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Meningkatkan Hasil Belajar Siswa di Kelas X Akhwat SMA It Izzuddin Palembang Materi Teks Biografi menggunakan Media Pembelajaran Aplikasi Youtube Utari, Yeni; Fitriani, Yessi; Lestari, Hikmah
ANTHOR: Education and Learning Journal Vol 3 No 1 (2024): Anthor 2024
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v3i1.297

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa di kelas X Akhwat SMA IT Izzuddin Palembang materi teks biografi mengguanakan media pembelajaran aplikasi youtube. Penelitian ini merupakan penelitian tindakan kelas dengan model Kemmis dan Mc Taggart yang terdiri atas empat komponen, yaitu perencanaan (planning), tindakan (acting), pengamatan (observasing), dan refleksi (reflecting). Tindakan penelitian ini dilaksanakan selama dua siklus. Pengumpulan data diperoleh melalui angket, catatan lapangan, dan lembar pengamatan. Teknik analisis data secara deskriptif kualitatif yang mencakup analisis data hasil. Hasil penelitian ini menunjukkan bahwa rata-rata hasil belajar siswa pada siklus I rata-rata 69,9% dan hasil belajar siswa mengalami peningkatan pada siklus II yaitu siswa memperoleh rata-rata 82,1%. Hal ini menunjukkan adanya peningkatan hasil belajar siswa kelas X pada materi teks biografi. Siswa menjadi lebih berani bertanya mengenai teks biografi, berani menjawab pertanyaan yang diberikan oleh guru, berantusias dan berkosentrasi belajar saat pembelajaran teks biografi berlangsung. Berdasarkan uraian tersebut maka dapat disimpulkan bahwa menggunakan aplikasi youtube dapat meningkatkan hasil belajar siswa kelas X Akhwat SMA IT Izzuddin Palembang pada materi teks biografi.
Peningkatan Kemampuan Menelaah Struktur, Kebahasaan, dan Penyajian Teks Berita melalui Model Concept Sentence pada Peserta Didik Kelas VII SMPN 61 Palembang Utari, Sri; Lestari, Hikmah
ANTHOR: Education and Learning Journal Vol 4 No 2 (2025): Anthor 2025
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v4i2.300

Abstract

Penelitian ini bertujuan meningkatkan kemampuan peserta didik kelas VII-5 SMP Negeri 61 Palembang dalam menelaah struktur, kebahasaan, dan penyajian teks berita melalui penerapan model pembelajaran Concept Sentence. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan dua siklus, masing-masing meliputi tahapan perencanaan, tindakan, observasi, dan refleksi. Hasil penelitian menunjukkan adanya peningkatan kemampuan menulis teks berita dari kategori "cukup" pada siklus I menjadi "baik" pada siklus II. Model Concept Sentence, dikombinasikan dengan penggunaan media audiovisual, terbukti efektif meningkatkan kemampuan berpikir kritis, keterlibatan aktif, serta kualitas tulisan siswa. Penelitian ini mendukung pentingnya inovasi pembelajaran berbasis visual dan berpikir kritis dalam Kurikulum Merdeka untuk meningkatkan kompetensi literasi peserta didik.
Pengaruh Latihan Resistance Band dan Pull Up terhadapKemampuan Renang Gaya Dada 50 Meter pada Atlet Renang KotaPrabumulih Junior, Muhammad Gito Rama; Mahendra, Agung; Lestari, Hikmah
Jurnal Pesona Indonesia Vol. 1 No. 1 (2024): JPI 2024
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71436/jpi.v1i1.2

Abstract

Tujuan melakukan penelitian ini untuk mengetahui Pengaruh Latihan Resistance Band dan Pull Up Terhadap Kemampuan Renang Gaya Dada 50 Meter Pada Atlet Renang Kota Prabumulih. Metode penelitian ini menggunakan metode eksperimen dengan desain penelitian two-group pretest-posttest. Teknik pengambilan sample secara random yang diambil secara acak. Berdasarkan hasil dari penelitian ini menunjukkan bahwa nilai uji t pretes dan posttest kelompok resistance band sebesar 4.608 > 2.16 dengan signifikasi 0,004  > 0,05, artinya terdapat  pengaruh yang signifikasi  dalam latihan resistance band terhadap kemampuan renang gaya dada 50 m. Hasil uji t menunjukkan bahwa nilai uji t pretes dan posttest kelompok pull up sebesar 7.050 > 2.16  dengan signifikasi 0,000 > 0,05, artinya terdapat pengaruh yang signifikasi  dalam latihan pull up terhadap kemampuan renang gaya dada 50 m. Terdapat perbedaan berdasarkan rata-rata posttest latihan resistance band sebesar 43.67 sedangkan latihan pull up 44.17.
Peningkatan Kemampuan Menelaah Struktur, Kebahasaan, dan Penyajian Teks Berita melalui Model Concept Sentence pada Peserta Didik Kelas VII SMPN 61 Palembang Utari, Sri; Lestari, Hikmah
ANTHOR: Education and Learning Journal Vol 4 No 2 (2025): Anthor 2025
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v4i2.300

