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Jurnal Pendidikan Matematika dan IPA
ISSN : 20860234     EISSN : 25797530     DOI : 10.26418
JPMIPA is a journal publishing the mathematic, biology, chemistry, and physic also natural science mathematic eduacation, biology education, physic education, chemistry education, natural science education.
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Articles 343 Documents
EFFECTIVENESS OF WETLAND-BASED WAVE AND OPTICS MODULES ON STUDENTS' SCIENTIFIC LITERACY ABILITIES Khairunnisa, Yasmine; Hafizah, Ellyna
Jurnal Pendidikan Matematika dan IPA Vol 15, No 1 (2024): January 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i1.60875

Abstract

Wetlands that dominate the area in South Kalimantan are one of the indigenous science learning resources that can help students learn. However, the insertion of wetlands has not commonly been done on a learning media which directly used in class. The developed wetlands-based module on wave and optics aimed to enhance students"™ scientific literacy which leads to the success of learning by integrating indigenous science. It was implemented for thirty science education students by using a group pretest-posttest design. The results showed that 29 students gained increased scientific literacy during the implementation, with the improvement in each aspect of scientific literacy categorized as moderate. In addition, the Wilcoxon test result showed a significant enhancement of scientific literacy after using the wetlands-based module of wave and optics. Thus, the wetland-based module is effective in improving students"™ scientific literacy abilities.
STUDENTS"™ LEARNING ACTIVITIES IN PHYSICS CLASSES OF GRADE X BY IMPLEMENTING INQUIRY TRAINING MODEL Sirait, Jeliana Veronika; Amnie, Erlida; Ekaputra, Firdiawan
Jurnal Pendidikan Matematika dan IPA Vol 15, No 3 (2024): September 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i3.72399

Abstract

This research aims to analyze students"™ learning activities in implementing the inquiry training learning model in grade X. The physics lesson material taken in this research is linear motion. SMAN Percut Sei Tuan is the location where the research was carried out. The samples in this study were two classes: grade X-9 which uses inquiry training model and X-5 which uses direct instruction model. The type of this research is quasi experiment. The observation sheet was used as an instrument in this research. The data in this research were analyzed using the independent sample t test to find out the differences in student learning activities using the inquiry training model and the direct instruction model. Student learning activities are observed during learning activities by an observer. The average of student learning activity in class X-9 is 80 and class X-5 is 71. Based on the results of data analysis, it was found that the sign value 0,05. So it can be concluded that there are differences in student learning activities using the inquiry training model and the direct instruction model.  
TRANSFIGURATIONS OF THE COMPUTERIZED MATHEMATICS FINAL EXAM: HOW WAS THE RESULTS OF COMPUTERIZED ADAPTIVE TEST-BASED ASSESSMENT? Rahim, Abdul; Hadi, Samsul; Marlina, Marlina; Susilowati, Dyah; Muti'ah, Muti'ah; Irhas, Irhas
Jurnal Pendidikan Matematika dan IPA Vol 15, No 2 (2024): May 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i2.69485

Abstract

Abstract Computerized Adaptive Test (CAT) allows the use of targeted tests, that is, each test taker obtains items that match his or her ability level. The purpose of this research is to find out the final semester exam with the CAT model. The research methodology is descriptive quantitative. Purposive sampling technique was used to take a sample of 73 students. The results of this study indicate that the CAT used in this semester final exam based on Moodle can select test items given to test takers adaptively according to the user's ability level. The very high ability category was 42 students, the high ability category was 11 students, the medium ability category was 9 students, the low ability category was 4 students, and the very low ability category was 7 students. Overall, the ability of learners is in the high category.
EFFECT OF ACTIVATED CHARCOAL PECAN SHELL (Aleurites moluccanus L. Willd) WITH VARIATIONS IN SULFURIC ACID CONCENTRATION ON DECREASED COD AND BOD LEVELS OF LAUNDRY LIQUID WASTE Munadi, Rachmin; Azizah, Nurul
Jurnal Pendidikan Matematika dan IPA Vol 15, No 1 (2024): January 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i1.69666

