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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,078 Documents
IMPLEMENTASI METODE FINGER PAINTING DAN MAGIC PAINTING DALAM MENGEMBANGKAN KRETIVITAS ANAK DI TK FAMILY KANANTA Nurwiriani, Riti; Abdussahid; Muslim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43719

Abstract

This study is based on the importance of fostering creativity in young children through exploratory and enjoyable activities. At Family Kananta Kindergarten, teachers strive to find learning methods that allow children freedom of expression while stimulating their fine motor skills, imagination, and symbolic thinking abilities. To address these needs, the finger painting and magic painting methods were implemented as tools for children to express their ideas and feelings through the touch of color and texture. The objective of this study is to factually describe the implementation process of these two methods and to identify their impact on children’s creative development. This is a qualitative descriptive study using a field study approach. Research data sources include teachers, students, and documents of children’s artwork at Family Kananta Kindergarten. Data collection techniques were conducted through direct observation of the activity process, in-depth interviews with teachers, and documentation of the children’s work. The research procedure included the stages of planning, implementation, observation, and reflection on learning outcomes. The data obtained were analyzed using data reduction techniques, data presentation, and inductive reasoning to draw conclusions. The research results indicate that the implementation of the finger painting and magic painting methods successfully fostered children’s creativity comprehensively. Children became more active, more confident in expressing themselves, capable of generating original visual ideas, and demonstrated significant improvements in fine motor coordination. Additionally, their self-confidence, symbolic and imaginative thinking skills, as well as collaborative attitudes and empathy, grew through shared activities. These methods have proven effective in creating a creative, enjoyable, and meaningful learning environment at Family Kananta Kindergarten.
PENINGKATAN HASIL BELAJAR SISWA MENGGUNAKAN MODEL ROLE PLAYING DALAM MATA PELAJARAN BAHASA INDONESIA DI SDN 43 TALANG Esis Winda; Nurhayati; Zulmasri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43720

Abstract

This research was motivated by the lack of enthusiasm among students during the learning process. The use of inappropriate learning models does not clarify the message content and can even confuse the students. Students will focus on things they find interesting, which leads to lower learning outcomes and fails to meet the KKTP of 75. The purpose of this research is to plan, carry out, and improve students' learning outcomes in the subject of Indonesian language using the role playing model for fourth-grade students at SDN 43 Talang.This research was conducted in two cycles, each consisting of planning, action, observation, and reflection. The subjects were seven fourth-grade students of SDN 43 Talang in the 2025/2026 academic year. Data were collected through written tests and observation sheets, then analyzed descriptively and quantitatively to determine the average score and percentage of classical learning completion. The results of the study showed that learning planning by compiling teaching modules, preparing observation sheets, and compiling role-playing models. The implementation of learning using the role-playing model was carried out in two cycles using the role-playing model, and that students' Indonesian language learning outcomes improved when using the role playing model. The average student scores increased from 65.7 in cycle I to 84.1 in cycle II. The percentage of students who successfully completed their learning outcomes in cycle I was 3 people (42.9%), which increased to 7 people (100%) in cycle II.
STRATEGI EVALUASI DAN UPGRADE SISTEM INFORMASI DALAM MENGHADAPI TRANSFORMASI DIGITAL ORGANISASI Maila Rosidah; Saipul Annur; Ade Rosad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43721

Abstract

This study aims to analyze strategies for evaluating and upgrading information systems in elementary schools to support digital transformation in education. The research employed a qualitative approach using library research methods by reviewing relevant books, scientific journals, and policy documents published within the last decade. The data were analyzed through content analysis techniques involving data reduction, categorization, interpretation, and conclusion drawing. The findings indicate that effective digital transformation in elementary schools requires an integrated strategy consisting of system monitoring, information system auditing, preventive and corrective maintenance, and systematic system upgrades. System monitoring ensures performance stability and service quality, while information system audits strengthen governance, security, and accountability. Preventive and corrective maintenance maintains operational continuity, and system upgrades enable schools to adapt to technological advancements and evolving educational needs. The study concludes that sustainable evaluation and upgrade strategies are essential to ensure that information systems function not only as administrative tools but also as strategic instruments to enhance the quality of educational services in the digital era.
TAKALINTAR MEDIA AND CONCRETE LEARNING EXPERIENCES IN MULTIPLICATION LEARNING: A PHILOSOPHICAL ANALYSIS BASED ON DALE’S CONE OF EXPERIENCE FOR GRADE III STUDENTS OF SDN BANDUNG 2 JOMBANG Ichdah Maslichah, Nora; Zahrani Susilo, Claudya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43723

