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Basri
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unasman.lppm@gmail.com
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INDONESIA
Pepatudzu : Media Pendidikan dan Sosial Kemasyarakatan
ISSN : 20873476     EISSN : 25415700     DOI : -
Core Subject : Education, Social,
JURNAL PEPATUDZU adalah Media Pendidikan dan Sosial Kemasyarakatan. Merupakan jurnal enam bulanan yang diterbitkan oleh Fakultas Keguruan dan Ilmu Pendidikan Universitas Al Asyariah Mandar Sulawesi Barat.
Arjuna Subject : -
Articles 231 Documents
PENGEMBANGAN PERANGKAT PEMBELAJARAN METODE MAIN PERAN BERBASIS BUDAYA LOKAL "SIRONDO-RONDOI" UNTUK ANAK USIA DINI Siti Maria Ulfah; Asdar Asdar; Nurul Amaliah
Pepatudzu : Media Pendidikan dan Sosial Kemasyarakatan Vol 20, No 2 (2024): Volume 20, Nomor 2, November 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Al Asyariah Mandar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35329/fkip.v20i2.5725

Abstract

This research aims to develop an effective and efficient Mandar local culture-based role-playing learning tool to improve early childhood social development in Majene Regency. Children at the age of early childhood education, especially in kindergarten, need to interact with their environment to develop their social skills. Through social interaction, children gain experiences that build their knowledge, as stated by Vigotsky. However, the results of observations at Fathinah Kindergarten show that some children have difficulties in working together and socializing. Therefore, this study uses a role-playing method based on the local Mandar culture, namely sirondo-rondoi, in role-playing activities with children aged 5-6 years. The research methods used include observation, interviews, documentation, and questionnaires. The data collected is analyzed qualitatively and quantitatively using the ADDIE model which will produce a product of a development model that plays a role in introducing. The results show that the use of local culture-based role-playing methods significantly improves children's social development. The learning tools of the local culture-based sociodrama method have met the validity criteria with the achievement of the average children's activeness in the good category so that children's activities during learning activities meet the ideal criteria, which are in the high category.
PERAN DAN UPAYA GURU DALAM PENERAPAN PENDIDIKAN KARAKTER PADA PEMBELAJARAN SEJARAH DI SMA NEGERI 2 BONE Muh Akbar; Apriyani Putri Rezeki; Bahri Bahri
Pepatudzu : Media Pendidikan dan Sosial Kemasyarakatan Vol 20, No 2 (2024): Volume 20, Nomor 2, November 2024
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Al Asyariah Mandar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35329/fkip.v20i2.5219

Abstract

Character education is one of the most important things in the world of education and is interesting to study in more depth, especially in history learning. This research aims to determine: The role and efforts of teachers in implementing character education in history learning at SMA Negeri 2 Bone. This research uses a qualitative method with an analytical descriptive approach. Qualitative research is research that has a descriptive basis. This research aims to understand or reveal the problem in depth. This research requires two data sources to complete the research data, the sources needed are primary and secondary sources. Data collection techniques were carried out using observation methods, interview methods and documentation methods. Data analysis in this research uses intertwining or flowing analysis (Flow Model Analysis). The results of this research show: Teachers have a very strategic role in cultivating character education in history learning. Apart from that, teachers have a role as motivators for students. The efforts made are: planning stages, implementation by creating lesson materials, learning strategies, and learning media, finally the evaluation stage.
PENGARUH PENGGUNAAN MODEL TEAM GAMES TOURNAMENT BERBANTUAN APLIKASI WORDWALL TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IV SD NEGERI 017 BONRA KECAMATAN LUYO KABUPATEN POLEWALI MANDAR Usman, Salman; Tolla, Ismail Tolla; Irfan, Muhammad
Pepatudzu : Media Pendidikan dan Sosial Kemasyarakatan Vol 21, No 1 (2025): Volume 21, Nomor 1, Mei 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univ. Al Asyariah Mandar Sulbar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35329/fkip.v21i1.5990

