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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 14,725 Documents
PENGEMBANGAN MEDIA POP-CULTURE ZONE DIGITAL BERBASIS STUDENT TEAMS ACHIEVEMENT DIVISION MODELS UPAYA PENINGKATAN MEMBACA PEMAHAMAN MAJAS SISWA KELAS V Ahsanu Nadia, Isna; Dewi Purwati, Panca
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40933

Abstract

Reading comprehension skills are very important for the success of elementary school students, so they often become a challenge that can cause learning difficulties. The purpose of this study was to develop, test the feasibility, and test the effectiveness of a digital pop-culture zone media based on student teams achievement division models (STAD) to improve the reading comprehension of fifth-grade students. This study used the Research and Development (R&D) method by Borg and Gall in Sugiyono's book, which was modified into eight stages, including potential and problems; data collection; product design; design validation; design revision; preliminary testing; product revision; and usage testing. The digital pop-culture zone media consists of several components, namely the front cover, table of contents, instructions for use, foreword, learning outcomes and objectives, material, author profiles, and back cover. The digital pop-culture zone can be accessed offline using PowerPoint. The results of the media expert assessment were 91.67% and the material expert assessment was 95%, both of which were considered very feasible. The results of the teacher response were 92.85% and the student response was 96%, both of which were considered very feasible. The media effectiveness test using the T-test obtained a significant value of 0.000. The N-Gain calculation resulted in a value of 0.6454, which is considered moderate. Therefore, the digital pop-culture zone media based on STAD model is declared highly feasible and effective for improving reading comprehension.
PENGARUH MODEL PEMBELAJARAN DISCOVERY LEARNING TERHADAP HASIL BELAJAR SISWA KELAS V DALAM PEMBELAJARAN IPAS DI SD Rahmawati, Irda; Hanifah, Nurdinah; Aeni, Ani Nur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40940

Abstract

This study aims to examine the effect of the Discovery Learning model on fifth-grade students’ learning outcomes in IPAS, focusing on the topic Local Economic Conditions. A quantitative approach with a quasi-experimental method using a Nonequivalent Control Group Design was applied. The sample included 60 students: 30 in the experimental group (Discovery Learning) and 30 in the control group (conventional learning). Data were collected through pretest and posttest. The results showed that the experimental group’s mean score increased from 66.46 to 86.76, while the control group increased from 55.26 to 69.66. Hypothesis testing indicated a significant difference between both groups (sig. 0.001 < 0.05). The N-Gain score was 0.62 (moderate) for the experimental group and 0.31 (low) for the control group. In conclusion, Discovery Learning is more effective in improving students’ IPAS learning outcomes than conventional instruction.
PENGEMBANGAN KOMIK DIGITAL INTERAKTIF BERBASIS AUDIOVISUAL PADA MATA PELAJARAN BAHASA INDONESIA UNTUK MENINGKATKAN KETERAMPILAN MEMBACA PEMAHAMAN SISWA KELAS VI SDN 09 PAGI DUREN TIGA JAKARTA Aufa, Tazkia Amalia; Yuli Satriyani, Febrianti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41010

Abstract

Elementary school students’ reading comprehension skills remain relatively low due to the use of learning media that lack variation and are dominated by text without attractive visual and audio support. This condition was also found among sixth-grade students at SDN 09 Pagi Duren Tiga Jakarta, where some students had not yet met the Minimum Mastery Criteria in Indonesian language learning. This study aimed to develop an interactive audiovisual-based digital comic and to examine its feasibility and effectiveness in improving students’ reading comprehension skills. The study employed a Research and Development (R&D) method using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects were sixth-grade students at SDN 09 Pagi Duren Tiga Jakarta. Data were collected through observation, interviews, expert validation questionnaires, and pretest–posttest tests. The results showed that the interactive audiovisual-based digital comic was considered feasible based on expert evaluations. Furthermore, the effectiveness test indicated an improvement in students’ reading comprehension skills, as shown by higher posttest scores compared to pretest scores and N-Gain results in the moderate to high categories. Therefore, the interactive audiovisual-based digital comic is effective as a learning medium for improving reading comprehension skills in elementary school Indonesian language learning.
PENGEMBANGAN FLIPBOOK D’LAS LEMBAH ASRI BERBASIS MODEL COOPERATIVE INTEGRATED READING AND COMPOSITION TERHADAP KETERAMPILAN MENULIS DESKRIPSI SISWA KELAS IV SD Paramesti Nirwasita; Panca Dewi Purwati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41020

