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Journal : Indo-MathEdu Intellectuals Journal

Pengaruh Pemanfaatan Media Video Youtube Terhadap Kemampuan Berpikir Kritis Siswa pada Mata Pelajaran Informatika Kelas VIII SMP Negeri 1 Painan Nurhalizah, Sry Sherly; Hidayati, Abna; Novrianti, Novrianti; Rahmi, Ulfia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2099

Abstract

Critical thinking in informatics learning is an important competency that needs to be developed in students. This study aims to investigate the effect of the use of YouTube video media on the improvement of critical thinking skills of grade VIII students of SMP Negeri 1 Painan. Through a quantitative approach with an experimental design, this study compares the critical thinking skills of students who receive learning with YouTube video media (experimental class) with students who receive conventional learning (control class). The research sample was taken at a simple random rate from the student population of grade VIII, namely class VIII.6 (experimental class) and class VIII.4 (control class). Data collection was carried out using a questionnaire that had been validated, consisting of 26 statements to measure critical thinking skills. Data analysis was carried out in two stages, namely descriptive analysis to describe data characteristics and inferential analysis using a t-test to test the average difference in critical thinking skills between the two groups. The results showed that the average score of critical thinking ability of students in the experimental class (95.56) was significantly higher than that of the control class (87.36) with a significance value of 0.001. This indicates that the use of YouTube video media is effective in improving students' critical thinking skills in informatics subjects
Pengembangan Learning Management System (LMS) Menggunakan Moodle Pada Fase E di SMAN 1 Lubuk Alung Usman, Shelby; Rahmi, Ulfia; Hendri, Nofri; Pratiwi, Rahmi
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2102

Abstract

This research aims to increase student engagement in learning through the development and implementation of interactive features on Moodle. Some of the features developed include quizzes, interactive discussion forums, and learning videos. This type of research is Research and Development with a 4D development model. Research data was collected through questionnaires and validation sheets. Data analysis was carried out in a quantitative descriptive manner to determine the level of student involvement and the quality of the LMS. At the development stage, validation tests were carried out by four validators, three media validators and one material. A practicality trial was carried out on Phase E students of SMAN 1 Lubuk Alung totaling 36 students to test the practicality of the LMS developed. The assessment results from the material validators received an average score of 4.6 with the category "very valid". The results of the validation of media experts with validator I got an average score of 4.95 with the category "very valid" while the results of validation by validator II got an average score of 4.95 with the category "very valid" and the results of validator III got an average score of 4.95 with the category "very valid". This LMS can be said to be practical because it has conducted a practicality test with an average score of 4.37 and an effectiveness test with a score of 4.18. Based on the results of the validity, practicality and effectiveness tests, it can be concluded that this LMS is feasible to be implemented in the school
Analisis Persepsi Siswa Terhadap Penggunaan Website Testportal Sebagai Alat Evaluasi Hasil Belajar Siswa pada Mata Pelajaran Informatika Kelas X Rahman, Awani; Hidayati, Abna; Hendri, Nofri; Rahmi, Ulfia
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2717

Abstract

This study aims to describe students' perception of the use of the testportal website as a learning outcome evaluation tool. This type of research uses a descriptive method with a quantitative approach. The sampling technique used the purposive sampling technique and the research sample was 56 students in class X at SMA Negeri 1 Padang. The research instrument used was a questionnaire with a total of 40 questions distributed through a google form. The analysis technique used was percentage and chi squared with a significance level of 5% (=0.05). The results of the study show that first, students' perception of the use of the testportal website is good with a percentage of 76.5. Second, the testportal website as a learning outcome evaluation tool is good with a percentage of 80.33%. Third, there was a significant relationship between students' perception of the use of the testportal website and the testportal website as a tool for evaluating learning outcomes with the value of the table count of 40.12>>9488. It can be concluded that students' perception of the use of the testportal website as a tool for evaluating learning outcomes in class X informatics subjects is good
Evaluasi Pelatihan Pembuatan Media Interaktif Berbasis Powtoon Bagi Guru SD Muhammadiyah Berok Menggunakan Model CIPP Yulistina, Nova; Rahmi, Ulfia; Eldarni, Eldarni; Yusri, Meldi Ade Kurnia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1589

