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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
PENGARUH MODEL PEMBELAJARAN TALKING STICK BERBANTU MEDIA POSTER TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATERI KEUNIKAN KEBIASAAN MASYARAKAT DI SEKITARKU KELAS IV Iffatun Nisa', Khikma; Erik Aditia Ismaya; Wawan Shokib Rondli
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15327

Abstract

This research was motivated by the low ability of students to answer questions with high level reasoning abilities in class IV students at SD N 1 Gambiran. Learning that is less interactive causes students' low critical thinking abilities. This is due to the lack of teacher strategies in achieving learning goals. The aim of this research is to determine the effect of the talking stick learning model assisted by poster media on students' critical thinking abilities. This research uses a one group pretest posttest design experimental research type. The population in this study was all fourth grade students at SD N 1 Gambiran, while the sample used was a saturated sample using all fourth grade students. In this research, data collection used observation, interviews, tests and documentation techniques. The data analysis used is the normality test and the paired sample t-test. The results of the paired sample t-test show that the Sig. (2-tailed) is 0.000 < 0.05, then Ho is rejected and Ha is accepted. So it can be concluded that there is an influence of the talking stick learning model assisted by poster media on students' critical thinking abilities.
PENERAPAN MEDIA EQUIVALENT FRACTION PUZZEL DALAM MENINGKATKAN PEMAHAMAN SISWA TERKAIT MATERI PECAHAN SENILAI DI KELAS IV SDN 56/I DESA ARO Putri, Fania Maidila; Siti Rahana; Kinanti Rizki Putri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15333

Abstract

Kemajuan teknologi abad 21 yang memberikan pengaruh besar terhadap pendidikan, khususnya proses pembelajaran, menjadi pendorong penelitian ini. Agar pendidikan berhasil dan relevan dalam mendidik generasi masa kini di masa revolusi industri 4.0, maka perlu dilakukan penyesuaian proses pembelajaran dengan kemajuan teknologi saat ini. Satu-satunya penyesuaian yang diperlukan adalah penggunaan media pendidikan. Hal ini akan berdampak pada motivasi belajar siswa di kelas. Tujuan dari penelitian ini adalah untuk menguji bagaimana kurikulum sains diajarkan di kelas dasar kelas empat dengan menggunakan ringkasan matematika. Keberadaan aplikasi menjadi salah satu peluang besar bagi guru dalam membuat media pembelajaran berbentuk video, audio dan dalam bentuk cetak. Mendesain media pembelajaran dari aplikasi dapat di output dalam bentuk hard file ataupun soft file. Pendekatan penelitian yang digunakan dalam penelitian ini meliputi teknik deskriptif dengan pendekatan kualitatif. Wawancara, observasi, dan studi dokumentasi adalah tiga teknik yang digunakan untuk memperoleh data. Kesimpulan penelitian menunjukkan bahwa pecahan masih diajarkan menggunakan bahan ajar tradisional di SDN 56/I Kelas Matematika SD kelas IV Desa Aro. Ini mengarah pada pembelajaran satu arah di mana banyak interaksi dikendalikan oleh guru dan diterima oleh pelajar. Guru berharap dapat menggunakan teknologi informasi untuk membangun media pembelajaran yang lebih beragam yang memenuhi kebutuhan dan kemajuan abad kedua puluh satu. Mereka juga berharap dapat menghasilkan bahan ajar yang lebih inventif. Temuan penelitian ini menunjukkan bahwa berbagai materi pendidikan yang meningkatkan motivasi, keterlibatan, dan pemahaman siswa dalam proses pembelajaran melalui kreativitas dan interaksi yang lebih besar.
PENGEMBANGAN DIGITAL BOOK BERBANTUAN FLIP PDF PROFFESIONAL BERBASIS QR CODE PADA MATERI WUJUD ZAT DAN PERUBAHANNYA KELAS IV SEKOLAH DASAR Daeng Febia, Ratus; Cindya Alfi; Mohamad Fatih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15335

