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Contact Name
Iis Nurasiah
Contact Email
jurnalperseda@ummi.ac.id
Phone
+6285695702835
Journal Mail Official
jurnalperseda@ummi.ac.id
Editorial Address
Prodi PGSD ruang C9 Universitas Muhammadiyah Sukabumi Alamat : Jl. R. Syamsudin SH. No. 50 Kota Sukabumi
Location
Kab. sukabumi,
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INDONESIA
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar
ISSN : -     EISSN : 26849917     DOI : 10.37150/perseda
Core Subject : Education, Social,
jurnal perseda (jurnal pendidikan guru sekolah dasar) terdiri dari berbagai penelitian yang membahas terkait dengan keilmuan di sekolah dasar
Arjuna Subject : Umum - Umum
Articles 223 Documents
ANALISIS KEBUTUHAN PENGEMBANGAN LKPD DIGITAL UNTUK PEMBELAJARAN IPS KELAS 5 DI SD Shavira Nur Annisa; Usman, Herlina; Yunus, Mahmud
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 8 No. 2 (2025)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/njqjdg34

Abstract

This study aims to analyze the needs in developing a digital Student Worksheet (LKPD) based on Canva for Social Studies (IPS) learning in fifth-grade elementary school. The background of this study lies in the continued use of conventional worksheets, which are considered visually unappealing and less effective in encouraging student engagement, leading to decreased learning motivation. A qualitative approach was employed using in-depth interview techniques with teachers and students at SDN Mekarjaya 20, Depok City, as the research subjects. The results show that teachers require more interactive and contextually relevant instructional media, particularly for Social Studies subjects. On the other hand, students expressed interest in digital learning media that are visually appealing and more flexible to access. Based on these findings, it can be concluded that the development of a Canva-based digital LKPD is feasible to proceed to the design and development stages in order to enhance the effectiveness of Social Studies learning for fifth-grade elementary students.
ANALISIS PERAN GURU DALAM MENANGANI PERILAKU BULLYING DI SD MUHAMMADIYAH 32 MEDAN Anggraini, Sri Devi; Fidia Tri Utari; saputri, Dilla Iksan; Nur Asdita Maharani; sitepu, Melyani Sari
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 8 No. 2 (2025)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/pfe9xw76

Abstract

Bullying is a social behavior that often occurs in schools. Bullying can also involve students as a perpetrator and victim. Bullying behavior also has several negative impacts, both for the victim and for the perpetrator himself. If this act of bullying occurs in elementary school, then the role of a teacher is needed so that teachers are able to recognize, identify, and handle it. The purpose of this study is to find out how the role of SD Muhammadiyah 32 Medan teachers in overcoming students' bullying behavior. This research approach uses a qualitative research approach, with case study methods, interviews, and questionnaire distribution. The results of this analysis show that the role of teachers towards bullying in students is as a person who guides or gives advice and direction and fosters students so that they can overcome cases or problems that occur regarding bullying in order to minimize bullying that occurs at school. Teachers must also be able to shape students' personalities and build positive relationships with students, and teachers need to be aware of acts of violence committed by their students. For this reason, teachers play a very important role in overcoming bullying to students, so that bullying behavior does not continue until adolescence.
Pengaruh Penerapan Permainan Susun Kartu Terhadap Perkembangan Bahasa Anak Kelas I Sekolah Dasar aryanti, dina; Neviyarni, Neviyarni; Desyandri, Desyandri
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 6 No. 2 (2023)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v6i2.2018

Abstract

The purpose of this study was to look at the effect of the application of word card stacking games on the language development of first grade elementary school children. The research population ieClass 1 SDN Gugus 01 Mekar Karya, Koto Salak District consists of 4 schools, and the sample of this study was students in class I SDN 01 Koto Salak (experimental class) and SDN 09 Koto Salak (control class). In collecting the required data, use observation instruments. interviews, and tests. The data processing technique uses a statistical test, namely the t-test using the SPSS version 16 application to test the hypothesis. The results of the hypothesis testing obtained significant value from the application of the card stacking game to the language development of grade I children where the sig. (0.000) < 0.05 then thus H0 rejected and H1 accepted, where is the influence of the Application of the Card Arrangement Game on the Language Development of Class I Elementary School Children. It can be concluded that the use of card stacking games in learning Indonesian is very helpful for teachers and can also increase students' vocabulary.
Implementasi Model Connected dalam Pembelajaran Tematik Terpadu di SD sari, yulia; Fitria, Yanti; Erita, Yeni
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 6 No. 2 (2023)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v6i2.2023