Abstract

Penelitian ini menggunakan metode quasi eksperimen dengan desain non-equivalent control group design. Tujuan penelitian ini adalah untuk: (1) mengambarkan penerapan model Team Games Tournament berbantuan aplikasi Wordwall pada siswa kelas IV SDN 017 Bonra, Kabupaten Polewali Mandar; (2) mengetahui hasil belajar matematika siswa setelah menggunakan model Team Games Tournament berbantuan aplikasi Wordwall di kelas IV SDN 017 Bonra; dan (3) mengetahui pengaruh model Team Games Tournament berbantuan aplikasi Wordwall terhadap hasil belajar matematika siswa kelas IV. Populasi dalam penelitian ini berjumlah 35 siswa, terdiri dari 17 siswa di kelas IV A dan 18 siswa di kelas IV B. Sampel yang digunakan adalah 18 siswa dari kelas IV B, yang dipilih menggunakan teknik purposive sampling. Pengumpulan data dilakukan melalui tes, observasi, dan dokumentasi. Data penelitian dianalisis menggunakan statistik deskriptif dan inferensial. Hasil analisis deskriptif menunjukkan bahwa penggunaan model Team Games Tournament berbantuan aplikasi Wordwall memiliki pengaruh yang tergolong cukup terhadap hasil belajar siswa. Sementara itu, analisis statistik inferensial dengan independent sample t-test menunjukkan bahwa nilai probabilitas lebih kecil dari 0,05. Hal ini menyebabkan hipotesis nol (Ho) ditolak dan hipotesis alternatif (Ha) diterima, sehingga dapat disimpulkan bahwa model Team Games Tournament berbantuan aplikasi Wordwall berpengaruh signifikan terhadap hasil belajar matematika siswa kelas IV sekolah dasar.
FAKTOR PENYEBAB RENDAHNYA LITERASI DI SEKOLAH SMA NEGERI 1 TAPANGO Saparuddin Saparuddin; Kurnia Kurnia; Nur Hafsah Yunus; Besse Darmawati
Pepatudzu : Media Pendidikan dan Sosial Kemasyarakatan Vol 21, No 1 (2025): Volume 21, Nomor 1, Mei 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Al Asyariah Mandar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35329/fkip.v21i1.5943

Abstract

Reading and writing literacy skills are fundamental aspects of learning the Indonesian language. However, many students still struggle with literacy, influenced by various internal and external factors. This study aims to analyze students' literacy levels and the role of teachers in enhancing their literacy skills. The study employs a qualitative approach with a descriptive method. The research subjects are 11th-grade students and Indonesian language teachers at SMA Negeri 1 Tapango in the 2024 academic year. The sampling technique is purposive sampling. Data is collected through questionnaires and interviews, each consisting of 10 questions. Data analysis is conducted quantitatively for the questionnaire results and qualitatively for the interviews through the stages of data reduction, data presentation, and conclusion drawing. The findings indicate that 56.25% of students scored below 70, indicating low literacy levels. The primary factors influencing low literacy include a lack of interest in reading, difficulty in understanding texts, as well as limited reading materials and engaging teaching methods. Teachers also face challenges in classroom management and have not received professional training in literacy instruction. To improve students' literacy, it is necessary to implement innovative learning models, enhance teacher competency through training, provide diverse reading materials, and establish sustainable school literacy programs. 
PERAN SCHOOL WELL BEING SEBAGAI MEDIATOR PENGARUH RASA SYUKUR TERHADAP MOTIVASI BELAJAR SISWA Fira Zalsabila; Basti Tetteng; M. Ahkam Alwi
Pepatudzu : Media Pendidikan dan Sosial Kemasyarakatan Vol 21, No 1 (2025): Volume 21, Nomor 1, Mei 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Al Asyariah Mandar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35329/fkip.v21i1.5838

Abstract

This study discusses the case of school well-being (SWB) as a mediator of the influence of gratitude on students' learning motivation using a qualitative approach. This study recruited students of State High School students in Polewali Mandar Regency with a total of 380 people. The instruments used in this study are the SWB measuring tool to measure SWB, the gratitude scale to measure gratitude, and the learning motivation scale to measure learning motivation. After the data collection, the analysis was accomplished based on the SEM (Structural Equation Modelling) test to determine the relationship between variables within the context of this research, test the model fit and identify the direct and indirect effects on the model assisted by the Sobel test to see the mediating effect of school well-being variables. Data in this study has demonstrated that gratitude had a positive and significant direct effect on learning motivation with a figure of 24.7%; gratitude has significant positive and direct influence on school well-being (64.1%); School well-being identified has a positive and significant direct influence on learning motivation (17%); and school well-being was identified as a mediator for the influence of gratitude toward learning motivation indirectly with a figure of 10.9%.
Perspektif Antropologi tentang Komodifikasi Kearifan Lokal dalam Event Kota Makassar: Antara Pelestarian dan Pemanfaatan Andi Try Haldyaqhza Syawaloedin HP; Darman Manda; Ahmadin Ahmadin
Pepatudzu : Media Pendidikan dan Sosial Kemasyarakatan Vol 22, No 1 (2026): Volume 22, Nomor 1, Mei 2026
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Al Asyariah Mandar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35329/fkip.v22i1.7006