Abstract

The purpose of this study is to produce development products in the form of teaching materials for grade IV, namely Digital Book assisted by Flip PDF Professional based on QR Code material in the form of substances and changes. This research uses development methods (Research & Development) with ADDIE, Analysis (analysis) models, Design (design), Development (development), Implementation (implementation), and Evaluation (evaluation). Instruments used in the form of packets. Product validity tests are conducted by media experts, material experts and linguists. Media expert results reached 95%, material expert assessment reached 93% and language expert assessment reached 89%. Furthermore, the effectiveness test is based on the results of the teacher's response angket and the dance test is based on the student's response angket. The results of the teacher's response angket are 100% with very effective categories and the results of the seswa response are 97% categorically very interesting. Based on all analysis results, it can be concluded that the Digital Book assisted by the QR Code-based Flip PDF Professional is very interesting and effective in using material learning the form of substances and changes.
INOVASI PENDIDIKAN DI SEKOLAH DASAR: MODEL RADEC DAN PENGARUHNYA PADA KEMAMPUAN PEMECAHAN MASALAH IPA SISWA 5 Hany Handayani; Ihsan Rizali; Somantri, Mubarok; Rani Sukardi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15342

Abstract

Currently, 21st-century skills are needed for students, one of which is problem-solving skills. However, the learning process carried out by the teacher still tends to use the lecture method so that it cannot maximize students' problem-solving skills. To solve this problem, innovation is needed, namely the application of the RADEC learning model. The purpose of this study was to determine the effectiveness of the RADEC learning model in improving the problem-solving abilities of elementary school students. This study uses a quasi-experimental quantitative approach with a nonrandomized control group pretest-posttest design. The sample in this study was 5th-grade students at MI Pagelaran Kab. Purwakarta for the 2019/2020 school year a total of 40 students. Data were collected using the test, observation, and questionnaire techniques and then analyzed using quantitative analysis, namely the N-gain test to see improvement and the t-test to determine the effectiveness of the RADEC learning model on students' problem-solving abilities. The results showed that the learning process using the RADEC learning model was effective in improving problem-solving for 5th-grade elementary school students. The problem-solving ability of students has increased significantly after the implementation of learning using the RADEC learning model.
PENGEMBANGAN MEDIA DIORAMA BERBASIS MULTILITERASI UNTUK MELATIH KETERAMPILAN BERBAHASA PRODUKTIF Rafelliya S.P, Adhinda; Rina Yuliana; Odien Rosidin; Sundawati Tisnasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15343

Abstract

This research aims to develop multiliteracy-based diorama learning media for Indonesian language subjects for class V elementary. To determine the feasibility of the learning media being developed, and to determine user responses to multiliteration. diorama based media. The research method used is Research and Development (R&D) which refers to the Borg and Gall development model developed by Sugiyono through 6 stages, namely: (1) Potential Problems, (2) Data Collection, (3) Product Design, (4) Validation Product, (5) Product Revision, (6) Product Trial (limited scale). Expert validation was carried out by media experts, material experts and language experts, with the research subjects being class V of SDN Banjarsari 4, totaling 29 students. Data collection was obtained by interviews, observation, questionnaires and documentation. The results of the research are (1) the feasibility level of learning media in terms of design obtained a score of 85.71% which can be categorized as "very feasible" (2) the feasibility level of learning media in terms of material obtained a score of 91.50% which can be categorized as "very feasible " (3) the level of suitability of learning media in terms of language obtained a score of 83.33% which can be categorized as "very suitable" (4) the average score of student responses obtained a percentage of 94% which can be categorized as "very good" so it can be concluded that multiliteracy-based diorama media is suitable for use in interview material in Chapter 4 Learning to be Entrepreneurial and can practice productive language skills, namely speaking and writing
PENGARUH KEGIATAN USAP ABUR TIGA DIMENSI TERHADAP KEMAMPUAN MENGGAMBAR ANAK DI TAMAN KANAK-KANAK KEMALA BHAYANGKARI 1 PADANG Jasmine Yaasin; Farida Mayar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15349

