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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 14,725 Documents
PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN MEDIA PETA BUDAYA UNTUK MENINGKATKAN HASIL BELAJAR IPAS KELAS IV SDN MUNGGUT 03.: Penerapan model pembelajaran arifati mungfarida; Suyanti; Dian Eky Nur Antika Hastuti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26860

Abstract

This research is motivated by the low learning outcomes of students in science learning, especially in the material My Indonesia is Rich in Culture. This study aims to improve the learning outcomes of fourth grade students of SDN Munggut 03 in the material My Indonesia is Rich in Culture by using the Problem Based Learning (PBL) Model assisted by Cultural Map Media. This study uses the Classroom Action Research (CAR) method and the research subjects are fourth grade students of SDN Munggut 03. This research was conducted in two cycles. Based on data analysis techniques through observation, tests and documentation obtained from the results of the second cycle of research, it has shown that there is an increase in science learning outcomes with a percentage of completion of 93.33%. This shows that the application of the Problem Based Learning model assisted by Cultural Map media can improve science learning outcomes in fourth grade students.
MENINGKATKAN MOTIVASI PESERTA DIDIK MELALUI MODEL PROBLEM BASED LEARNING (PBL) BERBANTUAN MEDIA AUDIO VISUAL PADA MATA PELAJARAN BAHASA INDONESIA KELAS IV DI SDN 112/I PERUMNAS Ema Nur Amalia; Meideka Sapriani; Arrum Dwi Wahyuni; Risdalina; destrinelli
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.26871

Abstract

This study aims to improve students’ learning motivation in the Indonesian language subject through the implementation of the Problem Based Learning (PBL) model supported by audio-visual media in grade IV at SDN 112/I Perumnas. The background of this research is the low level of student motivation, as indicated by a lack of interest, enthusiasm, responsibility, and satisfaction in participating in the learning process. This research is a Classroom Action Research (CAR) conducted in two cycles, each consisting of two meetings. Data were collected through observations based on five indicators of learning motivation. The results of the study showed a significant increase in students’ motivation after the implementation of the PBL model with audio-visual media support. In the pre-action stage, the average motivation was in the low category with a percentage of 49%. After the first cycle, it increased to 60.8% (moderate category), and in the second cycle, it rose to 81.25% (good category). The application of the PBL model encouraged students to be more active, interested, and responsible in learning activities, while audio-visual media helped enhance students’ understanding and interest in the subject matter. Thus, it can be concluded that the Problem Based Learning model supported by audio-visual media is effective in improving students’ learning motivation and is recommended as an innovative learning strategy for primary education.
KEEFEKTIFAN AUGMENTED REALITY TERHADAP HASIL BELAJAR IPA KELAS V SDN BARURAMBAT KOTA 01 PAMEKASAN Weny Eka Yulia Fajrin; Nadya Ayu Faradila; Anisa Nurhikmah; Yoga Dwi Saputra; Urvia Zahna Rohandy; Fiki Riehaz Zuhdi; Faizol; Ika Dian Rahmawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.26872

Abstract

This study aims to evaluate the effectiveness of Augmented Reality (AR)-based instructional media in enhancing students' understanding of science, particularly on the topic of the respiratory system, among fifth-grade students at State Elementary School Barurambat Kota 1 Pamekasan. The research was motivated by students' difficulties in grasping the structure and function of respiratory organs due to the limitations of conventional two-dimensional learning media. The study employed a pre-experimental design using a one-group pretest-posttest model. The sample consisted of 25 students. A validated multiple-choice test was used as the research instrument. Data analysis involved the use of N-Gain calculations and a paired sample t-test with the assistance of SPSS software.The results indicated an average N-Gain score of 0.3337, which falls into the moderate category, suggesting a measurable improvement in students’ learning outcomes following the implementation of AR media. Furthermore, the paired t-test revealed a significance value of 0.000 (p < 0.05), indicating a statistically significant difference between pretest and posttest scores. The students' average score increased from 58.40 to 75.00 after the intervention. These findings suggest that AR-based learning media positively contribute to conceptual understanding by offering interactive 3D visualizations, making the learning process more engaging and meaningful. This aligns with the principles of 21st-century learning, which emphasize student-centered approaches and the integration of technology to foster contextual and immersive learning experiences
PENINGKATAN MUTU SEKOLAH MELALUI PENDEKATAN PROSES TOTAL QUALITY MANAGEMENT (TQM) DI SMPIT NURUL HIKMAH PENAJAM PASER UTARA Arbiyah Herlinawati; Novi Justica Rofiyati; Azainil; Nurul Chasanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26876

