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The Influence of The Flipped Classroom Model Toward The Digital Literacy Abilities of Sixth Grade Students Vina Anggia Nastitie Ariawan; Sagi Winoto; Uus Kuswendi
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 6, No 4 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v6i4.83364

Abstract

Literasi digital adalah kemampuan penggunaan teknologi informasi dari perangkat digital secara efektif efisien dalam berbagai konteks kehidupan sehari-hari. Literasi digital pada siswa sekolah dasar membekali siswa agar dapat memilih dan menggunakan perangkat teknologi untuk hal yang lebih bermanfaat. Penelitian ini bertujuan untuk mengukur kemampuan literasi digital siswa kelas VI melalui penerapan model flipped classroom. Penelitian ini menggunakan pendekatan kuantitatif dengan metode pre-eksperimen. Sampel penelitian ialah siswa kelas VI di salah satu sekolah dasar kecamatan Cimanggu. Teknik pengumpulan data dalam penelitian menggunakan tes kuesioner. Kemudian, instrument penelitian dilakukan uji validitas dan uji reliabilitas. Selanjutnya, analisis data dalam penelitian menggunakan statistik inferensi yang terdiri dari uji normalitas, uji homogenitas, dan uji t. Hasil penelitian ini menunjukkan terdapat pengaruh model flipped classroom terhadap kemampuan literasi digital siswa kelas VI yang dibuktikan berdasarkan hasil uji hipotesis berupa perolehan nilai signifikansi 0,000 lebih kecil dari 0,05. 
Pengembangan bahan ajar berbasis power point cepat pada pembelajaran IPS dengan menggunakan pendekatan problem based learning untuk meningkatkan pemahaman siswa kelas IV SD Ilham Awaludin; Deden Herdiana Altaftazani; Uus Kuswendi
COLLASE (Creative of Learning Students Elementary Education) Vol. 6 No. 6 (2023)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v6i6.12349

Abstract

Tujuan dari penelitian ini yaitu untuk mengetahui proses pengembangan bahan ajar berbasis power point cepat pada materi IPS, kelayakan bahan ajar berbasis power point cepat, respon siswa terhadap bahan ajar berbasis power point cepat, pemahaman siswa SD kelas IV yang pembelajarannya menggunakan bahan ajar berbasis power point cepat. Metode yang digunakan dalam penelitian ini adalah pengembangan R&D oleh Borg and Gall. Data yang dikumpulkan menggunakan catatan lapangan, lembar validasi, angket respon siswa dan tes tulis. Proses pengembangan bahan ajar berbasis power point cepat menggunakan pendekatan problem based learning ini dilakukan dengan 8 tahap yaitu: 1)  pengumpulan informasi, 2) perencanaan, 3) validasi produk. 4) Uji coba terbatas, 5) revisi produk jika ada yang kurang dari bahan ajar, 6) uji coba luas, 7) revisi produk akhir, 8) final produk. Hasil validasi ahli bahan ajar menunjukan presentase 89% yang artinya sangat baik dan hasil validasi ahli materi menunjukan presentase 92% yang arinya sangat baik juga. Hasil penelitian peningkatan pemahaman siswa menunjukkan adanya perbedaan rata-rata yang signifikan baik pada saat uji coba terbatas maupun luas yaitu ∠ 0,05 dengan memperoleh hasil 0,00. Begitu juga dengan peningkatan pemahaman siswa pada saat uji coba terbatas dan luas memperoleh hasil rata-rata 0,70 hasil tersebut termasuk ke dalam kategori sedang. Dengan demikian dapat disimpulkan bahwa bahan ajar berbasis power point cepat dengan menggunakan pendekatan problem based learning ini dapat meningkatan kemampuan pemahaman siswa.
Penggunaan model problem based learning untuk meningkatkan pemahaman konsep IPS pada siswa kelas V SD Meisy Novita Octaviani; Hana Sakura Putu Arga; Uus Kuswendi
COLLASE (Creative of Learning Students Elementary Education) Vol. 6 No. 6 (2023)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v6i6.18234