Abstract

The evaluation of this training is needed to ensure the achievement of the goals that have been set. The evaluative approach used is to use the CIPP model which consists of context, process, and product. The method used in this study is the mixed methods method, which combines quantitative and qualitative methods to be used together in a research activity, so that more comprehensive, valid, reliable, and objective data is obtained. In the implementation of the training, the percentage of students obtained stated "Very Good" from vulnerable 80% - 100% as many as 9 teachers, and the percentage of "Good" assessment from vulnerable 60% - 79% as many as 2 teachers while the percentage of "Poor" and "Very Poor" with a percentage of 40% - 59% and ≤39% was 0 out of a total of 11 students who participated in the training. The results of this study show that the ability of the trainees has significantly increased, as shown by the data that 81.81% of participants (teachers) have succeeded in achieving their goals in participating in the training. The CIPP model has proven to be effective in evaluating Powtoon-based interactive media making training for elementary school teachers. The implementation of the recommendations resulting from this evaluation is expected to improve the quality of training and ultimately improve the quality of learning in elementary schools.
Pengembangan LKPD Berbasis Project Based Learning untuk Meningkatkan Hasil Belajar pada Mata Pelajaran IPAS Kelas V Valensi, Bunga; Rahmi, Ulfia; Zen, Zelhendri; Anugrah, Septriyan
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1655

Abstract

This research aims to develop Student Worksheets (LKPD) based on Project Based Learning (PjBL) in improving learning outcomes in class V science subjects. The research method used is research and development using the 4D model. Research stages include define, design, development, and disseminate. The instruments used in this research were observation, interviews, documentation, and questionnaires. The validity test was carried out by 3 validators, namely 2 media validators and 1 material validator.  Based on the results of the needs analysis, PjBL-based LKPD teaching materials are needed to improve student learning outcomes. The practicality test was carried out on 24 class V students of SD Negeri 14 Belanti Barat with the aim of finding out the practicality and effectiveness of the product. The results obtained by 2 media experts were 4.18 in the "very feasible" category. The material validation results obtained were 4.9 in the "very suitable" category. The practicality test results obtained a score of 4.35 in the "very practical" category. The results of the effectiveness test using classical completeness showed that of the 24 students who completed there were 20 students with a percentage of 83% exceeding the requirements for classical completeness, namely ≥ 75% of students who completed their learning results. This shows that the use of LKPD can improve their learning outcomes significantly
Pengembangan Asesmen Berbasis HOTS Menggunakan Quizizz pada Mata Pelajaran Informatika Kelas X Amelia, Kiki; Rahmi, Ulfia; Novrianti, Novrianti; Ramayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1722

Abstract

Higher Order Thinking Skills (HOTS) is a learning assessment activity that trains students' higher order thinking skills. This is because there are no questions specifically designed to train students' higher-level thinking and the questions used by teachers in learning assessment activities are still in the types of remembering (C1), understanding (C2), and applying (C3) questions. This research aims to develop high-level thinking ability test questions that meet the requirements of question validity, reliability, and question accuracy. This type of research is Research and Development (R&D) which uses the ADDIE model with five stages, namely analysis, planning, development, and evaluation. The subject of this study is a student of class X of MAS Islamiyah Tamiang. The instruments used in this study are questionnaire response and interview instruments. The data analysis techniques used are construct validity, reliability, and practicality tests. Based on the results of the analysis obtained at the implementation stage, test questions were produced in accordance with the criteria that had been set, namely meeting valid, reliable and practical criteria used to find out the results of students' abilities during learning activities, judging from the results of the validity test categorized as valid categories. The reliability test results have a value of 0.863 including with a very high category, an average difficulty test result of 0.65 whose difficulty level has good quality and an average discriminating power test result of 0.58 with good ability and a practicality test of 82% with a very practical category
Pengaruh Penggunaan Animasi pada Mata Pelajaran IPAS Terhadap Hasil Belajar Siswa Kelas V SD Negeri 08 Kampung Batu Dalam Kabupaten Solok Handayani, Elsa; Zuliarni, Zuliarni; Hidayati, Abna; Eldarni, Eldarni; Rahmi, Ulfia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1753