Abstract

This study aims to analyze the role of Takalintar media as a learning tool in improving students’ understanding of multiplication concepts in elementary school mathematics learning. The study focuses on examining students’ learning experiences through the perspective of Edgar Dale’s Cone of Experience, which emphasizes the importance of concrete learning experiences in the learning process. This research used a qualitative approach with a philosophical analysis method. The research was conducted in Grade III at SDN Bandung 2 Jombang. Data were collected through observation of learning activities, documentation of the teaching and learning process, and literature review related to learning media, experiential learning, and mathematics education. The data were analyzed using qualitative descriptive analysis through the stages of data reduction, data organization, interpretation, and conceptual synthesis. The findings indicate that the use of Takalintar media provides concrete, visual, and interactive learning experiences that help students understand multiplication concepts more effectively. Based on Dale’s Cone of Experience, Takalintar media facilitates learning experiences that move from abstract verbal explanations toward more demonstrative and visual learning activities. These learning experiences encourage students to actively explore multiplication patterns, participate in discussions, and develop conceptual understanding of mathematical relationships. Therefore, the use of Takalintar media can contribute to the development of meaningful mathematics learning by supporting experiential learning and enhancing students’ conceptual understanding of multiplication in elementary school.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS POWTOON MENGENALI SIKLUS PADA MAKHLUK HIDUP UNTUK MENINGKATKAN MOTIVASI BELAJAR MURID KELAS III DI SD NEGERI TEGALREJO II Ni’mah Fatahanisa; Arip Febrianto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43727

Abstract

This study aims to develop an animated video learning media based on Powtoon on the topic of recognizing the life cycle of living things to improve the motivation and learning outcomes of third-grade elementary school students. This research used the Research and Development (R&D) method with the ADDIE development model consisting of five stages: analysis, design, development, implementation, and evaluation. The study was conducted at SD Negeri Tegalrejo II involving 54 third-grade students from classes III A and III B. Data collection techniques included expert validation questionnaires (material and media experts), teacher and student response questionnaires, and learning outcome tests in the form of pretest and posttest. The data were analyzed using descriptive quantitative analysis to determine the feasibility, practicality, and effectiveness of the developed media. The results showed that the Powtoon-based learning media developed was categorized as very feasible, with an average feasibility percentage of 85% based on the assessments of material and media experts. The practicality test also indicated very positive responses from teachers and students, with a convenience percentage of 87.5% and practicality of 100%. Furthermore, the implementation results demonstrated an improvement in students’ learning outcomes, as indicated by the increase in the average scores of pretest and posttest in both limited and field trials. The results of the paired sample t-test showed a significance value of 0.000 (<0.05), indicating a significant difference before and after the use of the media. Therefore, the Powtoon-based learning media is considered valid, practical, and effective for use in IPAS learning on the life cycle of living things in elementary schools.
PENINGKATAN HASIL BELAJAR MATEMATIKA MELALUI MODEL TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA ULAR TANGGA PADA SISWA KELAS IV SD Khairunnisa, Elvira; Yumna; Dahliana, Dina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43733

Abstract

This study aimed to improve students’ mathematics learning outcomes of fourth-grade students at SDN 01 Paninjauan, where only 43% of students achieved the Learning Objective Achievement Criteria (KKTP). This study aimed to improve students' mathematics learning outcomes through the application of the Teams Games Tournament (TGT) model assisted by a snake and ladder game. The research method used was collaborative classroom action research (PTK) referring to the Kemmis & McTaggart model, which was carried out in two cycles, with 7 fourth-grade students as the research subjects. Data collection techniques in this study included tests, observations, documentation, and interviews. The results showed a significant increase in the average cognitive learning outcomes, from 64.28 in the pre-cycle to 72.85 in cycle I, and reaching 85.71 in cycle II. Classical learning completeness also increased from 43% in the pre-cycle to 57% in cycle I, and reached 86% at the end of cycle II. In addition, student activity and learning management by teachers also improved with a “Good” rating. Therefore, it can be concluded that the application of the TGT model assisted by the snake and ladder media is effective in improving the mathematics learning outcomes of fourth-grade students at SDN 01 Paninjauan. This study contributes to the development of interactive learning strategies in elementary education.
PENERAPAN MODEL INKUIRI TERBIMBING UNTUK MENINGKATKAN HASIL BELAJAR DAN KEAKTIFAN SISWA SMP MATERI PEMISAHAN CAMPURAN Riya Sari Oktaviani; Rosdiana, Laily
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43734

