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Penerapan project based learning untuk meningkatkan hasil belajar mahasiswa pada matakuliah dasar-dasar sains Fatikhatun Nikmatus Sholihah; Novia Ayu Pertiwi
Edubiotik : Jurnal Pendidikan, Biologi dan Terapan Vol. 4 No. 02 (2019): Edubiotik : Jurnal Pendidikan, Biologi dan Terapan
Publisher : Biology Education Department, Universitas Insan Budi Utomo, Malang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/ebio.v4i02.254

Abstract

The low student learning outcomes and the use of information technology in the basics of science are caused by not applying the appropriate learning model. One effort to improve student learning outcomes is a project-based learning model. The purpose of this study is to improve student learning outcomes through the application of project-based learning. This study uses a one-group pretest-posttest design and this design that is doing a pretest before implementation and posttest after implementation. To find out the increase in student learning outcomes through project-based learning, the Wilcoxon test with SPSS was used. The results showed that student learning outcomes had increased from total pretest results less than 60 to higher than 80. Wilcoxon test results showed that the significance value was 0.001 < 0.05, meaning that there were differences in student learning outcomes from before the implementation and after the implementation of project-based learning. Based on the results of the research above, it can be concluded that the application through project-based learning can improve student learning outcomes in the basics of science.
The Development Of Online Quizzes Using The Quizziz Application On Bacterial Material Oktafianti, Alfi Ainun; Sholihah, Fatikhatun Nikmatus; Putri, Rossanita Truelovin Hadi
SCHOOLAR: Social and Literature Study in Education Vol. 3 No. 3 (2024): February
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v3i4.4534

Abstract

Education in the 5.0 era is related to the availability of digital infrastructure. Learning media that is in accordance with the 5.0 era uses multimedia technology such as video, audio, images, animation, and games. One of them uses Quizziz. The purpose of this study is to describe the feasibility of online quiz questions using the Quizziz application on bacterial material based on the validation results of assessment experts, material experts, and student responses. This research is a development research using a 4D development model without dessiminate. Data collection instruments in the form of validation sheets and response questionnaires. Data collection in the form of questionnaires, validation and student responses. Eligibility is measured using validity tests by assessment expert validators and material expert validators. The results showed that the online quiz questions based on the assessment of expert assessment validators obtained a score of 78.57%. which means it is valid and the material expert validator obtained a value of 89.28% which means it is very valid. While the results of student responses from this study showed that online quiz questions based on student response questionnaires obtained a score of 97.57%. which means it is very interesting
Analysis of Online Learning on Students' Morals in Diniyyah Education at SMPN 2 Tembelang Sholihah, Fatikhatun Nikmatus; Razak, Raka Ansar
APPLICATION: Applied science in Learning Research Vol. 4 No. 1 (2024): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v4i1.4692

Abstract

Diniyah education is a branch of science that applies classical or modern teaching as well as an effort to instill Islam as part of the foundation of students' lives. The purpose of this study is to describe the impact of online learning on students' morale in the subject of early education at SMPN 2 Tembelang. In this study, the researcher used a qualitative descriptive research method. The data collection methods used are: 1. Observation, 2. Interview, 3. Documentation. Data analysis uses data reduction, presenting data and drawing research conclusions. The results of this study are: 1) Online learning has limitations in providing real practical experience, so teachers cannot immediately correct mistakes and improve students' understanding. The use of videos for practice is also limited and difficult to assess properly. Although the pandemic has worsened the learning situation, there is an increase in potential when learning is conducted face-to-face. 2) At the time of learning, not all students collect assignments in early education because of material difficulties such as writing Arabic pegon, interpreting Arabic, reading books, and nadloman. Children are still unfamiliar and need a lot of hands-on practice, which is difficult to do in online learning because it requires explanations and direct examples.
Development of Dioramas Using 3D Media on Class X Mangrove Forest Ecosystem Materials in MA Darul Muta'allimin Patianrowo Nganjuk Sholihah, Fatikhatun Nikmatus; Darmawan, Moh. Faridl; Hasanah, Hikmatul
APPLICATION: Applied science in Learning Research Vol. 3 No. 2 (2023): October
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v3i2.4836

