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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,078 Documents
KEMAMPUAN BERPIKIR KREATIF SISWA MELALUI MEDIA AUDIO VISUAL PADA CERITA PENDEK DI SDN 42 PRABUMULIH Meisya Sari, Wayan; Octaria, Dina; Masnunah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.16660

Abstract

This study aims to describe students' creative thinking skills through audio-visual media on short stories in IV SDN 42 Prabumulih in the even semester of the 2023/2024 school year. The method used is a quantitative experimental method with a quantitative descriptive approach in a pre-experimental one shot case study design. The sample of this research is class IV which consists of 27 students. Data collection techniques are tests and documentation. Data analysis techniques using descriptive analysis with scoring guidelines for creative thinking ability indicators. Based on the results of the student's creative thinking ability test through the test, it was obtained that a total of 45% (12 students) were in the very creative category, 48% (13 students) were in the creative category and 7% (2 students) in the moderately creative category with the average value of the student's creative thinking ability test was 80.44. This shows that students' creative thinking skills through audio-visual media on class IV short stories at SDN 42 Prabumulih are categorized as Creative.
PENGEMBANGAN MEDIA PEMBELAJARAN PALIPA PADA MATERI MENGENALI SIMBOL PANCASILA UNTUK SISWA KELAS II SEKOLAH DASAR Wedar Puji Marta, Trias; Abdul Aziz Hunaifi; Rian Damariswara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.16662

Abstract

This research is motivated by the fact that in learning Civics, the material is recognizing Pancasila symbols, many students do not understand the material, this can be seen when students cannot answer questions given by the teacher. Students' lack of understanding in the material of recognizing Pancasila symbols is also caused by teachers using more lecture methods. This can make students not interested in the material presented by the teacher. The lack of development of the media used in learning activities regarding recognizing Pancasila symbols can reduce students' interest in learning. As a solution to the problems above, it is necessary to develop the PALIPA learning media "Folding Board". PALIPA is an innovative new media that attracts the interest of class II students to recognize the Pancasila symbols. The objectives of this research and development are: (1) To determine the validity of the Palipa learning media on the material of recognizing Pancasila symbols for class II elementary school students. (2) To find out the practicality of Palipa learning media on the material of recognizing Pancasila symbols for class II elementary school students. (3) To determine the effectiveness of the Palipa learning media in recognizing Pancasila symbols for class II elementary school students. This research uses the (R&D) (Research and Development) method with the ADDIE model which consists of 5 steps, namely (1) Analysis, (2) Design, (3) Development, (4) Implementation ( Implementation), and (5) Evaluation. The subjects of this research were 15 class II students at SDN Setonorejo 1 and 5 students at SDN Setonorejo 2. The data analysis techniques used are qualitative descriptive analysis and quantitative descriptive analysis. The results of this research show that. (1) The validation results obtained from media validators reached a percentage of 86% and material validators reached a percentage of 90%. So the validity results of the Palipa learning media on the material for recognizing Pancasila symbols obtained an average percentage of 88% with very valid criteria. (2) The average results of the teacher response questionnaires at SDN Setonorejo 1 and Setonorejo 2 reached a percentage of 98% and the results of the student response questionnaire reached a percentage of 92%. So the practical results of the Palipa learning media in the material of recognizing Pancasila symbols obtained very practical criteria. (3) The results of the analysis of evaluation questions (post-test) obtained an average percentage of 90.9% with very effective criteria.It can be concluded that the Palipa learning media on the material recognizing Pancasila symbols for grade II elementary school students that was developed is declared valid, practical and effective. So it is suitable for use in the learning process.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA KETERAMPILAN MENULIS PENGUMUMAN MENGGUNAKAN SMART APPS CREATOR DI KELAS V SEKOLAH DASAR Fauziah, Aisyah; Muhammadi, Muhammadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.16671