Abstract

This study was motivated by the low learning outcomes and student activeness in science learning, particularly on the topic of separation of mixtures in junior high school. Preliminary observations showed that the average student score was 65, which had not reached the Minimum Mastery Criteria (KKTP) of 78, and student participation during learning activities was still low. Therefore, this study aimed to describe the implementation of learning, student learning outcomes, student activeness, and student responses after the application of the guided inquiry learning model. This research employed a pre-experimental design using a one-group pretest–posttest approach. The study was conducted at SMP Negeri 2 Krian Sidoarjo with students of class VIII-A as the research subjects. Data were collected through tests, observations, and questionnaires using several instruments, including observation sheets for learning implementation, observation sheets for student activeness, pretest and posttest questions covering cognitive aspects (C2–C4), and student response questionnaires. The data were analyzed descriptively using the mode value to determine the implementation of learning, the N-gain score to measure the improvement of learning outcomes, percentage analysis to determine student activeness, and Likert and Guttman scale interpretations to analyze student responses. The results showed that the implementation of learning was categorized as very good. Student learning outcomes increased with moderate to high N-gain categories, student activeness improved particularly in science process skill indicators, and student responses toward the learning process were categorized as very positive. These findings indicate that the guided inquiry learning model is effective in improving student learning outcomes and activeness in science learning on the topic of separation of mixtures
PENERAPAN STRATEGI LIPIRTUP BERBASIS MEDIA FILM INSPIRATIF SEKOLAH RIMBA DALAM MENINGKATKAN KETERAMPILAN MENULIS CERPEN SISWA KELAS V SD NEGERI 22 KALUKUE KABUPATEN PANGKEP Nurhikmah, Syarifah; Bahri, Aliem; Rahayu, Sri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43736

Abstract

This study was motivated by the low short story writing skills of fifth-grade students at SD Negeri 22 Kalukue. The problems identified included students’ difficulties in developing ideas into coherent and meaningful stories, as well as the use of conventional teaching methods that did not sufficiently encourage creativity. The research employed a Classroom Action Research (CAR) design conducted in two cycles. The subjects of the study consisted of 20 fifth-grade students. Data were collected through observation, short story writing tests, and documentation. The findings revealed a significant improvement from one cycle to the next. In Cycle I, the learning mastery level reached only 40%, with the average score not yet meeting the Minimum Learning Achievement Criteria (KKTP). After improvements were implemented in Cycle II, the mastery percentage increased to 95%. The 55% increase indicates that the Lipirtup strategy (See, Choose, Reflect, Express, and Publish) based on inspirational film media was effective in enhancing students’ motivation, active participation, and ability to compose short stories systematically, coherently, and creatively.
PENGARUH PENGGUNAAN MEDIA ULAR TANGGA DUA DIMENSI TERHADAP KEMAMPUAN NUMERASI SISWA PADA MATA PELAJARAN MATEMATIKA KELAS II UPT SDN BONTOALA I Al Fitri; Agustan; Kristiawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43737

Abstract

Penelitian ini dilatar belakangi oleh rendahnya kemampuan numerasi siswa pada materi penjumlahan pada kelas II di UPT SDI Bontoala 1. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media ular tangga dua dimensi terhadap kemampuan numerasi siswa di UPT SDI Bontoala 1 Kecamatan palangga Kabupaten Gowa, Sulawei Selatan. Jenis penelitian yang digunakan adalah penelitian eksperimen dengan desain Non- equivalent control group desain. Sampel penelitian ini terdiri dari dua kelas, yaitu kelas eksperimen sebanyak 32 siswa dan kelas control sebanyak 32 siswa. Instrument penelitian ini adalah tes kemampuan numerasi, lembar observasi dan dokumentasi. Hasil penelitian menunjukkan bahwa kemampuan numerasi siswa sebelum menggunakan media ular tangga dua dimensi pada kelas eksperimen memperoleh nilai rata-rata pretest sebesar 44,22 berada pada kategori rendah dan setelah menggunakan media ular tangga dua dimensi nilai rata-rata posttest meningkat menjadi 76,56 berada pada kategori sedang. Sementara itu, pada kelas kontrol nilai rata-rata pretest sebesar 47,81 berada pada kategori rendah dan nilai rata-rata posttest sebesar 67,87 berada pada kategori sedang. Berdasarkan hasil uji independent samples test inferansial di peroleh nilai signifikansi > 0,05. Hasil uji homogenitas menunjukkan bahwa data kedua kelas bersifat homogen dengan nilai signifikansi sebesar 0,534 > 0,05. Selanjutnya, hasil uji hipotesis menggunakan uji t menunjukkan bahwa nilai signifikansi < 0,05, sehingga terdapat pengaruh penggunaan media ular tangga dua dimensi terhadap kemampuan numerasi siswa. Berdasarkan hasil yang di peroleh dapat di ambil kesimpulan bahwa terdapat pengaruh penggunaan media ular tangga dua dimensi terhadap kemampuan numerasi siswa pada mata pelajaran matematika di UPT SDI Bontoala 1.
PENTINGNYA TEORI BELAJAR BAHASA DALAM MENGEMBANGKAN KEMAMPUAN BERBAHASA ANAK Nursalim; Romadon, Ahmad; Firdaus Jimmi Pasaribu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43738

Abstract

Language skills are a crucial aspect of elementary school children's development. Effective language learning can help children improve their communication skills, critical thinking skills, and literacy, which are the foundation for academic success. This article aims to review various literature related to the importance of language learning theories in developing children's language skills. Through a literature review approach, this research examines various methods, strategies, and challenges that arise in language learning, while also examining their impact on children's cognitive and social development. The results of this study indicate that language learning can help develop children's language skills, which can be developed daily through daily activities and can also improve children's cognitive and social abilities.

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