cover
Contact Name
M. Miftach Fakhri
Contact Email
fakhri@unm.ac.id
Phone
+6282191045293
Journal Mail Official
irwansyahsuwahyu@unm.ac.id
Editorial Address
Kampus UNM Parangtambung, Jl. Daeng Tata Raya, Makassar, Sulawesi Selatan, Indonesia
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Information Technology Education Journal
ISSN : 28097971     EISSN : 2809798X     DOI : -
Core Subject : Science, Education,
INTEC Journal is published by the Informatics and Computer Engineering Education Study Program at Makassar State University. INTEC Journal is published periodically three times a year, containing articles on research results and / or critical studies in the field of Informatics and Computer Engineering Education from students, lecturers, and practitioners from universities or research institutions. The INTEC journal already has a print version ISSN with the number 2809-798X in 2022 and an online version ISSN with the number 2809-7971. INTEC Journal contains articles on informatics and computer engineering education in particular: learning multimedia e-learning/blended learning, information system, artificial intelligence and robotics, embedded expert system, big data and machine learning, software and network engineering
Articles 221 Documents
Evaluation Model of Institutions Based on Scriven's Consumer-Oriented Approach to Improve the Quality of Digital Services for Students Josua, Dian Pertiwi; Nuridayanti; Riyadi; Soeprijanto; Badrujaman, Aip
Information Technology Education Journal Vol. 4, No. 2, May (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/intec.v4i2.7723

Abstract

This study aims to implement an institutional evaluation model based on Consumer-Oriented Scriven to improve the quality of digital services for students at the State University of Jakarta (UNJ). The available digital services are considered less than optimal by students, so an evaluation model is needed that focuses on user needs and satisfaction. This study uses a mixed approach with a case study method, with data collection through in-depth interviews, surveys, and direct observation. The quantitative survey used a Likert scale to measure student satisfaction with various aspects of digital services, such as academic information systems (73% satisfied), e-learning (68%), financial applications (65%), online registration (70%), and online help services (66%). The validity of the analysis instrument was tested through factors and expert assessments, while the reliability showed a Cronbach Alpha (α) value of 0.87 which is classified as very good. The results of the study indicate that this evaluation model is able to identify areas that need to be improved and encourage student participation in the service evaluation process. The application of the consumer-oriented Scriven evaluation model has been shown to make a significant contribution to improving the quality of digital services at UNJ which are more responsive and efficient.
The Impact of AI-Based Learning Applications on Students Self-Regulated Learning Using the Personalized Learning Method Syarifah Suryana; Israwati Hamsar
Information Technology Education Journal Vol. 4, No. 2, May (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/intec.v4i2.7728

Abstract

This study examines the impact of AI-based learning applications on students' self-regulated learning using the Personalized Learning method. The research employs an experimental design with two groups: the experimental group using AI-based applications and the control group following traditional learning methods. Data were collected through questionnaires, interviews, and learning outcome tests. The results show that AI-based applications significantly enhance students' self-regulated learning and academic performance compared to traditional learning. The use of this application has proven effective in supporting self-regulated learning and improving students' academic outcomes.
Learning with Wordwall: A Quasi-Experimental Study on Student Engagement and Learning Outcomes in Geography at a Senior High School in Indonesia Alfira Dwi Oktavia; Muhammad Ansarullah S. Tabbu; Indrayani Simpuruh
Information Technology Education Journal Vol. 4, No. 2, May (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/intec.v4i2.7779

Abstract

This study investigates the impact of Wordwall digital learning platform, on student engagement and learning outcomes in Geography studies at SMA Negeri 3 Maros. The objective was to evaluate how using interactive and gamified elements in Wordwall affects students' participation and academic performance. This study used a quasi-experimental method with a Nonequivalent Control Group Design, involving 62 students who were divided into two groups, namely an experimental group of 31 students and a control group of 31 students. The engagement data was collected through questionnaires, while the learning outcome data was obtained through pre-test and post-test. Data analysis was performed with normality test, homogeneity test, and Independent T-test. The results showed that the use of Wordwall increased student activeness with an average score of 90.39 in the experimental class, while the control class reached 88.29. Learning outcomes also showed a significant increase, with an average post-test score of 82.13 for the experimental class, while the control class was only 58.03. The statistical test shows a significance of 0.000, which proves the positive effect of using Wordwall media on student activeness and learning outcomes, so Wordwall is effective in improving Geography learning. The study contributes to the body of knowledge on using digital platforms in education and suggests further exploration of gamified learning tools in other subjects and educational settings.
Implementation of Interactive Video Content H5P to Increase Student Activeness in Receiving Praktik Plumbing Material Iriandy; Bahar, Ayu Saputri; Andi Khaerun Niza; Fitry Purnamasari; Andi Muh Akbar Saputra
Information Technology Education Journal Vol. 4, No. 1, February (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/intec.v4i2.7794