Abstract

Penelitian  dilatar belakangi berdasarkan permasalahan yang terjadi yaitu rendahnya kemampuan pemahaman konsep IPS pada siswa kelas V serta sebagian guru masih belum menerapkan model pembelajaran hanya memberikan materi dengan metode ceramah. Tujuan dari penelitian ini untuk mengetahui penggunaan model pembelajaran Problem Based Learning (PBL) untuk meningkatkan kemampuan pemahaman konsep IPS jenjang siswa Sekolah Dasar. Berdasarkan latar belakang permasalahan, maka solusi yang dapat mengatasi permasalahan yang terjadi di SDN 197 Karang Taruna Karangsari dengan menggunakan model Problem Based Learning (PBL). Metode penelitian mix method digunakan untuk penelitian ini. Adapun desain yang digunakan adalah sequensial explanatory. Pada penelitian kualitatif menggunakan metode eksperimen kuasi dengan desain Nonrandomized Pre-test Post-test Control Group Design. Sebanyak 26 siswa kelas V C pada kelas eksperimen dan sebanyak 26 siswa pada kelas V A sebagai kelas kontrol di SDN 197 Karang Taruna Karangsari. Hasil penelitian berdasarkan uji statistik nilai rata-rata gain pada kelas eksperimen sebesar 0,39 termasuk kategori sedang dan nilai rata-rata gain kelas kontrol memperoleh hasil sebesar 0,26 dengan kriteria rendah. Artinya model Problem Based Learning lebih baik dibandingkan menggunakan model konvensional. Siswa sangat antusias terhadap pembelajaran dengan menggunakan model Problem Based Learning serta model ini cocok digunakan pada kelas V jenjang sekolah dasar.
Implementation of A Javanese Language Bilingual Program in Primary School Anggia Nastitie Ariawan, Vina; Kuswendi, Uus; Dwi Agustin, Eka
PrimaryEdu : Journal of Primary Education Vol. 7 No. 2 (2023): Volume 7, Number 2, September 2023
Publisher : Institut Keguruan dan Ilmu Pendidikan Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/pej.v7i2.4242

Abstract

Abstract This study aims to analyze the implementation of the Javanese bilingual program and the difficulties in implementing the Javanese bilingual program in elementary schools. This study used descriptive qualitative method. The research participants were 18 fifth grade students, 2 teachers and the school principal. Data collection techniques used interview, observation, and documentation methods. Then the data is analyzed using the Miles and Huberman models continuously to obtain saturated data and can drawing a conclusion. Meanwhile, data validity testing used technical triangulation and source triangulation. The results showed that the implementation of the Javanese bilingual program in elementary schools was applied to the habit of communicating with teacher by using Krama and students could communicate in Ngoko with their peers. Javanese language used both inside and outside the classroom. This bilingual program rise to a positive impact to building students' Javanese language skills whose is better than the students without the Javanese bilingual program. Then, another side effect is increasing the enthusiasm of the community and parents of students to register their children studying in elementary schools with the Javanese bilingual program. Difficulties in implementing the Javanese bilingual program are the existence of a pandemic, limited time to meet students, student understanding, and teacher creativity to increase student motivation in applying Javanese as a daily communication tool. Keywords: Bilingual, Javanese, Primary School
The Effectiveness of Gather Town ICT Media on The Interpersonal Skills of Elementary School Students Kuswendi, Uus; Setiyadi, Ruli
PrimaryEdu : Journal of Primary Education Vol. 8 No. 1 (2024): Volume 8, Number 1, Februari 2024
Publisher : Institut Keguruan dan Ilmu Pendidikan Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/pej.v8i1.4587