Abstract

The main problem is the low learning outcomes of students, which is caused by the lack of variety in teaching methods and the lack of use of digital media. This study aims to determine the influence of the use of animation as a learning medium for science and technology on the learning outcomes of grade V students at SD Negeri 08 Kampung Batu Dalam. The study used a quasi-experimental method with a posttest only control group design, involving students in grades V.a and V.b, each totaling 21 people. The data collection technique uses tests. Analysis of test result data using t-test. The results of the analysis showed that students who learned using animation obtained a higher average score (70.71) compared to students who used traditional methods (55.48). This proves that animation is effective in improving students' understanding and learning outcomes on human circulatory system materials that are abstract and require visualization
Pengembangan Multimedia Interaktif Menggunakan Aplikasi Articulate Storyline pada Mata Pelajaran Informatika Kelas X SMA Rahmi, Azizu; Yeni J, Fetri; Rahmi, Ulfia; Amilia, Winanda
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1862

Abstract

Learning in the classroom, teachers have not optimized the use of media other than LKS, so students tend to be bored because they do not understand the material because the images are not clear in the LKS. This research aims to produce interactive multimedia that is valid and practical so that it can be used by teachers, especially in informatics subjects. This type of research is Research and Development (R&D) research, the development model used is the 4-D (Define, Design, Development, & Disseminate) development model. The subject of the study is class X students of SMA Pertiwi 1 Padang with a total of 20 students. In the research process, data collection by observation and using questionnaires. Data processing obtained from media validation, material validation and student practicality tests with assessment using a Likert scale questionnaire with a score range of 1 to 5. Validity Test, validation from material experts with an average score of 4.87 in the very valid category, validation results from media experts obtained an overall average of 4.85 in the very valid category. The results of the practicality test on students obtained an average score of 4.62 with the category of very practical. Based on these results, interactive multimedia using the Articulate Storyline application in the informatics subject class X of high school is very valid and practical to be used as a learning medium
Efektivitas Penggunaan Media Interaktif Berbantuan Quizizz Paper Mode Terhadap Hasil Belajar Siswa pada Mata Pelajaran Tematik Kelas IV SD Sederajat Sandria, Detriana; Yusri, Meldi Ade Kurnia; Hidayati, Abna; Rahmi, Ulfia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1956

Abstract

This study aims to determine the effectiveness of interactive media assisted by quizizz paper mode on student learning outcomes in Thematic Subjects in grade IV elementary school equivalent. This study uses a quantitative approach with the Quasy Experiment type of research. The design of this study uses a type of one group pretest-posttest design. The population in this study is grade IV elementary school students equivalent to sampling using the Purposive Sampling technique. At SDN 01 Koto Tangah Simalanggang with a total of 20 students. The data collection technique is carried out by, namely first conducting an initial test, providing treatment, final test and documentation. The data analysis technique was carried out by comparing pretest and posttest scores using the Wilcoxon Test. The results of the study showed an average score of 70.55 for the pretest while an average score of 83.9 for the posttest. So the data obtained will be analyzed using the Wilcoxon test with decision making if the value of Asymp.sig < 0.05, then the hypothesis is accepted, if the value of Asymp.Sig > 0.05, then the hypothesis is rejected.  Based on the output of "Test Statistics", it is known that Asymp.Sig (2-tailed) is worth 0.000. Because the value of 0.000 < 0.05 can be concluded that "Hypothesis Accepted" means that there is a difference between the learning outcomes for the pretest and posttest. So it can be concluded that the use of interactive media assisted by paper mode is effective in improving student learning outcomes
Pengaruh Pemanfaatan Multimedia Berbasis Autoplay Terhadap Hasil Belajar Siswa Pada Mata Pelajaran IPS Kelas VIII di SMP 29 Padang Rahmi, Nur; Yeni J, Fetri; Rahmi, Ulfia; Amsal, Mutiara Felicita
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1971

