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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
PENGARUH PROGRAM SUSTAINED SILENT READING (SSR) TERHADAP MINAT BACA SISWA KELAS III DI SEKOLAH DASAR KATOLIK SANTA FAMILIA KOTA KUPANG Yudelpri Elimanafe, Intan; M.A. Hendrik, Hingrida; M. Nitte, Yulsy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61646

Abstract

Reading interest plays an essential role in improving students' literacy skills and academic achievement. However, many elementary school students still demonstrate low interest in reading, which is reflected in limited reading habits and low participation in literacy activities. This study aimed to determine the effect of the Sustained Silent Reading (SSR) program on the reading interest of third-grade students at Santa Familia Catholic Elementary School, Kupang. The research employed a quantitative approach using a pre-experimental method with a One Group Pretest–Posttest Design. The participants consisted of 26 third-grade students selected through total sampling. Data were collected using questionnaires, observations, and documentation. Data analysis included validity and reliability tests, the Shapiro–Wilk normality test, the Paired Sample t-Test, and the Normalized Gain (N-Gain) test using IBM SPSS Statistics version 22. The findings revealed that both pretest and posttest data were normally distributed, with significance values of 0.332 and 0.264, respectively. The Paired Sample t-Test produced a significance value of 0.000 (p < 0.05), indicating that the SSR program had a positive and significant effect on students' reading interest. Furthermore, the average N-Gain score of 0.5156 fell into the moderate category, demonstrating that the implementation of the Sustained Silent Reading program effectively improved the reading interest of third-grade students.
ANALISIS DAMPAK GAME ONLINE ROBLOX TERHADAP KEPEKAAN SOSIAL SISWA KELAS V SDN BEKASI JAYA XIII KOTA BEKASI Syifa Nurul Aini; Widiansyah, Apriyanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61647

Abstract

This study aims to analyze the relationship between the online game Roblox and the social sensitivity of fifth-grade students at SDN Bekasi Jaya XIII, Bekasi City. Social sensitivity in this study encompasses four indicators: empathy, sympathy, tolerance, and helpfulness. The study employs a qualitative approach using a case study method. Data collection was conducted through observation, interviews, and documentation. The results indicate a relationship between the online game Roblox and the students' social sensitivity; students with low playing frequency and low emotional attachment demonstrated high social sensitivity, whereas those with high playing frequency and high emotional attachment tended to exhibit moderate to low social sensitivity. This study seeks to determine the impact of the online game Roblox on the social sensitivity of fifth-grade students at SDN Bekasi Jaya XIII, Bekasi City.
MENINGKATKAN KEMAMPUAN BERHITUNG AWAL MELALUI PERMAINAN CONGKLAK DI TK AZ-ZAHRA DESA TERAPU KECAMATAN ALUH-ALUH Ahmad Saidi; Baiti , Noor; yusuf , Muhammad; Nisa, Uswatun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61648

Abstract

This study aims to examine and describe the implementation of the congklak game in enhancing early numeracy skills at Az-Zahra Kindergarten, Terapu Village. This study employed Classroom Action Research (CAR) conducted with a group of 10 children (Group A) at Az-Zahra Kindergarten, Terapu Village. The research was carried out over two cycles comprising four meetings, covering four stages: planning, implementation, observation, and reflection. The results indicate that the use of the congklak game (dakuan/bedakuan) as a learning medium consistently and significantly improved the early numeracy skills of children aged 4–5 years at Az-Zahra Kindergarten across each cycle. Teacher activity improved from the "Adequate" category (62.50%) in Cycle I, Meeting 1, to the "Very Good" category (95.45%) in Cycle II, Meeting 2; meanwhile, child activity increased from the "Less Active" category (49.76%) to the "Very Active" category (85.36%) by the end of the study. Concurrently, the children's learning mastery regarding early numeracy skills increased gradually: from 20% in Cycle I, Meeting 1, to 40% in Cycle I, Meeting 2; then to 70% in Cycle II, Meeting 1; and finally reaching 100% in Cycle II, Meeting 2. At this final stage, 7 children (70%) were in the "Developing Very Well" (BSB) category and 3 children (30%) were in the "Developing as Expected" (BSH) category, with no children remaining in the "Beginning to Develop" or "Not Yet Developing" categories. Thus, the congklak game—as a learning medium based on Banjar local wisdom—proved effective in enhancing the early numeracy skills of young children at Az-Zahra Kindergarten, Terapu Village.
PEMANFAATAN APLIKASI JIBAS (JARINGAN INFORMASI BERSAMA ANTAR SEKOLAH) DALAM ADMINISTRASI AKADEMIK SEKOLAH DI SMK NEGERI 2 TAKALAR Mujahida Azzahra; Irmawati; Ahlun Ansar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61649

