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Contact Name
Adek Cerah Kurnia Azis
Contact Email
adek_peros@yahoo.com
Phone
+6285278021981
Journal Mail Official
gorgajurnalsenirupa@unimed.ac.id
Editorial Address
Jl. Willem Iskandar / Pasar V, Medan, Sumatera Utara – Indonesia Kotak Pos 1589, Kode Pos 20221
Location
Kota medan,
Sumatera utara
INDONESIA
Gorga : Jurnal Seni Rupa
ISSN : 23015942     EISSN : 25802380     DOI : https://doi.org/10.24114/gr.v9i1
Core Subject : Education, Art,
Gorga : Jurnal Seni Rupa terbit 2 (dua) kali setahun pada bulan Juni dan Desember, berisi tulisan/artikel hasil pemikiran, hasil penelitian, dan pengabdian kepada masyarakat yang ditulis oleh para pakar, ilmuwan, praktisi (seniman), dan pengkaji dalam disiplin ilmu kependidikan, kajian seni, desain, dan pembelajaran seni dan budaya.
Articles 806 Documents
THE EFFECT OF INTERFACING TYPE ON THE FINISHED RESULT OF PANELED CIRCLE SKIRT USING BRIDAL MATERIAL Zhafirah Zhafirah; Puspaneli Puspaneli
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

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Abstract

A paneled circle skirt is a type of skirt that expands, consists of several pieces and is shaped like a star fruit. In making a paneled circle skirt so that the panel looks upright and has volume, it needs to be coated with interfacing. Interfacing is a material that is paired between clothes to make a part of clothing look strong and neat, therefore the selection of the right coating material will affect the finished result of the paneled circle skirt. This study aims to describe the finished results of paneled circle skirts using woven and non-woven interfacing in terms of skirt volume, skirt flatness and skirt shape stability aspects and describe the effect of interfacing type on the finished results of paneled circle skirts using bridal materials. The type of research conducted is experimental research. The object of the research is a paneled circle skirt that uses woven interfacing, namely trubenais and non-woven interfacing, namely pelon. The research instrument was a questionnaire with a likert scale. The data used was primary data obtained by distributing questionnaires to 15 panelists. The data analysis techniques used are descriptive statistics and inferential statistics. Based on data analysis, there is an effect of interfacing type on the finished result of the paneled circle skirt, the finished result of the paneled circle skirt using woven interfacing (trubenais) is obtained an overall percentage value of 86% categorized as very suitable while the finished result of the paneled circle skirt using non-woven interfacing (pelon) is obtained an overall percentage value of 65% categorized as suitable.
DIGITAL COMIC STRIP AS AN ATTEMPT FOR SELF-CONTROL AGAINTS IMPULSIVE BUYING AMONG GENERATION Z Ghea Sonja Imanda; Siswo Martono; Evi Farsiah Utami
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

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Abstract

Generation Z has a close relationship with social media, which influences the emergence of Fear of Missing Out (FOMO). Uncontrolled FOMO can result in a lifestyle that prioritizes wants over needs. This type of lifestyle eventually has an impact on impulsive buying behaviors often seen in Generation Z. To prevent impulsive buying in Generation Z, good self-control is necessary. Based on this, the research aims to design a digital comic strip as an effort for self-control and prevention of impulsive buying in Generation Z. The digital comic strip is designed to send educative informations for the target audience. The research uses a qualitative method and the design process using a design thinking method. The results of the data collection in the form of observations, interviews, documentation, and literature studies indicate that many Generation Z have engaged in impulsive buying. In addition, data collection also shows that Generation Z is interested and easily accepts information from digital comic strips because of the simple language, easily understandable content, easy access, and attractive features, such as illustration style, character design, and story flow. Therefore, it is concluded that a digital comic strip is needed that can be used as an effort for Generation Z's self-control over impulsive buying.
TRANSFORMATION OF EAST KALIMANTAN BATIK INTO READY-TO-WEAR FASHION WITH AUGMENTED REALITY FOR CREATIVE ECONOMY IKN Hesti Rosita Dwi Putri; Sasferi Yendra; Eko Agung Syaputra
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

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Abstract

The uniqueness of East Kalimantan batik lai in its motifs and colors which are influenced by motif designs inspired by the Dayak tribe, local flora, and fauna.  The transformation of East Kalimantan batik into ready-to-wear fashion is a strategic initiative to combine cultural heritage with modern design trends, and contribute to the creative economy in Indonesia's new capital city. This research explores the development of batik from a traditional fabric into a contemporary fashion product, with the aim of strengthening local identity so as to expand market reach. Augmented reality technology is used to enhance the consumer experience through a virtual try-on feature, allowing users to view batik clothing in real time. The problem formulation in this research is how the transformation process of East Kalimantan Batik into ready-to-wear fashion products, and how the use of Augmented Reality technology can provide solutions to improve user experience in trying and deciding product purchases effectively. The method used is the Design Thinking method which is carried out with 4 stages namely discover, define, develop and deliver. The results obtained Augmented Reality  in the promotion of ready-to-wear batik not only supports the preservation of local culture, but also strengthens the competitiveness of batik products in the modern era. This is an important step in making batik a highly competitive ready-to-wear fashion product in supporting IKN's creative economy.
IMPLEMENTATION OF KOSA RUPA BOOK: DRAWING AND COLORING OF ELEMENTARY SCHOOL TEACHERS IN PEGAYAMAN VIILAGE, BALI Hadi Alhail; Vincensius Jovan Rubijanto; Akram Musthafa; Della Purnama; I Gusti Agung Gede Aditya Utama
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

