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TRIHAYU: Jurnal Pendidikan Ke-SD-an
ISSN : 23565470     EISSN : 25795120     DOI : -
Core Subject : Education, Social,
Jurnal TRIHAYU adalah jurnal yang diterbitkan oleh Program Studi Pendidikan Guru Sekolah Dasar. Jurnal ini mewadahi artikel dosen dan mahasiswa berupa hasil penelitian dan kajian pustaka dalam bidang ke-SD-an. Jurnal TRIHAYU terbit tiga kali setahun yaitu Januari, Mei, dan September.
Arjuna Subject : -
Articles 390 Documents
IMPLEMENTASI MEDIA PERMAINAN CODAKA DALAM MENINGKATKAN HASIL BELAJAR RANAH KETERAMPILAN SISWA DI KELAS IV SDN SAMBUNG Lestari, Endang Eni; Roysa, Mila; Purbasari, Imaniar
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 7 No 1 (2020): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v7i1.8394

Abstract

This study aims to describe the improvement of the learning outcomes of the students in the fourth grade of SDN Sambung using Codaka game media. This research is a classroom action research. The research subjects were 23 grade IV students of SDN Sambung. Data collection techniques obtained from observation, documentation, and tests. Data analysis techniques using quantitative and qualitative data analysis. The results of the implementation of Codaka game media in class IV SDN Sambung obtained that the observed student skills included listening, communication, and participation skills. The listening skills of the first cycle students, the percentage of students who completed was 65% and increased in the second cycle to 83%. In the first cycle communication skills, students who completed obtained a percentage of 57% while the second cycle gained 78%. Cycle participation skills, the percentage of students who completed was 65% while in cycle II the percentage was 83%. Based on these data it can be concluded that listening skills, communication, and student participation in cycle I to cycle II have increased so that they can reach the percentage of completeness of more than 75% so that it can be concluded that the media of Codaka games can improve student learning outcomes in the realm of skills.
PENINGKATAN KETERAMPILAN UNGGAH-UNGGUH RAGAM KRAMA MELALUI MODEL PEMBELAJARAN ROLE PLAYING PADA SISWA KELAS IV SD N KLETERAN 3 Masjid, Akbar Al; Nugraheni, Salsabila
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 7 No 1 (2020): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v7i1.8395

Abstract

This article aims to describe the increase in upload-upload skills of various manners through the role-playing learning model for grade IV students of SD Negeri Kleteran 3 Grabag. This action hypothesizes that the role-playing learning model can improve speaking skills, especially regarding the upload-upload variety of manners. Data collection techniques in this study were carried out using observation, interviews, tests, and documentation. The observations were analyzed by determining agreement on the assessment of speaking skills uploading a variety of student manners. Analysis of the data used is quantitative and comparative descriptive analysis. The results showed how applying the role-playing method to Javanese language skills subjects from pre-action to cycle I and cycle II increased motivation. The average value of speaking skills using poultry-really diverse students in the first cycle 75.47 and increased in the second cycle to 86.88. Students who completed in the first cycle were 18 students with a percentage of  56%  and in the second cycle students completed as many as 28 students with a percentage of 87,5%. Based on this research, learning using a variety of student manners increased through the role-playing method.
PENGEMBANGAN LKPD BERBASIS HOTS DAN AJARAN KI HADJAR DEWANTARA PADA PEMBELAJARAN MATEMATIKA KELAS IV SD Sulistyawati, Sinta; Arcana, I Nyoman; Trisniawati, Trisniawati
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 7 No 1 (2020): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v7i1.8396

Abstract

This research aims to: (1) develop Learners Worksheets (LKPD) based on Higher Order Thinking Skills (HOTS) and the teachings of Ki Hadjar Dewantara (Tri N) in mathematics learning in grade IV elementary school and the materials of flat shape, (2) to test the feasibility of the Learners Worksheet created in this research. This research uses Research and Development (R&D) and uses the ADDIE development model. The subject of the research was the students of fourth-graders A and B of SD Winongo. The expert validation questionnaire and the student response questionnaire were used as the instruments of the research. Product eligibility is based on validator results. The results of the research are the product LKPD products based on HOTS and the Teachings of Ki Hadjar Dewantara on the flat shape material of class IV elementary school. Based on the validation research, LKPD products are suitable to use with an average of 78.6. Based on the result of the learner's responses indicate that the LKPD is suitable to use with an average of 48.9. It can be concluded that the development of the HOTS-based LKPD and the Teachings of Ki Hadjar Dewantara in the fourth-grade mathematics learning of elementary schools, is suitable and practical to use. 
KESENIAN KARAWITAN DALAM DIMENSI PENDIDIKAN KARAKTER DI SEKOLAH DASAR INKLUSI Arief, Ardian; Fitriani, Ana
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 7 No 1 (2020): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v7i1.8397

