Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles
27,903 Documents
PENERAPAN MODEL SAVI BERBANTUAN E-MODUL INTERAKTIF UNTUK MENINGKATKAN CRITICAL THINKING SISWA PADA STRUKTUR PERCABANGAN PYTHON
Azmi, Salma Shakira Nurul;
Fathimah, Nusuki Syari`ati;
Sopianti, Yuli
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.59817
Students' critical thinking skills in learning branching structures in Python remain relatively low, and research addressing this issue is still limited. This can be attributed to learning materials being dominated by textbooks and hands-on practice without accommodating different learning styles, as well as the lack of integration between active learning models and interactive media. This study aimed to design an interactive e-module supporting the visual aspect of the SAVI (Somatic, Auditory, Visual, Intellectual) learning model and to evaluate its effectiveness in improving students' critical thinking skills in learning branching structures in Python. The study employed the Research and Development (R&D) method using the ADDIE model and a one-group pretest-posttest design involving 30 eleventh-grade students at SMA Negeri 1 Ngamprah. Critical thinking skills were measured using the RED indicators, a framework adapted from the Watson-Glaser model. Validation results showed that the media was deemed highly suitable for use, with a media expert suitability rating of 84% and a subject matter expert suitability rating of 83.75%. Results from the Wilcoxon Signed-Rank Test revealed a significant difference between the pretest score (53.4) and the posttest score (78.9) (p < 0.001), with an N-Gain value of 0.571, categorized as moderate. These findings indicate that integrating the SAVI model with interactive e-modules can enhance students' critical thinking skills in learning branching structures in Python and serve as an alternative learning strategy for computer science education at the high school level.
PENGARUH PENGGUNAAN MEDIA VIDEO ANIMASI TERHADAP MOTIVASI BELAJAR SISWA TUNAGRAHITA PADA PEMBELAJARAN TIK DI SLB ASUHAN KASIH KUPANG
Tabala, Yudi Erwina;
Khatrin J. Taku Neno;
Jhon Enstein
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.59818
This study aims to determine the effect of using animated video media on the learning motivation of mentally retarded students in Information and Commnication Technology (ICT) subjects at SLB Asuhan Kasih Kupang. This type of research is quantitative experimental with One – Group Pretest – Posttest Design. The research sample consisted of 11 mild mentally retarded students of class X SMALB. The data collection instrument was a learning motivation questionnaire given before (pre – test) and after (post – test) treatment. The results of data analysis using Paired Samples T – Test showed a value of . (2 – tailed) = 0.000 < 0.05, which means there is a significant effect of using animated video media. The average value of student learning motivation increased from 56.97 (fair category) to 93.54 (very good category). Thus, the use of animated video media is proven to be effective in increasing the learning motivation of mentally retarded students in ICT learning.
IMPLEMENTASI PERMAINAN EDUKATIF KARTU BERGAMBAR UNTUK MENINGKATKAN KEMAMPUAN BERBAHASA ANAK DI TK ZAINUL HASAN GENGGONG
Zilvi, Mardinatus;
Aziz Wahab, Abd;
Adelita Febrianti Purnamasari, Debby
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.59821
This study aims to describe the implementation of educational picture card games in developing children's language skills at Zainul Hasan Genggong Kindergarten, to identify children's interest in the use of this learning media, and to examine the challenges encountered during the learning process. The picture card media utilizes visual images to introduce vocabulary, improve speaking skills, and strengthen children's memory. Based on the literature review, the use of visual media in early childhood education helps children understand information more concretely and increases their engagement in learning activities. Previous studies have demonstrated that picture card games are effective in improving children's language development, particularly in vocabulary acquisition, speaking ability, and communication confidence. However, the implementation of this learning media varies across educational institutions, resulting in different characteristics and outcomes. Therefore, further research is needed to explore its application in different educational settings. This study employs a descriptive qualitative approach with data collected through observation, interviews, and documentation. The research focuses on the implementation process of educational picture card games, children's responses during learning activities, as well as the supporting factors and obstacles encountered throughout the implementation. The findings are expected to provide a comprehensive description of the use of educational picture card games as an alternative learning medium for enhancing early childhood language development and to contribute to the improvement of learning practices in early childhood education.