Abstract

This study aims to examine the utilization of the JIBAS (Joint Inter-School Information Network) application in school academic administration, as well as the supporting and inhibiting factors, at SMK Negeri 2 Takalar. The study employs a qualitative approach with a descriptive research design. Data collection was conducted through observation, interviews, and documentation, involving the school principal, head of administration, teachers, and school operators. Data analysis involved data reduction, data presentation, and conclusion drawing, while data validity was verified using source and method triangulation. The results indicate that the utilization of JIBAS at SMK Negeri 2 Takalar encompasses more structured and accurate student data management; curriculum and scheduling management that helps minimize scheduling conflicts between teachers and classes; academic communication via the InfoGuru (Teacher Info) and InfoSiswa (Student Info) features, which accelerate information delivery to students and parents; grade and report card management that enhances assessment transparency; and more efficient student and teacher attendance tracking that serves as a basis for disciplinary guidance. Supporting factors for the implementation of JIBAS include the availability of digital facilities and infrastructure, as well as school policies promoting administrative digitalization. Conversely, inhibiting factors include limited digital literacy among some staff members, the need for continuous training, and technical constraints regarding system maintenance. The study concludes that the implementation of JIBAS has a positive impact on the efficiency, transparency, and accountability of school administration. However, optimizing its use still requires policy support, the enhancement of human resource competencies, and the strengthening of digital infrastructure.
PENGEMBANGAN PLATFORM DECODIFY BERBASIS WEB DENGAN SIMULASI INTERAKTIF KRIPTOGRAFI Nurul Sahara, Nenden; Yopi Nugraha
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Released
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61650

Abstract

The advancement of digital technology has increased the need for information security, making cryptography a crucial competency for students in information technology and cybersecurity fields. However, cryptography learning in many educational institutions remains predominantly theoretical, causing students to struggle in understanding the actual mechanisms of encryption and decryption algorithms due to the lack of visual representation. Previous studies have attempted to address this issue, yet most focused on separate aspects such as content delivery, algorithm implementation, or gamification, without integrating them into a cohesive learning platform. This study aims to develop Decodify, a web-based cryptography education platform that integrates structured learning materials, multi-algorithm encryption and decryption simulation, step-by-step data transformation visualization, and brute force attack simulation within a unified environment. The platform was developed using the Rapid Application Development (RAD) method, consisting of four phases: Requirement Planning, User Design, Construction, and Cutover. The result is an interactive web-based platform that enables users to learn cryptography concepts comprehensively, from theoretical foundations to practical algorithm implementation and security testing. Decodify bridges the gap between abstract theoretical concepts and hands-on practice, providing a more contextual and engaging learning experience.
PENGARUH MEDIA SOSIAL TERHADAP PEMBENTUKAN KARAKTER ANAK KELAS III DI SEKOLAH DASAR Sedik, Paulince; Wiwin Winarni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61651

