cover
Contact Name
Siti Napfiah
Contact Email
prismatika@uibu.ac.id
Phone
+6285649950929
Journal Mail Official
prismatika@uibu.ac.id
Editorial Address
Jalan Citandui No. 46 Malang
Location
Kota malang,
Jawa timur
INDONESIA
Prismatika: Jurnal Pendidikan dan Riset Matematika
ISSN : 26546140     EISSN : 26564181     DOI : https://doi.org/10.33503/prismatika.v8i2
Core Subject :
Jurnal ini ditujukan bagi dosen, guru, praktisi pendidikan maupun mahasiswa yang hendak mempublikasian artikel ilmiah terkait matematika murni dan pendidikan matematika. Artikel yang dimuat merupakan artikel hasil penelitian, kajian ilmiah yang kritis dan komprehensif atau resensi dari buku ilmiah. Scope artikel terdiri dari: 1. Mathematics Learning Theory 2. Mathematics Learning Media (IT and manual) 3. Mathematics Education Curriculum 4. Analysis of Students Abilities in Learning 5. Analysis of Students Difficulties in Learning 6. Classroom action research 7. Application of Learning Approaches/Models/Methods/Strategies 8. Ethomathematics 9. Analysis Mathematics 10. Algebra 11. Statistics 12. Discrete Mathematics 13. Mathematical Modelling
Arjuna Subject : -
Articles 193 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN CROCLE MATH UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIS Arini, Adinda Yudhistira Putri; Kartika, Era Dewi
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 6 No. 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : Universitas Insan Budi Utomo

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Abstract

This study aims to develop Crocle Math learning media to improve the understanding of mathematical concepts in junior high school mathematics learning that is valid, practical and effective. The research method used in this study is research and development (R&D). The research design used is Borg & Gall. The subjects in this study were media experts, material experts and VII grade students of SMP Negeri 2 Dau One Roof. The instruments used in this study were validation sheets to determine the validity of the media, student response questionnaires to determine the practicality of the media, and mathematical concept understanding test tests to determine the effectiveness of the media. The results of this study indicate that the results of the Crocle Math media development receive a valid category based on the validation by material experts with a percentage of 88% and media experts with a percentage of 96% with both in the very good category. In addition, based on the practicality of the media from the results of student response questionnaires get a percentage of 77% with a practical category and the effectiveness of the media from the results of the mathematical concept understanding test test results that students' concept understanding in learning mathematics has increased based on the scores they get. The results of both tests get an n-gain score of 0.63 with a moderate category. Therefore, Crocle Math media is declared as valid, practical and effective media for learning mathematics.
ELEKTRONIK LEMBAR KERJA PESERTA DIDIK (E-LKPD) BERBASIS DISCOVERY LEARNING UNTUK MENINGKATKAN KEMAMPUAN PENALARAN MATEMATIS Caesavitri, Adelia; Marsitin, Retno; Yuwono, Timbul
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 6 No. 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : Universitas Insan Budi Utomo

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Abstract

Discovery learning is a learning model that is useful for developing students' mathematical reasoning skills. This research aims to develop E-LKPD based on discovery learning that are valid, practical, and effective. This research uses the ADDIE approach (Analysis, Design, Development, Implementation, and Evaluation). Product testing carried out included limited field trials to 10 students and extensive field trials to 24 students of SMP Negeri 1 Gondanglegi, Malang Regency. Data collection techniques utilize expert validation sheets, E-LKPD practicality questionnaires, and mathematical reasoning test sheets. The product validity tests conducted by experts (material, learning, and media experts) are declared valid with a score of 3.44. The product practicality test's results based on student responses obtained a score of 3.42 so it’s declared practical. The product effectiveness test's results obtained a completeness percentage of 70.8% and declared effective in learning activities. Students' reasoning ability is said to improve based on their test results. This study concludes that the E-LKPD based on Discovery Learning is valid, practical, and effective and can improve the students’ mathematical reasoning ability. It’s hoped that the E-LKPD developed used as mathematics teaching materials.
PENGARUH PROBLEM BASED LEARNING BERBASIS HIGHER ORDER THINKING SKILL (HOTS) TERHADAP KEMAMPUAN BERPIKIR KRITIS MATEMATIS Fitri, Anisa; Sari, Astrid Chandra; Rosita, Jamiati
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 6 No. 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : Universitas Insan Budi Utomo

