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Development of Electrical Circuit Display Panel for Light Vehicle Turn Signal Lights as a Learning Media for Vocational School Students Rival, Ahmad; Abubakar; Fatwa, Islami; Pratiwi, Rani Ardesi
Indonesian Journal of Technical and Vocational Education Training Vol. 1 No. 1 (2024): JUNE 2024
Publisher : MANDAILING GLOBAL EDUKASIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62945/ijtvet.v1i1.5

Abstract

This research aims to develop a demonstration panel for the electrical circuit of light vehicle turn signal lights as a learning medium. The purpose of making this demonstration panel is to describe the process of making a demonstration panel for the electrical system of turn signal lights on light vehicles, to describe the feasibility test of the electrical circuit demonstration panel for light vehicle turn signals and to describe students' responses to the electrical system demonstration panel for turn signal lights on light vehicles. This research uses the Research and Development method. The subjects in this research are material experts and media experts as well as students, and the objects are teaching materials and students. The instruments used are: observation, questionnaires and documentation. Research procedures include potential and problems, data collection, product design, design validation, design improvement, and product testing. The data analysis technique used is a descriptive analysis technique by explaining the results of making the product in the form of a learning media display panel, testing the validity and suitability of the product to be implemented in lighting systems and light vehicle instrument panels. 1) The results of the process of making electrical circuit display panels for light vehicle turn signal lights as a learning medium have been successfully described in detail, including the steps and components used. 2) The results of the demonstration panel feasibility test after being validated by material expert I scored 93.75%, and material expert II gave a score of 96.87%. Meanwhile, the feasibility results of the media expert panel I gave a score of 100%, and media expert II gave a score of 95.83%. 3) The results of students' responses to the demonstration panel received a very good response, the overall score obtained was 90.38%, which is very suitable.
Implementation of Teaching Factory to Improve Student Competence and Innovation at State Vocational High School 4 Lhokseumawe angga, Danu; Fatwa, Islami; Siraj; Jumadi; Abubakar
Indonesian Journal of Technical and Vocational Education Training Vol. 1 No. 2 (2024): DECEMBER 2024
Publisher : MANDAILING GLOBAL EDUKASIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62945/ijtvet.v1i2.170

Abstract

This research is a qualitative study aimed at understanding the role of human resource aspects, partnership aspects, and product aspects in supporting teaching factory learning in the expertise competency of light vehicle engineering at SMK Negeri 4 Lhokseumawe. The research was conducted at SMK Negeri 4 Lhokseumawe, Lhokseumawe Regency, Aceh Province. The data sources were obtained from primary and secondary sources. The data collection methods included interviews with several students and teachers, followed by direct observation at SMK Negeri 4 Lhokseumawe to examine the application of the teaching factory learning model. Documentation of each activity was also conducted. The data collection instruments consisted of questionnaires that were distributed to students and teachers. The research results regarding the human resource aspect showed that the highest frequency value was 17 individuals in the good category, with a percentage of 65.38%. For the partnership aspect, the highest frequency value was 12 individuals in the very good category, with a percentage of 85.71%. Lastly, for the product aspect, the highest frequency value was 7 individuals in the very good category, with a percentage of 100%. Based on these findings, it can be concluded that the human resource aspect, partnership aspect, and product aspect play a very good role in the implementation of the teaching factory in the light vehicle engineering expertise competency at SMK Negeri 4 Lhokseumawe.
Pendampingan Proses Produk Halal UMKM di Aceh Utara Fatwa, Islami; nursada, rahmah
PUSAKA : Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2024): JUNE 2024
Publisher : MANDAILING GLOBAL EDUKASIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62945/pusaka.v1i1.32

Abstract

Aceh Utara merupakan salah satu kabupaten yang terletak di Provinsi Aceh. Sektor UMKM di kabupaten ini sedang berkembang pesat, terutama pada industri makanan dan minuman. Mayoritas penduduk melakukan usaha sebagai pekerjaan sampingan jika pendapatan dari penangkapan ikan tidak mencukupi kebutuhan pokoknya. Mendirikan wirausaha mandiri dipandang sebagai pilihan yang menguntungkan masyarakat. Kewirausahaan merupakan profesi yang berpotensi meningkatkan kualitas hidup sosial seseorang dan menciptakan lapangan kerja bagi orang lain. Besarnya potensi masyarakat Kabupaten Aceh Utara dalam bidang makanan dan minuman menjadi sebuah kenyataan. Namun sebagian besar dari mereka hanya beroperasi di tingkat lokal dan belum memanfaatkan teknologi pengolahan dan strategi pemasaran yang memadai. Kebersihan dan kesesuaian produk yang dijual juga sering terabaikan, belum lagi sertifikasi halal produk yang terdaftar di BPOM. Sebagai negara yang mayoritas penduduknya menganut agama Islam, permintaan terhadap produk halal pun semakin meningkat. Hal ini menyebabkan meningkatnya permintaan sertifikasi halal terhadap produk tertentu, terutama dari kalangan umat Islam yang ingin memastikan bahwa produk yang mereka konsumsi memenuhi standar halal Islam. Membantu produsen makanan dan produsen produk lainnya dalam memahami dan memenuhi persyaratan sertifikasi halal melalui kegiatan pendampingan dapat menjadi topik yang relevan dan bermanfaat. Hasil yang diperoleh dari kegiatan pendampingan tersebut antara lain terdapat lebih dari 10 usaha yang terdaftar di wilayah Aceh Utara, mulai dari pedagang makanan dan minuman melengkapi data permohonan, kemudian mengajukan sertifikasi halal dengan surat pernyataan dari pemilik usaha yang dibantu oleh pendamping PPH.
Pelatihan Gamifikasi: Implementasi Permainan Edukatif untuk Meningkatkan Kualitas Pembelajaran di SD Swasta Srikandi Lhokseumawe Elisyah, Nur; Fatwa, Islami; Widya; Hutabarat, Dinda Adha; Humaira, Zaharatul
PUSAKA : Jurnal Pengabdian Masyarakat Vol. 1 No. 2 (2024): DECEMBER 2024
Publisher : MANDAILING GLOBAL EDUKASIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62945/pusaka.v1i2.164

