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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 14,725 Documents
EVALUASI PROGRAM PEMBELAJARAN KESETARAAN PAKET C DENGAN MODEL CIPP DI SATUAN PENDIDIKAN NON FORMAL SANGGAR KEGIATAN BELAJAR KOTA AMBON Huberta Yempormase; Hermelina Abarua; Rosmarin Tutupary
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39809

Abstract

Learning is a process of interaction between students and educators in a designed learning environment to achieve specific educational goals. The success of a learning program depends on educators' ability, facilities, planning, implementation, and evaluation. Evaluation serves as a tool to measure learning objectives achievement and assess teaching method effectiveness. This research aims to evaluate the implementation of Paket C equivalence learning program using the CIPP model (Context, Input, Process, Product) at Non-Formal Education Unit of Learning Activity Center (SPNF SKB) in Ambon City. Using a qualitative descriptive approach with observation, interviews, and documentation methods, the study examined four aspects of the CIPP model. Results on the context aspect showed that the institution's vision and mission aligned with established objectives. In the input component, the curriculum was based on Permendikbud No. 12 of 2024, covering learning facilities, resources, and qualified human resources. The process component evaluated learning implementation including planning, execution, and assessment phases. The product component analyzed student achievement results through final grade records. The evaluation revealed that while the program generally followed established standards, several improvements were needed in learning facilities maintenance, teaching methods variation, and student engagement strategies to enhance overall program effectiveness.
PENGEMBANGAN MEDIA FLASHCARD BERBASIS CERITA DONGENG “MALIN KUNDANG” BAGI SISWA SEKOLAH DASAR Imam Fathoni; Mei Fita Asri Untari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39813

Abstract

Education plays a crucial role in improving the quality and character of students. One factor influencing successful learning is the use of appropriate media. Observations in grade IV of SDN Sawah Besar 02 Semarang showed that some students had not yet achieved the Learning Objective Achievement Criteria (KKTP) of 85%. Low learning outcomes were influenced by the lack of engaging learning media, resulting in limited student understanding of thematic material. Interviews with homeroom teachers confirmed that learning media were needed to increase student motivation and interest in learning. This study aimed to develop Flashcard media based on the fairy tale "Malin Kundang" as an alternative thematic learning media to improve student learning outcomes. The method used was Research and Development (R&D) with the ADDIE model, which included the stages of analysis, design, development, implementation, and evaluation. Flashcard media were made using simple materials in the form of picture cards with questions on the back, making them attractive, easy to use, and able to stimulate learning activities. Preliminary studies indicated that the school did not yet have adequate learning media, and students were very enthusiastic about the use of visual media. The development of this flashcard media is expected to help improve students' conceptual understanding, motivation, and learning outcomes in thematic learning.
STRATEGI PEMBELAJARAN EFEKTIF UNTUK MENINGKATKAN MINAT BACA ANAK SD Asrilda Aeni; Haifaturrahmah; Yuni Mariati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39816

Abstract

ABSTRACT Penelitian ini bertujuan untuk menganalisis berbagai strategi pembelajaran yang dinilai efektif dalam meningkatkan minat baca siswa sekolah dasar. Penelitian menggunakan pendekatan kualitatif dengan metode Systematic Literature Review (SLR), yang dilakukan melalui telaah mendalam terhadap sejumlah penelitian relevan yang diterbitkan dalam rentang waktu 2015–2025. Fokus utama penelitian ini adalah mengidentifikasi metode dan pendekatan pembelajaran yang mampu menumbuhkan motivasi serta kebiasaan membaca pada anak usia sekolah dasar. Hasil kajian menunjukkan bahwa penerapan strategi pembelajaran aktif seperti project-based learning, pembelajaran berbasis permainan, kegiatan membaca bersama, serta pembelajaran tematik dan kontekstual dapat secara signifikan meningkatkan minat baca siswa. Integrasi teknologi pendidikan, seperti penggunaan e-book, media interaktif, dan aplikasi digital, turut memberikan dampak positif karena menyesuaikan dengan karakteristik anak yang menyukai visualisasi dan aktivitas interaktif. Temuan lain menunjukkan bahwa dukungan keluarga dan lingkungan rumah memegang peranan penting dalam menumbuhkan budaya membaca anak sejak dini. Faktor-faktor seperti ketersediaan bahan bacaan, dukungan dari guru, serta sarana literasi di sekolah menjadi unsur yang berpengaruh terhadap keberhasilan program peningkatan minat baca. Di sisi lain, kendala yang sering muncul antara lain minimnya pemahaman guru terhadap strategi literasi, keterbatasan fasilitas, dan pengaruh penggunaan teknologi secara berlebihan. Secara keseluruhan, hasil penelitian ini menegaskan bahwa strategi pembelajaran yang inovatif, kolaboratif, dan berbasis teknologi menjadi kunci penting dalam meningkatkan minat baca siswa sekolah dasar, dengan catatan harus disertai dukungan dari guru, orang tua, serta lingkungan sekolah yang kondusif.
PENERAPAN MODEL PJBL BERBANTUAN E-LKPD POSTER DIGITAL PADA PELAJARAN IPS UNTUK MENINGKATKAN KREATIVITAS SISWA KELAS IV SD Karin Widya Ayuningtyas; Erni Suharini; Eko Handoyo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39818