Abstract

The purpose of this study is to reveal the effect of the use of multimedia autoplay on student learning outcomes in social studies class VIII at SMPN 29 Padang. The research method used in this study is quantitative research using the experimental method, which is to present the phenomenon as it is with its appearance, in accordance with the research frame of reference. The population in this study is all grade VIII students for the 2023/2024 Academic Year. The sample was taken using the purposive sampling technique consisting of class VIII 8 as many as 30 students as an experimental class and class VIII 9 as many as 32 students as a control class. The technique used in collecting data is the learning outcome in social studies subjects in the form of multiple choice with 30 questions. The data analysis technique of this study uses a t-test. The results showed that the average score of the experimental class that utilized autoplay-based multimedia was 78.7, which was higher than the average score of the control class that used textbooks and teaching materials, which was 60.06. Based on the results of the t-test calculation, it can be concluded that the use of autoplay-based multimedia is effective and efficient on the learning outcomes of grade VIII students in social studies subjects at SMPN 29 Padang
Co-Authors Abna Hidayati Adree Octova Adrias Adrias ajis, yovie As Sami Aliffia, Viona Alkadri Masnur Alora, Jean Vicky Amali Putra Amilia, Winanda Anggraeni, Aisyah Anugrah, Septriyan Arini, Fitri Dwi Astari, Sovia Ayubi, Thariq Al Azrul, Azrul Benzito, Vico DARMANSYAH . Defsry, Bagus Delmira Syafrini Delvia, Riri Desyandri Desyandri Dhinda Tiarani, Siti Eldarni Eldarni Elvirawaty Fetri Yeni J Fitra Fitri Yani Fitria, Yanti Handayani, Elsa Hartati, Serni Mulia hendri, nofri Hidayat, Maimon Ivandri Ravayadi Jasrial Kadri, Hanif Al Kiki Amelia, Kiki Kurnia, Reni Kurnia, Suci Kurnia, Ulil Lestari, Ayu Indra Lubis, Maysaroh Maharani Maharani, Maharani Maharani, Wury Maria Montessori Marta, Armen Meldi Ade Kurnia yusri Muhammadi Muhammadi, Muhammadi Mutiara Felicita Amsal Muzaki, Akbar Ningsih, Tri Zahra Nora, Desri Nora. AN, Desri Novrianti Nurhalizah, Sry Sherly Ofianto, Ofianto Padrius Pertiwi, Wilanda Intan Putra, Donal Andika Putri, Lidya Indah Putri, Maidiya Putri, Qorina Cantika Raden Mohamad Herdian Bhakti Rahmadini, Silvia Rahman, Awani Rahmi Pratiwi, Rahmi Rahmi, Azizu Ramayanti, Elsa Rayendra, Rayendra Ridwan Sadita, Syofia Engla Safitri, Novia Irna Sandria, Detriana Sanjaya, Wiwit Sofiati Solly Aryza Syafira Yudha, Nurul Syafril Syafril Taufina Taufina, Taufina Ummul Khaira, Ummul Usman, Shelby Valensi, Bunga Wahyu Ningsih, Siska Wulandari, Citra Yalvema Miaz Yani, Meri Yeni Erita Yeni, Fetri Yoserizal Yoserizal Yulistina, Nova Yupika, Retna Zainil, Melva Zen, Zelhendri Zuleni, Eva Zuliarni Zuliarni Zuwirna