Abstract

Elementary school students' descriptive writing skills still face various obstacles, particularly in organizing and expressing ideas in writing. Although cooperative learning models and digital media have been proven to support writing skills, the integration of local wisdom in digital teaching materials is still limited. This study aims to develop a D'las Lembah Asri digital flipbook based on local wisdom combined with the Cooperative Integrated Reading and Composition (CIRC) model, as well as to test its feasibility and effectiveness in improving the descriptive writing skills of fourth-grade students at SDN 3 Kutabawa. The study used the Research and Development (R&D) method with the ADDIE model. Expert validation results showed that the flipbook was in the highly feasible category with an average score of 91.67%. The effectiveness test showed an improvement in students' writing skills, marked by an average pre-test score of 62.05, a post-test score of 77.27, and an N-gain of 0.40 (moderate category). Thus, the D'las Lembah Asri flipbook based on the CIRC model is feasible and effective for use as a contextual learning medium in elementary schools.
PENERAPAN MODEL PEMBELAJARAN COURSE REVIEW HORAY UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PKN KELAS IV SEKOLAH DASAR Sarmita, Elma Devi; Al Juhra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.41146

Abstract

This study aims to improve students' Civics learning outcomes in elementary schools by applying the Course Review Horay learning model. This research is a Classroom Action Research using the Kemmis McTaggart model. The research procedure consists of 4 stages in each cycle, namely the planning stage, action, observation, and reflection. The subjects of this study were fourth-grade students of SD Negeri 45 Banda Aceh. Research data were obtained using descriptive statistical techniques. The results showed that there was an increase in learning activities and students' learning outcomes in Civics learning by using the Course Review Horay learning model. The increase in learning activities was observed from the activities of teachers and students. As a result, there was an increase in teacher activities from 78.09% in cycle I to 91.4% in cycle II. Furthermore, an increase in student activities also occurred, namely from 75.2% in cycle I to 91.4% in cycle II. On the other hand, the improvement in students' Civic Education (PKN) learning outcomes was 65% in cycle I and increased to 80% in cycle II. Based on this, the Course Review Horay learning model can be used as an alternative to overcome the problem of low Civic Education learning outcomes among elementary school students.
PENGARUH PENGGUNAAN MEDIA DIGITAL BOOK TERHADAP KEMAMPUAN MENULIS CERITA PENDEK SISWA KELAS V SD NEGERI 123 BANTI KABUPATEN ENREKANG Siska; Munirah; Haslinda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41289

Abstract

This study aims to determine the effect of using digital book learning media on the short story writing ability of fifth grade elementary school students. This study used a pre-experimental method with a one group pretest-posttest design. The study was conducted at SD Negeri 123 Banti, Enrekang Regency with 13 fifth grade students as research subjects. Data collection was carried out through short story writing ability tests, student activity observation sheets, and student response questionnaires on the use of digital book media. Data analysis techniques used included descriptive analysis and inferential analysis, namely normality tests and hypothesis tests. The results of the study showed that the use of digital book learning media had a significant effect on students’ short story writing ability. This was evidenced by an increase in students’ average score from 54.62 in the pretest to 86.38 in the posttest. The results of the hypothesis test showed that the t-count value was greater than the t-table, namely 15.372 > 1.782, and the significance value (2-tailed) <0.001 which was smaller than 0.05. Thus, it can be concluded that H0 is rejected and H1 is accepted, indicating that digital book learning media has an effect on the short story writing skills of fifth-grade students at SD Negeri 123 Banti, Enrekang Regency
IMPLEMENTASI MANAJEMEN SARANA PRASARANA DALAM UPAYA MENINGKATKAN MINAT CALON PESERTA DIDIK DI MA HARUN AL-RASYID BONTONOMPO KABUPATEN GOWA Asmiani Nurul Adystia; Mardhiah, Mardhiah; Hamsiah Djafar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.41367

Abstract

This study aims to analyze the management of facilities and infrastructure at MA Harun Al-Rasyid Bontonompo in increasing student interest, from a planning, implementation, and evaluation perspective. This study employed a qualitative phenomenological approach with descriptive methods. Data were obtained through observation, interviews, and documentation from primary sources (the Principal, teachers, administrative staff, students) as well as secondary sources. Data analysis techniques included data reduction, presentation, and conclusion drawing, with validity maintained through triangulation. The results indicate that the implementation of facilities and infrastructure management has been structured and contributed significantly to increasing student interest. First, planning was carried out collaboratively based on student needs, despite ongoing budget constraints. Second, implementation proceeded optimally through teamwork in maintaining clean and tidy facilities, effectively promoting the school. Third, evaluations were conducted regularly through inventory and observation for continuous improvement. Overall, this planned and measurable management has successfully strengthened the image of the madrasah and created a comfortable learning environment for students.
RAGAM HIAS SASAMBO BERTEMA SIRKUIT MANDALIKA SEBAGAI MEDIA PEMBELAJARAN SENI RUPA BAGI CALON GURU SEKOLAH DASAR -, Nurul kemala Dewi; Safruddin; Siti Istiningsih; Raodatul Jannah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41587

