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Journal : Current STEAM and Education Research

Development of Physics Digital Comic on Greenhouse Effect Rachmawati, Siti; Muliyati, Dewi; Purwahida, Rahmah
Current STEAM and Education Research Vol. 1 No. 1 (2023): Current STEAM and Education Research, Volume 1 Issue 1, August 2023
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/cser.010101

Abstract

Around 20% of the total population in Indonesia are digital comic readers and this number continues to increase from year to year. This increase has been accompanied by a rise in the number of digital comics on various platforms such as Webtoon, Mangatoon, Bilibili Comics, Manta,Tapas, RE:ON comics, Komikindo v7 and many more. On the other hand, the complexity of the teaching materials being delivered made students less interested in reading textbooks, including physics. Therefore, students are more engaged when the content is presented in the form of illustrated comics, especially in visualizing abstract concepts. This study aims to produce digital physics comics about the greenhouse effect, which can enchance students' literacy and motivation. It’s well known that global warmingis a global issue that demands a broader understanding and is important to be recognized by the public including students, where one of the causes is the greenhouse effect. This comic seeks to support physics learning media. This study uses Research and Development (R&D) approach with a 4D method. The development stages consist of defining, designing, developing and disseminating. This physics digital comic explains the process of the greenhouse effect. This research shows that digital comics that have been developed have successfully become physics learning media that can increase students' literacy and motivation to learn about global warming and climate change.
Development of Special Relativity Material Learning Videos on Social Media Tiktok Sholina, Wini; Muliyati, Dewi; Purwahida, Rahmah
Current STEAM and Education Research Vol. 1 No. 1 (2023): Current STEAM and Education Research, Volume 1 Issue 1, August 2023
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/cser.010102

Abstract

The intensity of social media use by students is currently very high. TikTok social media is one of the social media that is often used because the videos that are presented are short and up to date. The purpose of this research is to develop physics learning videos on the TikTok platform with an introduction to physics concepts and cases in everyday life. This study uses the 4D method (Define, Design, Develop, Disseminate). The stages of the 4D method applied to this study are by analyzing needs and planning the concepts and content of video content. The product developed is in the form of a learning video on special relativity material and distributed via the social media TikTok. Media and material assessment instruments to measure validity by media experts and material experts. From the results of this study, show that learning videos on social media Tiktok is feasible to be implemented as a medium for learning physics in class 12 high school on special relativity material.
High School Physics Student Worksheets Assisted by Augmented Reality: Enhancing Problem Solving Skills Denny, Dwinanda Permata Sari; Bakri, Fauzi; Muliyati, Dewi
Current STEAM and Education Research Vol. 1 No. 1 (2023): Current STEAM and Education Research, Volume 1 Issue 1, August 2023
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/cser.010105

Abstract

Practicum is a component of physics learning which is important in increasing the literacy of students in high school. This article describes the results of research and development of students physics worksheets with problem-solving stages equipped with AR (Augmented Reality) media. The research method used is a research and development method with the Dick and Carey approach. The resulting Physics Student worksheet is presented with stages to train students' problem solving skills. Activity components in Student Worksheet: short theory, videos with the help of AR (Augmented Reality) technology, practicum data, tables, graphs, graphic interpretation, analysis of practicum concepts for each topic presented in the practicum. The stages of problem solving in Student Worksheet: (a) describe an initial problem and a brief theory; (b) ask questions related to the problems given earlier; (c) describes the analysis of practicum data, and (d) explains the analysis of the physics concept of the practicum results. The results of this study have been validated by Student Worksheet media experts, physics concept material experts, and learning experts. To fulfill all aspects, it can be shown that a proper Student Worksheet is used to train the problem solving skills of high school students.
Designing Educational Games for Teaching Hydro-Electric Power Stations in Elementary School Curriculum Muliyati, Dewi; Firdaus, Bagaskara
Current STEAM and Education Research Vol. 2 No. 1 (2024): Current STEAM and Education Research, Volume 2 Issue 1, April 2024
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/cser.020103

