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HUBUNGAN INTENSITAS PENGGUNAAN SMARTPHONE DENGAN INTERAKSI SOSIAL ANAK USIA 5-6 TAHUN DI TK MAKASSAR MONTESSORI SCHOOL Dhafinta, Oriza; Rusmayadi; Amriani, Sri Rika; Dzulfadhilah, Fitriani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15013

Abstract

Penelitian ini bertujuan untuk mengetahui hubungan intensitas penggunaan smartphone dengan interaksi sosial anak usia 5-6 tahun di TK Montessori School Makassar. Pendekatan penelitian yang digunakan adalah pendekatan kuantitatif dengan jenis penelitian korelasional. Subjek dalam penelitian ini adalah seluruh anak kelompok B usia 5-6 tahun yang berjumlah 35 anak di TK Montessori Makassar. Teknik pengumpulan data yang digunakan adalah analisis statistik deskriptif dan analisis statistik inferensial. Berdasarkan hasil penelitian dapat disimpulkan bahwa terdapat hubungan negative / tidak searah antara variabel X1 yaitu intensitas penggunaan smartphone dengan variabel X2 yaitu interaksi sosial. Hal ini dibuktikan dari temuan dan pengolahan data dengan diperoleh nilai signifikansi sebesar 0,015 lebih kecil dari alpha yang digunakan yaitu 0,05 sehingga hipotesis H1 diterima.
PENGARUH PROJECT BASED LEARNING DENGAN MEDIA KAIN PERCA BATIK TERHADAP KREATIVITAS ANAK USIA 5-6 TAHUN DI TK ANNAIM MAKASSAR Ariantika Permatasari S; Muhammad Yusri Bachtiar; Parwoto; Sri Rika Amriani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15098

Abstract

This research aims to determine the effect of project based learning using batik patchwork as a medium on the creativity of children aged 5-6 years at Annaim Kindergarten Makassar. The research approach used is a quantitative approach with a Quasi Experimental Design research type. The experimental research design used in this research is Nonequivalent Control Group Design. The population in this study was 20 students at Annaim Kindergarten Makassar. Sampling in this research was purposive sampling. The sample in this study was 20 children with 10 children as the experimental group and 10 children as the control group. The data collection techniques used are descriptive statistics and non-parametric statistical analysis. In this research, the Tcount value is 158 and Ttable is 2.1009, so we get Tcount 158 > Ttable 2.1009 = H0 is rejected and H1 is accepted, meaning that there is an influence of project based learning using batik patchwork on children's creativity. Meanwhile, the Zcount value obtained is 1.22 and Ztabel is 0.3944, so we get Zcount 1.22 > Ztabel 0.3944 = H0 is rejected and H1 is accepted, meaning that there is an influence of project based learning using batik patchwork media on children's creativity. So, it can be concluded that creativity in the experimental class is better than the control class, this proves that project based learning has an influence on children's creativity.
PENGARUH PERMAINAN JIGSAW PUZZLE TERHADAP KETERAMPILAN MOTORIK HALUS ANAK USIA 5-6 TAHUN DI TAMAN KANAK-KANAK TERATAI UNM Muhammad Yusri Bachtiar; Nuril Khozizah; Angri Lismayani; Sri Rika Amriani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15274

Abstract

This research aims to determine the influence of jigsaw puzzle games on fine motor skills of children aged 5-6 years in Teratai UNM. The research approach used is quantitavie approach with a Quasi Experimental Design research type. The population in this study was 40 children. Sampling in this research used purposive sampling techniques include tests, observation and documentation. The data analysis technique used descriptive statistical analysis and nonparametric statistical test. Based on the results of the Wilcoxon test research, a sig value was obtained. (2-tailed) of 0.018 is less than the value of 0,5, which means that Ho is rejected and Ha is accepted, that is, there is a difference in the fine motor skills in children aged 5-6 years at Teratai Kindergarten. From the results of the Wilcoxon test analysis, it can be proven that the results of the research hypothesis that have been formulated are that there is a difference in the avarage ability to recognize letters in children aged 5-6 years in Teratai Kindergarten, Ho is rejected and Ha is accepted, namely that there is an influence of the jigsaw puzzle games on fine motor skills of children aged 5-6 years old at Teratai UNM Kindergarten.
PENGARUH PERMAINAN WHACK A-MOLE BAGI PERKEMBANGAN KEMAMPUAN MOTORIK KASAR ANAK USIA 5-6 TAHUN DI TK TERATAI UNM Muhammad Akil Musi; Rika Kurnia R; Cantika Febriyani, Aliyah; Sri Rika Amriani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15500

Abstract

This study aims to determine the effect of the whack a-mole game on the development of gross motor skills in children aged 5-6 years at Teratai UNM Kindergarten. The research approach used is a quantitative approach with a Quasi Experimental Design research type. The population in this study was 37 children. Sampling in this research used purposive sampling technique. The sample consisted of 14 children, 7 children in the experimental group and 7 children in the control group. Data collection techniques include tests, observation and documentation. The data analysis technique used was descriptive statistical analysis and the Wilcoxon test, obtained a sig value, (2-tailed) of 0.018<0.05, which means that Ho is rejected and Ha is accepted, that is, there is a difference in the average fine motor skills of children aged 5-6 years. at Teratai UNM Kindergarten. From the results of the Wilcoxon test analysis, it can be proven that the results of the research hypothesis that have been formulated are that there is a difference in the average gross motor development of children aged 5-6 years at Teratai UNM Kindergarten, Ho is rejected and Ha is accepted, namely that there is an influence of the whack a-mole game on development of gross motor skills in children aged 5-6 years at Teratai UNM Kindergarten
PENGARUH TRATEGI PEMBELAJARAN MELALUI TONTONAN FILM ANIMASI DORA THE EXPLORER TERHADAP PENGUASAAN KOSAKATA BAHASA INGGRIS ANAK USIA 5-6 TAHUN Afriani, Riska; A. Azizah Amal; Sri Rika Amriani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63159

Abstract

This study aimed to determine the effect of a learning strategy through watching the animated film Dora the Explorer on the English vocabulary mastery of children aged 5–6 years at RA IT Nurul Ilmi. This study employed a quantitative approach with a quasi-experimental design using a Non-Equivalent Control Group Design. The sample consisted of 20 children selected through purposive sampling, divided into an experimental group (10 children) and a control group (10 children). Data were collected through observation and documentation, then analyzed using descriptive statistics and the non-parametric Wilcoxon Signed Rank Test and Mann-Whitney U Test with SPSS version 26. The results showed that the mean vocabulary score of the experimental group increased from 16.30 (pre-test) to 24.90 (post-test), while the control group increased from 16.00 to 18.60. The Wilcoxon test in the experimental group produced a Z value of -2.823 with Asymp. Sig. (2-tailed) of 0.005 (p < 0.05), indicating a significant improvement after treatment. The Mann-Whitney U Test on post-test data showed Asymp. Sig. (2-tailed) of 0.004 (p < 0.05), indicating that the experimental group significantly outperformed the control group after treatment. It is concluded that the learning strategy through watching the animated film Dora the Explorer has a significant effect on improving English vocabulary mastery, particularly nouns, verbs, adjectives, and adverbs, among children aged 5–6 years.