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Workshop pembelajaran STEM robot coding bagi guru dan calon guru matematika Kabupaten Banyumas dan Cilacap Nubatonis, Ofirenty Elyada; Maqruf, Agus; Permatasari, Dian; Wangge, Magdalena; Ahzan, Zulkaidah Nur; Scristia, Scristia; Irma, Ade; Baist, Abdul; Pradipta, Trisna Roy; Herman, Tatang; Nurlaelah, Elah
Jurnal Anugerah Vol 6 No 2 (2024): Jurnal Anugerah: Jurnal Pengabdian kepada Masyarakat Bidang Keguruan dan Ilmu Pen
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/anugerah.v6i2.7228

Abstract

STEM (Science, Technology, Engineering, and Mathematics) berperan penting dalam kemajuan ilmu pengetahuan, teknologi, sosial, ekonomi, kesehatan, industri, dan berbagai aspek kehidupan. Integrasi STEM dalam pendidikan sangat diperlukan untuk menghasilkan generasi berdaya saing global. Workshop berbasis STEM bagi MGMP Matematika SMA di Kabupaten Banyumas dan Kabupaten Cilacap serta mahasiswa UIN Prof. K.H. Saifuddin Zuhri Purwokerto bertujuan meningkatkan pemahaman dan praktik STEM, memperluas penyebaran hasil pelatihan, meningkatkan kompetensi guru, serta memotivasi guru untuk mengembangkan keterampilan mereka. Program ini mencakup perencanaan, pelaksanaan workshop, pendampingan dalam pembuatan rencana pembelajaran STEM, serta monitoring dan evaluasi. Data yang dikumpulkan meliputi dokumentasi hasil kerja peserta, serta kuesioner untuk mengetahui respons peserta terhadap kegiatan ini. Data dianalisis secara kuantitatif dan kualitatif untuk mengevaluasi efektivitas pelatihan. Dengan pengetahuan dan keterampilan ini, peserta diharapkan dapat mengintegrasikan STEM dalam pembelajaran matematika, melaksanakan pembelajaran berbasis pemrograman, dan meningkatkan kemampuan berpikir matematis siswa.
Development of an interactive E-Module based on realistic mathematics education (RME) to enhance students' mathematical reasoning skills on parallel lines and angles Scristia, Scristia; Herman, Tatang; Sholihat, M. Nuur’aini; Sari, Novita
Jurnal Gantang Vol 9 No 2 (2024): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v9i2.7629

Abstract

This study aimed to develop an interactive e-module based on the RME approach, focusing on parallel lines and angles. The e-module was designed using a development studies approach with two main stages: preliminary and formative evaluation. These included self-evaluation, expert review, one-to-one trials, small group trials, and field tests. Data were collected through validation sheets, student response questionnaires, pretests, and posttests. The e-module was deemed valid and practical, with average validation scores from experts and students of 4.4 and 4.89, respectively. Furthermore, the effectiveness of the e-module was measured using T-Test and N-Gain analysis, which showed a significant improvement of 38% in students' mathematical reasoning skills. The findings demonstrate that the RME-based interactive e-module is an effective teaching tool for enhancing mathematical reasoning skills, particularly on parallel lines and angles. This e-module provides an alternative solution for teachers to facilitate interactive, context-based, and independent learning, aligning with the demands of 21st-century education. Future research could explore integrating virtual laboratories or GeoGebra software into the e-module and applying it to other mathematical topics, such as angles in polygons
Exploring mathematics history: Desargues’ contributions and perspectives of teacher candidates Putri, Amelia Defrianti; Aziza, Difa; Hiltrimartin, Cecil; Scristia, Scristia; Maharani, Annisa Dwi
Jurnal Gantang Vol 10 No 1 (2025): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v10i1.6961

