Journal of Computer Interaction in Education (JCIE)
Focus and Scope Journal of Computer Interaction in Education (JCIE) publishes academic articles that recognize successful engaged learning depends on effective partnerships between students, faculty, community agencies, administrators, disciplines, and more. The journal invites submission of 1) Research that emanates from or informs campus-community partnerships; 2) Studies co-authored by faculty, students, and/or community partners; 3) Literature and Teaching English as Foreign Language; and 4) Commentary on emerging trends, developments, and/or challenges. The publication of this journal aims to spread conceptual thinking or ideas and the research findings obtained in the field of English Education and Literature.
Articles
89 Documents
THE EFFECT OF WRITING FEATURES OF GOOGLE CLASSROOM USAGE ON STUDENTS WRITING ABILITY FOR NARRATIVE TEXT MATERIALS
Idris, A. Muzkiah;
Ul Haq, Muhammad Zia;
Setiadi, Muhammad Astrianto
Journal of Computer Interaction in Education Vol. 6 No. 2 (2023): JCIE: ICT Implementation in Teaching English
Publisher : FKIP Unismuh Makassar
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DOI: 10.56983/jcie.v6i2.533
The aim of this research is to find out whether the use of feature writing of Google Classroom is effective in improving students' writing ability for narrative text. the method in this research usage Quasi -experimental research which used two classes.This research method was used to process data using quantitative SPSS obtained from the results of the pre-test and post-test of the two sample classes. The participants in this study were students of Class X IPS at SMAN 6 BONE. Purposive sampling is used by the current researcher. The results of the study reveal that, it can be said that the use of writing features in the google classroom application can be used effectively to teach the competence of class X IPS students at SMAN 6 Bone.
PATTERNS OF TEACHER – STUDENTS’ INTERACTION IN EFL ZOOM MEETING CLASS IN SMP NEGERI 1 GANRATANG KEKE
Nurjannah;
Abdul, Nurdevi Bte;
Hamid, Sitti Maryam
Journal of Computer Interaction in Education Vol. 6 No. 2 (2023): JCIE: ICT Implementation in Teaching English
Publisher : FKIP Unismuh Makassar
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DOI: 10.56983/jcie.v6i2.539
This study aims to reveal patterns of teacher – students among interaction student in an EFL class at SMP Negeri 1 Gantarang Keke public secondary school through zoom cloud meeting and to describe the teacher-students and student-student interaction patents in the EFL class. The method used in this research is descriptive qualitative method. The subject of this research was a teacher and students’ class VII of SMP Negeri 1 Gantarang Keke. The instruments used were observation and interviews. The results of this study indicate that the introduction patterns that emerge in the classroom are group work, individual choral responded, and collaboration. Teaching and learning conferences are not only frequent when teacher want to test their skills with quizzes, but they also have difficulty understanding the lesson, not only that they often go in and out when teacher want to test their abilities factors in Zoom meeting are supporting factor. That is, to support a face-to-face online learning process, albeit virtual, and inhibiting factor for the zoom meeting is internet quotas as most students complain about internet quota, internet network and time strains limited. The conclusion of this study indicate that teacher-students and student-student interaction patterns are not effective in EFL classes.
The THE USE OF ENGLISH FANTASY MOVIE CLIPS TO IMPROVE STUDENTS’ LISTENING SKILLS AT SMPN 2 MAPPAKASUNGGU
Syam, Nurul Aulya;
Baso, Farisha Andi;
Natsir, Ratu Yulianti
Journal of Computer Interaction in Education Vol. 6 No. 1 (2023): JCIE : Mobile Assisted Language Learning
Publisher : FKIP Unismuh Makassar
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DOI: 10.56983/jcie.v6i1.552
The aim of this research was to make sure whether the use of English fantasy movie clips was able to improve students’ listening skills at SMPN 2 Mappakasunggu. This research was conducted using the quantitative method with a pre-experimental design with one group of pre-test and post-test. This research population consisted of ninth-grade students at SMPN 2 Mappakasunggu, and the research sample was IX-A class, which consisted of 24 students, selected by purposive sampling technique. The data from this research were collected through the provision of pre-test and post-test material used as a comparison to find out how to improve students' listening skills before and after using English fantasy movie clips as learning media. The results of this research showed that the use of English fantasy movie clips as a learning medium was able to improve students' listening skills and increase their knowledge of vocabulary, especially verb.. This was indicated by an increase in student scores, where the average student pre-test score was 61.07 and the average student post-test score was 82.18, indicating an increase of 34.5% in this research. Furthermore, the results of the data analysis show that the t-test value (6.59) was higher than the t-table value (2.807) and the outcome of the hypothesis test indicated that (H₁) was accepted and (H₀) was rejected. Based on these findings, it can be interpreted that there are significant differences in students' listening skills before and after they use English fantasy movie clips as a medium for the learning process.