Abstract

The lack of development of drawing skills in early childhood is the background for conducting research. This happens because drawing activities use monotonous techniques which cause children to be less enthusiastic during drawing activities which will have an impact on the lack of development of the child's level of drawing ability. The aim of this research is to find out how much influence three-dimensional wiping activities have on children's drawing abilities at Kemala Bhayangkari 1 Kindergarten Padang. The type of research used quantitative research in form of a quasi-experiment. The research was conducted at Kemala Bhayangkari 1 Padang Kindergarten, 12 children in groups B2 and B3 as the experimental class and the control class were used as samples. The next stage of data collection is implementation of action tests and documentation. Then, data analysis is used normality tests, homogeneity tests, and hypotheses. Based on the results of t-test calculations using the SPSS 25 application, a Sig (2-tailed) value of 0.024 was obtained, where this value was smaller than the value of 0.05 (0.24<0.05). So Ho is rejected and Ha is accepted. Based on the data, it can be concluded that the three-dimensional smear activity has an effect on the drawing ability of young children.
PENGARUH MODEL DISCOVERY LEARNING BERBANTUAN MEDIA LINGKUNGAN ALAM SEKITAR TERHADAP KEMAMPUAN BERPIKIR KRITIS KELAS IV SEKOLAH DASAR Pratama Adiwidya, Aldo; Fajar Nur Yasin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15350

Abstract

The purpose of this study is to find out how the critical thinking skills of grade IV students at SDI Wahid Hasyim Sekardangan, Sidoarjo, are influenced by the discovery learning model assisted by natural environment media. This research is a type of pre-experimental research by design (One Group Pretest-Posttest). All 28 students of grade IV, totaling 16, were taken for research. Data were collected through pre-test and post-test description tests. The validity and reliability test using Product Moment is said to be valid because X1 to X4 0.000 which means the Sig value < 0.05, and reliability using Cronbach's Alpha is 0.817 > 0.6 so it can be said to be reliable or consistent. The data analysis technique in this study used the Shapiro-Wilk normality test, and the Paired sample T test hypothesis test, which was used with the IBM SPSS program version 29.00 for Windows. The results showed that students' critical thinking skills were better with a discovery learning learning model assisted by the media of the surrounding natural environment. An increase in the posttest score to 65.7 from the average pretest result of 56.5 indicates that there is a positive increase. Thus, the discovery learning model assisted by environmental environmental media can make students active and affect the critical thinking skills of grade IV elementary school students
PENINGKATAN HASIL BELAJAR PESERTA DIDIK MENGGUNAKAN MODEL PROBLEM BASED LEARNING DALAM PEMBELAJARAN IPAS DI KELAS V SD NEGERI 8 PADANG PANJANG TIMUR Olivina Washa Pratiwi; Farida S
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15353

Abstract

The implementation of Science (IPAS) learning in elementary schools has not been effective and optimal, with teaching still centered on the teacher. This research aims to describe the improvement of student learning outcomes in IPAS learning using the Problem Based Learning (PBL) model in grade V of SDN 8 Padang Panjang Timur, Padang Panjang City. This research is a classroom action research (PTK) using a qualitative and quantitative approach. The results showed an improvement as evidenced by the analysis results of a) the average score of the learning module in cycle I was 80.56% with a qualification of B, increasing to 94.44% in cycle II with a qualification of SB , b) the implementation of learning on the teacher aspect, cycle I was 89.20% with a qualification of B increased to 96.41 in cycle II with a qualification of SB and on the student aspect, cycle I was 73.14% with a qualification of B increased to 92.85% with a qualification of SB. c) Student learning outcomes in cycle I obtained a score of 70.33 with a qualification of C and increased to 89.79 in cycle II with a qualification of SB. Based on the results, it can be concluded that the Problem Based Learning (PBL) model can improve student learning outcomes in the IPAS subject in grade V of SDN 8 Padang Panjang Timur.
PENERAPAN METODE EKSTEMPORAN DAN MEDIA FLIPBOOK BERBICARA PADA PEMBELAJARAN MENCERITAKAN KEMBALI ISI DONGENG SISWA KELAS III Regita Putri Yuniar; Panca Dewi Purwati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15354

