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Contact Name
Hendri Rasminto
Contact Email
hendri@kampusakademik.co.id
Phone
+6289669609417
Journal Mail Official
japm@kampusakademik.co.id
Editorial Address
Jl.Pedurungan Kidul IV rt.03/01 No.62 Kel. Pedurungan Kidul/ Kec.Pedurungan Semarang 50192 , Semarang, Provinsi Jawa Tengah
Location
Kota semarang,
Jawa tengah
INDONESIA
Jurnal Akademik Pengabdian Masyarakat
ISSN : 3030864X     EISSN : 30308631     DOI : https://doi.org/10.61722/japm.v1i2.534
Manajemen, Ekonomi, Ekonomi Syariah, Akuntansi, Kewirausahaan, Bisnis, Ilmu Sosial Humaniora, Sastra, Bahasa, Pertanian, Kesehatan, Peternakan, perikanan, Politik, Pendidikan, Ilmu Teknik, Sistem Informasi, Teknik Elektro dan Informatika, Desain Komunikasi Visual, Ilmu Komunikasi, Hukum, Agama
Arjuna Subject : Umum - Umum
Articles 572 Documents
PENGALAMAN MAHASISWA PPL DALAM PELAKSANAAN PEMBIASAAN POSITIF DI SDN KERTA BARAT Alyatus; W A Rahmatizzakiyah W A Rahmatizzakiyah; Imam Syafi i M H; Ana Lailak Royyanah; Siti Qamariyah; Lailatul Fitriyah; Wahyu Karyo Utomo
JURNAL AKADEMIK PENGABDIAN MASYARAKAT Vol. 4 No. 3 (2026): Mei
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/japm.v4i3.9452

Abstract

This study aims to describe the experiences of PPL (Teaching Practicum) students in implementing positive habituation activities at SDN Kerta Barat over a two-month period, from January 7 to March 7, 2026. The study employed a descriptive qualitative approach, with data collected through observation and semi-structured interviews involving PPL students who were directly engaged in the implementation of positive habituation activities at the school. Data were analyzed using the interactive analysis model of Miles and Huberman, which includes data reduction, data display, and conclusion drawing, and the trustworthiness of the data was ensured through technique triangulation. The findings indicate that SDN Kerta Barat consistently and systematically implemented six forms of positive habituation: welcoming students at the school gate, morning exercise, recitation of short Qur’anic chapters or Juz Amma, Friday activities consisting of Dhuha prayer, Yasin recitation, and communal meals, reading literacy activities using storybooks, as well as Friday and Ramadan charity or infaq programs. These six habituation practices were proven to provide comprehensive benefits for students’ character development, encompassing religious, disciplinary, social, emotional, and intellectual aspects. Through direct involvement and assistance in each habituation activity, PPL students gained valuable experiences that strengthened their understanding of character education based on school culture. This experience confirms that students’ character development cannot be achieved solely through classroom instruction, but must be fostered through consistent, holistic habituation practices involving all members of the school community. The results of this study are expected to serve as a reference for other elementary schools in designing and implementing effective and sustainable positive habituation programs.
PENERAPAN MEDIA PEMBELAJARAN BERBASIS GAMIFIKASI MENGGUNAKAN INTERAKTIF FLAT PANEL UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS IV SDN DARAMISTA II Winda Nuraisyah; Abu Bakar; Moh. Bakir; Malikatun Nabila; Siti Khotijah; Gusti Imani Ning Dias; Sholihatun Nafilah; Hilyatin Nafi’ah; Firdaus Firdaus
JURNAL AKADEMIK PENGABDIAN MASYARAKAT Vol. 4 No. 3 (2026): Mei
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/japm.v4i3.9493

Abstract

Mathematics is an essential subject that plays an important role in developing students’ logical, systematic, critical, and creative thinking skills. However, in mathematics learning at the fourth grade of SDN Daramista II, several problems were found, such as low student interest in learning, limited participation in classroom activities, and the use of conventional teaching methods and media. These conditions have an impact on students’ low learning outcomes, particularly in the topic of rounding numbers. This study aims to analyze the implementation of gamification-based learning media using an Interactive Flat Panel to improve students’ mathematics learning outcomes. This research employed a qualitative approach with data collection techniques including observation, interviews, and documentation. The research subjects were the fourth-grade teacher and fourth-grade students at SDN Daramista II. The results showed that the implementation of gamification-based learning media through the Interactive Flat Panel increased student engagement, motivation, and participation during the learning process. Interactive features such as touch screens, digital quizzes, and educational games made learning more interesting and student-centered. In addition, the use of this media helped students understand the concept of rounding numbers more easily through repeated practice presented in a game-based format. Therefore, gamification-based learning media using an Interactive Flat Panel can serve as an innovative alternative to improve the quality of mathematics learning and students’ learning outcomes in elementary schools.