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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 11,374 Documents
PENGARUH DISIPLIN KERJA, BEBAN KERJA, DAN BUDAYA ORGANISASI TERHADAP KINERJA PEGAWAI KELURAHAN DI KECAMATAN BANJARSARI KOTA SURAKARTA Deni Eka Nurhidayatulloh; Abu Bakar Akbar
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.12276

Abstract

The State Civil Apparatus (ASN) has a strategic role as the main executor in the delivery of public services; therefore, the performance produced is required to be effective, efficient, and of high quality. This study aims to analyze the influence of work discipline, workload, and organizational culture on the performance of urban village employees in Banjarsari District, Surakarta. This study employed a survey method involving urban village employees in Banjarsari District, Surakarta. The research population consisted of 147 employees, while the sample comprised 62 employees selected using a cluster sampling technique. Data were collected through questionnaires. The data analysis techniques included multiple linear regression analysis, t-test, F-test, and coefficient of determination test. Based on the research results, the validity and reliability tests indicated that all instruments were valid and reliable. The classical assumption tests showed that all variables met the required assumptions. The results of multiple linear regression analysis revealed that work discipline had a positive effect, workload had a positive effect, and organizational culture had a positive effect on performance, with the regression equation Y = 1.560 + 0.093X1 + 0.296X2 + 0.380X3 + e. The hypothesis testing results indicated that work discipline did not have a significant effect on employee performance, while workload and. organizational culture had significant effects on employee performance. The F-test results showed that the regression model used in this study was appropriate. The coefficient of determination test indicated that the independent variables explained 72.3% of the variation in the dependent variable, while the remaining 27.7% was influenced by other variables outside the model.
ANALISIS PEMANFAATAN MEDIA DIGITAL DALAM MENGATASI KEJENUHAN BELAJAR IPAS DI SEKOLAH DASAR Huda, Ida Nurul; Alfira, Ajeng; Setiawati, Tia; Farhurohman, Oman
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.12291

Abstract

This study aims to analyze the use of digital media in overcoming learning boredom in IPAS at the elementary school level. Learning boredom is often caused by monotonous teaching methods, limited learning media, and low student engagement. This research uses a literature review method by examining relevant studies published between 2020 and 2025. The results show that digital media such as learning videos, animations, interactive applications, and educational games can create a more engaging and interactive learning environment. These media help increase students’ motivation, participation, and understanding of abstract concepts through visual and audiovisual presentations. However, the implementation of digital media still faces challenges, including limited teacher competence, inadequate facilities, and low digital literacy among students. Therefore, efforts such as teacher training, improving infrastructure, and collaboration between schools and parents are needed. In conclusion, digital media play an important role in reducing learning boredom and improving the quality of IPAS learning in elementary schools.
TRANSFORMASI MAKNA PANCASILA DARI ORDE LAMA KE REFORMASI: STUDI WACANA IDEOLOGI NEGARA Try Widya Andini; Naina Ikhdina Hapiz; Qesya Balqis Lubis; Zaskia Putri Andari; Shintya Akrima; Sri Yunita
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.12292

Abstract

Pancasila as the state ideology of Indonesia possesses a dynamic character, with its meaning continuously transforming in response to changing historical, political, and social contexts. This study aims to analyze the shifts in the meaning of Pancasila across different periods of governance in Indonesia. The research employs a qualitative approach using critical discourse analysis through a literature review. The findings indicate that during the early period of independence, Pancasila functioned as a common platform for national integration. During the Old Order and New Order eras, Pancasila underwent ideological consolidation and was utilized as an instrument of political legitimacy and control through a predominantly singular interpretation. In contrast, the Reform Era repositions Pancasila as an open ideology that allows for a plurality of interpretations, although its implementation continues to face various challenges. This study affirms that Pancasila is an ideological construct that is continuously negotiated within the interplay of language, power, and social practices.
PENGEMBANGAN MEDIA PEMBELAJARAN IPAS BERBASIS DIORAMA DENGAN MENGGUNAKAN SABUT KELAPA PADA SISWA KELAS IV SD NEGERI 106163 BANDAR KLIPPA Ima Kurniati Dongoran; Zainuddin; Wildansyah Lubis; Lala Jelita Ananda; Suyit Ratno
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 01 Maret 2026 Produce
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12299