Abstract

Quality education does not only focus on academic achievement, but also on the formation of character, skills, and critical thinking of students. Therefore, an effective management system is needed to improve the quality of education. This study aims to describe the implementation of Total Quality Management (TQM) and the process approach, the steps of its implementation, the benefits of the process approach, and the implementation of the process approach at SMPIT Nurul Hikmah Penajam Paser Utara. The method used is descriptive qualitative with a literature approach. The references used in writing are journals, books and previous research papers related to the topics discussed. The process approach in improving school quality at SMPIT Nurul Hikmah has proven effective in improving the quality of education. With systematic planning, directed implementation, continuous evaluation, and the involvement of all stakeholders, schools are able to create a better learning environment.
Peran Edukasi Dalam Mencegah Tindakan Bullying Di Kalangan Siswa SD Negeri 08 Indudur, IX Koto Sungai Lasi Fatimah; Leni Zahara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26878

Abstract

Bullying is a serious problem that often occurs in elementary schools and can have a negative impact on children's psychological and social development. For this reason, Real Work Lecture (KKN) students from Padang State University conducted prevention activities through counseling and education about the dangers of bullying at SD Negeri 08 Indudur, IX Koto Sungai Lasi, Solok Regency. This activity aims to increase students' understanding of the definition and types of bullying, its impact on victims and perpetrators, and how to prevent and respond to bullying cases in the area and around the school. This activity uses an interactive presentation method with a participatory and educational approach. Based on the results of the activity, it shows that this education and counseling contributes to increasing students' awareness and understanding of bullying, thus helping to create a safer, more comfortable and friendly school atmosphere for all students.
PENGARUH MEDIA PEMBELAJARAN INTERAKTIF POWERPOINT BERBANTU WORDWALL TERHADAP MOTIVASI BELAJAR PESERTA DIDIK Resti Hawa Annisya; Gimin; Supentri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

  The objective of this study is to ascertain the impact of employing interactive learning media, namely PowerPoint assisted by Wordwall, on students' learning motivation in the context of learning PANCASIL Education. The impetus for this research was the observation of a pervasive lack of motivation among students in their learning of pancasilan education. The present study employs a quantitative approach, integrating both experimental and observational elements. The research design is of the pretest-posttest, control group variety. The population of this study comprised 412 students enrolled in the eighth grade at SMP Negeri 13 Pekanbaru. The sampling technique employed was a random one, and the samples were subjected to a homogeneity test. The total sample size of this study was 80, with each class comprising 40 students. The research instruments employed included questionnaires, student observation sheets, teacher observation sheets, and documentation. The findings indicated a substantial impact of the integration of PowerPoint presentations with Wordwall on learning motivation, as demonstrated by the t-count value of 5.421, which exceeds the critical value of 1.990 at the 1% level of significance (see Table 1). The N-Gain value in the experimental class was 0.11 (high category) higher than the control class, which was 0.03 (low category).
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TGT (TEAM GAMES TOURNAMENT) DALAM MENINGKATKAN KEAKTIFAN PESERTA DIDIK PADA MATA PELAJARAN IPAS KELAS III SDN 186/I SRIDADI Aziza Maharani; Barokah, Tetty; Sari, Maya; Putri, Nadia; Risdalina, Risdalina; Destrinelli
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.26884

Abstract

This study aims to improve student learning activeness through the implementation of the cooperative learning model Team Games Tournament (TGT) in the subject of Natural and Social Sciences (IPAS) for Grade III students at SDN 186/I Sridadi. The research is a Classroom Action Research (CAR) conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. The research subjects were 16 third-grade students. Data collection techniques included observation, interviews, and documentation. The results showed that the implementation of the TGT model significantly increased student learning activeness. In Cycle I, student activeness was categorized as "low," with only 12.5% of students actively participating. After improvements were made in Cycle II, the number of active students increased to 87.5%, with overall activeness rated as "good." The TGT model, which integrates elements of games, teamwork, and competition, effectively created an engaging and collaborative learning environment that encouraged student participation. Thus, the TGT model proved effective as an alternative instructional strategy to enhance student engagement in IPAS lessons and other subjects at the elementary level.  
PENGARUH MODEL PEMBELAJARAN BERBASIS MASALAH DAN MOTIVASI TERHADAP KETERAMPILAN KEWARGANEGARAAN SISWA SEKOLAH DASAR Asnawita; Mohammad Imam Farisi; Rini Farmila Yanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26885