THE STUDENTS’ VOICES ON GAMIFICATION USING QUIZIZZ APPLICATION IN GRAMMAR CLASSES AT UNIVERSITAS MUHAMMADIYAH MAKASSAR
Mustaqim, Afifah Maghfirah;
Abdul, Nurdevi Bte.;
Muhsin, Muh. Arief
Journal of Computer Interaction in Education Vol. 7 No. 1 (2024): JCIE:Journal of Computer Interaction in Education
Publisher : FKIP Unismuh Makassar
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DOI: 10.56983/jcie.v7i1.559
This research aimed to find out the students’ voices toward Gamification using Quizizz in grammar classes at Universitas Muhammadiyah Makassar. This research used descriptive quantitative method. The data was collected through online questionnaire and presented in descriptive and numerical form. The population were the 7th semester students, namely 7D, 7E, and 7F of English Education Department at Universitas Muhammadiyah Makassar and the sample were the 10 students from each class of the population. The sampling technique used in this research was purposive random sampling technique. This research findings showed that the students voices based on questionnaire’s answer toward the used of Quizizz in grammar classes. the result showed most of the students chose agreed on the positive statements and chose disagreed on the negative statements. The total highest mean score in terms of stimulation aspect was 4.47, attractiveness aspect was 4.40, perspicuity aspect was 4.27, and dependability aspect was 4.17. It means that students have a good voice toward Quizizz in grammar classes activities. Based on the findings, it can be concluded that Gamification using Quizizz in grammar classes was approved by the students in English Education Department at Universitas Muhammadiyah Makassar.
THE EFFECT OF USING WATTPAD APPLICATION IN IMPROVING READING COMPREHENSION OF THE TENTH GRADE AT SMA NEGERI 9 MAKASSAR
Rizal, Nurul Amalia;
Anugrawati, Nunung;
Burhanuddin, Wildhan
Journal of Computer Interaction in Education Vol. 6 No. 2 (2023): JCIE: ICT Implementation in Teaching English
Publisher : FKIP Unismuh Makassar
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DOI: 10.56983/jcie.v6i2.562
This research aimed to find out whether the effect of using Wattpad in Improving students’ Reading Comprehension or not at Tenth Grade Students of SMA Negeri 9 Makassar. This research used quantitative research with a pre-experimental approach. The researcher gave pre-test to students, and then the researcher gave the students’ treatment using Wattpad Application. After treatment is given, researcher gives the students’ post-test. The population in this study were students of the class X SMA Negeri 9 Makassar. The sample of this research was the students of the class X.7, included 29 students. The sample was taken by Purposive Sampling. The result showed that the t-test value was higher than the t-table value. The t-test value of reading comprehension in terms of Literal Comprehension was higher than the t-table (14.75>2.04841), and the t-test value in terms of Interpretative comprehension was higher than the t-table (15.17>2.04841). The t-test of the indicators in the students' Reading Comprehension skills t-test produced a result that was higher than the t-table (29.92>2.04841). It was concluded that the null hypothesis (H0) was rejected and the alternative hypothesis (H1) was accepted. It means that using the Wattpad application was effective to improve students’ reading comprehension.
THE USE OF ENGLISH SONG BY USING JOOX APPLICATION IN TEACHING ENGLISH PRONUNCIATION AT SMAN 7 MAKASSAR
Rahmayani, Rusni;
Sujariati;
Ardiana
Journal of Computer Interaction in Education Vol. 6 No. 2 (2023): JCIE: ICT Implementation in Teaching English
Publisher : FKIP Unismuh Makassar
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DOI: 10.56983/jcie.v6i2.567
This study aims to determine the effectiveness of using English songs using the Joox application in learning pronunciation at SMAN 7 Makassar. The research method used in this study was pre-experimental with the data analysis process using a quantitative design. The population of this study were all students of class XI MIPA. And the sample in this study were students of class XI MIPA 3, totaling 36 students. The instrument used is a test of speaking skills in pronunciation terms through a pre-test and post-test. This research was conducted for 6 meetings. Based on the results of the study, it was found that the use of the Joox application was effective in improving students' pronunciation at SMAN 7 Makassar. The results of the pre-test pronunciation were 39.44 and the results of the post-test pronunciation were 62.08. The results showed an increase in pronunciation of 57.40%. In addition, the value of the t-test is higher than the value of the pronunciation t-table (14.963 > 1.690) which means that H0 is rejected and H1 is accepted. So it can be concluded from the results of this study that the use of songs through the Joox application in improving students' pronunciation at SMAN 7 Makassar.
AN ANALYSIS OF USING ONLINE CONFERENCE TOOS IN ELT DURING THE PANDEMIC COVID19 AT UNIVERSITAS MUHAMMADIYAH MAKASSAR
Syam, St. Syahruni;
Ul Haq, Muhammad Zia;
Sangkala, Ismail
Journal of Computer Interaction in Education Vol. 6 No. 1 (2023): JCIE : Mobile Assisted Language Learning
Publisher : FKIP Unismuh Makassar
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DOI: 10.56983/jcie.v6i1.573
This study used the Post Study System Usability Questionnaire (PSSUQ) method to assess and find out perceptions based on their experiences in using online conferencing tools, especially ELT during the covid19 pandemic at Universitas Muhammadiyah Makassar. The participants in this study were students of English education at the Universitas Muhammadiyah Makassar, students of the English education department. Purposive sampling is used by the current researcher. Research activities will be carried out through the stages of evaluating which classes in 2019 are very intense using Zoom as an ELT learning media, then distributing questionnaires to students as respondents, and finally analyzing the scores obtained and drawing conclusions regarding the use of Zoom as an ELT learning media at Universitas Muhammadiyah Makassar during the covid19 pandemic. The Post Study System Usability Questionnaire (PSSUQ) method is used to assess a system or find out the extent of user experience in order to get an overall impression of the experience of users or end users of a system. The rule in the PSSUQ score is that the lower the score obtained from the results of the questionnaire, the better the system will be.