Abstract

The development of diorama media aims to increase teachers' creativity and optimize media use skills in the learning process. The purpose of this study is to describe the results of 3D diorama media validation on mangrove forest ecosystem materials according to material experts and media experts. The method used is RnD by not carrying out the dissemination stage. This is due to limited time and cost. The instruments used are material validation questionnaires and learning media. This development research uses a combination of quantitative data analysis and qualitative data analysis techniques where the scores of validation results by material experts, media experts and response scores from students are analyzed descriptively. The results of the discussion and based on the results of the analysis, it can be concluded that the Results of the Validation of 3D Diorama Media on Mangrove Forest Ecosystem Materials from the results of the validation of material experts received very valid criteria with a percentage of 92.5% each. The results of the validation of 3D Diorama Media on Mangrove Forest Ecosystem Materials from the results of the validation of the Material Expert received very valid criteria with a percentage of 95.45%.
Development of Interactive E-Module Using Kvisoft Flipbook Maker on Qurban and Aqiqah Materials Class X at MAN 2 Jombang Hasanah, Siti Nikmatun; Sholihah, Fatikhatun Nikmatus; Meishanti, Ospa Pea Yuanita
APPLICATION: Applied science in Learning Research Vol. 3 No. 1 (2023): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/application.v3i1.4872

Abstract

This research is based on the teaching materials available only in the form of printed books, student worksheets, and learning modules. However, the available teaching materials have not utilized today's technology. Qurban and Aqiqah materials teachers have never developed an electronic module. For this reason, teaching materials such as e-modules are needed that can be used by all students in accordance with their development so that students can easily understand the learning material. The purpose of this study is to determine the validity of e-modules using kvisoft flipbook maker on Qurban and Aqiqah materials. This type of research is research and development, the development model used is a 4D development model consisting of define, design, develop, and disseminate, but in this research it is only carried out up to the develop stage. To assess the product designed by the researcher, in this study, a validity test was carried out by media experts and material experts on the e-module using kvisoft flipbook maker. Based on the research that has been conducted, it can be known that the results of the validity of the e-module using kvisoft flipbook maker on Qurban and Aqiqah materials from media experts obtained a percentage of 92.5% with the Very Valid category. Meanwhile, the validity results from material experts obtained a percentage of 95.3% with the Very Valid category. This shows that the e-module using kvisoft flipbook maker on Qurban and Aqiqah materials is suitable for use in the learning process.
Dampak Penerapan Kurikulum Merdeka Belajar terhadap Akhlak Belajar Peserta Didik di MI Darussalam Gondekan Jabon Jombang Yani, Meistia Dwi; Sholihah, Fatikhatun Nikmatus; Satiti, Wisnu Siwi
ANWARUL Vol 5 No 4 (2025): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v5i4.6680

Abstract

The implementation of the Kurikulum Merdeka introduces a new paradigm in Indonesian education by emphasizing learner autonomy centered on students’ interests and potentials. However, such freedom must be balanced with the cultivation of character values to ensure that education is not solely focused on academic achievement but also on the development of noble character. This study aims to describe the impact of the Kurikulum Merdeka on students’ learning character at MI Darussalam Gondekan Jabon, Jombang. A descriptive qualitative approach was employed using a case study design. Data collection techniques included observation, in-depth interviews, documentation, and open-ended questionnaires involving teachers and students from Grades IV and V. The research was conducted over five months. The findings indicate that the implementation of the Kurikulum Merdeka has had a positive impact on students’ learning character, as reflected in the improvement of responsibility, honesty, discipline, cooperation, and respectfulness. Instructional models such as project-based learning, collaborative learning, thematic-contextual learning, and the Projek Penguatan Profil Pelajar Pancasila (P5) have proven effective in shaping student character. Teachers played a central role as role models, habit facilitators, and direct character mentors. The study concludes that the Kurikulum Merdeka can serve as an effective vehicle for developing students’ learning character when implemented contextually and in a balanced manner. The findings imply the need for teacher training programs integrated with character education to ensure the comprehensive success of the curriculum.
PERANCANGAN PERPUSTAKAAN DIGITAL SEBAGAI MEDIA PENDUKUNG LITERASI BERBASIS P5 (KURIKULUM MERDEKA) DI SDN SUMOBITO 3 JOMBANG Sholihah, Fatikhatun Nikmatus; Meishanti, Ospa Pea Yuanita; Khafidhoh, Nur
Abdimas Galuh Vol 5, No 2 (2023): September 2023
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ag.v5i2.12094

