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Elfan Fanhas Fatwa Khomaeny
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elfan.fanhas@umtas.ac.id
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journal.earlychildhood@umtas.ac.id
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INDONESIA
EARLY CHILDHOOD : JURNAL PENDIDIKAN
ISSN : -     EISSN : 25797190     DOI : -
EARLY CHILDHOOD EARLY CHILDHOOD is a scientific journal containing research results and community service related to Early Childhood, published by PG-PAUD, Faculty of Teacher Training and Education Muhammadiyah University of Tasikmalaya. Published 2 times in 1 year in the field of Early Childhood Education.
Arjuna Subject : -
Articles 128 Documents
Persepsi Orang Tua Terhadap Dampak Penggunaan Gadged Pada Anak Usia 4-6 Tahun Lily, Netry Maria; Norlianti Lusia Tabun; Martheda Maarang; Petrus Mau Tellu Dony
Early Childhood: Jurnal Pendidikan Vol. 9 No. 1 (2025): Early Childhood: Jurnal Pendidikan
Publisher : Pendidikan Guru PAUD, FKIP, Univ Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/earlychildhood.v9i1.6345

Abstract

Gadgets are one real example of how science and technology have advanced and developed rapidly in the modern era. Children use gadgets for various needs and desires, including accessing themed books, picture books, in addition children use gadgets to watch YouTube, access katrun films, and what is more familiar now is to play online games. It is very important for parents to control children in using gadgets because it greatly affects the growth and development of children. The purpose of this study was to find out how parents perceive the impact of gadget use on children aged 4-6 years in Kalabahi City, Teluk Mutiara District, Alor Regency. The method used in this study is descriptive quantitative with descriptive statistical analysis and data collection techniques were carried out using a questionnaire using a Likert scale measurement. The findings of this study indicate that there are 44% of parents who believe that gadgets have a negative impact on children so that they limit the use of gadgets and control their children when using gadgets, but there are also 56% of parents who believe that gadgets have a positive impact on children so that they allow their children to use gadgets as they please so that parents are also free to do their activities.
PENGUATAN PENDIDIKAN KARAKTER ANAK USIA DINI BERBASIS BUDAYA LOKAL KUA HORANG SEBUAH PANTUN PANEN PADI Tabun, Norlianti Lusia; Maarang, Martheda; Lily, Netry Maria; Dony, Petrus Mau Tellu
Early Childhood: Jurnal Pendidikan Vol. 9 No. 1 (2025): Early Childhood: Jurnal Pendidikan
Publisher : Pendidikan Guru PAUD, FKIP, Univ Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/1m8fwb69

Abstract

This study aims to explore the character values contained in the traditional pantun "Kua Horang" and explore its implementation strategies in early childhood learning. The approach used is descriptive qualitative with a case study method. Data were obtained through interviews, observations, and documentation of PAUD teachers, traditional figures, and pantun texts. The results of the study indicate that the pantun "Kua Horang" contains character values such as responsibility, mutual cooperation, religion, discipline, respect for nature, perseverance and tenacity and politeness. Integration strategies into PAUD learning include role-playing activities, value discussions, art, and thematic projects. This study confirms that local wisdom can be used as an effective medium in shaping the character of early childhood in a contextual and enjoyable way.
Pengembangan Media Parita Untuk Meningkatkan Kemampuan Sosial Emosional Pada Masa Transisi PAUD Ke SD Rani Rohmatu Masruroh; Ervin Nurul Affrida
Early Childhood: Jurnal Pendidikan Vol. 9 No. 1 (2025): Early Childhood: Jurnal Pendidikan
Publisher : Pendidikan Guru PAUD, FKIP, Univ Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/earlychildhood.v9i1.6468

