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Pelatihan Analisis Strategi Permainan Futsal melalui Media Video bagi Siswa MAN 4 Bone Mohammad Dika Raswadi; Fatoni Fatoni; Andi Ihsan; Irvan Irvan; Tri Angriawan
ABDISOSHUM: Jurnal Pengabdian Masyarakat Bidang Sosial dan Humaniora Vol. 5 No. 1 (2026): Maret 2026
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdisoshum.v5i1.7685

Abstract

Futsal extracurricular activities in secondary schools generally focus on mastering basic techniques, while understanding game strategy has not received optimal attention. This condition has an impact on students' limited ability to read game situations and make appropriate decisions. This Community Service activity aims to improve the understanding of futsal game strategy through video-based analysis training for students of MAN 4 Bone. The implementation method uses a participatory training and mentoring approach that includes the presentation of futsal strategy concepts, match video analysis, group discussions, and simulations of strategy implementation on the field. The activity participated in 30 students who are members of the futsal extracurricular. The results of the activity showed an increase in students' understanding of aspects of game formations, offensive and defensive transitions, and game decision-making. In addition, the level of student participation during the activity was high and the quality of the game became more structured. This activity proves that video media is effective as a learning tool for futsal strategy and has the potential to be developed as an innovative and sustainable model for school futsal development.
IMPLEMENTASI FITUR D-ID AI AVATARS CANVA SEBAGAI MEDIA PEMBELAJARAN OLAHRAGA Butsiarah Butsiarah; Bahrul Alim; Andi Saiful Alimsyah; Ahmad Yani; Fatoni Fatoni
Devote: Jurnal Pengabdian Masyarakat Global Vol. 4 No. 1 (2025): Devote : Jurnal Pengabdian Masyarakat Global, Maret 2025
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/devote.v4i1.3680

Abstract

Innovative learning media has an important role in improving the quality of education, especially in the fields of physical education, health, and recreation. This service is related to the implementation of the D-ID AI Avatars feature in Canva as a sports learning media. By using AI technology, teaching becomes more interesting and interactive. This service aims to explore the effectiveness of using this media in improving students' understanding of sports learning materials. The results obtained from this service show that the use of this media is very effective in helping to understand sports concepts, showing that the use of this media has succeeded in improving understanding visually and interactively and supporting a more dynamic learning process.
WORKSHOP PEMANFAATAN PLATFORM AI UNTUK MEMBUAT MEDIA AJAR PJOK BERBASIS MULTIMEDIA INTERAKTIF Butsiarah Butsiarah; Bahrul Alim; Fatoni Fatoni; Ahmad Yani; Andi Saiful Alimsyah
Devote: Jurnal Pengabdian Masyarakat Global Vol. 5 No. 2 (2026): Devote : Jurnal Pengabdian Masyarakat Global, June 2026
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/devote.v5i2.6364

Abstract

This community service activity aimed to improve the competence of university students as prospective Physical Education, Sports, and Health (PJOK) teachers in utilizing Artificial Intelligence (AI) platforms to develop interactive multimedia-based teaching media. The workshop was conducted through training sessions, hands-on practice, and mentoring in the creation of innovative digital learning media adaptable to current educational technology developments. The participants consisted of university students as prospective PJOK teachers who were introduced to the use of various AI platforms to produce learning materials such as interactive videos, presentations, digital quizzes, and engaging visual learning designs. The results showed that the workshop successfully enhanced participants’ knowledge and skills in integrating AI technology into the PJOK learning process. In addition, participants demonstrated high enthusiasm and were able to create teaching media products that were more creative, interactive, and effective in supporting learning activities. This activity is expected to encourage more innovative PJOK learning transformation and improve the quality of education in the digital era.