Claim Missing Document
Check
Articles

Found 4 Documents
Search
Journal : Asian Journal of Science Education

Development of Interactive Learning Media Assisted by Articulate Storyline 3 to Train High School Students' Problem-Solving Skills Wahyuni, Messy; Medriati, Rosane; Setiawan, Iwan
Asian Journal of Science Education Vol 6, No 1: April, 2024
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/ajse.v6i1.36356

Abstract

As a result of the PISA test, the science category indicates that students' problem-solving abilities in Indonesia fall within the low category. This study aims to describe (1) the feasibility of interactive learning media assisted by the Articulate Storyline 3 application, (2) the improvement of students' problem-solving abilities after using learning media assisted by Articulate Storyline 3, and (3) student responses to Articulate Storyline 3-assisted learning media. This research uses the Research and Development (RD) method with the ADDIE model. The research subjects are students of the 10th grade at Public High School 8 in Bengkulu City. The research instruments used are interview sheets, observations, needs analysis, expert validation, pretest-posttest, and student response questionnaires. Data collection is done through observations, interviews, and questionnaires. Data were analyzed using quantitative analysis techniques and summarized qualitatively. The product generated is interactive learning media assisted by Articulate Storyline 3, with expert validation results showing a 90% percentage in the highly feasible category. Students' problem-solving abilities, tested with the N-gain test, obtained a score of 0.65, indicating moderate improvement, and student responses received an 83% percentage in the very good category. Based on these results, it can be concluded that the development of interactive learning media assisted by Articulate Storyline 3 to train students' problem-solving abilities is highly feasible
Development of E-Student Worksheet Based on Learning Cycle (7e) on Temperature and Heat Material to Improve Understanding of Physics Concepts in High School Nurfitriani, Ressti; Putri, Desy Hanisa; Medriati, Rosane
Asian Journal of Science Education Vol 6, No 1: April, 2024
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/ajse.v6i1.36299

Abstract

The facts in the field indicate that students' understanding of physics concepts is still very low. This study aims to describe the feasibility of E-student worksheets based on the Learning Cycle (7e) to improve students' conceptual understanding, describe the level of achievement of students' conceptual understanding, and describe students' responses using Learning E-Student Worksheets based Cycle (7e). This research is a Research and Development (RD) type with the ADDIE method. The research subjects are media experts, material experts, physics learning practitioners, and students of 11th grade Science 3 at Public High School 04 in Bengkulu City. Research instruments consist of interview sheets, observation sheets, needs analysis questionnaires, response questionnaires, expert validation questionnaires, and pretest-posttest questions. Data collection is carried out through interviews, observations, and questionnaires. Data were analyzed using needs analysis, expert validation data, effectiveness of conceptual understanding, and student responses. The research results show that the feasibility of e-Student Worksheets based on the seven e Learning Cycle to improve students' conceptual understanding obtained a score of ninety-seven percent, an increase in conceptual understanding from zero point seven to four, and student responses averaged eighty-seven percent. Based on these results, it can be concluded that the E-Student Worksheet based on the Learning Cycle (7e) is suitable for use and can improve conceptual understanding, as well as receiving very good responses from students
Development of Interactive Game-Based Learning Media Assisted by Classpoint to Enhance Student Learning Motivation Nur, Ilham Muhammad; Medriati, Rosane; Risdianto, Eko
Asian Journal of Science Education Vol 6, No 1: April, 2024
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/ajse.v6i1.36129

Abstract

As a result of the needs analysis, students stated that they had difficulty understanding physics learning and needed encouragement for students to make it easier for them to understand learning. This study aims to determine the feasibility of developing media, know student responses to the development of media, and Know student motivation after using interactive game-based learning media assisted by the Classpoint application. This research uses the Research and Development (RD) method using the 4D model. The sample used was twenty-six students, and the teacher was one person. Research data were obtained through expert validation sheets, student response questionnaires, and student motivation pretest-posttest, which were analyzed qualitative and quantitative. The overall learning media validation results show a score of eighty-six point two, which is included in the very feasible category, student response is eighty-one percent, which shows a good category, and there is an increase in motivation of twelve point five percent which is classified as moderate motivation with N-Gain results of zero point four. as for the research subjects are tenth grade students of Public Senior High School 08 Bengkulu City.
Development of Digital Modules on Particle Motion Dynamics Material using Augmented Reality Media Assisted MOOCs to Improve Learning Outcomes of Grade XI High School Students Triani, Deswinta; Risdianto, Eko; Medriati, Rosane
Asian Journal of Science Education Vol 7, No 1: April 2025
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/ajse.v7i1.42438

Abstract

The research was used to describe the feasibility of digital modules using augmented reality media assisted by MOOCs, describe student responses and describe the improvement of student learning outcomes after the implementation of digital modules using augmented reality media assisted by MOOCs. This type of research is research and development (RD) with the ADDIE development model. The subjects in this study consisted of 36 students in class XI.2 of SMA Negeri 8 Bengkulu City. The results of the study show that the feasibility test criteria for digital modules using augmented reality media assisted by MOOCs are at 92.5% with the category of very feasible. The response given by students to the use of the developed digital module was at 87% with the very good category. From the pretest and posttest sheets using Gain scores, the results were obtained that students experienced an increase in learning outcomes after using the digital modules that had been developed. It can be concluded that digital modules using augmented reality media assisted by MOOCs are very feasible to be used as learning alternatives and can improve student learning outcomes, especially in physics subject matter, namely particle motion dynamics.