Abstract

This research is motivated by the less than optimal use of technology in using learning media according to current developments. This research aims to develop interactive learning media on announcement writing skills using Smart Apps Creator in class V elementary schools that is valid, practical and effective. This type of research is development research with the ADDIE model. Data collection uses validation sheets, response questionnaires, and evaluation sheets. The test subjects were class V students consisting of 12 students from SD Negeri 12 Padang Besi and 16 students from SD Negeri 21 Bandar Buat. The results of this research showed that media had a validity of 94.44% for material, 91.66% for language, and 92.24% for media with an average of 92.78% (very valid). The results of the practicality of teacher responses obtained an average of 95.31%. Meanwhile, the practicality of responses from class V students at SD Negeri 12 Padang Besi obtained a result of 94.44% (very practical) and at SD Negeri 21 Bandar Buat obtained a result of 96.09% (very practical). The results of media effectiveness in class V of SD Negeri 12 Padang Besi obtained an increase in learning outcomes of 87.5% with completeness of 79.16%. Meanwhile, class V at SD Negeri 21 Bandar Buat achieved an increase in learning outcomes of 90.62% with a completeness of 81.25%. It can be concluded that interactive learning media on announcement writing skills using Smart Apps Creator in class V elementary school has proven to be valid, practical and effective.
PENERAPAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA INTERAKTIF PADA MATERI SISTEM PENCERNAAN MANUSIA DALAM MATA PELAJARAN IPA KELAS V SDN 98 BONTOMANAI BULUKUMBA A. Nur Akbar; Nurlina, Nurlina; Magfirah, Nurul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.16678

Abstract

Application of Interactive Multimedia-Based Learning Media in Human Digestive System Material in Science Subjects for Class V Students at SDN 98 Bontomanai, Bulukumba Regency. This type of research is pre-experimental research, the aim of the research is to determine students' knowledge before implementing interactive multimedia-based learning media, to determine students' knowledge after implementing interactive multimedia-based learning media and to determine the increase in students' knowledge before and after implementing interactive multimedia-based learning media. in the science subject material on the human digestive system for class V at SDN 98 Bontomanai Bulukumba. The research results showed that the average score at the pretest was 34.74, categorized as low and incomplete, whereas after applying interactive media, at the posttest, the average score was categorized as high and completed, namely 82.64. In the results of the N-gain test, the average value of students is categorized as high, namely 0.75 with N-gain > 0.7. Based on the research results above, it can be concluded that the application of interactive media can increase students' knowledge in science subjects regarding the human digestive system. class V at SDN 98 Bontomanai Bulukumba.
PENGEMBANGAN KURIKULUM BERBASIS STEM UNTUK MENINGKATKAN KOMPETENSI SISWA DI ERA DIGITAL: TINJAUAN SYSTEMATIC LITERATURE REVIEW Mustofiyah, Lilik; Fitri Puji Rahmawati; Anik Ghufron
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.16679

Abstract

Through a systematic literature review, this study aimed to investigate STEM-based curriculum development strategies, identify key challenges in their implementation, and assess the impact of STEM-based curriculum implementation on students' capabilities in the digital era. We used a systematic literature review approach to identify, analyze, and synthesize findings from relevant studies. This research offers novelty by focusing on developing country contexts and using a comprehensive SLR approach. The results demonstrated several ways to implement STEM-based curriculum development strategies, including: 1) interdisciplinary integration. 2) project- and problem-based learning; 3) student-centered learning; 4) utilization of digital technology-based learning media; and 5) development of 21st-century competencies. The 21st century requires critical thinking, creativity, collaboration, and communication skills, all of which STEM education can enhance. However, there are various challenges in its implementation, especially in developing countries, including limited resources, infrastructure, and teacher training. This research pinpoints effective strategies to surmount these challenges, including enhancing teacher training, building infrastructure, and incorporating technology into the learning process. The research pinpoints strategies that effectively address these challenges, including enhancing teacher training, developing infrastructure, and incorporating technology into learning. The research is novel because it focuses on developing country contexts and uses a comprehensive SLR approach. The findings provide practical recommendations for educators and policymakers in implementing effective STEM curricula, as well as contributions to the academic literature in STEM education. Therefore, we anticipate that this research will contribute to the advancement of inclusive and high-quality education in the digital era.
PENERAPAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS PADA MUATAN PEMBELAJARAN IPAS KELAS IV SDN MAMPANG PRAPATAN 02 PAGI Alisha Putri Najla
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.16695

