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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 3,055 Documents
MENGEMBANGKAN LITERASI BUDAYA MELALUI MEDIA POP UP BOOK DALAM PEMBELAJARAN IPAS KELAS 4 SDN SENDANGMULYO 02 SEMARANG Felia Wulan Sari; Husni Wakhyudin; Aini Zahra
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3815

Abstract

Tujuan penelitian ini adalah penggunaan media pop-up book sebagai media inovatif untuk mengembangkan literasi budaya dalam pembelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) di kelas 4 materi keragaman budaya Indonesia Kelas 4 SDN Sendangmulyo 02 Semarang. Penelitian ini dilatarbelakangi oleh rendahnya kemampuan literasi budaya siswa kelas 4 SDN Sendangmulyo 02 Semarang. Penelitian ini merupakan penelitian kualitatif. Pengumpulan data dilakukan dengan melalui observasi, wawancara, dan dokumentasi. Berdasarkan hasil observasi dan wawancara dengan Bu Aini Zahra selaku wali kelas 4C menunjukkan bahwa rendahnya literasi budaya siswa ini dikarenakan kurangnya guru dalam mengeksplor media pembelajaran dimana media pembelajaran yang digunakan masih berupa gambar cetak dan buku LKS materi “Keragaman Budaya” yang tersedia di dalam kelas. Hasil penelitian menunjukkan bahwa media pembelajaran pop-up book adalah media yang dapat meningkatkan keterlibatan siswa, efektif dalam mengembangkan keterampilan sosial, kreativitas, kemampuan berpikir kritis, dan dapat memperkaya pengalaman belajar siswa untuk meningkatkan literasi budaya siswa kelas 4 SDN Sendangmulyo 02 Semarang.
MENUMBUHKAN LITERASI MELALUI MEDIA KARTU SUKU KATA PADA PEMBELAJARAN BAHASA INDONESIA SISWA KELAS 1 SDN PEDURUNGAN LOR 02 Kendy Yulan Pramudhita; Duwi Nuvitalia; Polman Purba; Choirul Huda
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3816

Abstract

Latar belakang yang mendorong penelitian ini adalah kemampuan literasi siswa masih tergolong rendah, ada beberapa siswa sudah mampu membaca, namun beberapa siswa masih terbata-bata dalam membaca, dan masih terdapat 2 siswa belum bisa membaca dan menulis. Permasalahan pada penelitian ini adalah bagaimana penggunaan media kartu suku kata dapat menumbuhkan literasi pada pembelajaran Bahasa Indonesia siswa kelas 1 SDN Pedurungan Lor 02. Penelitian ini bertujuan untuk menumbuhkan literasi melalui media kartu suku kata pada pembelajaran Bahasa Indonesia siswa kelas 1 SDN Pedurungan Lor 02. Metode yang digunakan pada penelitian ini adalah penelitian kualitatif deskriptif yang terdiri dari tahap pengumpulan data, penyajian data, dan penarikan Kesimpulan. Data diperoleh berdasarkan observasi atau pengamatan di kelas, wawancara terhadap guru, dan analisis dokumen. Subjek penelitian ini adalah siswa kelas 1 SDN Pedurungan Lor 02 yang berjumlah 27 siswa. Hasil penelitian memaparkan bahwa media kartu suku kata memberikan kontribusi positif untuk menumbuhkan literasi siswa. Terdapat perbedaan signifikan dalam kegiatan membaca dan menulis sebelum dan sesudah penggunaan media. Penggunaan media tersebut dapat menumbuhkan semangat siswa untuk belajar materi suku kata pada mata Pelajaran Bahasa Indonesia serta kemajuan siswa dalam hal membaca dan menulis. Maka dapat disimpulkan bahwa penggunaan media kartu suku kata dapat menumbuhkan literasi siswa kelas 1 SDN Pedurungan Lor 02 pada pembelajaran Bahasa Indonesia.
ANALISIS UPAYA PENDIDIK DALAM MENANAMKAN NILAI KARAKTER SOPAN SANTUN MELALUI PENGGUNAAN MAGIC WORDS DI KELAS I SDN 2 LINGGAJAYA Dhina Nailah Qatru Nada; Syarip Hidayat; Anggit Merliana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3819

