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Pengembangan Instrumen Penilaian Keterampilan Proses Berbasis Sains Pada Materi Sistem Indra Sholihah, Fatikhatun Nikmatus; Wulandari, Anggun; Hidayah, Wahyu Nurul
Exact Papers in Compilation (EPiC) Vol. 4 No. 1 (2022): Februari 2022
Publisher : Lembaga Penelitian Pengabdian Masyarakat Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/epic.v4i1.684

Abstract

Science based process skills are those that involve the use of tools and materials and interact in learning activities. The research was back to back by needs analysis questionnaire that science teacher and biology teacher never did a skill assessment but not yet applied a science based process skill assessment and the science teacher has applied science but hasn’t practice. The research aims to describe the feasibility of a science based process assessment instrument on the material of the sensory system developed. This development has been using the 4D model namely Define, Design, Develop, Disseminate. but at this stage of disseminate of cost limitations and time. The data collection instruments used included a questionnaire on the needs of educators, an expert validation questionnaire and an expert validation questionnaire. The results of the expert validation of the assessment instrument obtained a percentage of the feasibility of the science based process skills assessment instrument is 72.72% with feasible criteria, and the results of the material expert’s validation percentage of eligibility is 93.75% with worth it criteria. The research conclusion describes the feasibility of a science based process assessment instrument on the developed sensory system material that is worthy of use.
Keanekaragaman Makrozoobentos pada Ekosistem Air Tawar Lentik di Desa Gumulan Kecamatan Kesamben Wulandari, Anggun; Yuantina, Yurin; Wardani, Dian Kusuma; Sholihah, Fatikhatun Nikmatus
Exact Papers in Compilation (EPiC) Vol. 5 No. 3 (2023): Agustus 2023
Publisher : Lembaga Penelitian Pengabdian Masyarakat Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/epic.v5i3.991

Abstract

Penelitian ini bertujuan untuk mengetahui hasil identifikasi keanekaragaman makrozoobentos, hasil pengukuran faktor abiotik dan indeks keanekaragaman makrozoobentos pada ekosistem air tawar lentik di Desa Gumulan Kecamatan Kesamben. Penelitian dengan menggunakan metode survei lokasi dengan 3 stasiun di setiap ekosistem air tawar lentik. Penentuan titik pengambilan sampel ditentukan dengan menggunakan teknik purposive sampling pada 3 stasiun dengan pengulangan sebanyak 3 kali. Total spesies yang ditemukan pada ekosistem air tawar lentik yaitu 10 spesies diantaranya Pomacea speciosa, Assasin snail, Tarabia granifera, Macrobrachium formosense, Notonectidae, Tryonia clathrata, Lymnaeidae, Rabbit snail, Dytiscus marginalis, Gerris marginatus, yang dominan adalah Filum Mollusca yaitu spesies Tarebia granifera. Faktor abiotik pada ekosistem air tawar lentik pada stasiun 1 suhu rata-rata 29,5ºC dan rata-rata pH 7,5, stasiun 2 suhu rata-rata 28,4ºC dan rata-rata pH 7,1 dan stasiun 3 suhu rata-rata 29,3ºC dan rata-rata pH 7,8. Indeks keanekaragaman (H’) makrozoobentos pada ekosistem air tawar lentik berdasarkan rumus Shannon Weinner hasil dari stasiun 1 yaitu 1,47 (sedang), hasil stasiun 2 yaitu 1,56 (sedang) dan hasil stasiun 3 yaitu 1,01 (sedang).
PENGEMBANGAN PERANGKAT PEMBELAJARAN DISCOVERY LEARNING BERBASIS PENGALAMAN MELALUI E-LEARNING PADA MATERI PLANTAE Yaqin, Ainul; Sholihah, Fatikhatun Nikmatus
JoEMS (Journal of Education and Management Studies) Vol. 4 No. 3 (2021): Juni
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (254.144 KB) | DOI: 10.32764/joems.v4i3.464