Abstract

This study analyzes the phenomenon of the commodification of local wisdom in various cultural events in Makassar from the perspective of cultural anthropology. The focus of the study is directed at how local culture is presented, negotiated, and utilized amid the interests of preservation and economics. The approach used in this research is descriptive qualitative, with data collection techniques carried out through field observations, in-depth interviews with various informants, and documentation. The data analysis was conducted using the theoretical framework of cultural representation and interpretation. The results of the study show that the representation of local culture in events tends to experience simplification in form, such as shortening the duration of performances, modifying movements, and adjusting visual elements to suit market and tourism demands. In addition, the findings also indicate that the commodification process produces two main connotations, namely the creation of economic opportunities for cultural actors and the risk of reducing the symbolic meaning and sacred values of a culture. Furthermore, there is a negotiation process between traditional values, economic interests, and the demands of modernity that reshapes the meaning of cultural authenticity within the context of events. Thus, the commodification of local wisdom in cultural events in Makassar is a complex phenomenon, as it simultaneously functions as a means of adaptive preservation and as a potential transformation of cultural meaning.
Pengaruh Pelatihan Training Simulator dan Bridge Simulator terhadap Peningkatan Kompetensi Taruna Nautika sebelum Praktik Laut Fajar Gumelar; Ryan Puby Sumarta; Filemon Filemon; Norvan Bagus Ramadhan
Pepatudzu : Media Pendidikan dan Sosial Kemasyarakatan Vol 21, No 2 (2025): Volume 21, Nomor 2, November 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Al Asyariah Mandar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35329/fkip.v21i2.6402

Abstract

The development of simulation technology has become a crucial element in modern maritime education. This study aims to examine the effect of training simulator and the availability of bridge simulator equipment on the competence of Nautical cadets at Sorong Merchant Marine Polytechnic prior to sea practice. A quantitative approach with multiple linear regression was used to analyze the relationship between the independent variables (training simulator and bridge simulator) and the dependent variable (cadet competence). Data were collected from 26 cadets through structured questionnaires using purposive sampling. The results indicate that both variables significantly affect cadet competence, with the bridge simulator having a more dominant impact. The regression model yielded a high coefficient of determination (R² = 0.998), meaning that 99.8% of the variance in cadet competence is explained by the two predictors. These findings reinforce the critical role of simulation-based training, especially bridge simulators, in developing technical skills, navigation ability, situational awareness, and decision-making. The study supports the IMO-STCW framework, which mandates simulation in maritime certification. As a result, maritime education institutions are recommended to strengthen investment in training and bridge simulator facilities and integrate simulation-based methods into the curriculum to improve graduate competence and global competitiveness.
PENINGKATAN KEMAMPUAN KOGNITIF SISWA MELALUI METODE BUZZ GROUP DAN IMPLEMENTASI MULTIMEDIA BERBASIS GOOGLE EARTH DALAM PEMBELAJARAN SEJARAH DI SMAN 1 TINAMBUNG Nur Fadia; Patahuddin Patahuddin; Bahri Bahri; Ahmadin Ahmadin; Najamuddin Najamuddin
Pepatudzu : Media Pendidikan dan Sosial Kemasyarakatan Vol 21, No 1 (2025): Volume 21, Nomor 1, Mei 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Al Asyariah Mandar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35329/fkip.v21i1.5982