Abstract

This research explores the contributions of Girard Desargues, a pivotal but often overlooked mathematician in geometry. The study aims to provide insights, inspire interest, and evaluate the understanding of prospective mathematics teachers regarding Desargues' contributions, particularly his work on projective geometry. Employing a qualitative approach, the research integrates a literature review and a case study. Literature data were sourced from academic journals and books, while the case study involved interviews with students from five mathematics education classes. Open-ended interviews assessed students' familiarity with Desargues and their ability to comprehend and apply his theorem. Data were analyzed through meta-analysis and thematic analysis. The findings categorize student responses into three levels: Medium of Desargues and Desargues Theorem, Intermediate Knowledge of Desargues and Desargues Theorem, and Low of Desargues and Desargues Theorem. The results underscore varying levels of awareness among future mathematics educators and suggest that integrating historical mathematical insights into education may support a deeper understanding of concepts.
The Validity and Practicality of Augmented Reality-Based Media Development on Science Matter Siahaan, Sardianto Markos; Patriot, Evelina Astra; Scristia, Scristia; Helen, Helen; Kalsum, Umi; Putri, Regita Elsa
Jurnal Pendidikan MIPA Vol 24, No 4 (2023): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: Augmented reality is a learning media developed massively and utilized by educators to visualize abstract science concepts into concrete concepts. This study aims to analyze the validity and practicality of augmented reality-based media development on science matter to enhance science conceptual learning. This research is development research conducted to design products of learning media based augmented reality. The development model used is the Alessi and Trollip development model, which concentrates on augmented reality media development. The stage in this research, namely, planning stage, design stage and development stage. The data analysis technique used a questionnaire instrument and the technical descriptive statistical analysis. The results of this study are: the development of augmented reality-based learning media on water cycle and earth rotation material in the form of consisting of competencies and indicators, picture, sound, materials, and mini test; validity assessment by material experts with an average score of 94.44% in the "very valid" category, the validity assessment by learning media design experts with an average score of 95.83% in the "very valid" category; and the validity assessment by language experts with an average score of 80% in the "valid" category. The other results 95% of teacher responded positively to the questionnaire in the "practice" category. The results of this study indicate that augmented reality-based learning media can be categorized as valid and practice learning media. Keywords: augmented reality, learning media, practicality, validity. Abstrak: Augmented reality menjadi salahsatu media pembelajaran yang telah dikembangkan secara massif dan dimanfaatkan oleh pendidik untuk memvisualisasikan konsep IPA yang abstrak menjadi konsep yang konkret. Penelitian ini bertujuan untuk menganalisis validitas media pembelajaran berbasis augmented reality pada materi siklus air dan rotasi bumi. Metode penelitian yang digunakan adalah model pengembangan dan penelitian oleh Allesi dan Trollip, yang berfokus pada pengembangan media pembelajaran. Data dikumpulkan menggunakan lembar validasi berupa kuesioner dan dianalisis menggunakan statistic. Adapun tahapan dari model pengembangan yang digunakan adalah tahap perencanaan, tahap desain dan tahap pengembangan. Dari hasil penelitian didapatkan bahwa pengembangan media pembelajaran berbasis augmented reality pada materi siklus air dan rotasi bumi terdiri dari kompetensi dasar dan indikator, gambar, suara, materi dan juga kuis, Validasi oleh ahli materi menghasilkan persentase sebesar 94.44% sengan kategori sangat valid, hasil persentase validitas oleh ahli media sebesar 95.83% dengan kategori sangat valid dan validasi oleh ahli bahasa dengan persentase 80% pada kategori valid. Hasil yang lain menunjukkan respon guru sebesar menunjukkan hasil kategori "praktis" category. Hasil ini menunjukkan bahwa media pembelajaran berbasis augmented reality dapat dikategorikan media yang valid dan praktis.  Kata kunci: augmented reality, media pembelajaran, praktis, validitas. DOI: http://dx.doi.org/10.23960/jpmipa/v24i4.pp717-729
Sentiment analysis of prospective mathematics teacher on reasoning and proof questions using Naïve-Bayes classification Scristia, Scristia; Dasari, Dadan; Herman, Tatang
Jurnal Gantang Vol 8 No 2 (2023): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v8i2.6591