Abstract

This research aims to produce learning tools in the form of syllabus, RPP, LKPD, and Process Skills Assessment using the Discovery Learning model. This research uses research and development (R&D) method with implementation procedure refers to the design of 4D model development research. 4D model consists of four stages, namely: define, design, develop, and disseminate, but researchers only limit the development of prison devices to development because of limited research time and costs for mass production. The eligibility instruments used are material validation questionnaires for validator 1 and learning device validation questionnaires for validator 2. Based on the results of research and discussion can be concluded that, has been produced discovery learning tools based on experience through E-Learning, as one of the learning tools that have been assessed by several validators with an average value for RPP is 77.3 with a category Worthy for validators 1 and 88 with a category Very Worthy for validator 2. The average value for LKPD is 81.25 with the category Very Eligible for validators 1 and 90 with the category Very Eligible for validator 2. The average score for a Process Skills Assessment is not much different i.e. 80 with a category Eligible for validators 1 and 91.6 with a Very Eligible category for validator 2.
PEMBUATAN ALAT PERAGA MELALUI YOUTUBE MELALUI DISCOVERYLEARNING UNTUK MENGETAHUI HASIL BELAJAR PESERTA DIDIK Febrianti, Rina Dewi; Sholihah, Fatikhatun Nikmatus
JoEMS (Journal of Education and Management Studies) Vol. 4 No. 2 (2021): April
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (490.667 KB) | DOI: 10.32764/joems.v4i2.498

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This study aims to determine students' cognitive learning outcomes and products in the form of videos of making respiratory system props after applying discovery learning for class XI MIA at MA Nizhamiyah Ploso. This research is a type of pre-experimental research using the One Shot Case Study method. The subjects in this study were all students of class XI MIA MA Nizhamiyah ploso, totaling 14 students. The data collection techniques were observation, interviews, and questionnaires. while the data analysis is in the form of table diagrams. The results showed that in the learning outcomes there were students who got a value of 50, a value of 60, a value of 70, a value of 80, a value of 90. A total of 7 children were declared incomplete. While on the product results there are students who get a value of 75, a value of 79, a value of 83, a value of 88, a value of 91, a value of 96 and on the product results all students are declared complete
Pengembangan Soal Kuis Online Menggunakan Aplikasi Kahoot Pada Materi Animalia Di MA Al-Bairunny Jombang Widianti, Arina; Sholihah, Fatikhatun Nikmatus
JoEMS (Journal of Education and Management Studies) Vol. 5 No. 6 (2022): Desember
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v5i6.807

Abstract

Tujuan penelitian pengembangan ini yaitu mendeskripsikan hasil validasi soal kuis online menggunakan aplikasi kahoot pada materi Animalia berdasarkan ahli media pembelajaran dan ahli materi pembelajaran. Metode penelitian pengembangan mengadaptasi dari model pengembangan 4D yang meliputi: Define (Definisi), Design (Desain), Development (Pengembangan) dan Disseminate (Penyebarluasan). Subjek uji coba yaitu validator ahli materi dan validator ahli media. Jenis data yang digunakan pada penelitian pengembangan ini yaitu data yang berupa kualitatif dan data kuantitatif. Instrumen pengumpulan data yang digunakan pada penelitian pengembangan ini menggunakan angket analisis kebutuhan dan lembar angket validasi ahli. Hasil dari penelitian pengembangan ini yaitu hasil validasi oleh ahli materi diperoleh nilai rata – rata persentase kelayakan ahli materi adalah 85% dan hasil rata-rata persentase kelayakan ahli media pembelajaran adalah 93%. Kata Kunci: Kuis online, Kahoot, Animalia
Analisis Video Pembelajaran Sebagai Media Pembelajaran Daring Pada Mata Pelajaran Biologi di SMPN 4 Jombang Cahyani, Atika Gita; Sholihah, Fatikhatun Nikmatus; Meishanti, Ospa Pea Yuanita
JoEMS (Journal of Education and Management Studies) Vol. 5 No. 5 (2022): Oktober
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v5i5.808