Abstract

This study aims to analyze the influence of the Problem-Based Learning (PBL) model and learning motivation on the citizenship skills of fifth grade elementary school students. However, conventional learning which is still dominant causes low student involvement in learning, thus inhibiting the development of these skills. The PBL model was chosen as an innovative approach to overcome this problem. This study uses a quantitative method with an experimental design. Data were obtained through citizenship skills tests, learning motivation questionnaires, and observations of student activities. The instruments of this study were questionnaires and tests. The questionnaire was used to see students' learning activities and the test was used to see students' high-level thinking skills. The data analysis technique used normality and homogeneity tests as prerequisite tests, t-tests for hypotheses one, two, three and two-way ANOVA tests for the fourth hypothesis. Based on the research results obtained: (1). There is an influence of the Problem-Based Learning model on the Civic Skills of Elementary School Students as evidenced by the results of the t-test at the sig. (2-tailed) level of 0.05 obtained a sig. value of 0.019 where the value of 0.019 <0.05, (2). There is an influence of the High Motivation Influence on the Civic Skills of Elementary School Students as evidenced by the results of the t-test obtained a sig. value of 0.005 <0.05, (3) There is an influence of the Low Motivation Influence on the Civic Skills of Elementary School Students as evidenced by the results of the t-test obtained a sig. value of 0.011 <0.05, and (4) The results of the calculation of the fourth hypothesis test using the two-way ANOVA test showed a significance of the test results of 0.234 >0.05, then H0 is accepted, meaning there is no influence of the Problem-Based Learning Model and Motivation on the Civic Skills of Elementary School Students. Keywords: Problem-Based Learning, Learning Motivation, Civic Skills, Elementary Education
PENGGUNAAN KOLOKIAL PADA TUTURAN CONTENT CREATOR KULINER (FOOD VLOGGER) DAN IMPLIKASINYA PADA PEMBELAJARAN TEKS IKLAN DI SMP KELAS VIII farah hasnah imtinan; Dina Nurmalisa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26889

Abstract

Penelitian ini bertujuan untuk menganalisis penggunaan bahasa kolokial dalam tuturan content creator kuliner (food vlogger) dan implikasinya terhadap pembelajaran teks iklan di SMP kelas VIII. Metode yang digunakan adalah deskriptif kualitatif dengan pendekatan sosiolinguistik, yang berfokus pada empat channel YouTube, yaitu Shanty Denny, Mgdalenaf, Dyodoran, dan Separuh Aku Lemak. Data dikumpulkan melalui teknik simak dan catat, dengan mengamati tuturan yang mengandung kolokial dalam konten kuliner. Hasil penelitian menunjukkan bahwa terdapat lima bentuk kolokial yang dominan, yaitu kata tunggal, penggalan kata, polisemi, kontraksi, dan komposisi. Penggunaan bahasa kolokial dalam konten food vlogger menciptakan suasana akrab dan menarik, yang dapat dimanfaatkan sebagai bahan ajar dalam pembelajaran teks iklan. Implikasi dari penelitian ini menunjukkan bahwa gaya bahasa kolokial yang komunikatif dan persuasif dapat meningkatkan keterampilan berbahasa siswa, serta relevansi materi pembelajaran dengan konteks kehidupan sehari-hari. Penelitian ini diharapkan dapat memberikan wawasan baru dalam kajian sosiolinguistik dan pengembangan materi pembelajaran yang kontekstual di SMP.
PENINGKATAN KEMAMPUAN MENYIMAK CERITA MELALUI MEDIA AUDIO VISUAL SISWA KELAS V UPTD SDN 21 BARRU: Penelitian Tindakan Kelas Fitriani, Neneng; Nadhira Azaliya, Putri; Febriyanti, Febriyanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26890

Abstract

Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang bertujuan untuk meningkatkan keterampilan menyimak siswa kelas V UPTD SDN 21 Barru melalui penggunaan media audio visual berbasis animasi. Subjek penelitian ini adalah enam orang siswa kelas V, terdiri dari empat siswa laki-laki dan dua siswa perempuan pada tahun ajaran 2024/2025. Penelitian dilaksanakan di Dusun Cenne, Desa Palakka, Kecamatan Barru, Kabupaten Barru, selama 41 hari, terhitung sejak 15 Agustus hingga 15 Oktober 2024. Penelitian ini dilaksanakan dalam dua siklus yang masing-masing terdiri atas empat tahapan, yaitu perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Instrumen yang digunakan meliputi Rencana Pelaksanaan Pembelajaran (RPP), Lembar Kerja Peserta Didik (LKPD), lembar observasi, dan alat evaluasi berupa tes tertulis dan lisan. Teknik pengumpulan data dilakukan melalui observasi dan wawancara, sedangkan data dianalisis secara deskriptif kualitatif. Hasil penelitian menunjukkan bahwa penggunaan media audio visual berbasis animasi dapat meningkatkan keterampilan menyimak siswa secara signifikan. Media tersebut terbukti efektif dalam menarik perhatian siswa, memfasilitasi pemahaman materi, serta mendorong keterlibatan aktif selama proses pembelajaran. Dengan demikian, penggunaan media audio visual berbasis animasi direkomendasikan sebagai alternatif strategi pembelajaran Bahasa Indonesia, khususnya dalam keterampilan menyimak.

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