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Acep Roni Hamdani
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acepronihamdani@unpas.ac.id
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 14,725 Documents
E-guidebook Seni Ventriloquist untuk Meningkatkan Kecakapan Literasi Verbal Siswa Kelas VI Sekolah Dasar Novita Anggraini, Novita Anggraini; Dwi Agus Setiawan; Rahutami
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24161

Abstract

E-guidebook merupakan bahan ajar interaktif berbasis elektronik yang berisi panduan, instruksi, maupun petunjuk mengenai suatu topik atau aktivitas tertentu. Tujuan penelitian pengembangan ini adalah mengembangkan produk berupa bahan ajar e-guidebook seni ventriloquist. E-guidebook seni ventriloquist merupakan buku panduan digital yang dirancang untuk mengajarkan teknik ventriloquist, yaitu kemampuan berbicara tanpa menggerakkan bibir. E-guidebook yang dikembangkan menyajikan materi dan latihan-latihan praktis yang dapat melatih keterampilan verbal siswa. Selain itu, penelitian ini juga bertujuan untuk mengukur tingkat kelayakan dan kepraktisan dari produk yang telah dikembangkan. Metode yang digunakan dalam penelitian ini adalah metode penelitian Research and Development (R&D) atau pengembangan. Model yang digunakan dalam penelitian pengembangan ini adalah ADDIE dengan 5 tahap meliputi Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Subjek penelitian dalam penelitian ini adalah siswa kelas VI SDN 2 Majangtengah. Hasil penelitian menunjukkan bahwa bahan ajar e-guidebook seni ventriloquist layak dan praktis untuk digunakan. Penilian oleh validator ahli materi, ahli bahasa, dan ahli media mendapatkan presentase 81% dengan kategori “layak”. Penilaian oleh guru kelas VI mendapatakan presentase 91%. Serta rata-rata penilaian oleh siswa mendapatkan presentase sebesar 87%. Berdasarkan paparan hasil penilaian maka bahan ajar e-guidebook seni ventriloquist “Layak” dan “Sangat Praktis” digunakan di lapangan dalam pembelajaran Bahasa Indonesia untuk meningkatkan kecakapan literasi verbal siswa kelas VI.
PENGARUH MEDIA GENIALLY TERHADAP MINAT BELAJAR SISWA PADA MATA PELAJARAN IPAS KELAS IV SEKOLAH DASAR MUHAMMADIYAH 12 PAMULANG Dewi, Nurlina Arsita; Setiyaningsih, Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.24163

Abstract

In writing this research is motivated by the low interest in learning science in grade IV students, so the author is moved to examine what causes the low interest in learning science, the alternative used in this study is to use animation media during the learning process. The purpose of this study is to determine the effect of using genially media on students' interest in learning science. This type of research is an experimental study with a quasi-experimental design, with the hypothesis that there is an effect of genially media on students' interest in learning science in grade IV students. The results of this study indicate that there is a significant effect of using genially media on interest in learning science in grade IV students. This is evident from the results of the calculation of the experimental class value of 82.07, and the class of the calculation of the control class value of 76.79. With the difference in the experimental class and the control class, namely 2.6 with a t-count of 2.608 and an F-count of 0.600 and also a significance value of 0.012 is smaller than 0.05 which means H0 is rejected and Ha is accepted.
Pengembangan E-Modul Interaktif Topik Perubahan Iklim untuk Siswa Sekolah Dasar Sulis Ilmiati, Mia; Rijal Wahid Muharram, Muhammad; Ramadhani Putri, Agnestasia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24164

Abstract

Penelitian ini bertujuan untuk mengembangkan e-modul interaktif dengan topik perubahan iklim untuk siswa Sekolah Dasar. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE yang terdiri dari lima tahap, yaitu analisis, desain, pengembangan, implementasi, dan evaluasi . Pengumpulan data dilakukan melalui validasi ahli materi dan angket respon siswa untuk mengeluarkan modul kelayakan dan kepraktisan. Hasil penelitian menunjukkan bahwa e-modul yang dikembangkan mendapatkan persentase validasi dari ahli materi sebesar 87,5% dengan kategori sangat layak. Sementara itu, hasil angket respon siswa mencapai 91,75%, yang termasuk dalam kategori sangat praktis. Observasi selama implementasi juga menunjukkan antusiasme siswa yang tinggi dalam menggunakan e-modul sebagai sumber belajar. Oleh karena itu, e-modul interaktif topik perubahan iklim untuk siswa Sekolah Dasar dapat dianggap sangat layak dan sangat praktis digunakan sebagai bahan terbuka dalam pembelajaran di kelas.
PENGARUH PELATIHAN DAN PENGEMBANGAN SDM TERHADAP PRODUKTIVITAS KERJA GURU KEJURUAN DI SMKN 2 BANDAR LAMPUNG Windi Widianti; Rahmat Hidayat; Eti Hadiati; Junaidah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24175