Abstract

Pelatihan gamifikasi bagi siswa di Sekolah Dasar Swasta Srikandi Lhokseumawe bertujuan untuk meningkatkan motivasi dan keterlibatan siswa dalam proses pembelajaran dengan memanfaatkan teknologi sebagai media pembelajaran. Mengingat tantangan yang dihadapi siswa, seperti kurangnya minat terhadap materi pelajaran khusunya mata pelajaran matematika. pelatihan ini mengintegrasikan elemen permainan berbasis teknologi untuk menciptakan pengalaman belajar yang lebih menarik dan interaktif. Metode yang digunakan mencakup pengenalan konsep gamifikasi, diikuti dengan sesi praktik di mana siswa berpartisipasi dalam permainan edukatif yang dirancang menggunakan aplikasi dan platform digital. Peserta pelatihan adalah siswa kelas VI SD swasta Srikandi Kota Lhokseumawe, yang diharapkan dapat merasakan manfaat langsung dari metode ini. Pembahasan hasil pelatihan akan mencakup analisis peningkatan keterlibatan dan hasil belajar siswa, serta tantangan yang mungkin muncul dalam implementasi teknologi dalam pembelajaran. Dengan demikian, kegiatan yang dilaksanakan ini diharapkan dapat menjadikan siswa lebih aktif dan termotivasi dalam belajar, serta mempersiapkan mereka untuk menghadapi tantangan di masa depan dalam dunia yang semakin digital.
VR Based Media for Three-Dimensional (3D) Visualization in Chemical Laboratory Mellyzar, Mellyzar; Fatwa, Islami; Lukman, Isna Rezkia; Dewi, Ucia Mahya; Pasaribu, Ali Imron
Jurnal Penelitian Pendidikan IPA Vol 10 No 3 (2024): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i3.6180

Abstract

VR (VR) is a technology created with the aim of creating a three-dimensional (3DVR) simulated environment where users can observe and interact with the contents of that environment. This research aims to develop and assess the quality of a 3D-VR-Based Virtual Lab learning media. The development of learning media in this research uses the ADDIE development model. However, in this research, it is limited only to the development stage, namely validation by media experts and feasibility testing. Based on the validation results from each media validator, covering three aspects: audiovisual, software engineering, and instructional design, good results were obtained. Therefore, 3D-VR media developed is declared valid and feasible to be tested with learners.
VR Teaching Media Creation Training as an Effort to Improve Pedagogical Competence in the Implementation of the Independent Curriculum : Pelatihan Pembuatan Media Ajar VR Sebagai Upaya Peningkatan Kompetensi Pedagogik Dalam Implementasi Kurikulum Merdeka Sakdiah, Halimatus; Ginting, Fajrul Wahdi; Fatwa, Islami
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 9 No. 3 (2025): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v9i3.23649

Abstract

Training in creating Virtual Reality (VR)-based teaching media aims to improve teachers' pedagogical competence in implementing the Independent Curriculum. The use of VR technology in teaching media provides an interactive and immersive learning experience, thus encouraging students to be more active and creative. This activity program involves the Lhokseumawe City Teacher Communication Forum (FKGPL), namely 30 teacher leaders as participants. The implementation of the activity uses a training method in creating VR media for 2 days, namely September 11-12, 2024 in the hall of the Lhokseumawe City Office branch. Participants are able to produce one VR media according to the field of study taught by each participant. The results of the activity, although they have difficulties and require time in the process, the participants managed to compile VR media according to their field of study and improve the participants' pedagogical abilities by 30%. This training program is a basic skill for participants in virtualizing teaching materials, so that they can design virtual-based learning.
The Effect of Deductive-Inductive Learning Approach on Creative Thinking Ability and Learning Motivation Sinaga, Nurul Afni; Ningtiyas, Fitri Ayu; Mahmuzah, Rifaatul; Zahara, Yulia; Fatwa, Islami
PARADIKMA: JURNAL PENDIDIKAN MATEMATIKA Vol. 16 No. 2 (2023): PARADIKMA JURNAL PENDIDIKAN MATEMATIKA (July - December 2023)
Publisher : Study Program of Mathematics Education of Unimed Postgraduate Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/paradikma.v16i2.46952

Abstract

Mathematics learning can have an impact on the development of one's mindset in the learning environment. This process is obtained through teacher innovation which provides learning with various methods and approaches that are in line with what will be taught. Inductive-deductive is an approach that can help students' creative thinking processes and increase learning motivation. For this reason, this study wanted to see how effective and influential this approach is on the ability to think creatively and motivation to learn. The method used is a significant test using one sample t-test and one paired sample t-test. The results obtained are t-count values of 2.09 and 10.66 for the inductive-deductive class and -0.848 and -0.94 for the conventional class where the t-table value is 1.684. Whereas to see the effect of the approach obtained values of 6.149 and 6.344 with a t-table of 1.960. The value that is greater than the t-table states that the class is effective and has influence, so it can be concluded that the inductive-deductive approach is effective for critical thinking skills and learning motivation, while conventional classes are not used effectively. The inductive-deductive approach also influences students' creative thinking abilities and learning motivation.