Abstract

This research aims to investigate the effectiveness of using Gather Town ICT media to improve the interpersonal skills of elementary school students. The research method used is a quasi-experiment method or real experiment. Meanwhile, this research design uses a pretest-posttest control group design. In this design, the experimental and control groups are not randomly selected. The research population was 54 elementary school students in Cimahi. The research sample was selected using random sampling techniques or random samples. Researchers will choose randomly selected classes to be used as research samples. Data collection in this research used a questionnaire filled out by students to measure student interpersonal skills. The results showed that there were differences in the interpersonal skills of experimental class students with control class students. Experimental class students showed better interpersonal skills than the control class. The interpersonal skills of experimental class students are in the beginning to develop category, while control class students are in the undeveloped category. Based on the research results, the researchers concluded that the ICT Gather Town media had an effect on the interpersonal skills of elementary school students
Enhancing Primary School Students' Moral Values Analysis Skills through Gather Town-based Learning Media: A Folk Story Approach Setiyadi, Ruli; Kuswendi, Uus; Firdaus, Anugrah Ramadhan
PrimaryEdu : Journal of Primary Education Vol. 8 No. 1 (2024): Volume 8, Number 1, Februari 2024
Publisher : Institut Keguruan dan Ilmu Pendidikan Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study evaluates the efficacy of employing Gather Town ICT media to enhance elementary school students' analysis skills regarding moral values in folklore. Gather Town is a virtual platform blending gaming and online meeting features, fostering interactive and collaborative experiences. The research adopts a quasi-experimental method with a pretest-posttest control group design, wherein groups are non-randomly assigned. The target population comprises elementary students in Cimahi. Data collection involves a reading skills test assessing students' folklore moral value analysis proficiency across five indicators. Results indicate high scores in various skill areas, including remembering folklore (92.7), interpreting implied meanings (81.3), applying concepts (78.3), analyzing moral values (88.7), and synthesizing folklore (77.3). Hypothesis testing yields a significance value of 0.000, rejecting the null hypothesis. Consequently, Gather Town ICT media proves effective in bolstering elementary students' folklore moral value analysis skills. These findings hold potential for advancing technology-integrated assessment approaches, enhancing evaluation practices in elementary education.
STUDENT TEAM ACHIEVEMENT DIVISIONS (STAD) TYPE COOPERATIVE LEARNING MODEL TO IMPROVE THE COOPERATION CAPABILITY OF CLASS IV PRIMARY STUDENTS Fauziyyah, Listya Nur; Kuswendi, Uus; Nurfurqon, Faridillah Fahmi
Journal Of Educational Experts (JEE) Vol 7, No 2 (2024): JOURNAL OF EDUCATIONAL EXPERTS (JEE)
Publisher : Kopertis Region IV Jabar and Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30740/jee.v7i2.230

Abstract

This study examines the improvement of cooperative skills using a cooperative learning model of the student team achievement division (STAD) type and students' responses to learning using the STAD type cooperative model. The research method used is a mixed method with an explanatory sequential design. This research was conducted in one of the elementary schools in Batujajar with a total of 31 students. In this model, a group is given treatment and then given observation of results and processes. The data collection technique in this study uses observation sheets, student response questionnaires. The data analysis technique uses a normality test and an N-gain test assisted by the SPSS application. Based on the results of the study, the STAD type cooperative training model in improving cooperation ability has increased, as seen based on the results of the N-gain test with a score of 0.43 with the medium category, with a percentage of pretest scores of 63% and an increase of 17% in the posttest results, which is 80%. The learning model is said to be effective if the N-gain score obtained > 0.3 in the medium category, and students show a good response while using the STAD-type cooperative model based on the results of the questionnaire with an average score of 85, 9 in the very good category.
Using Role Playing Models to Improve the Speaking Skills of Class II Elementary School Students Amalia, Sinta; Kuswendi, Uus; Nurfurqon, Faridillah Fahmi
Journal Of Educational Experts (JEE) Vol 7, No 1 (2024): JOURNAL OF EDUCATIONAL EXPERTS (JEE)
Publisher : Kopertis Region IV Jabar and Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30740/jee.v7i1.221