Abstract

This study aimed to determine the influence of social media on the character development of third-grade elementary school students. The rapid advancement of information technology has made social media an integral part of children's daily lives. Social media usage can produce both positive and negative impacts on character development; therefore, it is important to examine its effects on elementary school children. This study employed a quantitative approach using a descriptive method. The participants were third-grade elementary school students, with a sample of 30–40 students selected through purposive and random sampling techniques. Data were collected through questionnaires, observations, and interviews. The data were analyzed using descriptive statistics, correlation analysis, and simple regression. The results showed that most students used social media for approximately 2–3 hours per day, accounting for 50% of the respondents. The most frequently used social media platforms were YouTube and TikTok. The analysis revealed a significant negative relationship between social media usage intensity and children's character development, with a correlation coefficient of r = –0.52 (p < 0.05). Higher social media usage intensity was associated with lower character scores, particularly in the aspects of discipline and responsibility. However, social media also provided positive effects, such as enhancing children's creativity, self-confidence, and knowledge when used wisely under the supervision of parents and teachers. Therefore, social media significantly influences the character development of third-grade elementary school students, both positively and negatively, depending on usage intensity and the quality of guidance provided.
PENGATURAN HAK ATAS PENDIDIKAN ANAK SETELAH PERCERAIAN BERDASARKAN UU NO. 35/2014 TENTANG PERLINDUNGAN ANAK DI KECAMATAN KOTO TANGAH KOTA PADANG Ikhwan, Mumun; Reindy Rudagi; Azwar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Released
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61654

Abstract

Meningkatnya jumlah kasus perceraian telah menjadi isu sosial yang signifikan yang dapat memengaruhi pemenuhan hak-hak dasar anak, khususnya hak atas pendidikan. Meskipun Undang-Undang Nomor 35 Tahun 2014 tentang Perlindungan Anak menetapkan bahwa kedua orang tua tetap bertanggung jawab untuk memenuhi hak pendidikan anak setelah perceraian, implementasinya seringkali menghadapi berbagai tantangan. Penelitian ini bertujuan untuk mengkaji regulasi dan implementasi hak pendidikan anak setelah perceraian berdasarkan Undang-Undang Nomor 35 Tahun 2014 tentang Perlindungan Anak di Kecamatan Koto Tangah, Kota Padang. Penelitian ini menggunakan pendekatan hukum empiris dengan metode kualitatif deskriptif. Data dikumpulkan melalui wawancara mendalam, dokumentasi, dan tinjauan pustaka, dan dianalisis menggunakan teknik reduksi data, penyajian data, dan penarikan kesimpulan. Temuan menunjukkan bahwa pemenuhan hak pendidikan anak setelah perceraian telah diatur secara hukum melalui Undang-Undang Nomor 35 Tahun 2014 tentang Perlindungan Anak, Undang-Undang Nomor 20 Tahun 2003 tentang Sistem Pendidikan Nasional, dan Undang-Undang Nomor 1 Tahun 1974 tentang Perkawinan sebagaimana diubah oleh Undang-Undang Nomor 16 Tahun 2019. Dalam praktiknya, sebagian besar orang tua terus menyediakan akses ke pendidikan formal, fasilitas pendidikan, dan bantuan belajar bagi anak-anak mereka. Namun, implementasinya belum sepenuhnya optimal karena kendala ekonomi keluarga, komunikasi yang tidak efektif antara orang tua yang bercerai, dan tingkat tanggung jawab orang tua yang berbeda-beda. Oleh karena itu, penguatan komitmen orang tua, bersama dengan dukungan dari pemerintah dan masyarakat, sangat penting untuk memastikan pemenuhan hak pendidikan anak secara optimal sesuai dengan prinsip kepentingan terbaik anak. Hak Pendidikan Anak, Perceraian, Perlindungan Anak
PENGEMBANGAN MODUL “SURAT UNTUK BUMI” BERBASIS LITERASI LINGKUNGAN UNTUK MENINGKATKAN KETERAMPILAN MENULIS SISWA SEKOLAH DASAR Meriyani, Septi; Hernandes Ade Putra; Titania Priscila; Elyusra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61657

