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All Journal PROSIDING SEMINAR NASIONAL Pythagoras: Jurnal Matematika dan Pendidikan Matematika AdMathEdu : Jurnal Ilmiah Pendidikan Matematika, Ilmu Matematika dan Matematika Terapan Kreano, Jurnal Matematika Kreatif-Inovatif Jurnal Kebijakan dan Pengembangan Pendidikan Jurnal Riset Pendidikan Matematika AKSIOMA: Jurnal Program Studi Pendidikan Matematika Jurnal Daya Matematis Jurnal Pendidikan Matematika RAFA JINOP (Jurnal Inovasi Pembelajaran) Jurnal Edukasi Matematika dan Sains Jurnal Elemen Al-Jabar : Jurnal Pendidikan Matematika Math Didactic: Jurnal Pendidikan Matematika Al Ishlah Jurnal Pendidikan KALAMATIKA Jurnal Pendidikan Matematika Indonesian Journal of Science and Mathematics Education AL-ATHFAL : JURNAL PENDIDIKAN ANAK Jurnal SOLMA JMM (Jurnal Masyarakat Mandiri) JTAM (Jurnal Teori dan Aplikasi Matematika) International Journal on Emerging Mathematics Education SJME (Supremum Journal of Mathematics Education) Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Abdimas Umtas : Jurnal Pengabdian kepada Masyarakat PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat FIBONACCI: Jurnal Pendidikan Matematika dan Matematika MEJ (Mathematics Education Journal) Jurnal Absis : Jurnal Pendidikan Matematika dan Matematika Equals : Jurnal Ilmiah Pendidikan Matematika JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Alifmatika: Jurnal Pendidikan dan Pembelajaran Matematika Jurnal Pengabdian UNDIKMA Mosharafa: Jurnal Pendidikan Matematika Jurnal Pengabdian Kepada Masyarakat MEGA: Jurnal Pendidikan Matematika Research and Development in Education (RaDEn) Prosiding Konferensi Nasional Penelitian Matematika dan Pembelajarannya Assyfa Learning Journal IndoMath: Indonesia Mathematics Education Kreano, Jurnal Matematika Kreatif Inovatif Jurnal Pendidikan MIPA SJME (Supremum Journal of Mathematics Education)
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Journal : Jurnal Pengabdian UNDIKMA

Peningkatan Keterampilan Guru dalam Pembuatan Media Pembelajaran Berbasis Android Bermuatan Soal AKM Moh Mahfud Effendi; Hendarto Cahyono; Siti Khoiruli Ummah; Rusi Ulfa Hasanah
Jurnal Pengabdian UNDIKMA Vol. 4 No. 1 (2023): February
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v4i1.7043

Abstract

This community service activity aims to describe improving teacher skills in making Android-based learning media containing AKM questions. The method of the service program was carried out with pre-activity procedures, implementation of activities which included training and mentoring, and evaluation. The instrument for evaluating this activity used a questionnaire and was analyzed descriptively. This service's results showed that teachers could create Android-based learning media. The questionnaire results distributed to teachers as training participants were the Kodular application used to develop media that was easy to use and attractive in terms of appearance. The results of the questionnaire given to students after the trial were that students were interested in learning to use Android-based media because it was practical and easy to access at any time. In addition, through Android-based media, it was easy for students to answer AKM-type questions, so as many as 84% of students passed the AKM.
Promoting Innovation in Mathematics Learning: An International Program for Strengthening Teacher Competence through STEAM In'am, Akhsanul; Effendi, Moh Mahfud; Susanti, Reni Dwi; Taufik, Marhan; Cahyono, Hendarto
Jurnal Pengabdian UNDIKMA Vol. 7 No. 2 (2026): May
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v7i2.20240

Abstract

This community service activity aims to strengthen teachers’ competencies in designing and implementing contextual STEAM learning that is aligned with local school conditions. The program was conducted at the Musa-Asia Integrated School (SEPAMA), Cambodia, involving junior high school teachers and school leaders. The implementation methods included a baseline needs analysis, workshop-based training, instructional design mentoring, the implementation of simple classroom projects, and pre-test and post-test evaluations of teacher competency. Data were analyzed descriptively and quantitatively by comparing the mean pre-test and post-test scores and calculating the gain. The findings indicate an improvement in teacher competency across all measured dimensions, particularly in interdisciplinary integration and project-based learning. The average score for STEAM understanding increased from 2.82 to 3.27, representing a 15.96% improvement, while the project-based learning score increased from 2.45 to 3.09, representing a 26.12% improvement. Teachers also began to perceive STEAM learning as a practical and feasible approach that could be implemented by utilizing the school environment and students’ daily activities. The classroom project implementation demonstrated increased student engagement, although not all teachers applied the approach consistently due to time constraints and the need for further adaptation. Field findings suggest that the simplified contextual STEAM approach is relevant to local school settings and effective in enhancing teacher readiness. Overall, this activity had a positive impact on improving teacher capacity and learning quality, with strong potential for sustainability through continuous mentoring and institutional support from partner schools.