Abstract

Penelitian dilatarbelakangi karena adanya kemajuan teknologi canggih yang dihasilkan oleh globalisasi yang semakin cepat yang dapat memengaruhi perkembangan anak. Pergeseran zaman dan kemajuan teknologi telah mengubah semua aspek tingkah laku manusia. Tujuan dari penelitian ini untuk mendeskripsikan fenomena yang mengungkap bagaimana upaya guru dalam membantu menanamkan nilai karakter sopan santun kepada peserta didik melalui adanya pembiasaan penggunaan magic words di sekolah dasar sehinggga kebijakan atau visi misi sekolah, tujuan pendidikan, dan pengimplementasian dari dimensi pertama profil pelajar pancasila yaitu “Berakhlak Mulia” dapat tercapai. Penelitian ini menggunakan pendekatan kualitatif dengan metode desriptif. Partisipan dalam penelitian ini yakni pendidik dan peserta didik di kelas I di SDN 2 Linggajaya. Teknik pengumpulan data ini dilakukan melalui observasi, wawancara, dan studi dokumentasi. Tahap analisis data ini adalah analisis data kualitatif untuk mendekripsikan upaya perencanaan dan pelaksanaan pendidik, dan evaluasi hasil dari pembiasaan penggunaan magic words. Hasil penelitian menunjukkan bahwa visi misi di SDN 2 Linggajaya sekolah memiliki program pembiasaan 4 Kata Ajaib (Magic words) dalam membantu meningkatkan sopan santun dalam bertutur kata. Perencanaan dan pelaksanaan pendidik melalui pembelajaran pengenalan dan penggunaan magic words dengan bantuan media visual dan audiovisual serta pembiasaan secara rutin dan spontan. Adapun evaluasi hasil dari penggunaan magic words yaitu adanya perubahan dalam bertutur kata sopan santun hal ini tidak terlepas dari faktor pembiasaan dari keluarga, sekolah (pendidik), lingkungan, dan diri sendiri peserta didik.
HUBUNGAN KONTROL DIRI DAN KONFORMITAS TEMAN SEBAYA DENGAN PERILAKU HEDONISME DI SMP NEGERI 1 SOLOK Adella Hafifah Fitri; Syawaluddin; Arjoni; Yeni Afrida
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3820

Abstract

This research was motivated by a phenomenon that occurred among students at SMP Negeri 1 Solok, where it was indicated that some students had difficulty controlling themselves to have a hedonistic behavior, and it was indicated that some students were influenced by peers who had a hedonistic behavior. This research aims to determine the relationship between self-control and hedonistic behavior, determine the relationship between peer conformity and hedonistic behavior and to determine the relationship between self-control and peer conformity and hedonistic behavior in class VIII students at SMP Negeri 1 Solok. This research uses a quantitative approach with a correlation type. The population in this study was class VIII students, totaling 89 students with indications of hedonistic behavior obtained from the results of a simple questionnaire. The sampling technique in this research used a total sampling technique by taking the entire population, namely 89 students. The instruments used in this research were the Hedonistic Behavior measurement scale, the Self-Control measurement scale and the Peer Conformity measurement scale. Data analysis used to test the research hypothesis is the multiple correlation test. The results of this study show that self-control (X1) with hedonistic behavior (Y) has a significant relationship with a value of 0.000 <0.05 and interpretation is in the medium category with a value of 0.448. Furthermore, peer conformity (X2) with hedonistic behavior (Y) has a significant relationship with a value of 0.000 <0.05 and interpretation is in the medium category with a value of 0.553. Furthermore, self-control (X1) and peer conformity (X2) are simultaneously and significantly related to the probability value (sig. F change) = 0.000 < 0.05 on hedonistic behavior (Y), and a correlation coefficient value is obtained in the strong category with a value of 0.673 .
UPAYA MENINGKATKAN MOTIVASI BELAJAR IPAS MENGGUNAKAN GAME TEBAK GAMBAR PADA PESERTA DIDIK KELAS VI SDN 066050 MEDAN Ledy Chintia Marbun; Feri Haryati; Roma Ulinta Saragih
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 03 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i03.3822