Abstract

This study aims to improve student activeness and understanding in learning praktik plumbing through the application of interactive learning videos based on LUMI H5P. The method used is ADDIE model-based development which includes the stages of analysis, design, development, implementation, and evaluation. The interactive video was developed to support independent learning by inserting evaluation questions in the video material. The results show that the use of interactive content based on H5P can increase student learning motivation, accelerate task completion, and facilitate the evaluation process with automatic feedback. The implementation of this technology is also able to overcome the limitations of static document-based learning. In conclusion, the use of LUMI H5P in learning praktik plumbing significantly improves student engagement and understanding, and promotes more flexible and effective learning. It is recommended that the use of H5P interactive content be integrated more widely in various practical courses to support the quality of digital learning.
The Influence of the False Eyelash Sewing Technique in Party Makeup on the Self-Identity Formation of Makeup Students A. Nur Maida; Izmi Burhanuddin; Annisa Putri; Novia Restu Windayani
Information Technology Education Journal Vol. 4, No. 2, May (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/intec.v4i2.8025

Abstract

Look beautiful with false eyelashes is part of facial appearance. This research is quantitative descriptive which aims to find out 1. Characteristics of false eyelashes with sewing techniques in party makeup by Makeup students. 2. Factors influencing false eyelashes with sewing techniques with self-identity formation. 3. The effect of false eyelashes with sewing techniques on students' self-identity. The research uses quantitative descriptive with case study approach on 5 models and 30 respondents through observation, interviews, documentation and score sheets. Data analysis uses frequency distribution, percentage, mean, and standard deviation. Results showed (1) using 2-3 thin false eyelashes with sewing technique takes 15 seconds for natural, voluminous appearance in four models, while one model required 30 minutes due to sensitive eyes. The technique produces proportional appearance and lasts in various temperatures; (2) influencing factors include internal factors (willingness, interest, motivation, student effort) contributing 60%, and external factors (environment, social media, criticism) contributing 40% (3) false eyelashes with sewing technique influences students' self-identity through self-confidence (33%), professional attitude (29%), social recognition (21%), and personality (17%). Usage levels per respondents' scores: low category (16-17) 5 people (16.67%), medium category (18-19) 10 people (33.33%), high category (20) 15 people (50%). Statistical analysis shows minimum score 16, maximum 20, mean 18.83, standard deviation 1.29. The use of false eyelashes with sewing techniques received positive response and became important for visual identity and professional makeup students.
Indonesian Automated Essay Scoring: A Comparative Study of Pretrained Transformer Models Pulung Hendro Prastyo; Eddy Tungadi; Shaifudin Zuhdi
Information Technology Education Journal Vol. 4, No. 2, May (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/intec.v4i2.8069

Abstract

Manual essay scoring is often characterized by inefficiency and inconsistency. This process is notably time-consuming, leading to delayed feedback and increased susceptibility to evaluator fatigue and subjective bias, thereby posing significant challenges. Automated Essay Scoring (AES) offers a scalable, robust, and consistent solution to these issues. However, the performance of AES models can vary considerably depending on the specific application. Therefore, this study evaluated ten Indonesian pretrained transformer models from Hugging Face for AES tasks, using 300 essay responses from a Research Methodology quiz at Politeknik Negeri Ujung Pandang. Performance was assessed using Root Mean Square Error (RMSE) and Quadratic Weighted Kappa (QWK). Among the evaluated models, Indobenchmark/indobert-base-p2 (BERT-02) demonstrated superior performance. It achieved the lowest RMSE of 5.664 and the highest QWK score of 0.6745. The findings suggest that BERT-02 is the most effective model for Indonesian AES tasks. Future research could explore larger datasets and different models to further enhance the performance and understanding of Indonesian AES systems.
Development of Interactive Multimedia-Based Learning Media Using Adobe Animate to Improve Student Learning Achievement at State Vocational High School 6 Kupang Tamal, Crispinus Paulus; Louis Ferdinan Boesday; Abdi Kurniawan Radja
Information Technology Education Journal Vol. 4, No. 2, May (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/intec.v4i2.8106