Abstract

Pecan shells are organic waste that can be decomposed but the texture is hard enough that it takes a long time to decompose it naturally. Various efforts to utilize pecan shell waste (Aleurites moluccanus L. Willd), one of which is as a raw material for making activated charcoal. This study aims to find out how the effect of pecan shell activated charcoal (Aleurites moluccanus L. Willd) with variations in the concentration of sulfuric acid against a decrease in Biological Oxygen Demand (BOD) and Chemical Oxygen Demand (COD) levels of laundry liquid waste, as well as the effectiveness of the concentration of sulfuric acid activators. The manufacture of pecan shell activated charcoal (Aleurites moluccanus L. Willd) as an adsorbent is carried out through two stages, namely the authoring stage and the activation stage. BOD testing is carried out by the Winkler titration method while COD is carried out by the closed reflux method. The concentration of sulfuric acid used is 0.5 N; 1.0 N; 1.5 N; 2.0 N; and 2.5 N with a soaking time of 2 hours. The results showed that the sulfuric acid activator that was most effective in reducing laundry liquid waste was at a concentration of 1.5 N with the largest decrease value for BOD, namely 955.56 mg/L (25.44 %) and for COD which was 1648.69 mg/L (18.56 %).
DEVELOPMENT OF A PROBLEM BASED LEARNING E-MODULE WITH THE ASSISTANCE OF CANVA ON THE MATERY OF BALANCE AND ROTATIONAL DYNAMICS TO GROW STUDENTS' INTEREST IN LEARNING Senja, Bone Komala; Medriati, Rosane; Putri, Desy Hanisa
Jurnal Pendidikan Matematika dan IPA Vol 15, No 1 (2024): January 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i1.71909

Abstract

This study aims to determine the feasibility of developing the Problem Based Learning e-module   developed using canva to foster student interest in learning. This research method uses RD research with the ADDIE type. The instruments used were observation, interviews and needs analysis questionnaires which obtained results of 81.04% with categories strongly agreeing to develop e-modules. The design of the e-module learning media will be developed according to what has been prepared. Expert validation sheet instruments consisting of aspects   of content feasibility, material presentation, language, media, PBL   and interest in learning can be seen that the development   of e-modules is very feasible with an average percentage of 88.54% and student     perception results which has 3 aspects, namely the appearance, presentation of material and benefits has an average yield of 81.81% of 3 Bengkulu City High Schools which can be categorized as very good. It can therefore be concluded that the development of the E-module Problem Based Learning assisted by Canva on the material of balance and rotational dynamics to foster students' interest in learning becomes a very viable product.
DEVELOPMENT OF AN RPG MAKER MV-BASED INTERACTIVE GAME AS LEARNING MEDIA ON VIRUS MATERIALS FOR GRADE X STUDENTS AT NURUL ISLAM JEMBER SENIOR HIGH SCHOOL Nasution, Nanda Eska Anugrah; Yasin, Ridwan; Rizka, Chairany
Jurnal Pendidikan Matematika dan IPA Vol 15, No 3 (2024): September 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i3.74029

Abstract

The limited accessibility of digital educational game resources on the topic of viruses in the public domain poses a significant challenge that must be addressed. The primary objective of this research is to determine the validity of the RPG maker MV based game, followed by an assessment of its practicality. The research used Lee Owens as the development model. The result of this study is the produced RPG maker MV-based game, focused on virus material. The validity of the game has been confirmed through product validation conducted by experts in the discipline, achieving an average percentage of 96.63% (highly valid) from material experts, 93.07% (highly valid) from media experts, and 80.71% (valid) from biology teacher practitioners. The practicality of the RPG maker MV-based game was then demonstrated by small-scale trials, yielding an average performance rate of 93% (an exceedingly captivating product), and large-scale trials, yielding an average performance rate of 94.3% (an exceedingly captivating product).
ANALYSIS OF THE DESIGN, IMPLEMENTATION, AND EVALUATION OF 21ST CENTURY SKILLS EDUCATION IN CLASS X AT STATE SENIOR HIGH SCHOOL Abdillah, Bayu Surya; Medriati, Rosane; Putri, Desy Hanisa
Jurnal Pendidikan Matematika dan IPA Vol 15, No 3 (2024): September 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i3.78025

