Claim Missing Document
Check
Articles

Inventarisasi dan Identifikasi Tumbuhan Bryophyta dan Pteridophyta di Kebun Raya Purwodadi Pasuruan Wulandari, Anggun; Sholihah, Fatikhatun Nikmatus; Putri, Rossanita Truelovin Hadi
Exact Papers in Compilation (EPiC) Vol. 7 No. 2 (2025): Mei 2025
Publisher : Lembaga Penelitian Pengabdian Masyarakat Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/epic.v7i2.1526

Abstract

Penelitian ini bertujuan untuk menginventarisasi dan identifikasi tumbuhan Bryophyta (lumut) dan Pteridophyta (paku-pakuan) di Kebun Raya Purwodadi Pasuruan. Tujuan spesifiknya adalah untuk mengidentifikasi spesies Bryophyta dan Pteridophyta yang paling banyak dan paling sedikit ditemukan berdasarkan habitatnya, serta mengetahui manfaat dan potensi kedua kelompok tumbuhan tersebut. Metode penelitian yang digunakan adalah inventarisasi eksploratif dengan teknik survei jalur (transect sampling), di mana area penelitian dibagi menjadi beberapa zona habitat, seperti hutan, tepi sungai, dan area berbatu. Data dikumpulkan melalui observasi langsung, dokumentasi morfologi menggunakan kamera, serta pencatatan hasil observasi pada tabel pengamatan. Analisis data dilakukan secara deskriptif untuk mengetahui jumlah spesies, persebaran, dan keanekaragaman Bryophyta dan Pteridophyta di lokasi penelitian. Hasil penelitian menunjukkan bahwa terdapat 2 jenis Bryophyta dan 10 jenis Pteridophyta di Kebun Raya Purwodadi Pasuruan. Jenis Bryophyta yang paling banyak ditemukan adalah Leucobryum glaucum (lumut bantalan) dengan 72 spesimen, sedangkan yang paling sedikit adalah Ceratodon purpureus (lumut api) dengan 21 spesimen. Sementara itu, jenis Pteridophyta yang paling banyak ditemukan adalah Nephrolepis cordifolia (paku acel) dengan 28 spesimen, dan yang paling sedikit adalah Angiopteris evecta (paku gajah) dengan 7 spesimen. Kedua kelompok tumbuhan ini memiliki peran penting dalam ekosistem, seperti pencegahan erosi, stabilisasi tanah, serta penyediaan habitat mikro. Selain itu, Bryophyta dan Pteridophyta memiliki potensi besar dalam bidang farmasi dan konservasi Keanekaragaman Hayati. Namun, beberapa spesies menghadapi ancaman berupa perubahan habitat dan tekanan lingkungan, sehingga diperlukan upaya konservasi yang lebih intensif untuk memastikan keberlanjutan populasinya.
Implementation of Pancasila Student Profiles on Protista Material using Wizer. Me Application Putri, Rossanita Truelovin Hadi; Sholihah, Fatikhatun Nikmatus; Huda, Moch. Faizul
Jurnal Pendidikan MIPA Vol 24, No 4 (2023): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: The Pancasila student profile is a character value and competency that is the goal of students by implementing the noble values of Pancasila. Implementing the Pancasila student profile is necessary to develop the student's character, which is starting to decline. This research aims to describe the implementation of the Pancasila student profile on protist material with the help of the Wizer.me application. The subjects in this research were 36 students from SMA Negeri 3 Mojokerto. This type of research is descriptive qualitative, and data collection is carried out using interviews, observation, and documentation techniques. The results of this research are that the Pancasila student profile has been implemented in schools very well. Teachers and students have been directed in learning the Merdeka Curriculum so that implementing the Pancasila student profile in each critical dimension, creative dimension, dimension of being devoted to God Almighty and having noble morals, dimensions of cooperation, and independence obtains satisfactory results. The Wizer.me application as a learning tool on protist material can be a fun, innovative, and effective learning reference. Keywords: pancasila student profile, protist, wizer.me. Abstrak: Profil pelajar Pancasila merupakan suatu nilai karakter serta kompetensi yang menjadi tujuan peserta didik dengan mengimplementasikan nilai-nilai luhur Pancasila. Urgensi penerapan profil pelajar Pancasila diperlukan bagi perkembangan karakter peserta didik yang mulai menurun. Tujuan dari penelitian ini ialah untuk mendeskripsikan implementasi profil pelajar Pancasila pada materi protista dengan berbantuan aplikasi wizer.me. Subjek pada penelitian ini ialah peserta didik dari SMA Negeri 3 Kota Mojokerto sebanyak 36 orang. Jenis penelitian dengan deskriptif kualitatif serta pengumpulan data yang dilakukan mengunakan teknik wawancara, observasi dan dokumentasi. Hasil dalam penelitian ini ialah implementasi profil pelajar Pancasila telah diterapkan di sekolah dengan sangat baik. Guru serta peserta didik sudah diarahkan dalam pembelajaran Kurikulum Merdeka, sehingga implementasi profil pelajar Pancasila pada tiap dimensi kritis, dimensi kreatif, dimensi bertakwa kepada Tuhan Yang Maha Esa dan berakhlak mulia, dimensi bergotong royong dan mandiri memperoleh hasil yang memuaskan. Aplikasi wizer.me sebagai sarana pembelajaran pada materi protista dapat menjadi referensi pembelajaran yang menyenangkan, inovatif, dan efektif.  Kata kunci: profil pelajar pancasila, protista, wizer.me. DOI: http://dx.doi.org/10.23960/jpmipa/v24i4.pp730-741
Creating miniature ecosystem to increase student learning outcomes through guided discovery learning Fatikhatun Nikmatus Sholihah; Suci Prihatiningtyas
Edubiotik : Jurnal Pendidikan, Biologi dan Terapan Vol. 6 No. 01 (2021): Edubiotik : Jurnal Pendidikan, Biologi dan Terapan
Publisher : Biology Education Department, Universitas Insan Budi Utomo, Malang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/ebio.v6i01.1970

