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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
PENINGKATAN KEMAMPUAN BERPIKIR LOGIS DAN PEMECAHAN MASALAH MELALUI EKSPLORASI SAINS PADA ANAK KELOMPOK B DI PAUD TERPADU ‘AISYIYAH KALIWATES Rosita, Tisa Fitri; Khoiriyah; Fatihatul Hidayatillah Indriyani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59587

Abstract

ABSTRACT This classroom action research was conducted to enhance the logical thinking and problem-solving skills of children aged 5–6 years through science-based exploratory learning at PAUD Terpadu ‘Aisyiyah Kaliwates. The background of the study was the low level of children’s cognitive development, particularly in understanding cause-effect relationships, classifying objects, recognizing patterns, and solving simple problems, which had not yet met the expected indicators. The study employed a classroom action research design consisting of two cycles. Each cycle included the stages of planning, action implementation, observation, and reflection. The participants were 15 children from Group B. Data were collected through classroom observations using cognitive assessment instruments developed based on indicators of logical thinking and problem-solving abilities. The learning process integrated various science exploration activities, such as simple experiments, direct observations, stamp painting, beading, rainbow color experiments, and creative craft projects. The findings indicated a significant improvement in children’s cognitive competencies throughout the intervention. In the pre-action stage, the achievement rate was 60%, categorized as Beginning to Develop. In Cycle I, it increased to 79%, categorized as Developing as Expected, and in Cycle II it reached 91%, categorized as Very Well Developed. The success criterion was achieved in Cycle II, as the classical completeness exceeded the minimum threshold of 80%. Based on these results, science-based exploratory learning proved effective in improving logical thinking and problem-solving skills in early childhood. Keywords: Cognitive Ability, Logical Thinking, Problem Solving ABSTRAK Penelitian tindakan kelas ini dilaksanakan dengan tujuan meningkatkan kemampuan berpikir logis dan pemecahan masalah anak usia 5–6 tahun melalui pembelajaran berbasis eksplorasi sains di PAUD Terpadu ‘Aisyiyah Kaliwates. Permasalahan awal yang melatarbelakangi penelitian adalah rendahnya perkembangan kognitif anak, khususnya dalam aspek memahami hubungan sebab–akibat, mengelompokkan benda, mengenali pola, dan menyelesaikan persoalan sederhana yang belum mencapai indikator yang diharapkan. Metode yang digunakan adalah penelitian tindakan kelas dengan dua siklus. Setiap siklus terdiri atas tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian berjumlah 15 anak dari Kelompok B. Pengumpulan data dilakukan melalui observasi kelas dengan menggunakan instrumen penilaian kognitif yang disusun berdasarkan indikator kemampuan berpikir logis dan pemecahan masalah. Proses pembelajaran mengintegrasikan berbagai kegiatan eksplorasi sains, seperti eksperimen sederhana, pengamatan langsung, stamp painting, meronce, percobaan warna pelangi, dan pembuatan karya kreatif. Hasil penelitian menunjukkan adanya peningkatan signifikan pada kemampuan kognitif anak selama intervensi. Pada tahap pra tindakan, persentase ketercapaian sebesar 60% dengan kategori Mulai Berkembang. Pada siklus I meningkat menjadi 79% dengan kategori Berkembang Sesuai Harapan, dan pada siklus II mencapai 91% dengan kategori Berkembang Sangat Baik. Indikator keberhasilan tercapai pada siklus II karena capaian klasikal melampaui batas minimal 80%. Berdasarkan temuan tersebut, pembelajaran berbasis eksplorasi sains terbukti efektif untuk meningkatkan kemampuan berpikir logis dan pemecahan masalah pada anak usia dini. Kata Kunci: Kemampuan Kognitif, Berpikir Logis, Pemecahan Masalah
PENINGKATAN HASIL BELAJAR PENDIIDIKAN PANCASILA MENGGUNAKAN MODEL COOPERATIVE LEARNING TIPE TEAMS GAMES TOURNAMENTS (TGT) BERBANTUAN WORDWALL KELAS IV SDN 27 ANAK AIR Wahyuni, Sri; Waldi, Atri; Bungsu Ladiva, Hasmai; Ulya Akmal, Atika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.59589