Abstract

Training and human resource (HR) development play a crucial role in enhancing workplace productivity, particularly among teachers. Competent educators can significantly influence the quality of teaching and student learning outcomes. At SMK Negeri 2 Bandar Lampung, vocational teacher training is conducted regularly; however, it often serves as a mere formality and fails to effectively improve teacher competencies. Therefore, evaluating the effectiveness of these training programs is essential to ensure that educational objectives are successfully achieved. This study aims to examine the impact of training and HR development on teacher productivity and to identify the factors that influence training quality at SMKN 2 Bandar Lampung. A quantitative research approach was employed, using surveys administered to vocational teachers. The findings reveal a significant relationship between training and increased teacher productivity. These results underscore the importance of continuous, well-structured, and relevant training programs in enhancing teacher performance, which ultimately contributes to improved educational quality and student achievement. This research offers valuable insights for the development of more effective training policies within the context of vocational education.
PENGEMBANGAN MEDIA PEMBELAJARAN GAMBAR BERSERI UNTUK MENINGKATKAN KETERAMPILAN MENULIS NARASI PADA MATA PELAJARAN BAHASA INDONESIA KELAS V SEKOLAH DASAR Zuraidah Al Fakhiroh, Zulfa; Misbah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.24176

Abstract

This research is motivated by the limitations of the use of learning resources in delivering material and teachers have not developed learning media that can help in learning so that students do not have an interest in writing, find it difficult to compose sentences, and are unable to express ideas and ideas in the form of narrative writing properly and correctly. This research aims to develop a series of picture learning media to improve students' narrative writing skills in Indonesian Language subjects. This research uses the Research and Development (R&D) method using the ADDIE model which consists of five stages, namely analysis, design, development, implementation and evaluation. The results of the study showed that the serial image media was declared "very valid" to be tested, as evidenced by the results of linguist assessment with a percentage of 95.5%, media expert assessment with a percentage of 98%, and material expert assessment with a percentage of 94%. The teacher's response and the student's response to the serialized image media were obtained as a percentage of 96% and 92.5% can be declared "very good" as an Indonesian Language learning medium to improve students' narrative writing skills. Serial image media was declared effective in improving narrative writing skills as evidenced by the results of the assessment of the observation sheet of students' narrative writing skills which obtained a result of 93.75% with the criteria of "very effective".
PENGEMBANGAN MEDIA BUKU CERITA BERGAMBAR UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA PADA MATA PELAJARAN BAHASA INDONESIA KELAS IV SEKOLAH DASAR Sitorus, Michael; Misbah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.24177

Abstract

This research is motivated by the low motivation of students to learn Indonesian, schools focus more on textbooks. This research aims to develop a picture storybook learning media to increase students' learning motivation in Indonesian Language subjects. This research uses the Research and Development (R&D) method using the ADDIE model which consists of five stages, namely analysis, design, development, implementation and evaluation. The results of the study show that the media of illustrated storybooks is declared "very valid" to be tested, as evidenced by the results of linguist assessments with a percentage of 94%, media expert assessments with a percentage of 94%, and material expert assessments with a percentage of 92%. The teacher's response and students' response to the serial image media were obtained as a percentage of 92% and 90% could be declared "very good" as an Indonesian Language learning medium to increase students' learning motivation. The media of illustrated storybooks was declared effective in increasing student learning motivation as evidenced by the results of the assessment of student learning motivation observation sheets which obtained a result of 91% with the criterion of "very effective". It can be concluded that the media of picture storybooks as a medium for learning Indonesian Language can increase the learning motivation of grade IV students of SDN Wanajaya 05.
PENGEMBANGAN MEDIA KARTU TRUTH OR DARE UNTUK MENINGKATKAN PEMAHAMAN KONSEP SISWA PADA PEMBELAJARAN PENDIDIKAN PANCASILA KELAS V SD NEGERI KOWANGBINANGUN SLEMAN Nurrahman, Irfan; Beny Dwi Lukitoaji
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24178

Abstract

This research aims to explore the applicability and utility of truth or dare card media as an educational medium to strengthen concept mastery among Grade V students in the Pancasila subject at Kowangbinangun State Elementary School. The study is categorized as Research and Development. All 18 students participated as subjects through the use of complete enumeration sampling. The data collection process was conducted through observation, interviews, tests, and questionnaires. Instrument validity was evaluated through expert judgment (judge experts), while instrument reliability was assessed using interview sheets, observation forms, and both pre-test and post-test sheets. Data analysis was carried out using a quantitative approach. The findings reveal that the appropriateness of the truth or dare card media as a learning tool to enhance students’ conceptual understanding in Pancasila education for fifth-grade students at Kowangbinangun State Elementary School was appraised by media experts with an average validation score of 4.5, and by material experts with an average score of 4, thus declaring the media feasible for improving students' comprehension and suitable for implementation. Moreover, the truth or dare card media proved to be a usable instructional tool to help enhance the conceptual grasp of Pancasila education among fifth-grade learners at Kowangbinangun State Elementary School. This conclusion is drawn from teacher assessments, which yielded an average of 4.6, and student evaluations, which showed a mean score of 4.67. Accordingly, the media can be regarded as efficient in practice.
PENGARUH PERMAINAN BOARDGAME TERHADAP KEMAMPUAN MOTORIK KASAR ANAK USIA 5-6 TAHUN DI TAMAN KANAK KANAK NUR ILAAHI LUBUK BUAYA PADANG Yefni Astuti; Nenny Mahyuddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24181