Abstract

Basic ecology is the basic science that studies the interrelationships between living things and their environment. One of the content in this course is terrestrial ecosystems. The aim of learning this subject is students can carry out experiments (practicum) both in the laboratory or in the UNWAHA environment. This research aims to improve the cognitive learning outcomes of students by applying guide discovery learning in making miniature ecosystems. This research uses a pra experiment design. This research uses a one-group pretest-posttest design research design that is doing a pre-test before implementation and a post-test after implementation. To know the increase of student's cognitive learning outcomes through guide discovery learning, used N-gain test and paired sample t-test. The research instruments used are observation sheets and tests (pre-test and post-test). The results showed that the cognitive learning outcomes of students increased with an average grade of 64 to 84. N-Gain results show that two students of low category, 16 students of moderate category, and three students of high category students. Based on the results of the t-test obtained Sig < 0.05 is 0.00. Then it can be stated that there is a significant difference between the value of pre-test and post-test. In other words, there was an increase in student learning outcomes after the implementation of discovery learning guide learning. Based on the average class and t-test results, concluded that guided discovery learning can increase student's cognitive learning outcomes.
Penguatan edu-Green Entrepreneurship melalui Pengembangan Leaflet Projek Rezin Blok dalam Pengolahan Limbah di MA Da'watul Khoir Nganjuk Meishanti, Ospa Pea Yuanita; Sholihah, Fatikhatun Nikmatus
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol. 10 No. 1 (2024): Volume 10 No. 1 Juli 2024
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v10i1.5082

Abstract

ABSTRACT Important problems that are currently of concern are threats to the environment, including depletion of the ozone layer, global warming, pollution of water, land, air and flooding, so that various efforts are made, among others, by creating a sense of belonging to nature and being environmentally friendly. waste processing and green economy. . The aim of the research is to describe the suitability of the material, media and response to the attractiveness of the leaflet. The research method used is ADDIE (Analysis, Design, Development, Implementation, Evaluation) by conducting feasibility tests on materials, media for experts and the attractiveness of leaflet media. The development results obtained from expert validation of leaflet media material showed a percentage of 90% with very appropriate eligibility criteria, so that leaflets were effectively used as teaching materials. The media feasibility results were 90% with very feasible eligibility criteria. The attractiveness of leaflet products is 83% with very attractive criteria. So leaflet media is suitable for use as learning media because it can improve student learning outcomes. KEYWORDS: edu-Green Entrepreneurship Leaflet Block Rezin Project in Waste Processing ABSTRAK Isu penting saat ini yang menjadi perhatian yakni tentang ancaman mengenai lingkungan hidup antara lain penipisan lapisan ozon, global warming, pencemaran air, tanah, udara dan banjir, sehingga berbagai upaya sedang diterapkan antara memunculkan rasa memiliki tentang alam, pengolahan limbah ramah lingkungan serta green economy. Tujuan penelitian mendeskripsikan kelayakan materi, media dan respon kemenarikan leafled. Metode penelitian yakni ADDIE (Analysis, Desain, Development, Implementasi, Evaluation) dengan melaksanakan uji kelayakan materi, media kepada ahli dan kemenarikan media leaflet. Hasil pengembangan diperoleh Hasil validasi ahli materi media leafled diperoleh presentase sebesar 90% dengan kriteria kelayakan sangat layak, sehingga leaflet efektif digunakan sebagai bahan ajar. Hasil kelayakan media sebesar 90% dengan kriteria kelayakan sangat layak. Kemenarikan produk leaflet sebesar 83% dengan kriteria sangat menarik. Sehingga media leaflet layak dijadikan sebagai media pembelajaran karena dapat meningkatkan hasil belajar siswa. KATA KUNCI : edu-Green Entrepreneurship, Leaflet, Block Rezin, Limbah
Penerapan project based learning untuk meningkatkan hasil belajar mahasiswa pada matakuliah dasar-dasar sains Fatikhatun Nikmatus Sholihah; Novia Ayu Pertiwi
Edubiotik : Jurnal Pendidikan, Biologi dan Terapan Vol. 4 No. 02 (2019): Edubiotik : Jurnal Pendidikan, Biologi dan Terapan
Publisher : Biology Education Department, Universitas Insan Budi Utomo, Malang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/ebio.v4i02.254