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Abstract

This research is a descriptive quantitative research that aims to find out how the influence of the Problem Based Learning learning model on the critical thinking mathematics ability of students on social arithmetic material. The research was carried out at SMP Negeri 2 Balen, with the selection of class VII D as an experimental class with a total of 32 students and VII F as a control class with a total of 33 students. The method used is experimental research. Data collection techniques in this study were through observation, documentation and test techniques. Data analysis in this study used descriptive analysis and inference which included normality test, homogeneity test and hypothesis test (independent sample t-test) using the SPSS statistical application program version 26 with a significant level of 5%. The calculation of the independent sample t-test obtained a signification value (2-tailed) of 0.000 < 0.05 and the calculation of the gain score obtained a value of 0.7081. The results of this study show that the Problem Based Learning learning model has a significant influence on the critical thinking ability of students with the category of improvement being high.
PENGEMBANGAN EXCITED MATH GAMES UNTUK MENINGKATKAN PEMAHAMAN KONSEP HIMPUNAN SISWA SMP Ramadhani, Zahrotul Luthfina; Cipta, Dyah Ayu Sulistyaning; Kartika, Era Dewi
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 6 No. 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : Universitas Insan Budi Utomo

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Abstract

The aim of the research is to develop interactive learning media Excited Math Games on set material for class VII junior high school students. The research method used is development research referring to the ADDIE model. The research instruments were media development sheets and student learning outcomes tests. The results of the research are based on the design carried out (1) analysis: needs analysis which shows that the use of learning media is still limited, and students have not been actively involved in the learning process, technology analysis, a combination of Power Point and iSping Suite 10 used as the main software, and curriculum analysis according to with the 2013 curriculum; (2) design: collecting references, designing material content according to aspects of understanding concepts, preparing stoyboards and flowcharts to make it easier to create learning media; (3) development; creating learning media, expert validation to determine the validity of learning media, and revising phase I products based on validator input; (4) implementation: trial to obtain data on students' level of understanding of concepts after applying learning media; (5) evaluation: analyzing student learning test results to determine the level of understanding of concepts. The quality of the learning media developed meets the very valid criteria based on the assessment of media experts and material experts with scores of 3.8125 and 3.65 respectively. Meanwhile, the level of understanding of students' concepts after applying the Excited Math Games learning media obtained very high criteria based on student learning outcomes tests with a completeness percentage of 86.67% and an average score of 88 or above the students' completeness score, namely > 70.
RANCANGAN PROJECT BASED E-LEARNING BERBASIS INTERNET OF THINGS UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF MAHASISWA Wijaya, Elita Mega Selvia; Setiawan, Rudy
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 6 No. 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : Universitas Insan Budi Utomo

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This research aims to improve the creative thinking abilities of Tribhuwana Tunggadewi University students through the use of an Internet of Things (IoT) based e-learning project design. The research subjects consisted of 60 students divided into experimental class (30 students) and control class (30 students). The research method used was a control class and an experimental class with pretest and posttest administration in both classes. The data collected is quantitative and qualitative data which is analyzed using descriptive and inferential statistical techniques. The research results showed that there was a significant difference between the creative thinking abilities of students in the experimental and control classes after being given treatment. The experimental class that used an IoT-based project-based e-learning design showed a more significant increase in creative thinking abilities compared to the control class. This shows that the use of IoT-based project based e-learning designs is effective in improving students' creative thinking abilities. Discussion of research results shows that the use of IoT-based project based e-learning designs can improve students' creative thinking abilities through more interactive, collaborative, and contextual learning. In addition, the use of IoT technology can facilitate student-centered learning activities and provide a more personalized and enjoyable learning experience. In conclusion, the use of an IoT-based project based e-learning design can be an innovative and effective alternative learning method in improving students' creative thinking abilities. This research contributes to the development of learning model that is oriented towards creative thinking skills and the use of technology in education.
PENERAPAN MODUL BERBASIS PROJECT BASED LEARNING PADA MATA KULIAH ANALISIS REAL 2 Yurinanda, Sherli; Multahadah, Cut; Z, Gusmanely
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 6 No. 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : Universitas Insan Budi Utomo