Abstract

This study aims to develop and test the feasibility and practicality of a module titled “Letters to the Earth” based on environmental literacy and to assess its effectiveness in improving third-grade elementary school students’ letter-writing skills. This study employs the Research and Development (R&D) method using the ADDIE development model, which comprises the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of subject matter experts, media experts, language experts, teachers, and 25 third-grade students at Seluma Public Elementary School No. 108. Data were collected through expert validation sheets, teacher and student response questionnaires, and letter-writing tests (pretest-posttest). The data were analyzed using feasibility percentages and Normalized Gain (N-Gain). The results of the study indicate that the module was rated as “highly feasible,” with an average expert validation score of 94.76%. The module’s practicality, as assessed by teacher responses, reached 95.5%, and by student responses, 93.5%. Students’ letter-writing skills improved from an average of 68.4 on the pretest to 86.7 on the posttest, with an N-Gain value of 0.58, which falls into the moderate category. Thus, the “Letter to the Earth” module can be used as an alternative teaching material for Indonesian language in elementary schools that integrates writing skills with environmental literacy in a contextual manner.
PENGEMBANGAN MEDIA PEMBELAJARAN PUZZLE TERINTEGRASI BUDAYA LOKAL UNTUK MENGATASI KESULITAN MEMBACA DI FASE A SDN 100 SINGGASARI KABUPATEN LUWU Sintia; Baderiah; Suryani, Lilis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61658

Abstract

This study aims to develop a puzzle-based learning media integrated with local culture to address reading difficulties among Phase A students at SDN 100 Singgasari, Luwu Regency. Early reading skills are fundamental competencies in elementary education; however, many students still experience difficulties in recognizing letters, combining syllables, and understanding simple words. These challenges are influenced by low reading motivation, limited use of attractive instructional media, and a lack of contextual learning approaches in classroom instruction. This research employed a Research and Development (R&D) method using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study were 28 second-grade students and their teacher at SDN 100 Singgasari, Luwu Regency. Data were collected through interviews, questionnaires, observations, and learning outcome tests. The data were analyzed using both qualitative and quantitative techniques to assess the validity, practicality, and effectiveness of the developed media. The results of the study indicate that the developed puzzle media is categorized as valid based on expert judgment, practical for use by teachers and students, and effective in improving students’ early reading skills. The integration of local cultural elements, such as traditional houses, local foods, and regional cultural symbols, successfully increased students’ motivation and engagement in learning. Therefore, the puzzle-based learning media integrated with local culture is considered an appropriate and innovative alternative for enhancing early literacy learning in elementary schools.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT (TGT) TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN MENGOLAH MAKANAN KONTINENTAL DI SMK NEGERI 3 KOTA KEDIRI Yesha Yolanda Eka Yustina; Mauren Gita Miranti; Luthfiyah Nurlaela; Andika Kuncoro
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61659

Abstract

This study was motivated by the low learning outcomes of students in the Continental Food Processing subject at SMK Negeri 3 Kediri City, characterized by passive attitudes, lack of active participation, and low student engagement caused by the dominant use of a monotonous direct instruction model. This study aims to determine the effect of the Team Games Tournament (TGT) cooperative learning model on student learning outcomes in the basic sauce material. The method used was quasi-experimental with an Equivalent Control Group Design, involving class X Culinary 2 as the experimental group (n=36) and class X Culinary 4 as the control group (n=35), selected through purposive sampling. Data were collected using pre-test and post-test instruments that had been tested for validity and reliability, then analyzed using normality, homogeneity, independent sample t-test, and simple linear regression tests. The results showed an increase in the mean score of the experimental group from 56.11 to 78.61, while the control group increased from 55.71 to 66.29. The independent sample t-test on post-test data produced a significance value of <0.001 (<0.05), leading to the rejection of H0 and the acceptance of Ha. The 12.325-point difference in post-test mean scores proves that the TGT learning model is more effective than the direct instruction model in improving student learning outcomes.

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