Abstract

Social Studies learning in elementary schools often faces obstacles in visualizing abstract materials such as cultural diversity, resulting in low student creativity and engagement. This study aims to analyze the effectivenesns of implementing the Project Based Learning (PjBL) model assisted by Digital Poster Electronic Student Worksheets (E-LKPD) in increasing student creativity. This study used a Mixed Method with a Sequential Explanatory design. The subjects were 27 fourth-grade students at SD Negeri Songgom 01. Data collection was carried out through learning achievement tests, poster product assessments, observations, and student response questionnaires. Data analysis techniques used the N-Gain test for quantitative data and descriptive analysis for qualitative data. The results showed a significant increase in student creativity, evidenced by an average N-Gain score of 0.63 in the medium category. Students were able to produce original and attractive digital poster products using the Canva application. In addition, students showed high enthusiasm and positive responses to the applied learning. It can be concluded that the PjBL model assisted by Digital Poster E-LKPD is effective in increasing student creativity and creating a joyful and meaningful learning atmosphere.
MANAJEMEN KERJASAMA KEMITRAAN SMK KAUTSAR WAY SULAN DENGAN DUNIA USAHA DAN DUNIA INDUSTRI UNTUK MENINGKATKAN MUTU LULUSAN Timbul Santoso; Septuri; Heru Juabdin Sada
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39819

Abstract

Management of partnerships with the business and industrial world (DUDI) is one strategy to strengthen the link and match between the world of education and the world of work, so that vocational school graduates have competencies that match the needs of industry. The revitalization of vocational schools is a priority program of the government in order to produce graduates who have competencies that match the needs of the world of. The government's attention to the revitalization of vocational schools is outlined in Presidential Instruction No. 9 of 2016, which was refined by the issuance of Ministerial Regulation No. 165/M/2021 as an effort to develop the quality of human resources in vocational schools through the Center of Excellence vocational school program, which emphasizes the importance of strategic partnerships with DUDI. This study aims to describe how cooperation management is implemented at Kautsar Way Sulan Vocational School in establishing relationships with the business and industrial world. The cooperation programs carried out include curriculum synchronization, teacher training, field work practice (PKL), competency certification, and workforce distribution. The research method used a qualitative descriptive approach with data collection techniques through interviews, observations, and documentation, while data analysis was conducted through data reduction, data presentation, and conclusion drawing. The results of the study show that partnership management is carried out by building fostered partners that are strengthened by Islamic principles such as deliberation, mutual assistance in goodness, and communication based on qoulan sadida, baligha, ma'rufa, karima, layyinan, and masyura. Cooperation is evaluated periodically to ensure the effectiveness of the program and as a basis for developing cooperation in the following year.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN POWER POINT TERHADAP MOTIVASI BELAJAR SISWA SD KELAS IV PADA PEMBELAJARAN IPAS Kiki Ramzi; Erma Yulaini; Henni Riyanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39820

Abstract

Power point media is an interesting media to foster enthusiasm, interest, motivation and activate students in the teaching and learning process in the classroom. Learning motivation is a strength or encouragement by teachers to students so that students become more active and able to increase student involvement in the learning process. This study aims to determine the effect of the use of power point learning media on the learning motivation of fourth grade elementary school students in science learning. The research method uses quantitative research. The population of this study was fourth grade students at SD Negeri 5 Tulung Selapan as many as 22 students in the control class and 22 students in the experimental class. Data collection techniques used documentation and questionnaires. The results of the study showed that the use of power point learning media had an effect on the learning motivation of fifth grade elementary school students in science learning. This can be seen based on the t-test that has been carried out with the acquisition of a sig value = 0.000 <0.05 so that it can be stated that H0 is rejected and Ha is accepted.
LITERASI KEUANGAN DAN INKLUSI KEUANGAN SISWA MADRASAH ALIYAH SUNGGUMINASA : STUDI KUALITATIF TEMATIK Nur Biah; Muryani Arsal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39822