Abstract

Integrated thematic learning is learning that can combine existing concepts in learning. In learning in elementary schools there are several obstacles in the teacher's understanding regarding the appropriate and various learning models used. As a result, learning becomes less interesting, students have difficulty understanding the material, learning outcomes are low, and learning has no meaning for students. Teachers' lack of understanding of appropriate and varied learning models in the learning process is the main problem at this time. One learning model that can be applied to overcome this problem is the learning modelconnectedThe method used in this research is library research, where data collection is carried out by collecting some research on the implementation of learning models.connected in integrated thematic learning. From some of the research that has been collected, it can be concluded that there is a significant increase in student learning outcomes by applying or implementing learning modelsconnected in learning especially in integrated thematic learning. This is due to the learning modelconnected it integrates various fields of science so that it makes it easier for students to understand the objectives and learning materials. Understanding the learning modelconnected must be understood by every teacher because it is one of the reference learning models in integrated thematic learning.
Peningkatan Pemahaman Konsep Makna Lambang Negara Menggunakan Model Pembelajaran Problem Based Learning (PBL) Berbantuan Media Shadow Puppets Pada Siswa Kelas III SDN Gerih 4 Kabupaten Ngawi kusumawardhani, intan; Apriandi, Davi; Solikah; Sukarni
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 6 No. 3 (2023)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v6i3.2134

Abstract

This study aims to increase understanding of the concept of the meaning of the state symbol using a problem-based learning model assisted by shadow puppets media. The research method uses Classroom Action Research (PTK) with the Kemmis and Mc Taggart PTK models and approaches to quantitative and qualitative data consisting of two cycles. Each cycle consists of planning, implementing, observing, and reflecting. The subjects of this study were class III students at SDN Gerih 4 for the 2022/2023 academic year. Data collection techniques are observation, interviews, documentation and evaluation test questions. The results of the study show that the use of problem-based learning models assisted by shadow puppets media can improve understanding of the concept of the meaning of national symbols. This is shown by the percentage of completeness in cycle I of 78.57% with an average value of 77.14, an increase in the percentage of completeness in cycle II of 92.85% with an average value of 82.85.
The PENGEMBANGAN MEDIA PEMBELAJARAN PUZZLE MODEL TETRIS PECAHAN UNTUK MENINGKATKAN PRESTASI BELAJAR MATEMATIKA SISWA KELAS IV SDIT BINA CENDEKIA Rustini, Tintin; Sofian Hadi, Muhamad
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 1 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i1.2143

Abstract

Math lessons, especially fractions, often pose difficulties for some students at the primary school level. Various learning methods and media are needed to overcome these challenges. One of the interesting learning media is the Tetris puzzle model. This study aims to evaluate the effectiveness of using Tetris fraction puzzle media in improving the math learning outcomes of fourth grade students at SDIT Bina Cendekia. This research uses a qualitative approach to accurately describe symptoms or phenomena. The subjects of this study were 25 fourth grade students of SDIT Bina Cendekia. The research took place during March 2023 and involved various data collection methods, including classroom observations, interviews with teachers and students, and documentation of learning activities. Data were analyzed in a number of stages, including mapping, thematic analysis, and interpretation. The results showed that the use of Tetris fraction puzzle learning media significantly improved student achievement. Students who initially had difficulty understanding fraction math lessons admitted that it was easier to understand the teacher's explanation and do the assignments. During the summative test, the average student's fraction math score increased significantly.
PENGARUH MEDIA PEMBELAJARAN BERBASIS AUDIO VISUAL TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS 1 SD Alfin Noor Aini; Selly Maria Margaretha; Viva Kafita; Diana Ernawati; Abdul Lathif, Muhammad Ichsan; Noor Aini, Alfin; Maria Margaretha, Selly; Kafita, Viva; rnawati, Diana
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 2 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i2.2148

Abstract

This research was motivated by the low learning outcomes of class I students at SD N 04 Gondangmanis in learning. The purpose of this study was to determine student learning outcomes before and after using audio-visual-based learning media methods on first grade mathematics learning outcomes at SD N 4 Gondangmanis. This research is a quantitative research using experimental research methods. This study used an experimental method, and as a research plan used the Pre-Experimental Design Type One Group Pretest-Posttest Design. This study used pre-test before treatment and post-test after treatment. The population of this study were 15 first grade students of SD N 04 Gondangmanis. From the results of data collection techniques with tests, interviews, and documentation. The data analysis used in this study was normality test, hypothesis test, and t test (Paired T test) using SPSS 23. The results of the t-test (Paired T test) obtained sig. (2 tailed) of 0.00<0.05. It can be concluded that there is an influence of audio-visual-based learning media on the learning outcomes of class I mathematics at SD N 4 Gondangmanis. From these calculations, the results of the T test were found to be less than the significant level. This is also evidenced by the average pre-test of (60.6) and the average post-test score of (85.3).
Pengembangan Traditional Game Congklak pada Materi Penjumlahan dan Pengurangan untuk Meningkatkan Kemampuan Berhitung Siswa Kelas 1 maysaroh, siti; Cindya Alfi; Mohamad Fatih
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 1 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i1.2162