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Video merupakan salah satu media audio visual yang mengandung unsur suara dan gambar sehingga materi yang diajarkan menjadi lebih mudah dipahami selain itu video juga dapat dijeda maupun diperlambat jika materi dirasa masih belum dipahami. Penelitian ini bertujuan untuk menjelaskan hasil analisis video pembelajaran sebagai media pembelajaran daring pada materi Biologi kelas VII dan VIII. Analisis video dilakukan dengan memanfaatkan sumber primer berupa hasil angket video pembelajran dan sumber primer berupa studi literatur. Penelitian ini merupakan penelitian kualitatif yang terdiri atas 3 cara yaitu Editing, Organizing, dan Penemuan Hasil Penelitian. Analisis data menggunakan model penelitian dari Miles dan Huberman yang memiliki 3 tahap yakni Reduksi Data, Penyajian Data, dan Penarikan Kesimpulan. Hasil analisis data primer berupa rata-rata (%) skor kelas VII pada video 1 adalah 80,3% dengan kriteria layak, video 2 adalah 78% dengan kriteria layak, video 3 adalah 84,3% dengan kriteria sangat layak, video 4 adalah 81,3% dengan kriteria sangat layak, dan video 5 adalah 90,3% dengan kriteria sangat layak. Rata-rata skor media pembelajaran video kelas VIII pada video 1 adalah 81,7% dengan kriteria sangat layak, pada video 2 adalah 87% dengan kriteria sangat layak, pada video 3 adalah 90,3% dengan kriteria sangat layak, pada video 4 adalah 83% dengan kriteria sangat layak, dan pada video 5 adalah 86,3% dengan kriteria sangat layak. Dari hasil angket dapat disimpulkan bahwa media video pembelajaran IPA pada materi Biologi sangat layak digunakan sebagai media pembelajaran dan dapat memberikan dampak positif bagi pendidik dan peserta didik.
E-Learning dalam Pembuatan Miniatur Ekosistem untuk Melatih Keterampilan Proses Mahasiswa melalui Discovery Learning Sholihah, Fatikhatun Nikmatus; Anantyarta , Primadya
Jurnal Biologi dan Pembelajarannya (JB&P) Vol 8 No 2 (2021): OKTOBER 2021
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jbp.v8i2.16020

Abstract

English translation. Basic ecology is a basic science that studies the relationship between living things and their environment. One of the ingredients in this course is the terrestrial ecosystem. Video process skills are one way used to teach the material during pandemics. The purpose of learning from this course is that students are able to carry out experiments (practicum) both in the laboratory and in the UNWAHA environment. The purpose of this research is to train students' process skills through discovey learning in creating miniature ecosystems through E-Learning. This study used a pre-experimental design. The research design used is the design of one group pretest-posttest, i.e. pretest before implementation and posttest after implementation. The instrument used in the form of a questionnaire of process skills is used to assess the results of learning in the form of video. The results showed that each individual's process skills could be known that 17 students got excellent grades and 4 good grades. Based on these results, it can be concluded that miniature ecosystems can train students' process skills.
Keberlanjutan Literasi Digital Melalui Media Aquaponik Berbasis IoT (Internet of Things) di MTs Da'watul Khoir Nganjuk Sholihah, Fatikhatun Nikmatus; Huda, Moch Faizul; Khafidhoh, Nur
Abdimas Galuh Vol 6, No 2 (2024): September 2024
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ag.v6i2.16005

Abstract

Peningkatan tingkat literasi digital peserta didik sangat penting. Tidak hanya untuk meningkatkan efektivitas dan efisiensi proses pembelajaran, namun juga untuk meningkatkan adaptasi peserta didik terhadap pasar tenaga kerja yang berubah secara dinamis. Salah satunya melalui keberlanjutan pendidikan melalui Aquaponik berbasis IoT (Internet og Thing). Bahan yang digunakan antara lain hidroponik set, rockwall, netpot, kolam ikan, ikan, pakan ikan, pompa air, selang air, pH up dan pH down, Panel IoT. Metode yang digunakan melalui sosialisasi, pelatihan, penerapan teknologi, monitoring dan evaluasi. Hasil kegiatan ini berupa sistem aquaponik berbasis IoT dan hasil angket peningkatan pengetahuan peserta didik. Hasil angket peningkatan pengetahuan peserta didik selama kegiatan ini berlangsung sebesar 98,54%. Peserta didik paham tentang sistem aquaponik berbasis IoT selama 5 hari pelaksanaan. Teknologi ini diharapkan dapat dilanjutkan dengan mengembangkan alat teknologi ramah lingkungan serta diterapkan disetiap jenjang pendidikan
Penguatan edu-Green Entrepreneurship melalui Pengembangan Leaflet Projek Rezin Blok dalam Pengolahan Limbah di MA Da'watul Khoir Nganjuk Meishanti, Ospa Pea Yuanita; Sholihah, Fatikhatun Nikmatus
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol. 10 No. 1 (2024): Volume 10 No. 1 Juli 2024
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v10i1.5082

