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Design and Development Based Learning Media Application Using Mobile App Inventor Rini Sefriani; Popi Radyuli; Nurhidayati Nurhidayati; Rina Sepriana
International Journal of Educational Development and Innovation Volume 1 Number 1 August 2021
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijedi.v1i1.22162

Abstract

This research and development aims to produce a product in the form of mobile application-based learning media for class X Vocational High School students. This type of research is research and development using a 4-D development model. The instrument used in this study was in the form of a questionnaire distributed to teachers and students as well as experts to test the validator. Based on the analysis, it was obtained that the validator test for this mobile application-based learning media was 90.33%, with a very valid interpretation of the validity level of use. The results of the overall practicality assessment from the practicality test were assessed at 86.77%, so that the level of practicality can be interpreted as very practical to use. The results of the overall assessment of the effectiveness test for the assessment of the effectiveness of 87.29% Reviews its effectiveness so that it can be interpreted very Effectively used. Thus, this learning media is very valid to be used, very practical to use and very effectively used in learning in vocational high schools
Pengembangan E-Modul Mata Pelajaran Administrasi Sistem Jaringan Berbasis Project Based Learning Syafrika, Oktavina; Radyuli, Popi; Sefriani, Rini
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3363

Abstract

Penelitian dan pengembangan ini dilatar belakangi oleh permasalahan belum adanya e-modul sebagai media pembelajaran yang diterapkan disekolah. Penelitian ini bertujuan untuk mengetahui tingkat Validitas, Praktikalitas, dan Efektifitas E-modul Mata Pelajaran Administrasi Sistem Jaringan berbasis Project Based Learning Kelas XI TKJ Di SMK N 2 Padang Tahun Ajaran 2022/2023. Penelitian ini menggunakan metode pengembangan penelitian (research & development). Model pengembangan (ADDIE), dengan langkah-langkah yang digunakan adalah sebagai berikut. (1) Analyze, (2) Design, (3) Development, (4) Implementation dan (5) Evaluate. Subjek penelitian berjumlah 36 orang. Uji validitas oleh para ahli secara keseluruhan penilaian uji validator terhadap E-modul Mata Pelajaran Administrasi Sistem Jaringan berbasis Project Based Learning Kelas XI TKJ Di SMK N 2 Padang diperoleh sebesar 87,13% dengan interprestasi valid digunakan. Uji praktikalitas secara keseluruhan diperoleh sebesar 91,00% dengan interprestasi sangat praktis digunakan oleh siswa. Uji efektivitas secara keseluruhan diperoleh sebesar 89,21% dengan inprestasikan sangat sangat efektif digunakan. Dapat disimpulkan bahwa Pengembangan E-modul Mata Pelajaran Administrasi Sistem Jaringan berbasis Project Based Learning Kelas XI TKJ Di SMK N 2 Padang Tahun Ajaran 2022/2023 Sangat Valid, Sangat Praktis dan Sangat Efektif digunakan pada proses pembelajaran.
Efektivitas Modul Pembelajaran Interaktif Berbasis Android pada Pembelajaran Produk Kreatif dan Kewirausahaan Sefriani, Rini; Ganefri; Yulastri, Asmar
The Indonesian Journal of Computer Science Vol. 12 No. 5 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i5.3422

Abstract

Keberadaan modul pembelajaran interaktif berbasis android mampu memberikan dampak yang positif bagi siswa dalam pembelajaran Produk Kreatif da Kewirausahaan. Penelitian ini bertujuan untuk menghasilkan produk modul interaktif untuk siswa sekolah menengah kejuruan (SMK). Model pengembangan yang digunakan adalah 4D yaitu, Define, design, develop dan disseminate. Subjek penelitian ini adalah siswa kelas XI SMK Negeri 8 di kota Padang. Instrumen untuk uji efektivitas adalah dalam bentuk soal tes. Analsis data dilakukan dengan menggunakan program excel. Hasil penelitian diperoleh nilai efektivitas siswa setelah menggunakan modul interaktif in adalah sebesar 87.75 %. Dengan demikian dapat ditafsirkan bahwa produk ini sangat efektif digunakan dalam pemeblajaran Produk Kreatif dan Kewirausahaan.
Correlation of Social Media Addiction to Academic Achievement in E-Learning Sefriani, Rini; Yunus, Yuliawati; Ambiyar; Syah, Nurhasan; Fadhilah
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3581

Abstract

This study examines the relationship between students' social media addiction and student academic achievement in online lectures that use e-learning platforms. The number of study participants was 79 psychology students, who were selected using purposive sampling. The findings show that there is a positive but not significant relationship between social media addiction and academic achievement. This condition indicates that student academic achievement will increase if students reduce their addiction to using social media. Online lectures provide space for students to access social media, so direction and guidance from lecturers is needed for students not to use social media during online lectures
Perancangan Dan Pembuatan Media Pembelajaran Berbasis Android Pada Mata Pelajaran Ilmu Pengetahuan Alamkelas Viii Di Smp Negeri 39 Padang Tahun Ajaran 2023/2024 Maya Netra Rosa; Rini Sefriani; Popi Radyuli
Culture education and technology research (Cetera) Vol. 1 No. 3 (2024): Vol.1 No.3 2024
Publisher : FKIP - Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/ctr.v1i3.54