Abstract

This research aims to improve the critical thinking skills of class IV students at SDN Mampang Prapatan 02 Pagi using a problem based learning model. The method used in this research is Classroom Action Research (PTK) using the Kemmis and McTaggart model which begins with planning stages, implementing actions and observations, and reflection. The research subjects in this study were 29 students at SD Negeri Mampang Prapatan 02 Pagi. The data collection techniques used are observation, tests, documentation and field notes. The research results showed that the achievement obtained in the evaluation test of students' critical thinking abilities in cycle I reached 58.62%, that is, they had not reached the desired target. In cycle II, it showed that students' critical thinking abilities increased to 89.65%. This research shows that the Problem Based Learning learning model can improve the critical thinking skills of class IV-B students at SDN Mampang Prapatan 02 Pagi.   Keywords: critical thinking, PBL, problem-based learning
IMPLEMENTASI AJARAN TRI N DALAM MENGEMBANGKAN KREATIVITAS SISWA PADA PEMBUATAN KARYA SENI BATIK DI SEKOLAH DASAR Rista Dwi Susanti; Moh Rusnoto Susanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.16699

Abstract

Primary education plays a very important role in developing students' creative attitudes. One alternative that can be done to foster creativity is by implementing the Tri N teachings (niteni, niroake, nambahake) in the learning process. Tri N is one of the Tamansiswa teachings used by Ki Hadjar Dewantara in the educational process. This article aims to present the implementation of Ki Hadjar Dewantara's Tri N teachings to enhance student creativity through the creation of batik artwork in elementary schools. This type of research is Qualitative Descriptive research. Data collection techniques were carried out using observation, creative attitude observation rubrics, interviews, and documentation. The results of the study show that by implementing the Tri N teachings, students develop creativity that enables them to produce innovative batik art.
PEMANFAATAN PERPUSTAKAAN SEBAGAI SUMBER BELAJAR BAHASA INDONESIA SISWA SEKOLAH DASAR Mujib; Ruli Astuti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.16703

Abstract

This research was conducted with the aim of finding out how the library at SDN Tempel, Krian District is used as a learning resource as well as the supporting and inhibiting factors in utilizing these facilities. The approach used in this research is a qualitative approach. This research is a type of descriptive research. The data collection technique is triangulation, namely data collection techniques can be carried out using observation, interviews and documentation as well as a combination of the three. The results of the research can be concluded that the library at SDN Tempel, Krian District is very good at supporting Indonesian language learning, in terms of facilities and infrastructure it meets library standards, there are only a few facilities that are incomplete.
PENGEMBANGAN MEDIA MAGNETIC PUZZLE MUATAN SISTEM PENCERNAAN SISWA KELAS V SD NEGERI 72 PALEMBANG Nayaki, Calista Poethy; Sholeh, Kabib; Syaflin, Sylvia Lara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.16707

Abstract

Students' difficulties in understanding the material in IPAS subjects, especially in abstract material, as well as the lack of utilization of learning media on abstract material, are the background of this research. With this background, this research aims to make it easier for students to understand the material. This study aims to produce magnetic puzzle media that is valid and practical. The method used in this research is the ADDIE model (Analyze, Design, Development, Implementation and Evaluation). The ADDIE model is one of the models in developing a product so that it can be used in the learning process. The results of this study show that students' needs for learning media with an average of three indicators of material difficulty, learning media needs and learning methods obtained a percentage of 73.94%. And three aspects to assess the validity, namely the validity of the media, material and language with a validity value of 88.63% which shows a very valid category. Followed by a one to one evaluation trial which obtained a practicality value of 90.66% and a small group evaluation trial which received a value of 90.2% with a very practical category. Therefore, the development of magnetic puzzle media can be declared valid and practical.
ANALISIS PRODUK KREATIF BERBASIS UP CYCLE DALAM MENINGKATKAN KREATIVITAS SENI DAN KEMAMPUAN MENULIS SISWA KELAS V SD Rini Esti Rahayu; Moh Rusnoto; Siti Rochmiyati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.16709

Abstract

Increase student creativity with waste recycling creations at SDN 1 Wonokerso. This research is motivated by the incident where children in this era will easily get anything they want, and the fear in following the learning as a result they will tend to be lazy to do things that they consider complicated and difficult to get. They will also be passive students and students, able only to accept the lesson without understanding what is being taught. Many negative things can arise from this incident. The purpose of this study was to find out whether there is an increase in creativity and writing skills of students carried out by recycling recycling activities. The method used is a qualitative research method with a descriptive qualitative approach. by using the rubric of practice and assessment as a reference assessment given to see if there is an increase in creativity in making waste recycling creations. The researcher hopes that the research conducted by the researcher can be useful for many people.

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