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ABSTRACT Important problems that are currently of concern are threats to the environment, including depletion of the ozone layer, global warming, pollution of water, land, air and flooding, so that various efforts are made, among others, by creating a sense of belonging to nature and being environmentally friendly. waste processing and green economy. . The aim of the research is to describe the suitability of the material, media and response to the attractiveness of the leaflet. The research method used is ADDIE (Analysis, Design, Development, Implementation, Evaluation) by conducting feasibility tests on materials, media for experts and the attractiveness of leaflet media. The development results obtained from expert validation of leaflet media material showed a percentage of 90% with very appropriate eligibility criteria, so that leaflets were effectively used as teaching materials. The media feasibility results were 90% with very feasible eligibility criteria. The attractiveness of leaflet products is 83% with very attractive criteria. So leaflet media is suitable for use as learning media because it can improve student learning outcomes. KEYWORDS: edu-Green Entrepreneurship Leaflet Block Rezin Project in Waste Processing ABSTRAK Isu penting saat ini yang menjadi perhatian yakni tentang ancaman mengenai lingkungan hidup antara lain penipisan lapisan ozon, global warming, pencemaran air, tanah, udara dan banjir, sehingga berbagai upaya sedang diterapkan antara memunculkan rasa memiliki tentang alam, pengolahan limbah ramah lingkungan serta green economy. Tujuan penelitian mendeskripsikan kelayakan materi, media dan respon kemenarikan leafled. Metode penelitian yakni ADDIE (Analysis, Desain, Development, Implementasi, Evaluation) dengan melaksanakan uji kelayakan materi, media kepada ahli dan kemenarikan media leaflet. Hasil pengembangan diperoleh Hasil validasi ahli materi media leafled diperoleh presentase sebesar 90% dengan kriteria kelayakan sangat layak, sehingga leaflet efektif digunakan sebagai bahan ajar. Hasil kelayakan media sebesar 90% dengan kriteria kelayakan sangat layak. Kemenarikan produk leaflet sebesar 83% dengan kriteria sangat menarik. Sehingga media leaflet layak dijadikan sebagai media pembelajaran karena dapat meningkatkan hasil belajar siswa. KATA KUNCI : edu-Green Entrepreneurship, Leaflet, Block Rezin, Limbah
Implementasi Discovery Learning untuk Mengetahui Hasil Belajar Kognitif Mata Pelajaran IPAS di SMKN Mojoagung Sholihah, Fatikhatun Nikmatus
Jurnal Biologi dan Pembelajarannya (JB&P) Vol 11 No 2 (2024): Oktober 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jbp.v11i2.22271

Abstract

The discovery learning learning model is a learning model that can develop or improve student learning outcomes in the cognitive domain. This research aims to determine the influence of the implementation of the discovery learning learning model on cognitive learning outcomes in IPAS lessons at SMKN Mojoagung. This research is quantitative research using a quasi experimental design model. The research used a one group pretest-posttest design method, starting with a pre-test (initial test). After that, it was followed by a post-test (final test). The subjects of this research were class X RPL (Software Engineering) students, totaling 33 students. The data collection technique uses a question giving test (pretest dan postes). Quantitative descriptive analysis technique. The research results showed that students' cognitive learning outcomes increased from 69.46 to 88.72. Based on the results of the t test, sign <0.05 is obtained, namely 0.000. So it can be concluded that the discovery learning learning model influences cognitive learning outcomes in IPAS lessons at SMKN Mojoagung