Abstract

This study aims to examine students' understanding of financial concepts, financial management practices, access to financial services, barriers to financial inclusion, and the contribution of madrasahs in improving the financial literacy and awareness of students at Madrasah Aliyah Sungguminasa. This study uses a qualitative approach with thematic analysis, involving twenty students selected through purposive sampling. Data were obtained through in-depth interviews and group discussions to explore students' perceptions, experiences, and financial behaviors comprehensively. The findings show that students have understood basic financial concepts, such as saving, distinguishing between needs and wants, and using digital wallets. However, they have not mastered advanced financial concepts, particularly investment, risk, interest, and inflation. In terms of financial management, only a small percentage of students keep track of their cash flow, indicating unplanned and inconsistent financial practices. In addition, ownership of bank accounts as a formal financial service is still minimal, but the use of digital financial services is now increasingly widespread and accessible. The main barriers to financial inclusion include lack of knowledge, limited identity documents, minimal parental guidance, and financial education that is not yet applicable. The role of madrasahs through economic education and OSIM activities is considered to have a positive impact, but their implementation is still dominated by theoretical aspects. This study emphasizes the need for continuous practice-based financial education to improve students' financial competence and engagement so that they are better prepared to face the realities of the modern economy.
STRATEGI GURU AKHLAK DALAM MENGHADAPI TANTANGAN PEMBELAJARAN DI KELAS 4 SD IT IHYA AS-SUNNAH SINGKUT. WAHYU RIZKY RAMADHAN; Syaiful Anam
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39823

Abstract

This research stems from issues in shaping the character of fourth-grade students in the digital era at SD IT Ihya As-Sunnah Singkut. The purpose of this study is to identify the problems experienced by teachers and how to overcome them. Using a descriptive analytical qualitative approach, data were obtained through in-depth interviews, participatory observation, and document collection, and then analyzed using the interactive model developed by Miles, Huberman, and Saldana. The findings indicate that learning obstacles are largely caused by external factors: differences in family backgrounds, negative influences from peers, and disturbances caused by digital technology. Teachers use three integrated strategies to address these problems: (1) Collaborative Strategy by utilizing digital communication through WhatsApp groups to align the vision between school and home; (2) Managerial Strategy by conducting social engineering in the classroom, such as arranging seating and diverse study groups; and (3) Pedagogical Strategy by implementing the Joyful Learning method which includes Game-Based Learning, Storytelling, and interactive lectures. This method has been proven effective in increasing students' attention and reducing negative behavior.
THE EFFECT OF USING MONOPOLY GAMES TO LEARN ENGLISH VERBS FOR STUDENTS AT SDN 5 PRAYA Lalu Rahadian Jayakusuma; Boniesta Zulandha Melani; Lalu Jaswadi Putera
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39824

Abstract

This research aimed to test the significant impact of using the Monopoly game on students' vocabulary mastery, specifically receptive English verbs, and to analyze student learning interest perceptions regarding the use of this medium at SDN 5 Praya. The method used was a pre-experimental research design with a One-Group Pretest-Posttest design, involving a single experimental class of 20 Grade V A students. The data analysis, which was conducted after confirming the instruments were valid, reliable, and normally distributed, utilized two main techniques: a Paired Samples t-Test and Normalized Gain. The t-Test results showed a statistically significant difference between the Pre-test mean (65.667) and the Post-test mean (83.000), with a highly significant p-value (4.03x10-10). This led to the rejection of the null hypothesis (H0), confirming that the learning treatment significantly improved students’ learning outcomes. Furthermore, the N-Gain test yielded an average score of 0.58 (58.48%), which falls into the Moderate and "Quite Effective" category. Student perception analysis, based on the questionnaire, showed strong agreement, with 85% of respondents finding the Monopoly game effective in enhancing their learning interest. The findings conclude that the use of the Monopoly game media significantly and effectively improved students' vocabulary mastery while also positively influencing their learning engagement.
MENINGKATKAN PERKEMBANGAN KOGNITIF ANAK MELALUI MEDIA KARTU ANGKA PADA ANAK USIA 5-6 TAHUN DI TK KRISTEN REHOBOTH Maria M. Anselwain; Hermelina Abarua; Lambertus J. Lokollo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39826

Abstract

This research addresses the issue of suboptimal cognitive development in children aged 5-6 years at Rehoboth Christian Kindergarten in Ambon, where many children struggled to count from 1 to 10 and match numbers with their symbols. The study aimed to determine how number card media could improve children's cognitive development. Using classroom action research methodology, the study was conducted over two cycles with 16 children (11 boys and 5 girls). Each cycle consisted of planning, implementation, observation, and reflection phases. Data collection involved observation, interviews, documentation, and tests to assess children's ability to recognize number symbols and match numbers with their symbols. Results showed significant improvement in cognitive development through the use of number cards. In the pre-cycle, most children were at the beginning development stage. By cycle I, 25% achieved excellent development (BSB), 12.5% met expectations (BSH), and 62.5% were developing (MB). By cycle II, these figures improved dramatically to 87.5% BSB, 12.5% BSH, with no children remaining in the MB or BB categories. This demonstrates that number card media effectively enhances cognitive development in early childhood education by making learning more engaging and concrete, helping children better understand number concepts and develop counting skills.

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