Abstract

The research descriptive aims to describe the implementation of character education through musical extracurricular activities in inclusive education schools in SD Siluk. The subjects of this study were the school principal, musical teacher, class teacher, special assistant teacher, and students. Data collection techniques using interviews, observation, and documentation. Data analysis techniques used are descriptive qualitative analysis with data analysis models according to Miller and Huberman. The result showed the 1) the implementation of character education through musical extracurricular activities at SD Siluk by shaking hands, picking up instruments in the box. Pray before & after the activity, students adhere to ethics in music. The use of lectures, questions, and answers, and practice methods. Provide exemplary & personal approach to students. Train to your confidence by taking part in the competition & performing arts. Clean up of gamelan and restore the instrument. 2) the dimensions of the development of inclusive education in karawitan include the dimensions of culture, policy, and practice. 3) character values formed are responsibility, love the motherland, appreciate achievement, cooperation, confidence. 4) Supporting factors are community leaders who have gamelan, using technology that supports musical activities, karawitan space is quitter extensive.
PENERAPAN METODE PEMBELAJARAN VISUALIZATION AUDITORY KINESTETIC (VAK) PADA PEMBELAJARAN IPA UNTUK MENGAKOMODASI KESIAPAN DAN GAYA BELAJAR SISWA KELAS V Rustianingsih, Rika; Nisa, Ana Fitrotun
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 7 No 1 (2020): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v7i1.8399

Abstract

This research aims to know the implementation of the Visualization Auditory Kinesthetic (VAK) learning method in learning science to accommodate the readiness and learning style based on the improvement of fifth grades students’ learning outcomes in Demakijo 2 Sleman Public Elementary School. The type of this research is classroom action research. Also, the research subject is fifth grades students in Demakijo 2 Sleman Public Elementary School 2019/2020 with a total of 24 students which is consisting of 17 male students and 7 female students. The object of this research is the readiness and learning style. The technique of data collection is through tests, questionnaires, observation, and documentation. The instrument in this research is the test, questionnaire, and observation sheet. The test validation uses the product-moment correlation formula and the reliability test uses the descriptive analysis technique. The result of this research represents that there is a student improvement in learning outcomes. In the pre-action, the class average is under the minimum criteria of mastery (KKM), which is 70.17 with the classical 41.67%. In the first cycle, the class average improves to be 76.58 with the classical 58.33%. In the second cycle, the average value improves to be 89 with the classical 83.33%. Based on the explanation, it can be concluded that the implementation of the VAK learning method can accommodate the readiness and learning style of students based on the students’ learning outcomes.
BRAIN DANCE SEBAGAI ALTERNATIF STIMULI UNTUK MENUMBUHKAN RASA PERCAYA DIRI Sari, Dyan Indah Purnama; Prayogo, Muhaimi Mughni; Saraswati, Ayu Ridho
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 7 No 1 (2020): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v7i1.8400

Abstract

Brain Dance was first introduced by Anne Green Gilbert, a creative dance maestro from Washington DC. Brain Dance is an apperception to activate human body parts. Brain Dance acts as a stimulant to connect the performance of the brain, breathing, motoric, and sensory body so that it is ready to move. In the creative dance process, Brain Dance is the first step so that children are ready, not only physically but also psychologically ready. Besides activating the body, Brain Dance also provides a feeling of freedom and happiness and fosters self-confidence. Brain Dance is suitable for all ages, as well as PGSD UST Yogyakarta students as the subject of this study. Students of PGSD’s 7th semester, in particular, are aged between 20-23 years and nearly 90% cannot dance. Never having danced before, and being unable to dance will be the reasons for the inferiority, shame, and insecurity, which will affect the effectiveness of body movements. The research method used is descriptive qualitative, to describe the condition of the data as it is, through the process of observation, interviews, and documentation. Through Brain Dance, this research is expected to foster self-confidence in PGSD UST Yogyakarta students in activating the body in the creative dance work process.
MPLEMENTASI REVOLUSI INDUSTRY 4.0 DALAM MENDUKUNG AKSELERASI INFORMASI KEBERBAKATAN OLAHRAGA MELALUI PEMBELAJARAN PENDIDKAN JASMANI Ahmad, Nur; Kholis, Moh. Nur
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 7 No 1 (2020): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v7i1.8401