Abstract

Emotional social skills influence children's readiness to transition from early childhood education (PAUD) to elementary school, particularly in terms of difficulties in interaction and self-adjustment. The research developed a learning media product regarding emotional social skills, namely Parita, as a solution to assess children's readiness during the PAUD to SD transition. This research utilized the R&D development model based on Borg & Gall (1983), adapted into eight stages. The pre-test and post-test designs were used in this study while also applying both quantitative and qualitative data collection methods. Data collection methods were sourced from validation questionnaires for the material, validation for the Parita media, and assessment instruments when used by children. Based on a series of research stages, it was found that before the intervention, four subjects tended to have low emotional social skills. Parita, as an innovative learning media solution, is categorized as 'suitable' for assessing children's emotional social readiness. After being treated with Parita, an increase in social-emotional skills was found in four subjects. The social-emotional readiness during the transition from Early Childhood Education (PAUD) to elementary school for children aged 5-6 years at TKS Melati Surabaya also successfully improved, as evidenced by the post-test results.
KETERAMPILAN SAINS MELLUI PEMBELAJARAN SAINS DAN TEKNOLOGI ANAK USIA 4-6 TAHUN DI TK IT Al-KAHFI Dike Paradiba; Nabilla Khusnul Irawan; Tsamrotul Fuadah; Windi Dwi Andika; Yuni Dwi Suryani
Early Childhood: Jurnal Pendidikan Vol. 9 No. 1 (2025): Early Childhood: Jurnal Pendidikan
Publisher : Pendidikan Guru PAUD, FKIP, Univ Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/earlychildhood.v9i1.6541

Abstract

  Early childhood is at a golden developmental period, where curiosity and the ability to learn through experience are very high. Therefore, it is important to develop science skills through experiment-based learning and environmental exploration. This study aims to look at the development of children's science skills, assess the extent of children's understanding of science and technology concepts, and identify the benefits of experimental activities. The research method used was qualitative, with participatory observation techniques, interviews, and documentation of 29 children at IT Al-Kahfi Kindergarten. Data were analyzed by data reduction, data presentation, and conclusion drawing. The results show that experimental activities such as rainbow bridges, color rain, and rocket launches are able to increase children's interest in learning, curiosity, understanding of scientific concepts, and critical thinking skills. In addition, experiments also train motor skills and cooperation between children. The implementation of science and technology learning at an early age is proven to be effective in supporting children's overall cognitive and social development.
Penggunaan Metode Bercerita Dalam Kisah Nabi Muhammad di Pengembangan Nilai Keagamaan Pada Anak Usia Dini Usia 4-6 Tahun di TK Rausan Fikri Kabupaten Bekasi Ayuningtyas, Rahmah; Rahmah Ayuningtyas; Qurota A'yun; Imamah
Early Childhood: Jurnal Pendidikan Vol. 9 No. 1 (2025): Early Childhood: Jurnal Pendidikan
Publisher : Pendidikan Guru PAUD, FKIP, Univ Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/earlychildhood.v9i1.6550

Abstract

Instilling religious values from an early age is the foundation for forming children’s character. In Islamic education, the method of telling the story of the Prophet Muhammad (PBUH) can be an effective means of instilling these values. This study aims to analyze the use of the method of telling the story of the Prophet Muhammad PBUH in learning Islamic religious education in early childhood at Rausan Fikri Kindergarten, Bekasi Regency, as well as exploring the religious character instilled, the effectiveness of the method, and the factors that influence it. This study uses a qualitative approach with a case study design. Data was collected through participatory observation, in-depth interviews, and documentation. The results of the study show that the application of the storytelling method with a serial approach and the use of visual media can attract children’s attention, increase understanding of the concept of religious values, and foster religious characters such as honesty, patience, affection, tawakal, and love for the Prophet PBUH. Everyday. However, internalizing values must be continuously strengthened because early childhood interests are easily distracted. The child’s internal factors, the teacher’s skills, and support from parents significantly affect the effectiveness of this method. The conclusion of this study underscores the importance of collaboration between teachers and parents in strengthening the cultivation of religious character through fun and contextual storytelling methods.
Pengaruh Permainan Edukatif Berbasis Powerpoint Terhadap Kemampuan Matematika Anak Usia 5-6 Tahun Di Raudhatul Athfal Al-Ikhlas Darma Wanita Kemenag Pasaman Barat Ayu Pasmandari Putri; Zulminiati
Early Childhood: Jurnal Pendidikan Vol. 9 No. 1 (2025): Early Childhood: Jurnal Pendidikan
Publisher : Pendidikan Guru PAUD, FKIP, Univ Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/earlychildhood.v9i1.6552