Abstract

Reasoning and proof is the ability to arrange patterns, make conjectures, test conjectures, and carry out logical proof, which can be seen as negative or positive for students when solving proof problems requiring reasoning skills. Prospective mathematics teachers in the Mathematics Education Study Program of FKIP Universitas Sriwijaya became the subject of this study. As the research instrument, the questionnaire was designed to explore students' opinions and responses to problems with significant logical difficulty. Sentiment analysis was used to analyze the opinions of prospective mathematics teachers on reasoning and proof questions by grouping positive and negative opinions. The technique used in this study uses the Naïve Bayes algorithm. The classification results in this study were 58.2% positive and 41.86.7% negative, with a total of 70 data. The final result achieved an accuracy value of 53.33%, signifying the reliability of the Naïve Bayes algorithm in understanding and classifying the complex spectrum of sentiments expressed by students. The implications of these findings go beyond sentiment analysis, providing valuable insights for educators, curriculum developers, and policymakers in designing learning strategies and educational policies that can improve mathematics students' reasoning and proof abilities.
Development of an interactive E-Module based on realistic mathematics education (RME) to enhance students' mathematical reasoning skills on parallel lines and angles Scristia, Scristia; Herman, Tatang; Sholihat, M. Nuur’aini; Sari, Novita
Jurnal Gantang Vol 9 No 2 (2024): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v9i2.6955

Abstract

This study aimed to develop an interactive e-module based on the RME approach, focusing on parallel lines and angles. The e-module was designed using a development studies approach with two main stages: preliminary and formative evaluation. These included self-evaluation, expert review, one-to-one trials, small group trials, and field tests. Data were collected through validation sheets, student response questionnaires, pretests, and posttests. The e-module was deemed valid and practical, with average validation scores from experts and students of 4.4 and 4.89, respectively. Furthermore, the effectiveness of the e-module was measured using T-Test and N-Gain analysis, which showed a significant improvement of 38% in students' mathematical reasoning skills. The findings demonstrate that the RME-based interactive e-module is an effective teaching tool for enhancing mathematical reasoning skills, particularly on parallel lines and angles. This e-module provides an alternative solution for teachers to facilitate interactive, context-based, and independent learning, aligning with the demands of 21st-century education. Future research could explore integrating virtual laboratories or GeoGebra software into the e-module and applying it to other mathematical topics, such as angles in polygons.
Workshop pembelajaran STEM robot coding bagi guru dan calon guru matematika Kabupaten Banyumas dan Cilacap Maqruf, Agus; Permatasari, Dian; Wangge, Magdalena; Ahzan, Zulkaidah Nur; Scristia, Scristia; Nubatonis, Ofirenty Elyada; Irma, Ade; Baist, Abdul; Pradipta, Trisna Roy; Herman, Tatang; Nurlaelah, Elah
Jurnal Anugerah Vol 6 No 2 (2024): Jurnal Anugerah: Jurnal Pengabdian kepada Masyarakat Bidang Keguruan dan Ilmu Pen
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/anugerah.v6i2.6996

Abstract

STEM (Science, Technology, Engineering, and Mathematics) berperan penting dalam kemajuan ilmu pengetahuan, teknologi, sosial, ekonomi, kesehatan, industri, dan berbagai aspek kehidupan. Integrasi STEM dalam pendidikan sangat diperlukan untuk menghasilkan generasi berdaya saing global. Workshop berbasis STEM bagi MGMP Matematika SMA di Kabupaten Banyumas dan Kabupaten Cilacap serta mahasiswa UIN Prof. K.H. Saifuddin Zuhri Purwokerto bertujuan meningkatkan pemahaman dan praktik STEM, memperluas penyebaran hasil pelatihan, meningkatkan kompetensi guru, serta memotivasi guru untuk mengembangkan keterampilan mereka. Program ini mencakup perencanaan, pelaksanaan workshop, pendampingan dalam pembuatan rencana pembelajaran STEM, serta monitoring dan evaluasi. Data yang dikumpulkan meliputi dokumentasi hasil kerja peserta, serta kuesioner untuk mengetahui respons peserta terhadap kegiatan ini. Data dianalisis secara kuantitatif dan kualitatif untuk mengevaluasi efektivitas pelatihan. Dengan pengetahuan dan keterampilan ini, peserta diharapkan dapat mengintegrasikan STEM dalam pembelajaran matematika, melaksanakan pembelajaran berbasis pemrograman, dan meningkatkan kemampuan berpikir matematis siswa.
Kemampuan Pembuktian Matematika Siswa Sma Pada Materi Trigonometri Menggunakan Pembelajaran Berbasis Bukti Berbantuan Software Geogebra Aprilianty, Dhea Riski; Meryansumayeka, Meryansumayeka; Scristia, Scristia; Yusuf, Muhammad
SJME (Supremum Journal of Mathematics Education) Vol 8 No 2 (2024): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v8i2.11095