Abstract

This research originates from the results of preliminary observations and interviews conducted with elementary school teachers at SDIT Al-Firdaus Semen. The learning process was found to be problematic, due to a lack of various teaching materials. The limited variety of media results in a lack of engagement among students, leading to boredom and distraction during arithmetic lessons. Students often stray off course, engaging in conversations with peers or immersing themselves in other activities in the classroom. To answer this problem, the traditional congklak game was introduced as a pedagogical tool to improve the numeracy skills of first grade students at SDIT Al-Firdaus Semen. Using the ADDIE research model, this study involved a total of 15 participants. The Research and Development method or commonly referred to as RnD is guided by the ADDIE model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The tools used in this process include material expert sheets, media experts, user experts (teachers), as well as pretest and posttest assessments. The purpose of this study was to improve the numeracy skills of first grade students at SDIT Al-Firdaus in addition and subtraction. The results showed that media experts rated the results of the assessment at 82.5% (very feasible), material experts at 90% (very feasible), and user experts (teachers) at 100% (very feasible). Together, these assessments show that the traditional congklak game media is very suitable for improving the arithmetic addition and subtraction skills of grade 1 SDIT Al-Firdaus students. Congklak Traditional Game Media not only improves students' numeracy skills but also provides valuable data through pretest and posttest scores which are then calculated using N-Gain. The average N-Gain value obtained is 81.38%, indicating a high level of improvement. Based on this, it can be concluded that the use of Congklak Traditional Game media is highly recommended and effective in improving students' numeracy skills.
Analisis Faktor-Faktor Penyebab Rendahnya Minat Baca Siswa di Perpustakaan SD Negeri 1 Kelekar Elin; Farhan yadi; Henni Riyanti; Elin, Elin; yadi, Farhan; Riyanti, Henni
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 2 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i2.2163

Abstract

This study aims to determine what factors cause the low reading interest of students in the SD Negeri 01 Kelekar library. The research problem is what are the external and internal factors that cause students' low reading interest in the SD Negeri 01 Kelekar library. This research method will use descriptive qualitative research. The object of this research is students at SD Negeri 01 Kelekar. Data collection techniques used in this study were interviews, questionnaires and documentation. The data obtained is then analyzed by reducing, displaying and concluding. The results showed that there were several factors that influenced students' reading interest. External factors include family environmental factors that do not support and motivate students to read, curriculum and school education factors that are not conducive such as not providing a place to read other than the library, community infrastructure factors that do not support increasing interest in reading which gives examples of preferring to places of entertainment Instead of going to a bookstore, the factor of availability and accessibility of reading materials such as textbooks is incomplete, the collection of books students are looking for is also incomplete and the books in the library are not yet diverse. While internal factors include students' reading ability, namely there are students who have difficulty reading, there are still many students who do not understand the contents of the reading, students read books at the behest of the teacher, students read books not according to their needs, such as students prefer to read fables, stories and poetry rather than reading textbooks as well as students completing assignments looking at the internet instead of books
Pengembangan Media Fun Thinkers Book Berbasis Scientific Materi Keragaman Budaya Indonesia Untuk Meningkatkan Self Regulation Pada Siswa Kelas IV UPT SDN Kebonduren 01 Kabupaten Blitar Masyitho, Latifa Dewi; Mohamad Fatih; Cindya Alfi; Dewi Masyitho, Latifa; Fatih, Mohamad; Alfi, Cindya
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 1 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i1.2165

Abstract

This study aims to produce development products in the form of teaching materials for class IV,namely the Scientific Based Fun Thinkers Book,material on Indonesia cultural diversity to improve student self regulation in this study using the development method (Research&Development) with the ADDIE development model ,Analysis (analysis), Design(design), Development(development), Implementation (Implementation) and Evaluation (evaluation).The data source in this study consisted of primary data obtained from the research environment,namely UPT SDN Kebonduren 01 Blitar Regency,with 18 class IV students as research subjects.the result showed that the development of scientific based fun thinkers book media on Indonesia cultural diversity material was carried out through the stages of observation,validation by media experts and material experts,linguists as well as field trials with fourth grade students at SDN kebonduren 01.The validity test was carried out by experts show valid result with percentages showing more than 91 %.while the increase in self regulation proved to increase by category with the result t count for self regulation of 8.5.