Abstract

This research is motivated by the low learning outcomes of Pancasila Education in class IV.C SDN 27 Anak Air. The purpose of this study is to determine the improvement in students' learning outcomes in Pancasila Education learning using the Cooperative Learning model of Teams Games Tournaments (TGT) type assisted by Wordwall at SDN 27 Anak Air. This research is a Classroom Action Research (CAR) which is carried out in two cycles. The research procedure consists of planning, implementation, observation, and reflection. The subjects in this study were teachers and students of class IV.C SDN 27 Anak Air with a total of 26 students. The results of the study indicate that there is an increase in students' learning outcomes in Pancasila Education learning using the Cooperative Learning model of TGT type assisted by Wordwall increasing from cycle I to cycle II which is measured based on aspects of learning planning, implementation of learning aspects of teachers and students, and aspects of students' learning outcomes measured from the value of knowledge, skills and attitudes. The results of observations on the aspect of learning planning in cycle I obtained an average of 86.1%, in cycle II increased to 97.22%. In the implementation of learning aspects of teachers and students in cycle I, the average teacher aspect in cycle I was 89.28% in cycle II to 96.42%. In the aspect of students in cycle I, the average cycle I was 78.57%, and in cycle II 92.85%. In the aspect of learning outcomes in cycle I, the average cycle I was 80.48% and in cycle II with an average of 93.89%. Based on these data, it shows an increase in learning outcomes of Pancasila Education using the TGT type Cooperative Learning model in learning in class IV.C SDN 27 Anak Air.
PENGEMBANGAN MESIN KOMPRESOR ANGIN 90 WATT BERBASIS SEL SURYA MENGGUNAKAN SOLAR TRACKER DUAL AXIS Qohar, Abdul; Basuki
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59590

Abstract

This study aims to develop a 90-watt air compressor machine powered by solar energy using a dual-axis solar tracker system to optimize solar energy absorption. The continued dependence on fossil fuels in Indonesia encourages the development of renewable energy technologies that are environmentally friendly and energy efficient. The dual-axis solar tracker system is designed to enable the solar panel to follow the direction of sunlight on two axes, namely east–west and north–south, so that the solar energy received by the panel can be maximized. The research method used in this study is Research and Development (R&D), consisting of literature study, tool design, preparation of tools and materials, manufacturing, testing, data collection, and data analysis. The main components used include a 120 WP monocrystalline solar panel, 12V 12Ah battery, 220-watt inverter, solar charge controller, LDR sensor, actuator, gearbox dynamo, and a 90-watt air compressor. The testing parameters include voltage, current, solar panel output power, and battery charging capability. The results of the study indicate that the use of a dual-axis solar tracker is able to improve the effectiveness of solar energy absorption, thereby optimizing the performance of the solar panel in generating electrical energy. This system can support the operation of the air compressor more efficiently by utilizing solar energy. Therefore, the development of this tool is expected to become an alternative renewable energy technology that is energy-saving, environmentally friendly, and capable of reducing dependence on fossil fuels.
DEVELOPMENT OF CPA-BASED INTERACTIVE MULTIMEDIA TO IMPROVE ELEMENTARY SCHOOL STUDENTS' MATHEMATICAL CREATIVE THINKING SKILLS Yuliyanto, Aan; Bayuni, Tia Citra; Zahrah, Dania Isnaeni; Rabbani, Nida Ul Husna; Yani Fitriyani; Azmi Endah Permatasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59593

Abstract

The research was motivated by the low mathematical creative thinking skills of elementary school students on the material of flat shapes. The study aimed to develop interactive multimedia based on the Concrete-Pictorial-Abstract (CPA) approach. The research method was Research and Development (R&D) using the 4D model, including Define, Design, Develop, and Disseminate. The product developed was an interactive multimedia that combines text, images, animation, audio, and interactive exercises based on the CPA stages. The research subjects were 30 control class students and 29 experimental class students of an elementary school in North Cikarang, Bekasi. The instruments included observation, interviews, expert validation questionnaires, user response questionnaires, and mathematical KBK tests. Data were analyzed quantitatively and qualitatively. The results showed that interactive multimedia obtained a very valid category based on expert assessments, with a score breakdown of material experts giving an assessment of 92.5%, media experts 92.5%, and language experts 85%. Overall, the average percentage of product feasibility reached 90%, which places the product in the very valid and suitable category for use. Regarding practicality, the results of the student questionnaire obtained an average of 93% (very practical). The effectiveness results with N-Gain showed a KBK score of 0.69 (69%) in the moderate category. This indicates that students considered interactive multimedia interesting, easy to understand, and very helpful in understanding the material from the concrete to the abstract stage. The product was declared feasible and effective in facilitating fluency, flexibility, originality, and detail of mathematical creative thinking. Thus, interactive multimedia based on the CPA approach has the potential to be an effective and practical medium to improve the quality of mathematics learning in elementary schools.
SOCIOCULTURAL PRACTICE FAIRCLOUGH DALAM PEMBERITAAN KASUS PENGANIAYAAN PRADA LUCKY DI CNN INDONESIA Thoriq Al Sajjad, Muhammad; Permata Raharjo, Resdianto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59594