Abstract

This research aims to determine the improvement in speaking skills of class II elementary school students using the role playing model, students' responses to learning using the role playing model to improve students' speaking skills and teachers' obstacles in learning using the role playing learning model to improve participants' speaking skills. educate. This research uses a mix method with a sequential explanatory design. The subjects in this research were 38 class II students at an elementary school in Bandung Regency, consisting of 20 male students and 18 female students. The instruments used were pretest and posttest oral tests, student response questionnaire sheets and teacher and student interviews. The research results show that the role playing learning model is quite effective in improving students' speaking skills. This is proven by the results of the n-gain analysis of 73%, as well as the average score obtained by students from the pretest and posttest process , which was initially 51.97%, increased to 87.50%. The response given by students to learning using the role playing model obtained a score of 81% and was in very good qualifications. Meanwhile, the obstacles faced by teachers in learning are at the stage of conditioning students, requiring a long time, and directing students to appear in front of the class. 
Improving reading comprehension of explanatory texts in indonesian language subject, fifth grade students through RADEC learning model Nopiyanti, Nopiyanti; Altaftazani, Deden Herdiana; Kuswendi, Uus
Current Issues on Elementary Education Journal Vol 3, No 1 (2024): Juni 2024
Publisher : Sekolah Pascasarjana UPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ciee.v3i1.71081

Abstract

This study aims to improve the reading comprehension of explanatory texts in Indonesian subjects, fifth grade elementary school students through a problem based learning model based on RADEC. The subjects of this study were the fifth grade students of SD Gemala Ananda as many as 16 people. The method of data collection was done through test techniques in the form of multiple choice test questions and non-tests in the form of observation sheets and interviews. This classroom action research was conducted in two cycles, each cycle having systematic steps consisting of action planning, implementation, and observation and reflection. The results of this study indicate that the use of the RADEC-based problem-based learning model can improve the reading comprehension of the fifth grade elementary school explanatory text. In addition, student activities in learning are increasing and more interactive. Students are also more critical and dare to express their ideas, and can find answers to the problems presented by the teacher.
Penerapan model visual auditori kinestetik (VAK) untuk meningkatkan kemampuan berpikir kreatif dalam seni tari pada siswa kelas V sekolah dasar Sumarna, Nana; Siti Ruqoyyah; Uus Kuswendi
COLLASE (Creative of Learning Students Elementary Education) Vol. 7 No. 6 (2024)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v7i6.19971

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya pengetahuan siswa pada muatan seni budaya dan prakarya (SBdP) khususnya seni tari dan hasil praktek menari siswa belum sepenuhnya terampil dalam menciptakan pola lantai yang sesuai pada tari kreasi daerah serta belum sepenuhnya terampil dalam membuat properti tari kreasi daerah serta guru menggunakan metode konvensional dalam pembelajaran seni tari dan hanya menggunakan buku tematik. Penelitian ini bertujuan untuk memperoleh hasil peningkatan kemampuan berpikir kreatif dalam seni tari siswa kelas V sekolah dasar, kesulitan siswa kelas V sekolah dasar dalam meningkatkan kemampuan berpikir kreatif dalam seni tari, dan kesulitan guru dalam penerapan model visual auditori kinestetik (VAK) yang digunakan dalam penelitian. Metode penelitian yang digunakan adalah mix method dengan desain sequential explanatory design. Lokasi penelitian dilaksanakan di SDN Margaluyu. Subjek penelitian adalah siswa kelas V Ssekolah dasar sebanyak 15 siswa. Data-data diperoleh dari tes (pretest dan posttest), lembar angket, observasi dan wawancara. Dari data kuantitatif yang diperoleh menunjukkan ada peningkatan kemampuan berpikir kreatif dalam seni tari pada siswa kelas V dengan nilai rata-rata awal 49 menjadi 85. Adapun dari data kualitatif diperoleh hasil, dimana kesulitan yang dihadapi siswa adalah sulitnya siswa menciptakan gerak dengan tempo cepat. Untuk kegiatan pembelajaran berdasarkan hasil observasi guru menunjukkan hasil yang baik, meski masih ada beberapa kesulitan yang dihadapi yaitu guru masih kurang dalam pengorganisasian kelas secara aktif. Kata Kunci: Kemampuan Berpikir Kreatif, Visual Auditori Kinestetik dan Seni Tari.