Pengembangan Variasi Permainan Kebugaran Jasmani Komponen Kekuatan Otot Pada Kelas IV SDN Bareng 1 Berbasis Flipbook
Visco Armadhani;
Dudung Ma’ruf Nuris
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.59822
This study aims to develop a variety of physical fitness games focusing on muscle strength using a flipbook for fourth-grade students at Bareng 1 Public Elementary School. The development of this medium was motivated by the lack of game variety in physical education classes, which often leads students to become bored and less active during learning activities. The flipbook medium was chosen because it can present material in an engaging, interactive, and easily accessible way for both students and teachers. This study employed the Research and Development (R&D) method using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 1 content expert, 1 media expert, and 38 fourth-grade students at Bareng 1 Public Elementary School. Data collection techniques included an expert validation questionnaire and a student response questionnaire. The validation results from the content expert indicated that the product received a “highly valid” rating with a feasibility percentage of 97%, while the validation results from the media expert also received a “highly valid” rating with a percentage of 95%. Furthermore, the implementation results among students were 96.74% and among physical education teachers were 97.46%. Student and physical education teacher responses to the use of the flipbook also indicated a “highly valid” category, as the medium was deemed engaging, easy to use, and helpful in boosting learning motivation during physical fitness activities. Based on the results of this study, it can be concluded that the variety of physical fitness games focusing on muscle strength using flipbooks is suitable for use as a teaching medium in physical education for fourth-grade students at Bareng 1 Public Elementary School.
PENGEMBANGAN E-LKPD INTERAKTIF BERBANTUAN WIZER.ME MATERI PERUBAHAN KONDISI ALAM PADA SISWA KELAS V SDN 1 TRENCENG KABUPATEN TULUNGAGUNG
Hidayatul Azizah, Mariska;
Fajrin Rizqy Ana, Ria
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.59823
As the pace of change in society and technology accelerates, Indonesia’s education system must continue to be improved and adapted to meet the needs of society in the 5.0 era. With the passage of time and technological advancements, the format of student worksheets has evolved from a printed (paper) version to a digital version, known as the Electronic Student Worksheet or E-LKPD. There are various platforms or applications that can support the development of E-LKPD, one of which is Wizer.me. This study aims to develop digital teaching materials in the form of interactive E-LKPDs using Wizer.me to teach the topic of changes in natural conditions to fifth-grade students at SDN 1 Trenceng in Tulungagung Regency. This study employs the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study were fifth-grade students at SDN 1 Trenceng, consisting of 18 students. Product validation was conducted by subject matter experts and media experts, and supplemented with a practicality test through teacher response questionnaires and student response questionnaires. Based on the research results, the validation of the digital E-LKPD teaching materials assisted by Wizer.me by the two subject matter experts yielded score percentages of 96% and 100%, respectively. Meanwhile, the validation by the two media experts yielded scores of 98% and 98%. These two validation results indicate that the developed E-LKPD falls into the “Highly Valid” category. Additionally, the teacher response survey results reached a percentage of 100%, and the student response survey results reached 92%, indicating that this teaching material falls into the “Highly Practical” category. Therefore, it can be concluded that the digital teaching material in the form of interactive E-LKPD supported by Wizer.me is valid and suitable for implementation with fifth-grade elementary school students
RELEVANSI ISLAMISASI ILMU DALAM PENGELOLAAN LEMBAGA PENDIDIKAN ISLAM KONTEMPORER
Aripin, Paisal;
Oki Setiana Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.59824
The advancement of science and technology in the modern era has contributed significantly to educational development; however, it has also intensified the dichotomy between religious and secular sciences, resulting in a weakened integration of intellectual, moral, and spiritual dimensions within education. This condition highlights the importance of examining the concept of Islamization of knowledge as a paradigm for managing contemporary Islamic educational institutions. This study aims to analyze the relevance of the Islamization of knowledge in the management of Islamic educational institutions and its implications for the development of an integrative educational system. The research employed a qualitative approach using a library research method. Data were collected from primary and secondary sources, including books, scholarly journal articles, and relevant research findings, and were analyzed through content analysis techniques. The findings reveal that the Islamization of knowledge is highly relevant to the management of Islamic educational institutions through the integration of modern sciences with Islamic values in curriculum development, organizational culture, human resource management, and character building. Furthermore, it strengthens the identity of Islamic educational institutions while enhancing their ability to respond to globalization and technological advancements. The study concludes that the Islamization of knowledge serves as a strategic paradigm for developing Islamic education that is academically excellent, spiritually grounded, and responsive to contemporary challenges.
DIALEKTIKA MAKNA JILBAB QUR’ANI ANTARA KESALEHAN SPIRITUAL DAN TREN FASHION MUSLIMAH DI ERA DIGITAL
Fadlah Hayatiyah;
Abd. Kahar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.59825
This study aims to analyze the dialectics of the Qur'anic meaning of the hijab between spiritual piety and Muslim women's fashion trends in the digital era. The research employs a qualitative method using a library research approach. The data were collected from Qur'anic verses, particularly Surah An-Nūr [24]: 31 and Surah Al-Aḥzāb [33]: 59, classical and contemporary Qur'anic commentaries, and scholarly literature discussing the hijab, digital culture, and Muslim fashion. The data were analyzed descriptively and interpretively to explore the normative meaning of the hijab and its interaction with contemporary social realities. The findings reveal that the hijab, from the Qur'anic perspective, symbolizes spiritual devotion, dignity, and the moral identity of Muslim women. However, the rise of social media has reconstructed its meaning through commodification, aestheticization, and consumer culture centered on visual representation. Nevertheless, Muslim fashion trends also provide opportunities for creativity and identity negotiation within modern society. Therefore, Qur'anic value-based digital literacy is essential to ensure that the practice of wearing the hijab remains grounded in ethics, modesty, and piety while responding constructively to the challenges of the digital age.