Abstract

The low student learning outcomes and the use of information technology in the basics of science are caused by not applying the appropriate learning model. One effort to improve student learning outcomes is a project-based learning model. The purpose of this study is to improve student learning outcomes through the application of project-based learning. This study uses a one-group pretest-posttest design and this design that is doing a pretest before implementation and posttest after implementation. To find out the increase in student learning outcomes through project-based learning, the Wilcoxon test with SPSS was used. The results showed that student learning outcomes had increased from total pretest results less than 60 to higher than 80. Wilcoxon test results showed that the significance value was 0.001 < 0.05, meaning that there were differences in student learning outcomes from before the implementation and after the implementation of project-based learning. Based on the results of the research above, it can be concluded that the application through project-based learning can improve student learning outcomes in the basics of science.
The Development Of Online Quizzes Using The Quizziz Application On Bacterial Material Oktafianti, Alfi Ainun; Sholihah, Fatikhatun Nikmatus; Putri, Rossanita Truelovin Hadi
SCHOOLAR: Social and Literature Study in Education Vol. 3 No. 3 (2024): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v3i4.4534

Abstract

Education in the 5.0 era is related to the availability of digital infrastructure. Learning media that is in accordance with the 5.0 era uses multimedia technology such as video, audio, images, animation, and games. One of them uses Quizziz. The purpose of this study is to describe the feasibility of online quiz questions using the Quizziz application on bacterial material based on the validation results of assessment experts, material experts, and student responses. This research is a development research using a 4D development model without dessiminate. Data collection instruments in the form of validation sheets and response questionnaires. Data collection in the form of questionnaires, validation and student responses. Eligibility is measured using validity tests by assessment expert validators and material expert validators. The results showed that the online quiz questions based on the assessment of expert assessment validators obtained a score of 78.57%. which means it is valid and the material expert validator obtained a value of 89.28% which means it is very valid. While the results of student responses from this study showed that online quiz questions based on student response questionnaires obtained a score of 97.57%. which means it is very interesting
Analysis of Online Learning on Students' Morals in Diniyyah Education at SMPN 2 Tembelang Sholihah, Fatikhatun Nikmatus; Razak, Raka Ansar
APPLICATION: Applied science in Learning Research Vol. 4 No. 1 (2024): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v4i1.4692

Abstract

Diniyah education is a branch of science that applies classical or modern teaching as well as an effort to instill Islam as part of the foundation of students' lives. The purpose of this study is to describe the impact of online learning on students' morale in the subject of early education at SMPN 2 Tembelang. In this study, the researcher used a qualitative descriptive research method. The data collection methods used are: 1. Observation, 2. Interview, 3. Documentation. Data analysis uses data reduction, presenting data and drawing research conclusions. The results of this study are: 1) Online learning has limitations in providing real practical experience, so teachers cannot immediately correct mistakes and improve students' understanding. The use of videos for practice is also limited and difficult to assess properly. Although the pandemic has worsened the learning situation, there is an increase in potential when learning is conducted face-to-face. 2) At the time of learning, not all students collect assignments in early education because of material difficulties such as writing Arabic pegon, interpreting Arabic, reading books, and nadloman. Children are still unfamiliar and need a lot of hands-on practice, which is difficult to do in online learning because it requires explanations and direct examples.
Development of Dioramas Using 3D Media on Class X Mangrove Forest Ecosystem Materials in MA Darul Muta'allimin Patianrowo Nganjuk Sholihah, Fatikhatun Nikmatus; Darmawan, Moh. Faridl; Hasanah, Hikmatul
APPLICATION: Applied science in Learning Research Vol. 3 No. 2 (2023): October
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v3i2.4836