Abstract

This study aims to see the effect of using powerpoint-based educational games on the math skills of children aged 5-6 years at Raudhatul Athfal Al-Ikhlas Darma Wanita Kemenag West Pasaman. This research is motivated by the learning methods used by teachers are less interesting with the lecture method and manual media so that children are less motivated to learn and children's math skills are still low. This study uses quantitative research with experimental research methods, namely the Quasi Experimental research design. The population of this study were all children in Raudhatul Athfal Al-Ikhlas Darma Wanita Kemenag West Pasaman as many as 44 and the sample was children aged 5-6 years with groups B1 totaling 10 people and B2 totaling 10 people. And for data analysis, normality, homogeneity, and hypothesis tests are used. The data collection tool is a statement sheet. Furthermore, the data were processed using hypothesis testing (t-test) using SPSS 19.0. Then based on the hypothesis test using the Independent sample t-test, the sig value (2-tailed) is 0.001 <0.05, it can be said that H1 is accepted and H0 is rejected. Thus it can be concluded that powerpoint-based educational games have an effect on children's math skills at Raudhatul Athfal Al-Ikhlas Darma Wanita Kemenag West Pasaman.
PENGEMBANGAN MEDIA MAGIC BOOK “AKTIVITAS ANAK MUSLIM” DALAM MENINGKATKAN NILAI PENDIDIKAN ISLAM ANAK USIA 5-6 TAHUN Yearin, Tarisa Ananda; Nyayu Soraya; Elsa Cindrya; Saipul Annur; Kurnia Dewi
Early Childhood: Jurnal Pendidikan Vol. 9 No. 1 (2025): Early Childhood: Jurnal Pendidikan
Publisher : Pendidikan Guru PAUD, FKIP, Univ Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/earlychildhood.v9i1.6566

Abstract

This research is motivated by the lack of media related to Islamic educational values that are more enjoyable, with innovative and educational learning methods for children. This study aims to develop valid, practical and effective Islamic-based magic book learning media in improving the Islamic educational values of children aged 5-6 years at RA Plus Fatahul Wardah Palembang. The research method used is R&D with a 4D development model. The subjects of the study were 11 children aged 5-6 years at RA Plus Fatahul Wardah Palembang. Data were collected through observation, questionnaires, interviews and documentation and then analyzed using validity, practicality and effectiveness tests to test the quality of the magic book media. The questionnaire sheet and student interview sheet were used to determine student responses to the magic book media. The results showed that the magic book learning media obtained a material validation score of 94.2%, language 76% and media 96.3% which were categorized as very valid. The practicality test of 93.84% was stated as very practical, a small-scale trial of 95% and a large-scale trial of 97.6% which was stated as very effective. Meanwhile, the effectiveness of the magic book media was tested again through a hypothesis test using the t-test, the t-count value was obtained to be greater in absolute terms than the t-table value (| t-count | = 48.50 > t-table = 2.086).
PENGARUH PERMAINAN PLAYDOUGH TERHADAP KEMAMPUAN MOTORIK HALUS ANAK KELOMPOK B Martuty, Arie; Intisari; Tasrif Akib; Heni Safitri Hasbur; Arma Suriani
Early Childhood: Jurnal Pendidikan Vol. 9 No. 1 (2025): Early Childhood: Jurnal Pendidikan
Publisher : Pendidikan Guru PAUD, FKIP, Univ Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/earlychildhood.v9i1.6568

Abstract

This study aims to determine the effect of playdough games  on the improvement of fine motor skills of group B children at Al-Iman Padi Gantarang Bulukumba Kindergarten. The research method used was an experiment with a pre-test and post-test design  on 12 children as a sample. Data analysis was carried out using the Wilcoxon test to test the difference in scores before and after treatment. The results showed that there was a significant improvement in children's fine motor skills after playing playdough, with the average score increasing from 20.75 to 54.83, suggesting that this game was effective in training children's fine motor skills. In addition, playdough games  also attract children's attention, making the learning process more fun and interactive

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