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PENINGKATAN KEMAMPUAN GURU DALAM MENGEMBANGKAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS WHITE BOARD ANIMATION VIDEO Hartawan, I Gusti Nyoman Yudi; Sudiarta, I Gusti Putu; Waluyo, Djoko
JURNAL WIDYA LAKSANA Vol 7 No 1 (2018)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (486.768 KB) | DOI: 10.23887/jwl.v7i1.11710

Abstract

Berdasarkan diskusi dengan Ketua dan Sekretaris MGMP Kabupaten Buleleng, disepakati bahwa pengembangan konten dan media pembelajaran berbasis teknologi informasi dan komunikasi masih tetap menjadi program prioritas dalam peningkatan kompetensi profesional dan kompetensi pedagogik guru. Untuk itu, disepakati mengadakan program kerjasama dalam pengembangan media pembelajaran  matematika berbasis white board animation video.  Tujuan dari kegiatan ini adalah meningkatknya kompetensi guru mitra dalam membuat dan mengunakan media pembelajaran  berbasis White Board Animation Video. Metode Pelaksanaan kegiatan ini menggunakan (1) model partisipatory rural apprasial. Model ini digunakan untuk mengidentifikasi masalah yang dialami mitra atau kelompok masyarakat, (2) Model Technology Transfer (TT), digunakan agar mitra atau kelompok masyarakat menguasai prinsip-prinsip penerapan teknologi terutama dalam hal pengembangan media pembelajaran matematika, dan (3) Model pelatihan/diskusi kelompok. Hasil kegiatan ini adalah mitra dapat membuat dan menggunakan media pembelajaran berbasis White Board Animation Video.
MEDIA MANIPULATIF PECAHAN BERBASIS MONTESSORI (Identifikasi Kebutuhan dan Desainnya di SD Gugus VI Kecamatan Baturiti) Suryawan, I Putu Pasek; Yudi Hartawan, I Gusti Nyoman; Yuda Sukmana, Adrianus I Wayan Ilia
JURNAL WIDYA LAKSANA Vol 8 No 2 (2019)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (348.157 KB) | DOI: 10.23887/jwl.v8i2.17989

Abstract

Materi Pecahan merupakan kajian inti dari kurikulum matematika di tingkat SD, namun guru masih mengalami kesulitan dalam membelajarkannya. Pada dasarnya pembelajaran Pecahan dapat dilakukan dengan berbagai strategi dan variasi sajian, misalnya dengan pemanfaatan media manipulatif. Media manipulatif yang digunakan hendaknya sesuai dengan materi atau topik yang akan dibahas dan terencana dengan baik serta bermakna maksimal, sehingga seyogyanya media manipulatif tersebut dirancang dan dibuat langsung oleh guru. Oleh karena itu, tujuan tahap awal program pengabdian ini, yaitu untuk meningkatkan kemampuan guru SD Gugus VI Kecamatan Baturiti dalam mengidentifikasi karakteristik kebutuhan media manipulatif Pecahan yang dapat digunakan sebagai sarana belajar siswa dan bukan hanya sebagai sarana mengajar guru. Program pengabdian ini dilakukan dalam bentuk pendidikan dan pelatihan yang dibagi dalam dua sesi, yaitu sesi (1) berupa pemantapan pengetahuan guru terkait strategi pemanfaatan media manipulatif pecahan dalam pembelajaran di SD, dan sesi (2) pelatihan langsung mengidentifikasi karakteristik kebutuhan media manipulatif pecahan yang efektif digunakan pada pembelajaran kelas III sampai dengan kelas VI di SD Gugus VI Kecamatan Baturiti, yang dipandu langsung oleh tim pengabdian. Secara keseluruhan kegiatan telah berlangsung dengan baik dan berhasil meningkatkan kemampuan guru dalam mengidentifikasi kebutuhan media manipulatif pecahan dalam pembelajaran matematika di SD Gugus VI Kecamatan Baturiti. Hal ini dapa dilihat dari persentase kehadiran peserta sebesar 96,86% dan seluruhnya secara penuh mengikuti diklat. Peserta juga menanggapi positif terhadap pelaksanaan diklat dengan persentase skornya sebesar 79,53%. Melalui kegiatan ini guru mampu mengidentifikasi kebutuhan media manipulatif yang akan dikembangkan, yaitu berupa media manipulatif pecahan berbasis metode Montessori dengan karakteristik media seperti: (1) menarik, (2) bergradasi, (3) auto-education, (4) auto-correction, dan (5) kontekstual, serta siap untuk direalisasikan pada tahap selanjutnya. Guru mampu menghasilkan desain media manipulatif pecahan berbasis metode Montessori dengan rata-rata skor validasi sebesar 3,72 dan tergolong sangat baik.Kata-kata kunci: media manipulatif pecahan, metode Montessori, pendidikan, pelatihan.
Sistem Pengambilan Keputusan Kelayakan Penerima Bantuan Sosial di Desa Menggunakan Metode Kombinasi AHP-SAW Kusuma, Sandi Tian Ari; Hartawan, I Gusti Nyoman Yudi; Sariyasa, Sariyasa
MUST: Journal of Mathematics Education, Science and Technology Vol 10 No 1 (2025)
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/must.v10i1.26744