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The education dharma program states that lecturers have the main task of administering education. Permenristekdikti No. 44 of 2015 states the minimum criteria for the learning process, namely CPL (Graduate Learning Outcomes). CPL requires student-centered learning and the role of the lecturer as a facilitator so that Student Center Learning (SCL) is created. Real Analysis 2 which is a follow-up course from Real Analysis 1. Real Analysis 2 is a pure mathematics course that contains a collection of definitions and theorems and lemmas that involve proof. So far, learning real analysis is difficult for students to accept, namely making connections between one rule and another. One learning model that facilitates students to fulfill the CPL for Real Analysis 2 course is the PjBL (Project Based Learning) model. PjBL implementation must be supported by adequate learning facilities. Therefore, a module based on the PjBL model is needed. The use of this PjbL-based module is expected that students will be able to solve mathematical problems and support the fulfillment of CPL courses which results in the formation of creative and systematic mathematics students who are good at solving problems and have the capabilities and competencies needed by the world of work.
KARAKTERISTIK ANALOGI SISWA SEKOLAH DASAR DALAM PENGAJUAN MASALAH LUAS DAERAH Eksanti, Aulia Risa; Amir, Mohammad Faizal
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 6 No. 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
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This study aims to identify the characteristics of elementary school students' analogies in proposing area problems. The method used in this research is descriptive qualitative using a case study approach. The characteristics of analogy in the submission of area problems can be categorized into three: (1) Identical-reformulation is rearranging the elements in the problem structure in ways that do not change the nature of the problem. (2) Identical-different-reconstruction is modifying and maintaining some elements of the form in the initial problem so that the resulting problem looks slightly different. (3) Different-imitation is changing and adding new shape elements that are not in the initial problem to produce a different problem. The results of the research showed that the characteristic most often found in students is imitation, where the problem produced is different from the initial problem given. So the different imitation characteristics that appear most often correspond to replacement characteristics, namely the problem posing product based on the initial problem or source problem by changing the context of the problem, namely changing the shape of the cake slice.
PENGARUH MODEL PEMBELAJARAN MIND MAPPING BERBANTUAN MEDIA POWER POINT TERHADAP HASIL BELAJAR MATEMATIKA Gozali , Imam; Marsidi; Panglipur, Indah Rahayu
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 6 No. 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
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Students' mathematical learning results are influenced by many variables, including students, parents, schools, curricula, and mathematics itself. Preliminary observations showed that 27.7% of students received a score above 75 and 72.3% received a rating below 75. The minimum score for the exam was 75, which is the average grade. Many factors can contribute to poor student learning outcomes, including the role of teachers as instructors and their influence on students in creating and using inappropriate learning strategies. An alternative that can be developed on a model with learning is to use a mind mapping defence model. This survey aims to find out how much influence it has found on the mind mapping defense model with the help of power points. The type of quantitative research used in this study is the design of a single group pretest-posttest. The test results are known to have a thitung value of 3.27. Thitung values are matched to with Table values with a significant upgrade of a=0,05 and obtained Table Values of 2.063. Thitung Values are derived that is greater than Table Value (thitung = 3.27 > ttable = 2.063 then Ha is accepted, that is, using the learning model of Mind Mapping and PowerPoint media, the student's learning results can be influenced.
PENINGKATAN SELF CONFIDENCE DAN KEMAMPUAN KOMUNIKASI MATEMATIS SISWA MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE TIME TOKEN Ardianti, Titin; Napfiah, Siti; Sunuyeko, Nurcholis; Rochsun
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 6 No. 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : Universitas Insan Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/prismatika.v6i1.1157

Abstract

This research was conducted because of the low self-confidence and mathematical communication skills of class VII students, especially in statistics. This is because Daarul Ukhuwwah Middle School has its own curriculum and there is no statistics material. Therefore, students do not have the courage to express their ideas or opinions. So, to increase self-confidence and mathematical communication skills of female students, researchers use cooperative learning with the time token method. The purpose of this study is to find out the description of the application of the time token type of cooperative learning to increase students' self-confidence and mathematical communication on set material in class VII SMP Daarul Ukhuwwah 2 Singosari Malang. The type of research used in this research is classroom action research (CAR). The subjects of this study were class VII-B students of SMP Daarul Ukhuwwah 2 Singosari for the 2022/2023 academic year consisting of 31 students. The data collection instruments used in this study were student observation sheets, questionnaires, and tests. This research was conducted in 1 cycle consisting of 2 meetings. The stages carried out in each cycle are planning, action, observation, and reflection. The results of this study indicate an increase in self-confidence and students' mathematical communication skills at each meeting. The average result of the questionnaire was 47.42% before the action became 69.50% in the first cycle of the 1st meeting to 83.23% in the 2nd meeting of the first cycle and from the average results of the test, namely 52.21% to 71, 60% in the first cycle of the 1st meeting to 86.45% in the 1st cycle of the 2nd meeting.
ANALISIS BERPIKIR KRITIS BERBASIS ETNOMATEMATIKA PADA KONSEP GEOMETRI DALAM PERMAINAN GOBAK SODOR Aprillian, Tino Gagah; Putra, Eric Dwi; Anas, Aswar
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 6 No. 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
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The aim of this research is to describe students' critical thinking in solving ethnomathematics-based mathematics problems on geometric concepts. This type of research is descriptive qualitative research. The research subjects were class VII students at As–Syuja'i Middle School. Critical thinking is an important ability that must be developed in students in learning mathematics. Critical thinking skills can be developed through learning mathematics using an ethnomathematics approach with the traditional game Gobak Sodor which has the potential to be used as an interesting learning medium in introducing geometric concepts to students. The results obtained by using an ethnomathematics approach with the traditional game gobak sodor, namely students' critical thinking in solving mathematical problems based on high ability and low ability types. Students who have high ability carry out all stages of solving mathematical problems using critical thinking indicators accurately and correctly, whereas students who have low ability do not carry out the stages of solving mathematical problems using critical thinking indicators accurately and correctly, only that students can determine what is being asked. on the questions correctly at the stage of understanding the problem with critical thinking indicators.