Abstract

NCTM revealed that one of the five process standards that learners must have is reasoning and evidence. One of the mathematical topics that is loaded with mathematical proof is trigonometry. Given the enormous contribution of computers to mathematics lessons, one of the media that can be used in this material is the geogebra media system. The purpose of the study was to describe the ability of high school students to prove mathematics of trigonometric material using evidence-based learning assisted by geogebra software. The subject of his research was a grade XI student of SMA Srijaya Negara Palembang. This type of research is descriptive with qualitative methods using research instruments including written tests and interviews. The results of research that have been conducted show that students' mathematical proof ability is classified as medium category. Students have raised indicators of mathematical proof ability including identifying data with a percentage of 77.5%, stating the relationship between data with conclusions with a percentage of 87.5%, using premises, definitions, or theorems with a percentage of 56.67%, and constructing proofs using geogebra software with a percentage of 30%.
Kemampuan Komunikasi Peserta Didik Kelas VIII dalam Pembelajaran Berbasis Masalah Materi Persamaan Garis Lurus Menggunakan Soal AKM Numerasi Vijjani, Chindy Octa; Meryansumayeka; Yusuf, Muhammad; Scristia, Scristia
SJME (Supremum Journal of Mathematics Education) Vol 8 No 2 (2024): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v8i2.11253

Abstract

This research aims to analyze the communication skills of class VIII students in problem-based learning on even number equations using AKM Counting questions at SMPN 53 Palembang. The subjects of this research were class VIII students with high, medium and low levels of mathematics learning ability. This research uses a qualitative descriptive research type. Data was collected through written tests and deepened further through interviews. In general, the findings of this research indicate that the communication skills of Class VIII students at SMPN 53 Palembang are still relatively low. This is based on the results of tests carried out on 62 students who were research subjects, of which 21 students were in the good category, 6 students were in the medium category, and 35 students were in the good category, people in the lower category. Students in the good category have shown indicators of communication skills, students in the medium category have not shown indicators of communication skills, while students in the low category have not shown indicators of communication skills
PENDAMPINGAN PENDESAINAN PERANGKAT PEMBELAJARAN BERBASIS PROBLEM-BASED LEARNING BAGI GURU-GURU MATEMATIKA KOTA LUBUKLINGGAU Hapizah, Hapizah; Indaryanti, Indaryanti; Susanti, Ely; Yusup, Muhammad; Sari, Novita; Araiku, Jeri; Scristia, Scristia; Pratiwi, Weni Dwi
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 5, No 4 (2022): Martabe : Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v5i4.1512-1523

Abstract

Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk mendampingi guru-guru matematika SMP dan SMA di Kota Lubuklinggau dalam mendesain perangkat pembelajaran matematika berbasis Problem Based Learning (PBL). Kegiatan PkM ini ditujukan kepada khalayak sebanyak 30 orang guru matematika SMP dan SMA di Kota Lubuklinggau. Lokasi dan tempat kegiatan dilaksanakan di Laboratorium Program Studi Pendidikan Matematika, FKIP Universitas Sriwijaya. Kegiatan pengabdian ini dilakukan secara hybrid, tatap muka maupun melalui aplikasi zoom meeting conference dan grup Whatsapp. Model pelaksanaan kegiatan adalah model pendampingan dengan metode demonstrasi, pendampingan secara mandiri dan kelompok kepada peserta. Kegiatan dilakukan dalam 4 tahap, yaitu tahap persiapan, tahap pendampingan, tahap follow up, dan tahap pelaporan. Hasil yang didapat melalui pendampingan ini yakni peserta dapat mendesain perangkat pembelajaran matematika berbasis Problem Based Learning yang meliputi Rencana Pelaksanaan Pembelajaran (RPP) dan Lembar Kerja Peserta Didik (LKPD). Secara keseluruhan peserta memberikan respon yang sangat baik pada setiap pernyataan yang diberikan dengan rata-rata skor 3,77 dan persentase 84,38%.