Abstract

This study was motivated by students’ low understanding of Natural and Social Sciences (IPAS), particularly on natural resources material, due to the use of conventional teaching methods and limited learning media. This research aims to develop a diorama-based learning media using coconut fiber and to determine its feasibility, practicality, and effectiveness in improving students’ learning outcomes. This study employed a Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The research was conducted at SD Negeri 106163 Bandar Klippa with 25 fourth-grade students as the subjects. Data were collected through observation, interviews, questionnaires, and tests. The results showed that the developed diorama media was categorized as highly feasible based on expert validation, including material experts (86%), test experts (85%), media experts (86%), and education practitioners (94.6%). The media was also considered practical for classroom use. In terms of effectiveness, there was a significant improvement in students’ learning outcomes, indicated by an increase in the average pretest score from 46.46 to 79.3 in the posttest, and learning mastery improved from 16% to 100%. In conclusion, the coconut fiber-based diorama learning media is feasible, practical, and highly effective in improving elementary school students’ learning outcomes on natural resources material.
OPTIMALISASI PERAWATAN SEKOCI PENOLONG GUNA MENUNJANG KESELAMATAN JIWA DI LAUT PADA KM. EGON Rahman Aulia, Akram; Ali Mashartanto, Achmad; Yudho Baskoro, Bayu; Efrianto, Dody; Abadi, Kurniawan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.12300

Abstract

Lifeboat maintenance is crucial. This study aims to optimize lifeboat maintenance on the KM. Egon ship. This study uses descriptive qualitative research with data collection techniques including field observation, interviews, and documentation studies. The results indicate that obstacles to lifeboat maintenance on the KM. Egon ship are influenced by several factors: maintenance schedules, human factors, material factors, and weather factors. This effort was made based on data obtained by the author during sea practice on the KM. Egon addresses these issues by establishing a lifeboat maintenance schedule aligned with loading and unloading schedules, distributing tasks among crew members, conducting regular safety meetings, and maintaining lifeboats in accordance with applicable SOPs. These SOPs are also conducted to ensure there are no issues during drills or emergencies. With these efforts, it is hoped that the lifeboats onboard the KM. Egon will be better maintained, minimizing damage or problems during operation.
Kajian Literature : Pengaruh Game Mobile Legends Terhadap Minat Belajar Anak Di Sekolah Dasar Dika Saputra; Sheryl Mutiara Putri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.12304

Abstract

Melalui pendekatan studi pustaka, penelitian ini mengeksplorasi pengaruh permainan Mobile Legends terhadap minat belajar siswa sekolah dasar. Hasil analisis menunjukkan bahwa intensitas bermain yang berlebihan dapat menurunkan fokus dan semangat belajar siswa, serta membuat mereka cenderung mengabaikan tanggung jawab akademis. Sebaliknya, beberapa dampak positif turut dicatat, seperti peningkatan literasi teknologi dan kemampuan berpikir taktis. Permainan digital, jika diposisikan secara edukatif, dapat menjadi alat yang mendukung proses pembelajaran. Dibutuhkan sinergi antara orang tua dan pendidik untuk membatasi Through a literature study approach, this study explores the influence of Mobile Legends games on elementary school students' learning interests. The results of the analysis show that excessive playing intensity can reduce students' focus and enthusiasm for learning, and make them tend to ignore academic responsibilities. On the other hand, several positive impacts were also noted, such as increased technological literacy and tactical thinking skills. Digital games, if positioned educationally, can be a tool that supports the learning process. Therefore, synergy is needed between parents and educators to limit the duration of playing while utilizing the positive aspects of the game. This study concludes that although Mobile Legends has a cognitive development side, its impact on students' learning interests must still be a primary concern.durasi bermain sekaligus memanfaatkan aspek positif game.
POLEMIK SEJARAH INDONESIA MASA ISLAM: KETERBATASAN SUMBER-SUMBER MASUKNYA ISLAM KE INDONESIA Putri, Maulida; Tambunan, Elisabeth; Sihombing , Angelina; Wali Al-Khalidi , Muhammad
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.12306