Abstract

The aim of this study is to describe the application of the extemporaneous method and flipbook media in speaking, and to evaluate the effectiveness of the extemporaneous method and flipbook media in improving the storytelling skills of third-grade students at SDN 2 Wulung in Blora Regency. The research method used in this study is a mixed method with a sequential explanatory design. Data sources include both quantitative and qualitative data. Quantitative data collection techniques involve pretests and posttests, while qualitative data are gathered through student and teacher response questionnaires. The study concluded that the application of the extemporaneous method and flipbook media in teaching storytelling to third-grade students at SDN 2 Wulung in Blora Regency was well-implemented and effective. The effectiveness of the extemporaneous method and flipbook media, based on student learning outcomes, was normally distributed, and T-test calculations showed a significant difference between pretest and posttest results. The N-Gain test calculations indicated a moderate category. The study concluded that the application of the extemporaneous method and flipbook media can be well-implemented in teaching and is effective in improving the storytelling skills of third-grade students at SDN 2 Wulung in Blora Regency.
PENGEMBANGAN BAHAN AJAR E-BOOK MENGGUNAKAN APLIKASI FLIPBUILDER BERBANTUAN CANVA PADA SUBTEMA KEBERAGAMAN MAKHLUK HIDUP DI LINGKUNGANKU Fatimah Nur Faizah; Lina Novita; Rini Sri Indriani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15356

Abstract

ABSTRACT This research was conducted based on problems obtained in the field, namely students are less conducive and less enthusiastic when learning takes place using teaching materials in the form of printed books, teachers are still ineffective in using teaching materials that make students easily bored, and teachers have not applied varied learning methods when using teaching materials. This study aims to (1) find out the development of e-book teaching materials using flipbuilder. (2) determine the feasibility of developing e-book teaching materials using flipbuilder. This research was conducted using the Research and Development (R&D) method and the ADDIE development model. The subjects in this study were fourth grade students with a total of 36 students consisting of 18 boys and 18 girls. The results of the validation of media experts, linguists, and material experts received quite high scores, the media expert validation score was 84.4%, the language expert validation score was 100%, and the material expert validation score was 95.5%. Overall, the results of expert validation fall into the “very feasible” category. While the students' response to the developed product gets an interpretation with an average percentage of 85.6%. The development of e-book teaching materials using the canva-assisted flipbuilder application developed has fulfilled the aspects of validity and feasibility for use in learning. Keywords: Development, E-book, Flipbuilder ABSTRAK Penelitian ini dilakukan berdasarkan permasalahan yang didapat di lapangan, yaitu peserta didik kurang kondusif dan kurang semangat pada saat pembelajaran berlangsung dengan menggunakan bahan ajar berupa buku cetak, guru masih kurang efektif dalam menggunakan bahan ajar yang membuat peserta didik mudah bosan, dan guru belum menerapkan metode pembelajaran bervariasi pada saat menggunakan bahan ajar. Penelitian ini memiliki tujuan untuk (1) mengetahui pengembangan bahan ajar e-book menggunakan flipbuilder. (2) mengetahui kelayakan pengembangan bahan ajar e-book menggunakan flipbuilder. Penelitian ini dilakukan dengan menggunakan metode Research and Development (R&D) dan model pengembangan ADDIE. Subjek pada penelitian ini adalah siswa kelas IV dengan jumlah siswa 36 orang yang terdiri dari 18 orang laki-laki dan 18 orang perempuan. Hasil dari validasi ahli media, ahli bahasa, dan ahli materi medapatkan skor yang cukup tinggi, skor validasi ahli media sebesar 84,4%, skor validasi ahli bahasa sebesar 100%, dan skor validasi ahli materi 95,5%. Secara keseleruhan hasil validasi ahli masuk ke dalam kategori “sangat layak”. Sedangkan respon peserta didik terhadap produk yang dikembangkan mendapakan interpretasi dengan rata-rata persentase 85,6%. Pengembangan bahan ajar e-book menggunakan aplikasi flipbuilder berbantuan canva yang dikembangkan telah memenuhi aspek kevalidan dan kelayakan untuk digunakan dalam pembelajaran Kata Kunci: Pengembangan, E-book, Flipbuilder

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