Abstract

This study aims to create Sasambo ornamental designs themed around the Mandalika Circuit as learning media for visual arts education in pre-service elementary teacher training. The research adopts an artistic creation research approach, employing three sequential stages: exploration, design, and realisation. Data were generated through visual observation, document analysis, and process documentation. The design process was guided by fundamental principles of visual arts, including proportion, rhythm, harmony, balance, emphasis, and unity. The creative outcomes consist of four ornamental works: The Mandalika Subahnale, The Mandalika Kemang Aruna, The Mandalika Piyo Merak’s, and The Mandalika Sasak’ Puppet. These works represent a reinterpretation of traditional Sasambo ornamentation—rooted in Sasak, Samawa, and Mbojo visual traditions—through the integration of the Mandalika Circuit as a contemporary visual icon. The findings demonstrate that art creation grounded in local cultural heritage and contemporary visual contexts has the potential to function as a reflective pedagogical medium that fosters visual literacy, creativity, and cultural awareness among pre-service elementary school teachers.
PENGEMBANGAN MEDIA PEMBELAJARAN FLASHCARD BERBASIS KAHOOT UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PESERTA DIDIK SD NEGERI NGEBEL Damar Wiyati; Henry Aditia Rigianti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41805

Abstract

The purpose of this project is to create Kahoot-based flashcard learning materials and assess their viability, usefulness, and efficacy in raising third-grade primary school pupils' reading proficiency. Since reading is the basis for comprehending a variety of learning materials, it is an essential skill that students must acquire at the primary school level. In reality, though, a lot of pupils still struggle with reading, which highlights the necessity for interesting educational materials that fit students' personalities. A Research and Development (R&D) technique including many stages—needs analysis, product design, product development, expert validation, restricted trials, product modification, and field testing—was used in this study. Third-grade primary school pupils who were split into an experimental class and a control class served as the research participants. Pretests and posttests of reading proficiency were used to gauge efficacy, student and teacher response questionnaires were used to gauge practicality, and validation questionnaires from media and material specialists were used to ascertain media feasibility. While efficacy data were evaluated utilizing precondition tests, such as normality and homogeneity tests, followed by an Independent Sample t-test, feasibility and practicality data were studied descriptively. Based on assessments by media and material specialists, the results show that the Kahoot-based flashcard medium is viable. Responses from both teachers and students demonstrate the usefulness of the media in the classroom. Additionally, reading proficiency in the experimental and control groups differs significantly, according to efficacy testing. As a result, Kahoot-based flashcard materials are useful for raising third-grade primary school pupils' reading proficiency.
INTEGRASI MEDIA HILOY KARTU EKOSISTEM BERBASIS KEARIFAN LOKAL UNTUK MENINGKATKAN HASIL BELAJAR DAN LITERASI BUDAYA SISWA SEKOLAH DASAR Evi Shafri Mustika Nebo; Aisyah Ali; Tiffany Shahnaz Rusli
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41821

Abstract

This research aims to improve the learning outcomes of science ecosystem materials and cultural literacy of elementary school students through the Hiloy Ecosystem Card media based on Sentani local wisdom. The research used the Kemmis and McTaggart model Class Action Research (PTK) design (Kemmis & McTaggart, 1988) which was carried out in two cycles. The subject of the study is a grade V student of SD Muhammadiyah Abepura. Learning outcome data was collected through pre-action tests, cycle I, and cycle II, while cultural literacy was measured using cultural literacy behavior observation sheets during learning. The results showed that the average score increased from 56.9 in pre-action to 72.1 in cycle I and 82.9 in cycle II. Learning completeness increased from 42.9% to 66.7% and reached 85.7% in cycle II. The N-gain value of the class was 0.60 (Hake, 1998) (medium-high category). Cultural literacy observations showed an average total score of 40.96 (Good category), with the distribution of categories: Very Good (2 students), Good (14 students), and Fair (11 students). These findings indicate that Hiloy Kartu Ecosystem's media is effective as a contextual learning strategy that integrates science concepts with local cultures to enhance students' understanding and build cultural-ecological awareness.

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