Abstract

This research aims to determine the increase in cognitive abilities of Class XI IPS students at SMAN 1 Tinambung through the application of buzz group and Google Earth-based multimedia methods in learning history. This type of research is classroom action research (PTK) with research subjects being students of Class XI IPS SMAN 1 Tinambung. The data collection techniques used are observation, interviews, tests and documentation. The data validation technique uses member check. The results of the research show that: 1) Increasing students' cognitive abilities through the active knowledge sharing method and implementing Google Earth-based multimedia in history learning at SMAN 1 Tinambung in cycle I shows that students experienced very good cognitive ability development (SB) percentage of 25% or value the average is 88.5 and the good category (B) is 37.5% or the average value is 81.22. Meanwhile, students in the sufficient category (C) had 25% or an average score of 70.83 and students in the poor category (K) had 12.5% or an average score of 64.67. So the average result of observation of the development of cognitive abilities for class XI IPS was 78.37 in cycle I. 2) In cycle II, almost all students experienced very good cognitive ability development (SB) with a percentage of 54.16% or an average score of 91.38 and a good category (B) of 37.5% or an average score of 84 and students sufficient category (C) 8.33% or average value 74.5. So it was obtained that the average observation result of the development of cognitive abilities in class XI IPS increased in cycle II, namely 87.20. 3) The use of buzz group multimedia methods based on Google Earth as a learning medium for material on the entry of European nations into the archipelago has increased at every stage. The total test scores from a score of 1,784 (pre cycle) increased by 97 scores to 1,881 (cycle I) and in post cycle II increased by 212 scores to 2,093 (cycle I). The lowest score in one class also increased from a score of 62 (pre cycle) to 64 (cycle I) and 76 (cycle II), while the highest score also increased, namely from 87 (pre cycle) to 90 (cycle I) and 96 (cycle II).
Penerapan Strategi Project Based Learning (PJBL) untuk Meningkatkan Literasi Numerasi Siswa pada Pembelajaran Matematika di SDN Dana Bura Eka Safriani; Syarifuddin Syarifuddin; Syahru Ramadhan
Pepatudzu : Media Pendidikan dan Sosial Kemasyarakatan Vol 22, No 1 (2026): Volume 22, Nomor 1, Mei 2026
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Al Asyariah Mandar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35329/fkip.v22i1.7127

Abstract

This study aims to describe the implementation of the Project-Based Learning (PBL) strategy in improving students' numeracy literacy in mathematics at SDN Dana Bura, as well as to measure the progress in numeracy skills among fourth-grade students following this strategy's application. The method used is Classroom Action Research (CAR) based on the Kemmis & McTaggart model, conducted over two cycles. The research subjects include 14 fourth-grade students at SDN Dana Bura, Ambalawi District, Bima Regency, West Nusa Tenggara. Data collection methods involve observation, numeracy literacy tests (pre-test and post-test), questionnaires, interviews, and documentation. Quantitative data were analyzed by calculating the average scores and the percentage of learning completion, while qualitative data were analyzed through data reduction, presentation, and conclusion. The results indicate that the consistent application of the PjBL strategy effectively enhanced students' numeracy literacy. The class average increased from 51.43 (pre-cycle) to 66.79 (Cycle I) and 82.14 (Cycle II). The percentage of learning completion rose from 21.43% to 57.14% (Cycle I) and 85.71% (Cycle II), surpassing the success indicator of 75%. The quality of learning implementation also improved from 75.00% (Good) to 93.75% (Excellent). Therefore, the use of the PjBL strategy has proven effective in enhancing students' numeracy literacy through contextual and meaningful mathematics learning.
Pola Nafkah dan Perkawinan dalam Tradisi Mudik Saifuddin Saifuddin
Pepatudzu : Media Pendidikan dan Sosial Kemasyarakatan Vol 21, No 2 (2025): Volume 21, Nomor 2, November 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Al Asyariah Mandar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35329/fkip.v21i2.6449

Abstract

The tradition of homecoming is understood by Indonesian people as the meaning of returning to their hometown. This tradition occurs once a year before the Eid al-Fitr holiday for Muslims. The homecoming phenomenon is interesting to study from the perspective of population movement from one place to another, from one region to another. This study examines the influence of livelihood patterns and marriage patterns that cause some people to move from one region to another. Through field research with a phenomenological approach, data were collected using observation and in-depth interview methods. Data collection locations were carried out at several departure points for travelers, namely: land transportation terminals, air transportation terminals and train stations. The research findings revealed that generally they work or earn a living not in their hometown or birthplace, so that when the Eid holiday season arrives, they take advantage of going home to celebrate Eid. In addition, in general, homecoming occurs because the husband or wife does not come from the same birthplace, so that when the Eid season arrives, they take turns going home to celebrate Eid either at the husband's or wife's birthplace. Based on distance, the phenomenon of population movement or homecoming occurs at the level of one district/city to another district/city in the same province, from one district/city to another district/city in a different province, and even across countries.

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