Abstract

Penelitian ini bertujuan meningkatkan kemampuan peserta didik kelas VII-5 SMP Negeri 61 Palembang dalam menelaah struktur, kebahasaan, dan penyajian teks berita melalui penerapan model pembelajaran Concept Sentence. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan dua siklus, masing-masing meliputi tahapan perencanaan, tindakan, observasi, dan refleksi. Hasil penelitian menunjukkan adanya peningkatan kemampuan menulis teks berita dari kategori "cukup" pada siklus I menjadi "baik" pada siklus II. Model Concept Sentence, dikombinasikan dengan penggunaan media audiovisual, terbukti efektif meningkatkan kemampuan berpikir kritis, keterlibatan aktif, serta kualitas tulisan siswa. Penelitian ini mendukung pentingnya inovasi pembelajaran berbasis visual dan berpikir kritis dalam Kurikulum Merdeka untuk meningkatkan kompetensi literasi peserta didik.
Digitization of technology in the educational physical activity model (afiksed) based on local wisdom for junior high school physical education learning Sari, Yutri Neka; Lanos, Muhsana El Cintami; Kristina, Putri Cicilia; Lestari, Hikmah
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga Vol 25, No 1 (2026): February
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/multilateral.v25i1.24415

Abstract

Physical activity is a crucial component in supporting the physical growth and character development of junior high school students, contributing to the creation of a “Golden Generation” of Indonesia. However, the shift in local wisdom values due to societal changes has negatively affected students’ engagement in physical activity. According to the National Sports Development Index, 77.12% of children aged 10-15 years fall into the low or very low physical fitness category, primarily due to insufficient physical activity and limited instructional media in Physical Education (PE) classes. This study aimed to develop and evaluate the feasibility of an innovative Educational Physical Activity (Afiksed) model, grounded in local wisdom and integrated with digital technology via an Android application. The application comprises four main menus: physical activity simulations, PE and local culture materials, learning reflection, and interactive quizzes. The study employed a Research and Development (R&D) approach through the Define, Design, and Develop stages. Needs analysis revealed that students exhibited good activeness and motor skills, yet technology use in learning remained low, while teachers required a learning model that is both varied and culturally grounded. Expert validation indicated very high feasibility across learning content (92%), basic movement skills (90%), and digital learning media (88%), with an overall validity of 90%, categorized as Very Valid. These findings indicate that the mobile-based Afiksed model is feasible for implementation and ready for field trials to evaluate its effectiveness in improving physical education learning in junior high schools. This study contributes to the field by providing a culturally relevant, technology-enhanced PE learning model that promotes student engagement, physical fitness, and learning outcomes.
AVK game model based on technology and local wisdom to improve physical fitness of children aged 6-12 years Megariani, Evi; Handayani, Widya; Putri, Siti Ayu Risma; Lestari, Hikmah; Lanos, Muhsana El Cintami
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga Vol 25, No 1 (2026): February
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/multilateral.v25i1.24416

Abstract

This study aims to develop and evaluate AVK (Audio, Visual, Kinesthetic) Game Models based on Technology and Local Wisdom to improve the physical fitness of children aged 6-12 years. The research was carried out for one year using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The analysisstage involved identifying learning needs, dominant learning styles, and the physical fitness conditions of children through observations, interviews, and surveys involving 100 student participants. The design and development stage resulted in four interactive games that integrate physical movement, audio-visual media, and elements of South Sumatra local culture, namely Musi Fort, Palace Jump Rope, Sriwijaya Hide and Seek, and Belida Fish Catch. The design and development stage produced four interactive games that combine physical movement, audio-visual media, and elements of local South Sumatra culture: Musi Fort, Palace Jump Rope Jump, Sriwijaya Hide and Seek, and Belida Fish Catch. The implementation of the model was carried out on 60 students (consisted of 30 males and 30 females), with pretest and posttest measurements of physical fitness using TKSI instruments, as well as observation of student involvement and response. The evaluation stage was conducted after implementation by comparing pre-test and post-test results, supported by observations and questionnaires on students’ and teachers’ responses, with the evaluation results serving as the basis for drawing conclusions regarding the effectiveness and feasibility of the model in elementary school Physical Education learning. The results of the statistical analysis using a paired-sample t-test showed a significant difference between the pre-test and post-test scores (p < 0.05). The results showed significant improvements in various aspects of physical fitness, namely flexibility (10%), muscle endurance (8%), coordination (10%), agility (8%), and cardiopulmonary endurance (9%). In addition, 91% of students showed a positive response to this learning model, and teachers considered this media to be effective and support the integration of local wisdom values. In conclusion, the AVK Game Model based on Technology and Local Wisdom has been proven to be effective in improving physical fitness, motivating students’ active participation, and strengthening appreciation for local culture. This model deserves to be used as an innovative alternative in Physical Education learning in elementary schools, which brings together technology, multiple intelligences, and local wisdom values in a fun and contextual way.