REVITALISASI PENDIDIKAN ISLAM DALAM MEMBENTUK KARAKTER KRITIS PADA ERA POST-TRUTH SOCIETY
Zakia Indana Zulfa;
Fathurrahman Muhtar;
Ismail
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i02.59828
This study aims to analyze the revitalization of Islamic education in developing critical character in the post-truth society era. The post-truth phenomenon is characterized by the dominance of opinion over fact, the increasing spread of hoaxes, the manipulation of public emotions, and social and religious polarization that develops through digital media. These conditions have resulted in low critical literacy among the younger generation and an increased tendency to accept information without adequate verification. This study uses a qualitative approach with library research methods. Data sources were obtained from SINTA and Scopus indexed journal articles, academic books, and scientific documents relevant to the research theme. Data collection techniques were carried out through literature and documentation studies, while data analysis used content analysis and descriptive-critical analysis. The results of the study indicate that Islamic education has a strong philosophical foundation in developing critical character through the concepts of tabayyun, ijtihad, tafakkur, and strengthening social ethics. However, the practice of Islamic education still tends to be normative-doctrinal, so it has not been optimal in developing students' critical thinking skills. Therefore, revitalizing Islamic education is necessary through the integration of digital literacy, the development of dialogic learning, and the transformation of educational paradigms to be more contextual and adaptive to developments in information technology. This study concludes that Islamic education plays a strategic role in shaping a generation that is religious, critical, moderate, and responsible in facing the challenges of a post-truth society.
PEMBELAJARAN SENI RUPA BERBASIS EKSPLORASI MATERIAL DALAM MENGEMBANGKAN KREATIVITAS SISWA KELAS IV SEKOLAH DASAR
Tiara Rahmi;
Melsya Firtikasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i03.59831
Visual arts education in elementary school plays a crucial role in developing students’ creativity. However, instruction is still often focused on providing examples, so students’ opportunities to explore and develop ideas independently remain suboptimal. This study aims to describe the implementation of material-exploration-based visual arts instruction in developing the creativity of fourth-grade students at SDN Cikahuripan. This study employs a qualitative method with a descriptive approach. The research subjects consisted of 30 fourth-grade students at SDN Cikahuripan. Data collection was conducted through observation, interviews, documentation, and the researcher’s direct involvement in the teaching process. The data were analyzed through the stages of data collection, data reduction, data presentation, and drawing conclusions. The research findings indicate that material-exploration-based visual arts instruction provides students with opportunities to actively engage in the learning process—from gathering materials from their surroundings and developing ideas to creating collage works based on their individual imaginations. This approach fosters a diversity of ideas, unique artistic outcomes, a willingness to experiment, and students’ self-confidence in expressing their ideas. Furthermore, the teacher’s role as a facilitator helps foster a more active and meaningful learning process. Thus, material-exploration-based visual arts instruction can serve as an effective alternative for developing creativity among elementary school students.
MENINGKATKAN KOORDINASI DAN KETERAMPILAN SOSIAL ANAK USIA DINI MELALUI PERMAINAN TENIS LAPANGAN
Iwan Arya Kusuma;
Ikhwan Iskandar;
Yogi Romadon Sopian;
Mohammad Habib Iqbal Mustofa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 3 (2026): Volume 11 No. 3, September 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v11i3.59832
The development of social skills and motor coordination is very important for the growth and readiness of elementary school children. However, increased use of digital devices and lack of physical activity reduce children's motor skills and social interactions. Tennis is one of the sports that can enhance both aspects because it combines movement, coordination, communication, and cooperation. The purpose of this study is to examine how playing tennis impacts the social skills and motor coordination of children aged 7–10 years. This study was conducted using a quasi-experimental method and employed a pretest-posttest control group design. The research sample consisted of 40 students from SDN Bororejo, divided into two groups: an experimental group with 20 students and a control group. The experimental group underwent tennis training for eight weeks with three matches each week. Meanwhile, the control group followed normal education. Motor coordination tests and social skills observation sheets are research tools. The research results were analysed using descriptive statistics, paired t-test, and independent t-test with a significance level of 5%. The results showed an improvement in the motor coordination of the experimental group from 63.80 ± 6.25 to 79.45 ± 5.72 or by 24.5% (p < 0.001). Social skills also increased from 65.40 ± 7.10 to 83.30 ± 5.88 or by 27.4% (p < 0.001). The difference in results between the experimental group and the control group indicates that playing tennis effectively improves children's social skills and motor coordination. Therefore, tennis can be used as an alternative to the PJOK learning model that comprehensively supports children's physical and social development.