Abstract

This study aims to implement and measure the accuracy of the combined Analytical Hierarchy Process (AHP) and Simple Additive Weighting (SAW) methods in making decisions about providing social assistance in Purwoagung Village. This study is a type of applied research that focuses on solving real problems practically by utilizing data obtained from the village government. Data were collected through observation, interviews, questionnaires, and documentation studies to ensure the validity and completeness of the information. In its implementation, data were analyzed through the stages of data mining, criteria weighting using AHP, and alternative ranking using the SAW method. The results showed that of the six criteria used, the head of the family's occupation had the highest weight (0.453), followed by home ownership status, number of dependent children, savings ownership, cooking fuel, and type of house floor. The alternative with the highest preference value of 0.866 was determined as the main priority recipient, while the lowest alternative obtained a value of 0.325. Accuracy testing using a confusion matrix showed an accuracy level of the AHP-SAW method of 92.11%, indicating very good classification performance. These results prove that the AHP-SAW method is effective in determining the eligibility of social assistance recipients objectively, systematically, and efficiently. This study recommends further development with additional methods to improve the accuracy and use of the results of this study by the village in preparing policies for the distribution of social assistance that are more targeted, fair, and transparent. Keywords: social assistance, community, Purwoagung Village, AHP – SAW method.
BILANGAN KROMATIK GRACEFUL GANJIL PADA HASIL OPERASI COMB GRAF TANGGA DAN LINTASAN Kristhina, Ni Nyoman Trisya Inne; I Gusti Nyoman Yudi Hartawan; Raphita Yanisari Silalahi
MATHunesa: Jurnal Ilmiah Matematika Vol. 13 No. 2 (2025)
Publisher : Universitas Negeri Surabaya

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Abstract

Pada suatu graf G yang terhubung dan sederhana, pewarnaan graceful ganjil didefinisikan sebagai pewarnaan titik c∶ V(G)→{1,2,…,k} untuk beberapa bilangan bulat positif k, yang menginduksi pewarnaan sisi |c(u)-c(v)| menjadi bilangan ganjil. Bilangan terkecil k yang mempertahankan c sebagai pewarnaan graceful ganjil disebut bilangan kromatik graceful ganjil untuk G, dilambangkan dengan χ_og (G). Penelitian ini bertujuan untuk menemukan bilangan kromatik graceful ganjil pada graf hasil operasi comb graf tangga dengan graf lintasan yaitu graf L_n⊳P_m, dengan n≥1 dan m≥2.Kata Kunci: bilangan kromatik graceful ganjil, operasi comb, graf tangga, graf lintasan
Development of Geogebra Applets of Equation and Square Functions for Class Ix Students of Junior High School Sudarsana, Made; Hartawan, I Gusti Nyoman Yudi
Jurnal Pendidikan MIPA Vol 23, No 3 (2022): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

The purpose of this research is to make learning media that meet the quality requirements of learning media. There are three objectives targeted in this study, namely, Knowing the characteristics of the media, knowing the practicality, and knowing the effectiveness of the media. This type of research is research and development using a 4-D development model. The stages of developing the 4-D model used include the definition stage, the design stage, and the development stage. These stages produce GeoGebra applet learning media which consists of 3 applet media that have been tested for feasibility with an average of 4.48 in the Very Eligible criteria. The learning media produced have been tested for their practicality, seen from the results of the analysis of the average teacher response questionnaire scores and student responses, which are 5.0 and 4.5 which have a very good practicality level. And this media has been proven effective in learning. This can be seen from the classical completeness with the percentage of classical completeness 84.37%. The conclusion is that the GeoGebra applet learning media is practical and effective to train students' conceptual understanding IX grade junior high school on equations and quadratic functions Keywords: GeoGebra applet, 4-D development model, quadratic equations and functions. DOI: http://dx.doi.org/10.23960/jpmipa/v23i3.pp1241-1251
Students’ Mathematical Anxiety during the Covid-19 Pandemic and Its Impact on Deaf Students’ Mathematics Learning Outcomes Mahayukti, Gst Ayu; Dewi, Putu Kartika; Suarsana, I Made; Hartawan, I Gusti Nyoman Yudi
Unnes Journal of Mathematics Education Vol. 13 No. 1 (2024): Reguler Issue
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/77vcrx47