Abstract

This study aims to determine the procedure for developing interactive multimedia learning media applications using macromedia flash on the competency standard for assembling personal computers and to determine how much improvement in student learning achievement is using interactive multimedia learning media. This study uses development and experiment methods. The development model used is the development model according to Luther which consists of six stages, namely concept, design, material collecting, assembly, testing and distribution. Experiments are used to analyze the effectiveness of research products, which can be measured by looking at the difference between the pretest and posttest scores achieved by students. The data collection technique uses non-tests in the form of questionnaires to test the quality of learning media including usefulness, appearance/interface, interaction and independent learning using the linkert scale. Meanwhile, to test the effectiveness of the research product, a test is used in the form of a learning outcome test (achievement test) by conducting a pretest and posttest to measure the improvement in student learning achievement. The results of this study have produced learning media in the form of learning CDs on the competency standard for assembling personal computers by going through 5 stages of development procedures, namely concept, design, material collecting, assembly and testing. The results of the validation of learning media by material experts were 83.82% which was categorized as very feasible criteria, media experts were 86.85% which was categorized as very feasible criteria. The pretest results obtained an average value of 73.12 while the posttest obtained an average value of 84.18, classical completeness of 97.05% with a calculated t value of 14.807 > t table 1.69092.
Mathematics Teachers' Competency Development: A Qualitative Study On The Transition From PMM To Ruang GTK Ikram, Fadhil Zil; Kusumah, Yaya Sukjaya; Putri, Mei Radia
Information Technology Education Journal Vol. 4, No. 2, May (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/intec.v4i2.8168

Abstract

The change from PMM (Merdeka Mengajar Platform) to Ruang GTK requires further study investigating how the Ruang GTK is utilised compared to PMM. The present qualitative study aims to describe the experiences of 15 mathematics teachers (13 teachers and two vice principals) in using Ruang GTK compared to their previous experiences using PMM. The study spanned six weeks and was conducted online and offline. The data were collected through interviews and audiovisual materials, with interview guidelines developed based on an adaptation of the Technology Acceptance Model (TAM3) constructs: perceived usefulness, perceived ease of use, job relevance, voluntariness, and use. The data underwent a three-stage analysis process, encompassing data condensation, data presentation, verification, and conclusion drawing. The results showed that more and more participants rarely use Ruang GTK due to motivational factors, changes in the curriculum, and the need to attend many offline trainings. The discrepancy in the advantages accruing from utilizing Ruang GTK compared to PMM can be attributed to the substantial diminution in teacher workload. Ruang GTK is easier to operate, especially because it eliminates features that confuse teachers. Lastly, many of the participants now access the Ruang GTK only when there is an obligation or demand from their superiors, and only a few
Electronic Learning Design and Its Impact on Digital Teaching Practices at Krembung Islamic Vocational School Mohammad Nurul Yaqin; Shaleh; Imron Rasyidi
Information Technology Education Journal Vol. 4, No. 2, May (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/intec.v4i2.8188

Abstract

The digital revolution has brought significant changes in the world of education, including at SMK Islam Krembung which integrates technology through electronic learning design (e-learning). This study aims to analyze the electronic learning design implemented and its impact on modern teaching practices at the school. The research method used is quantitative descriptive with data collection through questionnaires distributed to teachers and students, as well as statistical analysis to measure the effectiveness and challenges of e-learning implementation. The results of the study indicate that the implementation of e-learning provides benefits in the form of increased access to information, flexibility of the learning process, and increased digital literacy of students. However, the study also found obstacles such as limited devices, varying teacher readiness, and inequality of technology access between students. In addition, instructional planning still needs to be strengthened with a more systematic approach so that digital learning can be more effective and contextual. These findings are an important reference in the development of an adaptive, applicable, and sustainable information and communication technology-based learning model at SMK Islam Krembung, to prepare a generation of competent and competitive learners in the digital era. However, this study is still limited to existing quantitative indicators and has not reached qualitative analysis that can deepen the understanding of the implementation context.
Artificial Intelligence in Higher Education: A Systematic Review of Its Impact on Student Learning Nurfauziah; Dian Atmasani; A. Muzawwirah Patawari; Nur Athiyyah Fadhilah; Husna Saleh
Information Technology Education Journal Vol. 4, No. 2, May (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/intec.v4i2.8311

Abstract

The development of digital technology has made artificial intelligence an integral part of higher education. While its use by university students provides many benefits in supporting academic activities, there are also concerns about its negative impact, especially in relation to academic integrity, dependability, and critical thinking skills. This research aims to identify the positive and negative impacts of the use of artificial intelligence by university students as well as the challenges faced in the context of higher education. The method used was Systematic Literature Review with the PRISMA approach. The total population of articles obtained was 200 articles. Scientific articles were sourced from the Scopus database published between 2022 and 2025. Articles were screened based on inclusion and exclusion criteria and assessed using the CASP (Critical Appraisal Skills Programme) approach, resulting in 19 articles that could be analysed. The results showed that artificial intelligence can improve learning efficiency, strengthen concept understanding, and support student creativity and problem solving. However, there are serious risks such as plagiarism, dissemination of inaccurate information, and decreased motivation to learn independently. Lack of regulation and digital literacy are factors that exacerbate these negative impacts. Therefore, it is important for higher education institutions to urgently create policies for the ethical use of artificial intelligence and provide comprehensive digital literacy training to students. This research provides a scientific basis for policy makers to optimise the benefits of artificial intelligence while mitigating the risks of its use in academia.