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Abstract

Difficulty in teaching learning related to drawing from teachers to students is a problem experienced by elementary school teachers in Pegayaman Village, previous research provides information that there is one media to help teachers improve their drawing and coloring competencies, namely "kosa rupa". The purpose of this study was to implement kosa rupa in elementary school teachers in Pegayaman Village through training and mentoring. The method used is qualitative, descriptive and exploratory research design. Collection techniques through interviews, observations, and documentation. The instruments used are interview drafts, observation drafts, and documentation lists. Data validity testing is carried out by triangulation testing. Data analysis techniques use domain analysis, taxonomy, and componential. Respondents involved in the research setting were 3 teachers. The results of the research on the implementation of kosa rupa in elementary school teachers in Pegayaman Village through training and mentoring are: 1) Discussion of teaching experiences in drawing and coloring that have been applied to students, 2) Discussing and identifying problems faced by teachers, 3) Introducing and presenting kosa rupa and how it works, 4) Demonstrating kosa rupa based on aspects of composition, perspective, and color, 5) Conducting training and mentoring on the implementation of village-themed kosa rupa for teachers, 6) Conducting intensive open evaluation and reflection carried out by teachers on the results of work made based on aspects of composition, perspective, and color.
HALLIDAY’S DISCOURSE ANALYSIS OF THE "TATAP" EXHIBITION Haryono Haryono; Christofer Satria; Taufik Mawardi
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

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Abstract

Painting exhibitions are part of a discourse strategy published by artists through public spaces. Where art exhibitions generally try to represent multi-dimensional values in the form of artwork from various types of spaces. Exhibitions are seen as art events that are discoursed in the form of exhibition packages with the theme "Tatap". Tatap is the concept of Ahmad Junaidin's solo exhibition which consists of three categories of small sub-themes, namely the theme of nature, the theme of Sasak mythology, and the theme of tradition. Behind the exhibition with the theme "Tatap" of course, there is another purpose that must be conveyed by the discourse to the audience. The purpose of this study is to try to describe the existence of the dimensions of the artist's paintings that are exhibited and the curatorial dimensions presented in the form of a narrative of the relationship between works and paintings are dimensions that are related to one another. Because behind the text, both visual and verbal, there are certain intentions and purposes. This study uses a qualitative research type with the Halliday discourse analysis research method consisting of the field of discourse (field of discourse) what is being discussed, the discourse participants (tenor of discourse) who are involved in the conversation, and the mode of discourse (mode of discourse) the choice of language used by the media. The results of the study show that what is exhibited and what is opined experience distortion between the work and its curatorial.
APPLICATION OF ARTSTEPS IN EXHIBITIONS AS A CREATIVE LEARNING PLATFORM FOR ART EDUCATION STUDENTS Nita Dian Faradila; Indar Sabri; Welly Suryandoko; Trisakti
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

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Abstract

Art is a skill or medium that is done and made by humans to realize the imagination and creativity of the artist. Art has several fields such as dance, painting, sculpture, carving, and many more. Art includes many human activities in creating visual, audio, or performance works based on the imagination of the artist’s ideas and techniques of the art maker (artist). Art exhibition is an activity to exhibit or showcase works of art so that they can be appreciated by the general public with the aim of conveying creative ideas and ideas owned by the artist. This exhibition is carried out on the website artsteps.com. The website is a website that is useful for exhibiting works in the form of paintings that are famous in pandemic areas. Artsteps presents a 3D virtual exhibition platform where individuals and collectives can exhibit their work on the platform. This platform is useful in the implementation of exhibitions that are carried out to fulfill exhibition management courses, as well as useful for the general public or art education students in appreciating works of art virtually. In this research, the researcher conducted several qualitative approaches, namely interviews and observations. This research also has the aim of fostering the spirit of work to visitors to the virtual exhibition that has been implemented.
MEDAN CITY ICON IMAGE AS APPLIED ART ON TOURISM T-SHIRTS Raden Burhan Surya Nata Diningrat; Agus Priyatno; Muslim Muslim
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