Abstract

This research aims to increase the science and science learning motivation of class VI students. This research uses a qualitative approach. The types of Classroom Action Research (PTK) Kemmis & Mc Tggart model are planning, action, observation and reflection. The subjects of this research were all class VI students at SDN 060650 Medan, totaling 21 students, consisting of 7 girls and 14 boys. The focus of this research is to increase students' learning motivation. The results of this research show that the picture guessing game can increase student motivation. Judging from the implementation of actions in learning from initial observations, it was found that the average level of student motivation in cycle I was 66.04 complete for 7 students or 33.33%, and not yet complete. there were 14 students or 66.66%. experienced an increase in cycle II with an average of 84.37, there were 18 students or 87.5% complete and 3 students or 12.5% ​​had not yet completed, thus there was an increase in student learning motivation. Student learning motivation in cycle II has met the success indicators because ≥ 75% have reached the KKM.
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS POWERPOINT PADA MATA PELAJARAN MATEMATIKA MATERI PECAHAN KELAS IV SD NEGERI 1 PULAU PUNJUNG Agus Saputra; Muhammad Subhan; Putri Ayuni
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 03 September 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3824

Abstract

This research is motivated by the lack of application and utilization of technological learning media, resulting in less than optimal achievement of learning objectives, especially in Mathematics subjects. An effort to overcome this problem is to innovate learning by utilizing technology to create interactive PowerPoint-based learning media that can be applied to mathematics subjects with fraction material and can be used easily to improve the quality of learning and achieve learning goals. This type of research is research and development. The development model used is a 4D development model which consists of the Define, Design, Develop and Disseminate stages. The trial was carried out on class IV homeroom teachers at SD Negeri 1 Pulau Punjung using data collection techniques through analysis of validity, practicality and effectiveness test data. The results of the research on the resulting PowerPoint interactive media obtained validation scores for materials, media and modules with an average score of 77.77 which was categorized as valid. The results of the practicality of PowerPoint-based interactive media obtained a score of 98.72 which was categorized as very practical. The results of the effectiveness of PowerPoint-based interactive media obtained a value of 81.81 which was categorized as very effective and the results of the effectiveness of distribution obtained a value of 82.98 which was categorized as very effective. So it can be concluded that the development of PowerPoint-based interactive media in the mathematics subject of class IV fractions at SD Negeri 1 Pulau Punjung is interesting and suitable for use and can continue to be developed as a learning medium.
PENGEMBANGAN SOAL TEST PEMBELAJARAN IPAS DENGAN PENGAPLIKASIAN QUIZIZZ KELAS V SDN 02 SUNGAI RUMBAI KABUPATEN DHARMASRAYA Ahmad Ilham Asmariyadi; Amar Salahuddin; Annisa Fitri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 03 September 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3825

Abstract

This research is based on problems in the learning process, namely there are problems that the author encountered in the science and science learning process activities, namely, in the science and science teaching and learning process, students experience difficulties in understanding science and science material and also students easily get bored when working on the questions given by the teacher. This of course has a big influence on student learning outcomes. The aim of this research is to develop science learning test questions using valid, practical and effective quiziz applications. The development model used in this research is, ADDIE. The ADDIE model consists of five stages, namely, Analysis, Design, Development, Implementation, Evaluation. Based on the results of research on the results of the validation of the IPAS test questions carried out by six expert validators, namely teaching module validators, graphic validators, material validators, question validators and linguistic validators, an average score of 82% was obtained in the very valid category, the results of the practicality carried out by class V teacher practitioners it was obtained 94.5% and students obtained an average completion rate of 87.8% in the very practical category, while the results of the effectiveness test in the form of test questions obtained an average completion rate of 76.3% in the effective category so that The science and science learning test questions using the Quizzizz application are said to be effective so they can be used in the learning process at SDN 02 Sungai Rumbai.
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) MENGGUNAKAN MODEL PROBLEM BASED LEARNING MATA PELAJARAN PENDIDIKAN PANCASILA KELAS II DI SDN 02 TIMPEH M. Anggrayni; Agus Saputra; Diana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 03 September 2024 In Press
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3826