Abstract

Penelitian ini dilatar belakangi dengan permasalahan kemampuan motorik kasar anak yang belum berkembang secara optimal, pada kemampuan gerak lokomotor, non-lokomotor, dan manipulatif. Hal ini terjadi karena dampak negate dari permainan modern yang lebih dikenal dengan sebutan gadget. Penelitian ini bertujuan untuk mengetahui apakah berpengaruh permainan Boardgame terhadap kemampuan motorik kasar anak usia 5-6 tahun di taman kanak-kanak Nur Ilaahi Padang. Metode penelitian yang digunakan adalah kuantitatif dengan pendekatan eksperimen dalam bentuk pre-eksperimen. Menggunakan sampel penelitian di kelas B1 yang terdiri dari 12 anak. Teknik analisis data yang digunakan meliputi uji normalitas, uji homogenitas, dan uji hipotesis. Untuk menguji perbedaan kemampuan motorik kasar anak sebelum dan sesudah diberikan perlakuan. Hasil analisis data penelitian, total skor dan rata-rata pre-test adalah 190 dan 15,83. Sedangkan total skor dan ratarata post-test adalah 282 dan 23,5. Hasil penelitian dapat dikatakan signifikan karena penggunaan permainan Boardgame dapat menstimulasi kemampuan motorik kasar anak. Dengan demikian dapat disimpulkan bahwa terdapat pengaruh permainan Boardgame terhadap kemampuan motorik kasar anak usia 5-6 tahun di Taman Kanak Kanak Nur Ilaahi Lubuk Buaya Padang.
PROBLEMATIKA KETERAMPILAN MENYIMAK DALAM PEMBELAJARAN BAHASA INDONESIA DI KELAS III SEKOLAH DASAR Haryanto, Nathania Janani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24182

Abstract

Listening skills are an essential aspect of language learning, especially in Indonesian language instruction at the elementary school level. However, these skills are often overlooked and perceived as passive by students. This study aims to identify the challenges students face in listening and formulate strategies to improve them. The research uses a qualitative descriptive method with literature review and case studies involving three third-grade elementary school students. The findings indicate various listening barriers, both internal—such as lack of interest and concentration—and external, including monotonous teaching methods and limited learning media. A significant observation involved a student with special needs who showed minimal verbal response, making it difficult to assess listening comprehension. Recommended strategies to enhance listening skills include the use of audio-visual media such as educational cartoons, interactive language games, and storytelling accompanied by instrumental music. These methods have been proven to increase student interest, focus, and comprehension in listening activities.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PENDIDIKAN PANCASILA MENGGUNAKAN MODEL PROBLEM BASED LEARNING (PBL) BERBANTUAN QUIZIZZ DI KELAS V SDN 15 AIE ANGEK KABUPATEN TANAH DATAR Tunnisa, Zahra; Atri Waldi; Ranti Meizatri; Reinita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24185

Abstract

This study aims to describe the improvement of student learning outcomes in Pancasila Education learning using the Problem Based Learning model assisted by Quizizz in class V SDN 15 Aie Angek, Tanah Datar Regency. This type of research is Classroom Action Research (CAR) with a qualitative and quantitative approach. The research was conducted in two cycles, where cycle I consisted of two meetings and cycle II one meeting. The subjects in this study were teachers (researchers) and 20 students. Data collection techniques used observation, tests, and non-tests. The results of the study showed an increase in: 1) Cycle I teaching modules with an average of 80.56% (Good), increasing in cycle II to 91.67% (Very Good). 2) Implementation of teacher activities in cycle I an average of 82.14% (Good), increasing in cycle II to 92.86% (Very Good). Student activity also increased from an average of 78.58% (Enough) in cycle I to 89.29% (Good) in cycle II. 3) Student learning outcomes increased from an average of 77.48 in cycle I to 88.54 in cycle II.Thus, it can be concluded that the application of the Problem Based Learning model assisted by Quizizz is effective in improving student learning outcomes in Pancasila Education learning in class V SDN 15 Aie Angek. Keywords: learning outcomes, Pancasila Education, Problem Based Learning, Quizizz

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