Abstract

This research was conducted with the aim of describing 1). Analyzing the design of learning implementation, 2). Analyzing the learning process (RPP), 3). Analyzing the evaluation of 21st century learning in class X of SMAN 7 Bengkulu City. The research method used is a descriptive method, using qualitative descriptive analysis techniques. The samples used were students and physics teachers of class This research shows that the results of the analysis of learning implementation plans (RPP) are based on 21st century learning skills with a percentage of 86.87%, consisting of aspects, namely planning with a percentage of 87.50%, implementation with a percentage of 85.62%. and evaluation of 21st century learning with a percentage of 87.50%. So from the results of this analysis it can be concluded that the design for implementing 21st century skills learning is in the good category.
DEVELOPMENT OF SCIENCE, TECHNOLOGY, ENGINEERING, AND MATHEMATICS (STEM)-BASED E-BOOK ON HUMAN DIGESTIVE SYSTEM MATERIAL BASED ON SCIENTIFIC LITERACY Sihombing, Rizky Agassy; Hasruddin, Hasruddin
Jurnal Pendidikan Matematika dan IPA Vol 15, No 2 (2024): May 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i2.71080

Abstract

Abstract The research was conducted on students"™ low scientific literacy skills in Indonesia based on PISA, PUSMENDIK data and the lack of science, technology, engineering, and mathematics (STEM)-based teaching materials that measure students"™ scientific literacy. Researcher develop teaching material in the form of interactive E-book that can be used on all devices with feasible based on scientific literacy skills on human digestive system material. The research method used is research and development (RD) with the analysis, design, development, implementation, and evaluation (ADDIE) from Branch. Subjects in this study was 4 experts (1 expert in media, learning design, material, and linguist). The instruments used are tests that experts and non-tests have validated. Test instruments assessment was given to 4 experts (1 expert in media, learning design, material, and linguist). The results showed that resulting validation from a media expert with xÌ„ = 98.3%, a material expert with xÌ„ = 83.3%, a learning design expert with xÌ„ = 95.3%, and a linguist expert with xÌ„ = 85%, and practically xÌ„ = 97, then an STEM-based E-book was declared feasible, and practically.
DEVELOPMENT OF ONE PAIR ALL SHAPE FOR PLANE FIGURES MATERIALS IN GRADE VII OF JUNIOR HIGH SCHOOL Bagus, Satria Tu; Izzati, Nur
Jurnal Pendidikan Matematika dan IPA Vol 15, No 1 (2024): January 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i1.72086

Abstract

This research aims to provide a solution to the challenges encountered in learning mathematics, particularly regarding plane figures. This specific area of study necessitates teaching aids that can effectively illustrate plane figures to students. The research primarily focuses on developing a teaching prop that enhances students' comprehension of flat shape materials. The study follows a research and development methodology, which involves product development and quality assessment. For data analysis, descriptive quantitative methods utilizing Sugiyono's descriptive percentage technique are employed to evaluate the product's validity. Based on material and media validation tests, the "One Pair All Shape" prop meets the criteria for both material and form suitability, as assessed by four validators. The material expert validation resulted in an 86.7% rating, while the media expert validation yielded an 84% rating, indicating a very valid category for both aspects.
DEVELOPMENT OF FLIPPING BOOK LEARNING MATERIALS INTEGRATED WITH PROBLEM-BASED LEARNING TO IMPROVE STUDENTS' DIGITAL LITERACY Delima, Cicci Ima; Rohman, Fatchur; Muntholib, Muntholib; Maasawet, Elsje Theodora
Jurnal Pendidikan Matematika dan IPA Vol 15, No 3 (2024): September 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v15i3.78612

Abstract

Digital literacy is the ability to access, manage, understand, evaluate and create information safely and appropriately. This research aims to produce a valid, practical and effective problem-based learning flipping book instructional material focusing on the diversity of mangrove species, Gonda Mangrove Park, Polewali Mandar to increase student"™s digital literacy. This research is RD and follow the ADDIE instructional design model. The population in this study were X4 SMAN 2 Majene, Sulawesi Barat. The research instrument used pretest-posttest, questionnaires and digital literacy observation sheets. Data analysis through N-Gain Test. The findings obtained from this study indicate a percentage of validity test such as material 100%, learning instruction 81.42%, lesson plan 95.75% and educational practitioner 100%. Practicality test including one-to one trial 83.17%, small group trial 86.90% and field trial 88%, three of them categorized as practical. Based on the N-Gain score, the effectivity of instructional materials shows 0.71, it means the learning materials increasing student"™s digital literacy effectively.