maximum total score of 44 so that the average percentage of practicality reached 100%, indicating that this media is feasible to use. The average value of all validations reached 100%, indicating that this media is feasible to use in the learning process by elementary school teachers and students. The effectiveness of the media was tested through the results of the student response test in grade IV of SDN No. 76 Kota Tengah. Which gets a percentage of 100% with the category (Very Good) from student responses. Thus, the E-Comic of Lahilote Folk Tales is declared worthy of being distributed.
METODE DISKUSI TERBIMBING DALAM MENINGKATKAN KOMPETENSI BERFIKIR KREATIF PADA PEMBELAJARAN IPAS Laute, Varissa; Pomalingo, Samsi; Sarlin, Muhammad
SINERGI : Jurnal Riset Ilmiah Vol. 2 No. 6 (2025): SINERGI : Jurnal Riset Ilmiah, Juni 2025
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/sinergi.v2i6.1359

Abstract

This study is "Can the Use of Guided Discussion Methods Improve Students' Creative Thinking Competencies in Science Learning in Grade IV of SDN 4 Kopandakan?". The results of the study showed that students' learning outcomes in creative thinking in cycle I showed that out of 13 students who could achieve the KKM score were 9 students or 69%, while students who had not achieved the KKM score were 4 students or 31%. Furthermore, in cycle II there was an increase from 13 students who achieved the KKM score to 11 students or 85%, while 2 students or 15% did not achieve the KKM score. Thus, it can be concluded that through the guided discussion method assisted by Interactive Powerpoint media, it can improve students' learning outcomes in creative thinking in science learning in grade IV of SDN 4 Kopandakan.
PENGARUH PENGGUNAAN APLIKASI GOOGLE EARTH TERHADAP MOTIVASI BELAJAR SISWA PADA MATA PELAJARAN IPAS MATERI PETA DI KELAS V SD LABORATORIUM UNG Aryani, Miya; Abdullah, Gamar; Nurainun, Nurainun; Sarlin, Muhammad; Pomalingo, Samsi
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v5i2.6198

Abstract

This research aimed to determine the effect of using Google Earth on the fifth-grade students' Learning Motivation on the Material of maps in the Subject of Natural and Social Sciences at SD Laboratorium UNG. This was a quantitative research using a quasi-experimental design, with the independent variable being Google Earth and the dependent variable being students' learning motivation. The sampling technique used in this research is purposive sampling. To examine the influence of Google Earth on students learning motivation, the instrument validity (questionnaire) was tested using SPSS and expert validation. Data were collected through questionnaires, interviews, and documentation. Based on the post-test results, the average score of the control class (which was not exposed to Google Earth) was 77,69, categorized as high, while the experimental class (which used Google Earth) had an average score of 85,75, categorized as very high. This indicated that the null hypothesis (Ho) is rejected and the alternative hypothesis (Hi) is accepted. The conclusion was supported by the independent sample t-test at a 0,05 significance level. The test results confirmed that the use of Google Earth has a significant effect on the fifth-grade students' learning motivation on the material of maps in the subject of natural and social sciences at SD Laboratorium UNG. ABSTRAKPenelitian ini bertujuan untuk mengetahui pengaruh penggunaan aplikasi Google Earth ini terhadap motivasi belajar siswa pada mata pelajaran IPAS materi peta di kelas V SD Laboratorium UNG. Penelitian ini merupakan penelitian kuantitatif jenis quasi experimental dengan variabel bebas dalam penelitian ini adalah aplikasi google earth dan variabel terikat dalam penelitian ini adalah motivasi belajar siswa. Sampel yang digunakan pada penelitian ini yaitu purposive sampling atau sampel bertujuan. Untuk mengetahui pengaruh penggunaan aplikasi Google Earth terhadap motivasi belajar siswa dilakukan uji validitas instrumen (angket) menggunakan SPSS dan uji validasi oleh para ahli, serta pengumpulan data melalui angket, wawancara, dan dokumentasi. Berdasarkan hasil postest parameter skor rata-rata kelas kontrol yang tidak diberi perlakuan media google earth adalah 77,69 yang termasuk dalam kategori tinggi dan postest paramater skor rata-rata kelas eksperimen yang diberi perlakuan media google earth adalah 85,75 yang termasuk dalam kategori sangat tinggi sehingga H0 ditolak dan H1 diterima. Hal ini dibuktikan dengan uji hipotesis menggunakan uji-t test dalam bentuk independent sample t-test pada taraf signifikan 0,05. Hasil uji-t test menunjukkan bahwa H0 ditolak sedangkan H1 diterima, sehingga disimpulkan bahwa terdapat pengaruh Penggunaan Aplikasi Google Earth terhadap Motivasi Belajar Siswa pada Mata Pelajaran IPAS Materi Peta di Kelas V SD Laboratorium UNG.