Abstract

The death of Private Lucky in the Indonesian National Armed Forces (TNI) has drawn attention due to issues of seniority, internal violence, and the image of the military institution. The media plays a role in constructing reality through the news coverage it presents. This study aims to examine the discourse surrounding the abuse of Private Lucky in CNN Indonesia’s online media and to identify how situational, institutional, and social levels influence the construction of meaning in news texts. The research data consists of CNN Indonesia news articles from August 2025 related to the case of Private Lucky’s abuse. Data was collected through documentation and analyzed using an objective hermeneutic model via a sequential and detailed analysis. The results of the study indicate that, in the dimension of sociocultural practices, the coverage of Prada Lucky’s abuse case reflects criticism of the culture of seniority, the potential for impunity, and the importance of the principle of equality before the law. Thus, CNN Indonesia’s coverage not only conveys information but also constructs a discourse that emphasizes Prada Lucky’s circumstances, legal transparency, and the demand for justice within the military institution.
Kemampuan Literasi Membaca Siswa Sekolah Dasar Melalui Metode Storytelling Berbantuan Media Digital Interaktif Refi Sundari; Rohana; Aldora Pratama
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59597

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh metode storytelling berbantuan media digital interaktif terhadap kemampuan literasi membaca siswa sekolah dasar. Penelitian ini menggunakan metode eskperimen yaitu True Eksperimental Design dengan desain penelitian Posttest Only Control Group Desain. Populasi dalam penelitian yaitu kelas seluruh kelas V di SD N 98 Palembang yang berjumlah 86 siswa sedangkan sampel dalam penelitian ini berjumlah 58 siswa. Pemilihan sample menggunakan sampel metode Simple Random Sampling dan sampel terbagi menjadi 2 yaitu sampel kelas eksperimen dan kelas kontrol. Kelas eksperimen menggunakan metode storytelling berbantuan media digital interaktif, sedangkan kelas kontrol menggunakan pembelajaran biasa . Instrumen pengumpulan data dalam penelitian ini adalah tes kemampuan literasi membaca dan dokumentasi. Instrument yang digunakan sudah mememuhi uji validitas, uji reliabilitas, uji tingkat kesukaran, dan daya pembeda. Uji hipotesis yang digunakan yaitu independent simple t-test dengan syarat data harus memenuhi uji prasyarat yaitu uji homogenitas dan normalitas. Berdasarkan hasil analisis data menunjukkan terdapat pengaruh terhadap metode storytelling berbantuan media digital interaktif terhadap kemampuan literasi membaca siswa sekolah dasar
PENGARUH MEDIA AUDIOVISUAL TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IV SDN 21 PALEMBANG Nando Afriyansya; Eka Fitri Puspa Sari; Imelda Ratih Ayu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59598

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh Media audiovisual Terhadap Hasil Belajar Matematika Siswa Kelas IV SDN 21 Palembang..Jenis penelitian yang digunakan yaitu kuantitatif eksperimen dengan desain true experimental design. Jenis desain ini adalah Posttest Only Control Group Design. Sampel penelitian ini menggunakan dua kelas yaitu kelas eksperimen yang menerapkan media audiovisual dengan jumlah 23 siswa, dan kelas kontrol yang menggunakan metode konvensional dengan jumlah siswa yaitu 22 orang. Teknik pengumpulan data dalam penelitian ini menggunakan tes. Berdasarkan dari penelitian ini hasil analisis data dan independent sampel t-test menunjukan nilai signifikansi (2-tailed) dengan nilai 0.000<0,025. Hal ini berarti Ha diterima dan Ho ditolak, Dimana pada kelas yang menggunakan media audiovisual (eksperimen) lebih tinggi dari kelas yang tidak menggunakan media audiovisual (kontrol) dan nilai rata – rata siswa pada kelas eksperimen adalah 81,78 sedangkan pada kelas kontrol adalah 60,86. yang berarti media audiovisual berpengaruh positif terhadap hasil belajar siswa pada mata pelajaran matematika. maka dapat disimpulkan dari penelitian ini bahwa terdapat pengaruh media audiovisual terhadap hasil belajar matematika siswa kelas IV SDN 21 Palembang
PENINGKATAN HASIL BELAJAR BANGUN DATAR DENGAN MODEL DISCOVERY LEARNING BERBANTUAN PAWTOON PADA SISWA KELAS V SD NEGERI 05 TAROK DIPO KOTA BUKITTINGGI Hamda Yani Putri; Salmaini, Salmaini; Ahmad, Syafri; Ulya Akmal, Atika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59599