THE EFFECTIVENESS OF USING ENGLISH CARTOON FILM IN IMPROVING STUDENTS’ NOUN VOCABULARY MASTERY
Islamiyah, Nurul Fikri;
Jumiaty , Andi Asri;
Burhanuddin, Wildhan
Journal of Computer Interaction in Education Vol. 6 No. 1 (2023): JCIE : Mobile Assisted Language Learning
Publisher : FKIP Unismuh Makassar
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DOI: 10.56983/jcie.v6i1.578
The aims of this research was to find out How Effective the use of English Cartoon Film in Improving Students' Vocabulary mastery. This research conducted by used Quantitative method with a Pre-Experimental design with one group of pre-test and post-test. This research population consisted of eighth grade students at SMP Negeri 2 Mappakasunggu, with the research sample being Class VIII C, which consisted of 23 Students, selected by purposive sampling technique. The data from this research gathered through the supply of pre-test and post-test materials to be utilized as a comparison to find out how the improvement of students' vocabulary mastery before and after using English cartoon film with as a teaching/learning media. The results of this research revealed that using English cartoon films as a media of teaching and learning is effective for students in eighth grade students of SMP Negeri 2 Mappakasunggu in improving their vocabulary mastery. This is demonstrated by how much the student's grades have improved. where the pre-test mean score of students is 42.17 and the post-test mean score of students is 70.43, indicating a 67.01% increase in students in this research. Furthermore, data analysis results show that the value of t-test (13.57) is greater than the value of t-table (2.074). Based on these findings, it is possible to conclude that there is a significant difference in students' "vocabulary mastery before and after they use English cartoon film as a media of teaching and learning process," demonstrating that English cartoon film are effective for improving students' vocabulary mastery..
THE TEACHER’S SPEECH ACTS IN LIVE STREAMING YOUTUBE AS AN ENGLISH TEACHING MEDIA: A CASE STUDY IN SMP UNISMUH MAKASSAR
Adriyanti, Yulita;
Sujariati;
Sangkala, Ismail
Journal of Computer Interaction in Education Vol. 6 No. 1 (2023): JCIE : Mobile Assisted Language Learning
Publisher : FKIP Unismuh Makassar
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DOI: 10.56983/jcie.v6i1.586
Social media has become a medium for teachers to use in the process of teaching English, and Live Streaming YouTube is one of the social media platforms that is used in speech activities in learning process. This study aims to investigate the types of Illocutionary Acts used by the teacher in teaching English through live streaming YouTube. This study applies qualitative research approach with case study research method. The research subjects were selected by using Purposive Sampling technique. As a result, the subjects of the research are two English teachers of SMP Unismuh Makassar who taught English via Streaming YouTube. Based on the findings, the researcher found four types of illocutionary acts used by teachers in the teaching and learning process. Those are Directive, Expressive, Commissive, and Assertive. The directive speech act was found to be the most common illocutionary act with 136 utterances. The reason was because it has several functions in learning process such as to check the students’ knowledge of certain information, and to give instructions to them (ask the students to do something). The next type of illocutionary acts found is expressive with 55 utterances, followed by commissive with 14 utterances. And the least data found is assertives with 3 utterances. On the other hand, there were no findings of declarative speech act types in the English teaching and learning process.
THE STUDENT COLLABORATIVE WRITING ACTIVITY THROUGH GOOGLE DOCS
Mulyani;
Syatriana , Eny;
Ul Haq, Muhammad Zia
Journal of Computer Interaction in Education Vol. 7 No. 1 (2024): JCIE:Journal of Computer Interaction in Education
Publisher : FKIP Unismuh Makassar
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DOI: 10.56983/jcie.v7i1.588
The main problem in this research was to find out two research objectives, are to find out the implementation of writing descriptive text using the Google Docs Applications, and to find out the students' perceptions of implementing Google Docs in students' descriptive text on collaborative writing in SMP 13 Makassar. This research used a descriptive qualitative approach. The participant of this study was a 7th-grade level who used the Google Docs application as collaborative learning to write a descriptive text. The data in this study was collected through checklist observations and questionnaires. Based on research, this study shows how students use Google Docs to create descriptive text. Authors exchange accounts with their partners for reading and editing. The study also revealed that the study had a beneficial effect on students' answers. The final, students can afford and like to use this learning tool well. This shows that using Google Docs for group writing in the descriptive text is successful.