Abstract

Urgensi program ini yaitu belum adanya perpustakan di SDN Sumobito 3 yang mendukung literasi sehingga peserta didik kurang tertarik akan literasi serta kurangnya media mendukung program pemerintah yaitu Kurikulum Perpustakaan yang ada berisi alat peraga dan buku fisik, namun manfaat perpustakaan masih kurang dirasakan oleh peserta didik. Implementasi kurikulum merdeka sudah diterapkan oleh sekolah dalam bentuk proyek 3 dimensi dan 2 dimensi dalam bentuk pameran. Tujuan kegiatan ini antara lain: 1) merancang perpustakaan digital sebagai media pendukung literasi berbasis P5 (Kurikulum Merdeka) di SDN Sumobito 3 Jombang dan 2) meningkatkan keterampilan pendidik dalam bidang digital. Perpustakaan digital menggunakan metode pelatihan yang berisi pemberian materi kurikulum merdeka, P5, dan perpustakaan berbasis website, dan diakhiri dengan monitoring. Hasil desain berisi buku cerita digital untuk fase A, E-Book untuk fase A, B, C, E-LKPD Fase A sampai C, Link Sosial Media (ig, Facebook, Youtube), P5 dengan 6 Tema Projek Penguatan Profil Pelajar Pancasila. Pengumuman, agenda maupun daftar pendidik dan tendik. Hasil angket pelatihan menunjukkan bahwa 100% pendidik dan tenaga pendidik mengusai dalam mengoperasikan perpustakaan digital.
Inovasi Masyarakat Desa Kalikejambon dalam Pembuatan Hand Sinitizer dengan Menerapkan Teknologi Tepat Guna Sholihah, Fatikhatun Nikmatus; Meishanti, Ospa Pea Yuanita; Ami, Mucharommah Sartika; Wulandari, Anggun
Jumat Ekonomi: Jurnal Pengabdian Masyarakat Vol. 3 No. 2 (2022): Agustus
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/abdimas_ekon.v3i2.2616

Abstract

The people of Kalikejambon Village, Tembelang District, Jombang have several kinds of potential in the fields of agriculture, animal husbandry and natural resources. Therefore, during the Covid-19 pandemic, people must always maintain their health and hand hygiene. One of the things to maintain cleanliness is by using hand sanitizer. During the pandemic, the need for hand sanitizers continues to increase so that solutions are needed, one of which is by making hand sanistizers using natural ingredients. The ingredients used are betel leaves and lime. One of the uses of these materials is a bacterial killer substance. Both ingredients contain essential oils and anti-bacterial substances. The purpose of this service is to invite the community to innovate in using appropriate technology (TTG). The discussion and lecture method is carried out in this activity with intensive assistance. The results of the questionnaire for making hand sanistizers are that 70% of this activity can improve the community's economy, 10% of residents consider hand sanitizers as natural disinfectants and as community innovations, 8% practice skills, and 2% as experiences. However, in reality on the ground, it turns out that residents still need to learn and continue to practice their skills in making betel leaf extract and lime hand sinitizers. After this service activity, it is hoped that the community can practice skills in making the hand sinitizer. The public knows the importance of making hand sinitizer and can be made using natural materials so that people do not need expensive costs in using hand sinitizers.
Implementasi Discovery Learning Dengan Praktikum Kingdom Plantae Untuk Melatih Keterampilan Proses Di MA Unggulan Kh. Abd. Wahab Hasbulloh Tambakberas Jombang Ospa Pea Yuanita Meishanti; Nikmatus Sholihah, Fatikhatun; Septi, Nadia; Nadia
Jurnal Biologi dan Pembelajarannya (JB&P) Vol 7 No 2 (2020): OKTOBER 2020
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jbp.v7i2.15200