Abstract

The Progress of the World of Education with the 4.0 Industrial Revolution marked by the increasing era of digital manufacturing is driven by four factors: 1) an increase in data volume, computing power, and connectivity; 2) the emergence of analysis, capabilities, and business intelligence; 3) the occurrence of new forms of interaction between humans and machines; and 4) improvement of digital transfer instructions to the physical world, such as robotics and 3D printing. The World of Learning Education Particularly in sports is also highly developed along with the revolution of the era, namely Industrial Revolution 4.0. The emergence of this development is marked by the increasing number and sophistication of learning aids and sport science that can be connected with an exercise application or sports learning that can easily be accessed through the internet network. Physical Education in the School is a part of sports that is directly related to students, in this case, it is very appropriate and strategically ideal for finding talent or sports scenting, with such developments expected to be able to contribute significantly to the achievement of sports coaching. The minimum contribution is in the form of important information for sports practitioners related to sport height owned by students in Indonesia. Tallent sports information should be connected to an application that can be accessed by stakeholders or sports coaching practitioners so that in this case it can be directly followed up as a long-term coaching reference in determining the talent program. The emergence of advancing times that continue to grow or commonly referred to as the 4.0 industrial revolution today will provide the right opportunity for the acceleration of the progress of Indonesian sports.
PENGGUNAAN VARIASI MEDIA PEMBELAJARAN IPA UNTUK MENANAMKAN KETERAMPILAN BERPIKIR TINGKAT TINGGI SISWA SEKOLAH DASAR Rahayu, Ayu; Utaminingsih, Retno; Andini, Dinar Westri
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 7 No 1 (2020): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v7i1.8402

Abstract

The purpose of this study is to describe the variation of the science learning media used to instill high order thinking skills in elementary school students. The research method used is descriptive qualitative. The study was conducted at Taman Muda Ibu Pawiyatan Yogyakarta Elementary School in the odd semester of the academic year 2018-2019. The subjects were students of class III, which amounted to 12 people. Data collection techniques are tests, observations, and interviews. Analysis of the data used in this study consisted of descriptive analysis consisting of data reduction, data presentation, and conclusion. The results showed the fact that the variation of science learning media used to instill high order thinking skills in Taman Muda Ibu Pawiyatan Yogyakarta Elementary School is the surrounding environment, concrete objects, learning videos, concept map boards, and worksheets. The media is used according to the models and methods in learning.
PENDIDIKAN KARAKTER DALAM KOMIK GIGANA (DIGITAL MITIGASI BENCANA) GEMPA BUMI KARYA SITI ANAFIAH DAN SHANTA REZKITA Anafiah, Siti; Rezkita, Shanta
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 7 No 1 (2020): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v7i1.8403

Abstract

The purpose of this study was to determine character education in the Gigana (Digital Disaster Mitigation) Comic Earthquake. This type of research is a qualitative descriptive study. This research uses the Abrams model pragmatic theory, which is the study of language usage that is associated with the context of its use. Data collection techniques namely refer, read, and note. Data analysis using Miles and Huberman consisting of data reduction, data display, and conclusion drawing and verification. The results of the study show that Comics as reading can benefit readers, namely children. Character education can be found in children's reading, one of them through comics. In the comic titled Comics Gigana (Digital Disaster Mitigation) Earthquakes by Siti Anafiah and Shanta Rezkita found 6 character values, namely peace, independence, responsibility, peace, environmental care, and social care. Such character education can be found through characters, characterizations, plot, settings, and mandates in the story.
PENDIDIKAN KARAKTER DALAM KAJIAN TEORI EKOLOGI PERKEMBANGAN Yuliawan, Dhedhy; Taryatman, Taryatman
TRIHAYU: Jurnal Pendidikan Ke-SD-an Vol 7 No 1 (2020): TRIHAYU: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v7i1.8405

Abstract

The development of the era can no longer be denied. When technology develops, it changes the character of children. The problem reflected reflects the application of this indicator as to the character of education in Indonesia. Character education has not been approved successfully by looking at agreeing to the problem above. This makes character education meaningful and important to do in the family and the community. Problems that occur in children today can not be denied anymore given the facts that occur reflect changes in the child's character. Through ecological theory, character development can be instilled through interactions within subsystems. This theory provides a study of the interrelationships between children and families, between children and peers, between children with the school environment, and between children and society. Through this theory can also be presented as an understanding of the interaction between dynamic and complex individuals. Thus character education can be instilled using developmental ecology theory discussed in each subsystem, namely microsystems, ecosystems, macrosystems, and ecosystems. Each subsystem provides a difference in the character of children with the interaction of family, school, community.

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