Abstract

This research is based on problems in Pancasila education learning, namely that in the ongoing learning process activities, students have difficulty understanding the material and learning outcomes are still low. The teaching materials used are less interesting and the learning atmosphere seems monotonous. This certainly affects student learning outcomes. The aim of this research is to develop "Development of Student Worksheets (LKPD) using the Problem Based Learning model for class II Pancasila Education subjects at SDN 02 Timpeh", in order to add to existing teaching materials at the school and to produce "Development of Student Worksheets ( LKPD) uses the Problem Based Learning model for class II Pancasila Education subjects at SDN 02 Timpeh” which is valid, practical and effective. So that it can improve student learning outcomes at SDN 02 Timpeh.This research is R & D (Research and Development) research using the ADDIE research model. The development model used is the ADDIE model. The ADDIE model consists of five stages, namely, analysis, design, development, implementation and evaluation. Based on the results of research on the validation of the Pancasila Education LKPD which was carried out by six validators, namely, graphic validator, material validator, language validator, question validator and teaching module validator. An average score of 89.4% was obtained in the very valid category. As well as the results of practicality carried out by practitioners, namely class II.B teachers, who obtained a score of 98.2% in the very valid category, and for the students themselves the average score 86,57% was obtained in the category very practical. Meanwhile, the results of this effectiveness test are in the form of a distribution of test questions completed by students with an average completion score of 87.5% in the very effective category. So that the LKPD that has been created can be said to be effective and can be used in the learning process at SDN 02 Timpeh.
PENERAPAN MODEL PEMBELAJARAN COOPERATIVE TIPE PICTURE AND PICTURE PADA MATERI EKOSISTEM UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SDN SIRAPAN 02 KABUPATEN MADIUN Farida Handayani; Yudi Hartono; Karni
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3828

Abstract

Penelitian ini memiliki tujuan untuk meningkatkan hasil belajar siswa melalui penerapan model Cooperative Tipe Picture And Picture pada materi ekosistem pada kelas V SDN Sirapan 02 Kabupaten Madiun tahun ajaran 2024/2025. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan model Kemmis dan Mc. Taggart yang dilakukan dalam 2 siklus. Dalam setiap siklus memiliki empat tahapan yang meliputi tahap perencanaan,tahap pelaksanaan tindakan, tahap observasi, dan yang terakhir tahap refleksi. Teknik pengumpulan data dari penelitian ini meliputi teknik observasi selama tahap tindakan dilaksanakan dan tes hasil belajar siswa. Lalu untuk teknik analisis data dari penelitian ini adalah analisis data secara kuantitatif dan secara kualitatif. Berdasarkan analisis data yang telah dilakukan, dapat disimpulkan bahwa penerapan model Cooperative Tipe Picture and Picture dapat meningkatkan hasil belajar siswa kelas V SDN Sirapan 02 Kabupaten Madiun tahun ajaran 2024/2025 pada materi ekosistem. Hal tersebut dapat dilihat dari siklus I yang rerata nilai gain sebesar 0,25 belum mencapai target penelitian, sedangkan pada siklus II telah berhasil mencapai target capaian yang disepakati dengan skor di atas 75 dengan peningkatan sedang yaitu sebesar 0,5.
MENINGKATKAN HASIL BELAJAR IPAS MATERI TATA SURYA DENGAN MENGGUNAKAN MEDIA ARTICULATE STORYLINE PADA SISWA KELAS VI SD NEGERI 067241 MEDAN DENAI Indah Sri Annisa; M Fauzi Hasibuan; Lasma Silaban
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 03 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i03.3830

Abstract

This research focuses on the low learning outcomes of IPAS on Solar System material in class VI SD Negeri 067241 Medan Denai. This study aims to improve student learning outcomes through articulate storyline learning media. The method used is Classroom Action Research (PTK) which includes four stages: planning, action, observation, and reflection. The subjects of this study were 27 grade VI students. Data were collected through observation and tests. The results showed a significant improvement in learning outcomes after the use of articulate storyline media. Before the action, only 30% of students reached the Minimum Completion Criteria (KKM). After the application of articulate storyline media, the percentage increased to 52% in cycle I and reached 89% in cycle II. The average score of students also increased from 61.4 in preaction to 69.6 in cycle I, and 85.1 in cycle II.

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