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Abstract

The general aim of this research is to create a new design and apply it to typical Medan City souvenirs on T-shirts which are starting to be difficult to find. So that tourists who visit Medan can get a more interesting and varied variety of souvenirs, it will also support tourism in the city of Medan as well as become a reference for designers who want to develop a clothing business with characteristics typical of the city of Medan. The method used is a qualitative method, with a design thinking method approach consisting of the empathize, define, ideate, prototype and test stages. The results of the research are t-shirts as souvenirs, as a form of creativity that elevates the iconic shape of the city of Medan. Add value to souvenirs in the form of t-shirts that previously existed and add aesthetic value to t-shirt designs with Medan icons. Adding a variety of souvenir items to tourist destinations in the city of Medan.
Sandung as a Form of an Artistic Expression for The Kaharingan Hindu Community in Palangkaraya City Paramarta, I Made; Lestari, Wahyu
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.59659

Abstract

This research has problems related to understanding the form of brisket. Basically, Sandung is well known to the Kaharngan Hindu community in Palangkaraya City, however, the forms of Sandung are still rarely understood. It needs to be dissected and analyzed into writing so that in the future it can be understood by the wider community. The urgency of this research is to fill the gap in previous research with current facts in the field (das sein) regarding the correlation between the forms of Sandung presented in artistic expressions for the Hindu community in Palangkaraya city. This research aims to examine Sandung as an artistic expression for the Kaharngan Hindu community in Palangkaraya city. This research uses a qualitative method with a phenomenological approach using data collection techniques in the form of observation, interviews, documentation and literature review relevant to this research. This research uses A.A.M.'s aesthetic theory of Djelantik to dissect the shape of Sandung so that it can be studied in depth to create a complete and in-depth article about Sandung. The results of the research found that the shape, weight and appearance of the Sandung are very aesthetic. It is necessary to examine the actual shape and arrangement based on facts in the field, the atmosphere, ideas and messages conveyed through the shape of the Sandung, and what talents, skills, facilities and media are used. presented in the form of Sandung. Based on the results of the analysis, this research is expected to contribute knowledge in the form of Sandung to the Kaharngan Hindu community in the city of Palangkaraya.
Learning Painting Based on Ecological Wisdom: A Development Research to Enhance Visual-Spatial Intelligence of Universitas Negeri Medan Students Muslim, Muslim; Diningrat, Raden Burhan Surya Nata; Akmal, Akmal
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.64292

Abstract

This research is motivated by the lack of optimal learning activities and processes in developing students' spatial visual intelligence rationally and logically to create painting art in the UNIMED Fine Arts Education study program. This research aims to improve visual spatial intelligence and the quality of student paintings through the development of an ecology-based painting learning model. This development research uses the 4D model (defining, designing, developing, and disseminating). Based on the results of the study, it is known that; the design of the ecological wisdom-based painting learning model is based on an ecopedagogical learning approach. The design of this ecological wisdom-based painting learning model concretely adapts the syntax of the ELM Eco EA learning model and the free expression learning method. The adaptation of the ELM Eco EA learning model and free expression learning method is the basis for the design of the developed ecology-based painting learning model. The syntax and learning steps of these models and methods were reconstructed to produce a more contextualized hypothetical painting learning model design consisting of several steps, namely; 1) Preparation; 2) Providing Stimulus; 3) Investigation; 4) Determination of Theme; 5) Preparation of Tools and Materials; 6) Implementation; 7) Evaluation. After the developed learning model has met the eligibility criteria, overall the results of the data analysis of this trial are effective, this can be seen from the criteria for achieving classical completeness, achieving learning objectives, and student responses in accordance with the criteria specified in the learning and material studied.
Optimization of Flexible Room Divider Usage in SLB-C Karya Bhakti Classrooms: An Approach to Learning Patterns for Children with Intellectual Disabilities Putri, Alisa Dwi; Soewardikoen, Didit Widiatmoko; Azhar, Hanif; Nurhadiansyah, Mahendra
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.64293

Abstract

This research endeavors to address the challenges faced by Special Learning Centers (SLBs), particularly SLBs-C, which operate in limited spaces and utilize room dividers to separate classrooms. The utilization of these dividers presents limitations and impedes the learning process for children with intellectual disabilities. This study adopts a design thinking methodology, focusing on the observations and requirements for flexible spaces at SLB-C Karya Bhakti. Data collection involved stakeholder interviews, questionnaires, visual observations, and a literature review. The gathered data was subsequently analyzed through a SWOT analysis and organized using a mind-mapping technique to develop a design concept for an optimal room divider that enhances room flexibility. The identified challenges served as the foundation for an iterative design process, resulting in a product tailored to the specific needs of SLB-C Karya Bhakti. This product underwent validation with stakeholders and experts before its implementation. The outcome of the design is a recommendation for optimizing the use of room dividers with materials and designs that cater to the requirements of children with intellectual disabilities. The implementation of an optimized room divider has demonstrated a positive impact on the concentration of children with intellectual disabilities, enhancing the teaching and learning process.