Abstract

Kurikulum 2013 mengutamakan pendidikan yang berpusat pada peserta didik. Peserta didik harus lebih aktif dalam mengembangkan kompetensi yang dimilikinya. Pengembangan kompetensi dapat meliputi sikap, pengetahuan maupun keterampilan peserta didik, salah satu keterampilan yang dimaksud adalah keterampilan proses peserta didik. Keterampilan proses peserta didik di kelas X MIPA 2 pada pembelajaran biologi di MA Unggulan KH.Abd. Wahab Hasbullah Tambak Beras Jombang belum pernah dinilai. Penilaian dapat dilakukan melalui kinerja dalam kegiatan praktikum. Penelitian ini bertujuan untuk mengetahui pengaruh model discoveri learning melalui pembelajaran praktikum kingdom plantae terhadap keterampilan proses peserta didik di MA Unggulan KH. Abdul Wahab Hasbullah Tambak Beras Jombang. Metode penelitian jenis penelitian yang digunakan pada penelitian ini adalah penelitian kuantitatif dengan desain Pre-Eksperimen Design dengan bentuk desain One-group pretest-posttest design. Pretest diberikan sebelum adanya perlakuan dan posttest diberikan setelah adanya perlakuan. Sampel yang digunakan pada penelitian ini adalah peserta didik kelas X MIPA 2 MA Unggulan KH. Abdul Wahab Hasbullah Tambak Beras Jombang dengan jumlah 33 peserta didik. Pengumpulan data dilakukan melalui wawancara, observasi, dan angket kinerja keterampilan proses peserta didik. Instrumen yang digunakan antara lain: panduan wawancara, perangkat pembelajaran, lembar keterlaksanaan pembelajaran, dan lembar penilaian keterampilan proses peserta didik. Data yang diperoleh selanjutnya dianalisis secara statistik menggunakan rumus uji korelasi product moment. Hasil analisis uji korelasi product moment diperoleh nilai rhitung = 0,801 dan rtabel pada taraf signifikansi 5% α = 0,05 sebesar 0,345, maka diperoleh rhitung ˃ rtabel dengan demikian Ha diterima dan Ho ditolak, data tersebut menunjukkan adanya pengaruh yang signifikan pada implementasi model discovery learning dengan praktikum kingdom plantae terhadap keterampilan proses pesera didik di MA Unggulan KH. Abdul Wahab Hasbullah Tambak Beras Jombang. Kata kunci—Discovery Learning, Praktikum, Keterampilan Proses.
Pengaruh Model Inkuiri Terbimbing melalui Pembelajaran Praktikum terhadap Kemampuan Psikomotor Peserta Didik Kelas XI MIA di MAN 10 Jombang Ami, Mucharommah Sartika; Lailil Ma’rifah, Hasna; Nikmatus Sholihah, Fatikhatun
Jurnal Biologi dan Pembelajarannya (JB&P) Vol 8 No 1 (2021): APRIL 2021
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jbp.v8i1.15397

Abstract

This study aims to determine the effect of guided inquiry models through practicum learning on the psychomotor abilities of class XI MIA students in MAN 10 Jombang. The method used is quantitative with a pre-experimental design in the form of one group pretest-posttest. Data collection was carried out through interviews, observations, and performance tests. The instruments used include interview guides, guided inquiry-based learning tools, learning implementation observation sheets, and students' psychomotor ability assessment sheets. The interview guide was used to conduct a needs analysis and interviews were conducted with biology teachers at MAN 10 Jombang. Guided inquiry-based learning tools were used to carry out guided inquiry-based practicum learning in this study. The number of samples of students used in this study was 15 people. The observation data on the implementation of learning were analyzed descriptively, while the data on the psychomotor abilities of students were analyzed parametrically using SPSS version 25.0 software. Guided inquiry-based practicum learning in this study was carried out well with a percentage of 79.4%. The psychomotor abilities of students at the posttest stage increased by 40% compared to the pretest stage. At the pretest stage, six students had very poor psychomotor abilities, while at the posttest stage there were no students with very poor psychomotor abilities. The results of the product-moment analysis show that the guided inquiry model through practicum learning has a significant effect on the psychomotor abilities of students, with a value of 0.769 and a significance level of 5%. The results of the regression analysis showed that guided inquiry-based practicum learning had an effect of 59.1% on the increase in students' psychomotor abilities. Based on the results of this study the teacher can apply guided inquiry-based practical learning to train or improve the psychomotor abilities of students.