Abstract

The development of diorama media aims to increase teachers' creativity and optimize media use skills in the learning process. The purpose of this study is to describe the results of 3D diorama media validation on mangrove forest ecosystem materials according to material experts and media experts. The method used is RnD by not carrying out the dissemination stage. This is due to limited time and cost. The instruments used are material validation questionnaires and learning media. This development research uses a combination of quantitative data analysis and qualitative data analysis techniques where the scores of validation results by material experts, media experts and response scores from students are analyzed descriptively. The results of the discussion and based on the results of the analysis, it can be concluded that the Results of the Validation of 3D Diorama Media on Mangrove Forest Ecosystem Materials from the results of the validation of material experts received very valid criteria with a percentage of 92.5% each. The results of the validation of 3D Diorama Media on Mangrove Forest Ecosystem Materials from the results of the validation of the Material Expert received very valid criteria with a percentage of 95.45%.
Development of Interactive E-Module Using Kvisoft Flipbook Maker on Qurban and Aqiqah Materials Class X at MAN 2 Jombang Hasanah, Siti Nikmatun; Sholihah, Fatikhatun Nikmatus; Meishanti, Ospa Pea Yuanita
APPLICATION: Applied science in Learning Research Vol. 3 No. 1 (2023): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v3i1.4872

Abstract

This research is based on the teaching materials available only in the form of printed books, student worksheets, and learning modules. However, the available teaching materials have not utilized today's technology. Qurban and Aqiqah materials teachers have never developed an electronic module. For this reason, teaching materials such as e-modules are needed that can be used by all students in accordance with their development so that students can easily understand the learning material. The purpose of this study is to determine the validity of e-modules using kvisoft flipbook maker on Qurban and Aqiqah materials. This type of research is research and development, the development model used is a 4D development model consisting of define, design, develop, and disseminate, but in this research it is only carried out up to the develop stage. To assess the product designed by the researcher, in this study, a validity test was carried out by media experts and material experts on the e-module using kvisoft flipbook maker. Based on the research that has been conducted, it can be known that the results of the validity of the e-module using kvisoft flipbook maker on Qurban and Aqiqah materials from media experts obtained a percentage of 92.5% with the Very Valid category. Meanwhile, the validity results from material experts obtained a percentage of 95.3% with the Very Valid category. This shows that the e-module using kvisoft flipbook maker on Qurban and Aqiqah materials is suitable for use in the learning process.
PERANCANGAN PERPUSTAKAAN DIGITAL SEBAGAI MEDIA PENDUKUNG LITERASI BERBASIS P5 (KURIKULUM MERDEKA) DI SDN SUMOBITO 3 JOMBANG Sholihah, Fatikhatun Nikmatus; Meishanti, Ospa Pea Yuanita; Khafidhoh, Nur
Abdimas Galuh Vol 5, No 2 (2023): September 2023
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ag.v5i2.12094

Abstract

Urgensi program ini yaitu belum adanya perpustakan di SDN Sumobito 3 yang mendukung literasi sehingga peserta didik kurang tertarik akan literasi serta kurangnya media mendukung program pemerintah yaitu Kurikulum Perpustakaan yang ada berisi alat peraga dan buku fisik, namun manfaat perpustakaan masih kurang dirasakan oleh peserta didik. Implementasi kurikulum merdeka sudah diterapkan oleh sekolah dalam bentuk proyek 3 dimensi dan 2 dimensi dalam bentuk pameran. Tujuan kegiatan ini antara lain: 1) merancang perpustakaan digital sebagai media pendukung literasi berbasis P5 (Kurikulum Merdeka) di SDN Sumobito 3 Jombang dan 2) meningkatkan keterampilan pendidik dalam bidang digital. Perpustakaan digital menggunakan metode pelatihan yang berisi pemberian materi kurikulum merdeka, P5, dan perpustakaan berbasis website, dan diakhiri dengan monitoring. Hasil desain berisi buku cerita digital untuk fase A, E-Book untuk fase A, B, C, E-LKPD Fase A sampai C, Link Sosial Media (ig, Facebook, Youtube), P5 dengan 6 Tema Projek Penguatan Profil Pelajar Pancasila. Pengumuman, agenda maupun daftar pendidik dan tendik. Hasil angket pelatihan menunjukkan bahwa 100% pendidik dan tenaga pendidik mengusai dalam mengoperasikan perpustakaan digital.