Abstract

There are several theories about the arrival of Islam in Indonesia. The history of Indonesia during the Islamic Middle Ages spans a relatively long period, from the arrival of Islam just before the collapse of the Hindu kingdom of Majapahit to the end of the 19th century. However, this timeframe should not be too strictly defined, as the exact date of Islam’s arrival in Indonesia remains uncertain. The purpose of this paper is to determine the precise point at which Islam entered Indonesia. The research method used is descriptive qualitative. Based on the results, it can be seen that the process of Islamization, in the true sense, began in the 15th and 16th centuries, after Islam had grown into a religious and cultural force in the archipelago. However, Islam itself clearly arrived in the country much earlier. This phenomenon is the author’s focus in explaining the arrival of Islam in Indonesia.
ANALISIS KETERAMPILAN ANAK BUAH KAPAL DALAM MENGHADAPI KEADAAN DARURAT MELALUI SIMULASI PENURUNAN SEKOCI PENOLONG DI KM. SANGIANG Rigan, Muhammad; Rizal Rochmansyah; Mashartanto, Achmad Ali; Kurniawan, Edi; Setiyawati, Rini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Published
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Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Passanger ship play an important role in supporting community activities. During voyages, safety equipment is crucial because it must meet the standards set by SOLAS. However, in practice, there are often problems with safety equipment and the skills of the crew themselves. This study aims to identify the factors, constraints, and efforts that influence the skills of crew. The method used in this study is descriptive qualitative, with the research location on the KM. Sangiang ship. The data used is primary data obtained directly through interviews and observations, while secondary data is obtained from ship documents or related reports on board the ship. This study also employed data collection tecchniques such as observation, interviews, and documentation, as well as triangulation data analysis. The result of this duty indicated that the factors and constraints that affect crew skills are crews understanding of lifeboat lowering procedures, discipline, and lifeboat readiness. Efforts made to overcome obstacles include conducting evaluations after drills and improving communication and coordination among crew members.
PENGARUH MODEL PEMBELAJARAN SEARCH, SOLVE CREATE, AND SHARE TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA PADA PEMBELAJARAN MATEMATIKA KELAS V SDN 101775 SAMPALI Tessalonika Ambarita; Elvi Mailani; Nurmayani; Natalia Silalahi; Syahrial
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.12308

Abstract

ABSTRACT This study aims to determine the effect of the Search, Solve, Create, and Share (SSCS) learning model on students' critical thinking skills in Mathematics learning for fifth graders at SDN 101775 Sampali. This research was conducted at SDN 101775 Sampali using a Quasi-Experimental Design with a Nonequivalent Control Group Design. The subjects in this study were fifth grade students at SDN 101775 Sampali, consisting of two classes totaling 62 students. Data collection techniques were carried out through observation and tests. The instrument used in this study was an essay test to measure students' critical thinking skills. The results of the study showed a significant and positive influence between before and after the implementation of the SSCS learning model in improving critical thinking skills in fifth-grade mathematics learning. This is evidenced by the results of the hypothesis test with a t-test obtained a significance value of 0.045 <0.05. This indicates that H0 is rejected and Ha is accepted. Thus, it can be concluded that there is an influence of the Search, Solve, Create, and Share Learning Model on Students' Critical Thinking Skills in Fifth-grade Mathematics Learning at SDN 101775 Sampali.
EFEKTIVITAS PERMAINAN ENGKLEK TERHADAP HASIL BELAJAR MATEMATIKA PESERTA DIDK KELAS II SDK ST. YOSEPH 4 NAIKOTEN Adu, Astri; Lioba Nahak, Roswita; Amanda Naitili, Cornelia
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 01 Maret 2026 Produce
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12314

Abstract

This research is motivated by the low mathematics learning outcomes of students on the material of place value in class II SDK St. Yoseph 4 Naikoten which shows the need for learning innovation to overcome this, using traditional engklek games that combine physical activity with educational elements, so that it is expected to be able to help students understand the concept of place value in a more concrete and fun way. This study aims to determine the effectiveness of traditional engklek games on mathematics learning outcomes on the material of place value of class II students SDK St. Yoseph 4 Naikoten. The type of research used is Pre-experimental design with one group pretest-posttest design. The population of this study was all class II students totaling 26 people, with saturated sampling sampling techniques. The research instruments were tests and documentation. The results showed that after the application of engklek games in learning place value material, there was an increase in student learning outcomes as seen from the average pretest score of 45.38 increasing to 89.23 on the posttest. The paired sample t-test yielded a significance value of 0.000 < 0.05, indicating a significant difference between the pretest and posttest results. The N-Gain calculation of 0.8063 is considered high. Therefore, learning using Engklek games is effective in improving mathematics learning outcomes in the place value topic for second-grade students at St. Yoseph 4 Naikoten Elementary School.

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