Abstract

The emergence of various problems during online learning must receive attention, especially for special needs students. For deaf children, online learning problems in mathematics lessons will become more complex due to communication barriers (hearing loss). This study aims to analyze deaf children's mathematical anxiety in learning mathematics and its correlation to the deaf children’s learning outcomes during the Covid-19 pandemic. This research was descriptive and correlational research types. The subject research was deaf children at the SMP Luar Biasa Negeri Tuna Rungu. The study sample was 24 students. Research data was collected by observation, interviews, questionnaires, and tests. The data analysis used was descriptive analysis and simple regression. The results showed that deaf children's mathematical anxiety was very high. The results of the regression analysis show that mathematical anxiety has a significant effect on mathematics learning outcomes. Even though online learning during the pandemic has made the implementation of mathematics learning flexible because it can accommodate different learning styles of children, many obstacles were found in the learning process, given the limitations of deaf children, and they preferred offline learning. The implications of this research are expected to be an evaluation for teachers and deaf children to improve mathematics learning outcomes and to overcome deaf children's mathematical anxiety.
Pengembangan E-LKPD Berorientasi Budaya Bali Berbantuan GeoGebra untuk Meningkatkan Pemahaman Konsep Siswa Kelas IX SMP Prasanti, Made Cita; Hartawan, I Gusti Nyoman Yudi; Suweken, Gede
Media Pendidikan Matematika Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i1.15521

Abstract

Penelitian ini bertujuan untuk mengembangkan E-LKPD berbantuan GeoGebra yang berorientasi budaya Bali melalui pola kain tenun Gringsing guna meningkatkan pemahaman konsep geometri transformasi bagi siswa kelas IX. Pengembangan E-LKPD menggunakan model ADDIE yang dirancang menggunakan aplikasi iSpring dan Lumi Education. Validitas isi/materi dievaluasi oleh pakar serta dianalisis menggunakan rumus Aiken’s V, penilaian ahli media menggunakan angket LORI, kepraktisan dinilai melalui angket User Experience Questionnaire (UEQ), dan efektivitas diukur melalui Gain ternormalisasi serta penghitungan persentase ketuntasan. Hasil uji validitas isi/materi menunjukan rata-rata nilai V sebesar 0,92 dengan kriteria tinggi. Penilaian ahli media memperoleh nilai rata-rata sebesar 4,94 yang dikategorikan sangat tinggi. Hasil uji coba pada 33 siswa dan satu orang guru menunjukkan bahwa respon guru dan peserta didik pada aspek attractiveness, dependability, stimulation, serta novelty termasuk dalam kategori unggul, sedangkan aspek efficiency dan perspicuity termasuk dalam kategori baik. Kemudian hasil dari keefektifan E-LKPD, yaitu diperoleh skor N-Gain mencapai 0,73 dengan kategori sangat efektif serta persentase ketuntasan pada post-test kemampuan pemahaman konsep sebesar 82% dengan kategori sangat baik. Dengan demikian, E-LKPD yang dikembangkan dinyatakan valid, layak, praktis, dan efektif. Selain meningkatkan pemahaman konsep, bahan ajar ini berkontribusi dalam pelestarian kearifan budaya Bali melalui pembelajaran yang kontekstual dan inovatif.
Pengembangan Game Edukasi Matematika Untuk Meningkatkan Kemampuan Berpikir Komputasional Siswa Kelas VII Yudi Hartawan, I Gusti Nyoman; Swarmantara, I Putu Adhitya; Suweken, Gede
Delta: Jurnal Ilmiah Pendidikan Matematika Vol. 13 No. 2 (2025): DELTA : JURNAL ILMIAH PENDIDIKAN MATEMATIKA
Publisher : Universitas Pekalongan