Abstract

Introducing the concept of renewable energy to elementary school students is very important, one of which is to enhance their learning motivation. In enhancing learning motivation, it is necessary to have enjoyable, interactive, and easy-to-use learning media so that elementary school students feel happy while studying a subject. In this study, we present a novel approach to teaching elementary school students about hydro-electric power stations through the development of an android-based game. The game is designed to gamify the learning process, engaging students in an interactive and immersive experience that facilitates understanding of complex concepts related to hydro-electric power generation. Our focus lies in elucidating the manufacturing, construction, operational procedures, and supplementary information pertinent to hydro-electric power stations within a format accessible to elementary students. By harnessing the capabilities of Unity 3D software and incorporating assets from Obi Fluid, we have crafted an engaging and educational gaming application tailored to the unique learning needs of young learners. This research contributes to the growing body of literature on educational game design and underscores the potential of gamified approaches in enhancing STEM education at the elementary level. Furthermore, it lays the groundwork for future studies exploring the effectiveness of similar interventions in diverse educational contexts.
Co-Authors A. Handjoko Permana Achmad Fadhlih Saldy Saputra Agus Setyo Budi Agustiani Putri Agustiani Putri Ahmad Zatnika Purwalaksana Aisah Amada, Early Anita Rahayu Ariyanti, Shallu Fidhah Bahagia, Marthin Virgo Betty Zelda Siahaan Budi Santoso Cahyani, Vina Dwi Citra Media Pertiwi Dadan Sumardani Dadan Sumardani Dadan Sumardani Dadan Sumardani Dadan Sumardani Dadan Sumardani Deni Tiko Bahagia Denny, Dwinanda Permata Sari Dewanti, Kunti Diah Ambarwulan Diah Ambarwulan Diah Ambarwulan Diah Ambarwulan Diah Ambarwulan, Diah Dila Sabila Dwi Handarini Dwi Handarini, Dwi Dwi Susanti Dwi Susanti Elisa Elisa Erfan Handoko Faiza Febrina Farah Fajriani Farah Savila Fauzi Bakri Febria Anita, Febria Firdaus, Bagaskara Fitranto, Yusuf Niko Gustama Wibawa R Hadi Nasbey Halim, Joel Ongko Hartoyo, Puji Herga Marizka Heri Firmansyah Herliana, Fitria Hersaputra, Nugraha I Made Astra I Made Astra Idris Kusuma Iip Wahyuni Imtihani, Hajar Inas Nurazizah Indah Hanifa Salsabila Indri Sari Utami Inti Ermina Br Barus Iwan Purnaman Kamila Aulia Rahma Kartika Sari, Ni Larasati Khan, Shak Rhuk Lestari, Intan Rachmawati Lila Zalika M, M. Rizki Diva M. Rizki Diva M Mahendra, M. Rizki Diva Mahmudah, Muhammad Suryauno Mahzum, Elmi Mardila, Rini Marlinda Siahaan Mellyana Mega Hartina Milenia, Rizka Morales, Marie Paz E. Muhammad Suryauno Mahmudah Musyafa, Farhan Aqil Mutiah Mutiah Mutoharoh Mutoharoh Mutoharoh Mutoharoh, M Mutoharoh, Mutoharoh Muzilman Muslim, Muzilman Neli Fori Karliana Ni Larasati Kartika Sari Ni Larasati Kartika Sari Ni Larasati Kartika Sari Nisrina Tsabitah Zain Nurahmih, Silva Nurhayati Nurhayati Nurul Fitri, An Nisa Nuvus, Afiva Riyatun Oktaviani Marsal Po-Sheng Chiu Prihartini Khoirun Nissa Primasari, Nandia Puji Hartoyo Purwahida, Rahmah Purwantiningsih Purwantiningsih Putri Marsha Sabrina R, Gustama Wibawa Rachman, Gustama Wibawa Raffa Fitra Ramadannisa Rahma Rosaliana Saraswati Rahmah Purwahida Rahmah, Annisa Ramdhan, Muhammad Rofiid Repi, Viktor Vekky Ronald Riser Fahdiran Rizky Desiana S Siswoyo Sabaryati, Johri Sabila, Dila Sabrina, Putri Marsha Saldy Saputra, Achmad Fadhlih Sari, Ni Larasati Kartika Sarinah Sarinah Sekartaji, Ananda Ayu Dewi Shak Rhuk Khan Shekti, Shitoch Armandho Bimo Sholina, Wini Silva Nurahmih Simanjuntak, Bintang Ronauli SITI RACHMAWATI Siti Rachmawati Siti Rohanah Sparisoma Viridi SUBEKTI, FAJAR Sumardani, Dadan Sunaryo Sunaryo Sunaryo Sunaryo Sunaryo Sunaryo Supriyadi, Rizky Supriyani, Yuyun Supriyati, Yetty Suzana, Merry Syafrima Wahyu Velinda Finka Irawan Vina Dwi Cahyani Vina Serevina Wahyuni, Agus Wahyuni, Iip Widyaningrum Indrasari Wini Sholina Wonga, Hiasintus Wulandari Fitriani Yasti, Arfa Hanania Yus Rama Denny Zain, Nisrina Tsabitah Zainuddin, Zainuddin Zilan Zalila Rendy Zulmi, Febrian Zulri Ramadhan