Abstract

This research was motivated by the low mathematics learning outcomes of fifth-grade students at sdn 05 tarok dipo, bukittinggi, on the topic of plane figures, which resulted from teacher-centered learning and the suboptimal use of instructional media. This study aimed to improve students' mathematics learning outcomes through the implementation of the discovery learning model assisted by powtoon media. This research employed a classroom action research (car) design using qualitative and quantitative approaches. The study was conducted in two cycles, with cycle i consisting of two meetings and cycle ii consisting of one meeting, involving 21 fifth-grade students. Each cycle included the stages of planning, implementation, observation, and reflection. Data were collected through observation, tests, and non-test techniques. The findings revealed that the implementation of the discovery learning model assisted by powtoon media improved both the learning process and students' learning outcomes. The average lesson plan score increased from 95 to 98, teacher activity improved from 83 to 97, and student activity increased from 78 to 96. Meanwhile, the average student learning outcomes improved from 76 and 82 in cycle i to 91 in cycle ii, with classical learning mastery reaching 100%. Therefore, the discovery learning model assisted by powtoon media was proven to be effective in improving the mathematics learning outcomes of fifth-grade students at sdn 05 tarok dipo, bukittinggi.
PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS CANVA UNTUK MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR SISWA KELAS V SDN 56/I DESA ARO PADA PEMBELAJARAN IPAS Afdiya, Putri; Syahrial; Alirmansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59600

Abstract

This study aims to improve the engagement and learning outcomes of fifth-grade students at SDN 56/I in Aro Village in their IPAS lessons through the use of Canva-based learning media. The research design employed in this study is classroom action research (PTK). Data for this study were collected through observations and interviews. The data were then analyzed both qualitatively and quantitatively. This study was conducted in two cycles, consisting of four stages: planning, implementation, observation, and reflection. Based on the results of the study, the use of a Canva-based learning model was found to improve student engagement and learning outcomes in IPAS lessons. The results from the first session of Cycle I showed a percentage of 47.52, categorized as “Low,” while the second session of Cycle I yielded a percentage of 64.26%, categorized as “Moderate,” representing an increase of 16.47%. In the first session of Cycle II, a percentage of 76.05% was achieved, falling into the “High” category—representing an increase of 11.79%—and in the second session of Cycle II, a percentage of 82.26% was achieved, also falling into the “High” category, with an increase of 6.21%. The results from the second session of Cycle II had already reached the success indicator threshold of 70%. Furthermore, student learning outcomes also improved: in the first session of Cycle I, only 5 out of 19 students met the minimum competency standard (KKM); whereas in the second session of Cycle II, all 19 students met the KKM. Based on these research findings, it can be concluded that the use of Canva-based learning media can enhance student engagement and learning outcomes for fifth-grade students at SDN 56/I in Aro Village in their IPAS lessons
ENGLISH STUDENTS’ EXPERIENCE OF MONOLOGUE PRACTICE IN RELATION TO SPEAKING FLUENCY AT STKIP BINA MUTIARA Diennur, Usman; Setiawan Muhammad, Aris; Amelia, Riska; Julyanti, Mutia; Riskawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59601

Abstract

This study aimed to explore students’ experiences in monologue practice and its relation to speaking fluency. This study used a descriptive qualitative method with a phenomenological approach. The participants of this study were 10 students of STKIP Bina Mutiara who had experience in monologue practice. Data were collected through interviews, observations and documentation. The findings showed that students experienced various cognitive, affective, behavioral and reflective experiences during monologue practice. Cognitive experiences included difficulties in remembering vocabulary, constructing sentences and thinking directly in English. Affective experiences included feelings of nervousness, anxiety, comfort and confidence during monologue activities. Behavioral experiences included the use of fillers, pauses, repetition and losing track of ideas while speaking. Reflective experiences showed that students became more aware of the development of their vocabulary, pronunciation, speaking ability, learning process and confidence. The findings also showed a relation between monologue practice and speaking fluency, which was reflected in improved speech flow, reduced hesitation and pauses and more spontaneous speaking. Overall, this study showed that monologue practice provided meaningful speaking experiences and supported the development of students’ speaking fluency.

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