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Abstract

This study aims to develop a mathematics educational game to enhance the computational thinking skills of seventh-grade students in relation to data and diagram materials. The development of the educational game utilizes the ADDIE model, which was developed with the assistance of Construct 3 software. The validity of the material and media was evaluated by experts using the LORI questionnaire. Practicality was assessed through the User Experience Questionnaire (UEQ). Effectiveness was measured by calculating the average N-Gain score. The results of the material validity test showed a validity percentage of 95% with a feasible criterion. The media expert assessment obtained a validity percentage of 95% with a feasible criterion. The results of a limited trial on 44 students and one teacher showed that the responses of teachers and students on the aspects of attractiveness, accuracy, stimulation, and novelty were included in the superior criteria, while the aspects of clarity and efficiency were included in the good criteria. Then, the results of the educational game obtained an average N-Gain score of 0.71, which falls within a high category. Thus, the developed mathematics educational game is declared valid, feasible, practical, and effective. This mathematics educational game can improve students' computational thinking skills and create a fun learning environment.
An exploration of teachers' perspectives on computational thinking in mathematics learning Yudi Hartawan, I Gusti Nyoman; Pujawan, I Gusti Ngurah; Wibawa, Nyoman Arda
Indonesian Journal of Educational Development (IJED) Vol. 6 No. 4 (2026): February 2026
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v6i4.5594

Abstract

The integration of Computational Thinking (CT) into mathematics learning has become a key demand in 21st-century education, as it plays an important role in developing logical, creative, and systematic thinking skills. However, in the context of Indonesian education, implementing CT still faces various challenges, particularly regarding teachers’ understanding and readiness to integrate it into the learning process. This study aims to explore teachers’ perspectives on CT-based mathematics learning, including their understanding, perceived relevance, readiness, and the challenges they face in its implementation at the junior high school level. This study offers a novel contribution by explicitly distinguishing between teachers’ conceptual understanding of CT and their pedagogical readiness to implement CT in mathematics learning, a gap that has been insufficiently explored in previous studies. The study employed a qualitative approach with an exploratory design. The research population consisted of junior high school mathematics teachers in Singaraja City, Indonesia. Eight teachers were selected as research participants using purposive sampling based on criteria such as teaching experience, involvement in CT-related or technology-based learning, and willingness to participate in the study. Data were collected through semi-structured interviews, classroom observations, and analysis of learning documents, then analyzed inductively through the stages of data reduction, data presentation, and conclusion drawing. The results showed that the teachers’ perspectives on CT-based mathematics learning are conceptually positive but still limited in practice. CT is considered relevant and potentially effective in strengthening mathematical thinking skills; however, its implementation requires systematic support. Based on these findings, the study recommends providing continuous, practice-oriented professional development programs for teachers, developing CT-based mathematics teaching resources, and stronger policy support to facilitate the effective integration of CT into junior high school mathematics learning. The study's implications highlight the importance of strategies to strengthen teachers’ capacity.
Profile of Students' Computational Thinking Skills in Solving Algebraic and Geometric Mathematical Problems: Systematic Literature Review Kadek Melani Patikasari; I Gusti Nyoman Yudi Hartawan
Al-Zayn: Jurnal Ilmu Sosial, Hukum & Politik Vol 4 No 2 (2026): 2026
Publisher : Yayasan pendidikan dzurriyatul Quran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61104/alz.v4i2.4784

Abstract

Researchers systematically examine the profile and characteristics of students' computational thinking abilities when they tackle math problems in algebra and geometry, as computational thinking counts as one of the key competencies in 21st-century math learning that bolsters students' problem-solving skills. This study uses a Systematic Literature Review (SLR) and reviews articles published between 2015 and 2025, so researchers search those articles in databases like Google Scholar, Scopus, ERIC, SpringerLink, and DOAJ with keywords linked to computational thinking and math learning. They base the selection process on inclusion and exclusion criteria, which leads to 12 relevant articles ready for analysis. The results show students' computational thinking skills marked by four main aspects decomposition, pattern recognition, abstraction, and algorithmic thinking and its use in algebra and geometry learning happens via problem-based approaches, algorithmic representations, as well as visualization and simulation activities. Decomposition and algorithmic thinking emerge as the dominant aspects students use, whereas abstraction and pattern recognition pose the biggest challenges, particularly in geometry, and these insights point to the need for more systematic design in blending computational thinking into math learning to strengthen abstraction and pattern recognition so students improve their math problem solving quality.