Abstract

This research aims to determine the validity, practicality and effectiveness of making Android-based learning media applications in natural science subjects for class VIII at SMP Negeri 39 Padang for the 2023/2024 academic year. This research uses research development methods (research & development). The research subjects were 32 people. The research model used is the development research model (ADDIE), with the design of the development steps being as follows. (1) Analyze, (2) design, (3) development, (4) Implementation and (5) Evaluate. The results of the validity test by experts, the overall validator test assessment of Android-based Learning Media in Class VIII Natural Science Subjects at SMP Negeri 39 Padang was 84.64%, so the validity level can be interpreted as valid for use. The results of the overall practicality test assessment of the Android-based Learning Media in Class VIII Natural Science Subjects at SMP Negeri 39 Padang were 85.68%, so that the level of practicality can be interpreted as practical for use. The results of the overall effectiveness test assessment of the effectiveness of Android-Based Learning Media in Class VIII Natural Science Subjects at SMP Negeri 39 Padang were 87.77% so that the level of effectiveness can be interpreted as very effective in use. In conclusion, based on assessments along with expert input and the results of field trials, Android-based learning media as a learning medium has been tested for its suitability, superiority and can be used in the learning process in Class VIII Natural Science subjects at SMP Negeri 39 Padang.
Perancangan Dan Pembuatan Media Pembelajaran Berbasis Android Pada Mata Pelajaran Ilmu Pengetahuan Alamkelas Viii Di Smp Negeri 39 Padang Tahun Ajaran 2023/2024 Maya Netra Rosa; Rini Sefriani; Popi Radyuli
Culture education and technology research (Cetera) Vol. 1 No. 3 (2024): Vol.1 No.3 2024
Publisher : FKIP - Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/ctr.v1i3.54

Abstract

This research aims to determine the validity, practicality and effectiveness of making Android-based learning media applications in natural science subjects for class VIII at SMP Negeri 39 Padang for the 2023/2024 academic year. This research uses research development methods (research & development). The research subjects were 32 people. The research model used is the development research model (ADDIE), with the design of the development steps being as follows. (1) Analyze, (2) design, (3) development, (4) Implementation and (5) Evaluate. The results of the validity test by experts, the overall validator test assessment of Android-based Learning Media in Class VIII Natural Science Subjects at SMP Negeri 39 Padang was 84.64%, so the validity level can be interpreted as valid for use. The results of the overall practicality test assessment of the Android-based Learning Media in Class VIII Natural Science Subjects at SMP Negeri 39 Padang were 85.68%, so that the level of practicality can be interpreted as practical for use. The results of the overall effectiveness test assessment of the effectiveness of Android-Based Learning Media in Class VIII Natural Science Subjects at SMP Negeri 39 Padang were 87.77% so that the level of effectiveness can be interpreted as very effective in use. In conclusion, based on assessments along with expert input and the results of field trials, Android-based learning media as a learning medium has been tested for its suitability, superiority and can be used in the learning process in Class VIII Natural Science subjects at SMP Negeri 39 Padang.
Pendampingan Implementasi Kurikulum Merdeka di SMP Islam Khaira Ummah Padang Rini Sefriani; Popi Radyuli; Rina Sepriana
Jurnal Abdimas Mahakam Vol. 8 No. 01 (2024): Januari
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24903/jam.v8i01.2486

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan pengetahuan dan pemahaman kepada guru SMP Islam Khaira Ummah tentang implementasi kurikulum merdeka. Sasaran dari kegiatan in adalah guru aktif mengajar di Sekolah Menengah Pertama Islam Khaira Ummah. Kegiatan ini di awali dengan observasi dan wawancara denga kepala sekolah serta guru. Setelah itu merembukkan jadwal pelaksanaa kegiatan pemberian pelatihan Implementasi Kurikulum Merdeka di seoklah tersebut. Pelatihan dilakukan dengan mendatangkan fasilitator Implementasi Kurikulum Merdeka dari kementrian dan sebagai pesertanya adalah guru SMP Islam Khaira Ummah Padang. Kegiatan dilakukan secara bertahap, yaitu pertemuan 1, kedua dan ketiga. Setelah dilakukan evaluasi diperoleh informasi bahwa para gur di SMP Islam Khaira Ummah mengalami peningkatan pemahaman terkait penerapan kurikulumm Merdeka.
PENGGUNAAN RAD MODEL DALAM PERANCANGAN SISTEM INFORMASI PENERIMAAN MAHASISWA BARU STKIP MUHAMMADIYAH MUARA BUNGO Putra, Yogi Irdes; Sefriani, Rini; Ridoh, Ahmad; Pilitan, Raja Bani; Kurniawan, Ade
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 2 No. 2 (2021): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v2i02.612

Abstract

The purpose of this research is to produce a new admissions information system that is eligible for registration of prospective students. This research uses RAD model (Rapid Application Development) method. The research stages include requirements planning, design, and implementation. The new student admission information system that has been designed to provide convenience to prospective new students to register at STKIP Muhammadiyah Muara Bungo.
PENINGKATAN KEMAMPUAN BERPIKIR KRITIS MAHASISWA MENGGUNAKAN METODE DRILL/LATIHAN DENGAN BANTUAN MEDIA VISUAL PADA MATAKULIAH KONSEP TEKNOLGI INFORMASI Muhammad Hakiki; Rini Sefriani
Jurnal Tunas Pendidikan Vol. 4 No. 2 (2022): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v4i2.710

Abstract

This research is motivated by the low critical thinking ability of students in the learning process and the low desire of students to improve their thinking skills to explore information. The purpose of this study was to describe students' critical thinking skills using the Drill/exercise method with the help of visual media in the information technology education study program. This research is a type of classroom action research which is carried out in two cycles, one cycle with two meetings. Each cycle consists of planning, implementing, observing and reflecting. This research was conducted in the odd semester of the 2020/2021 academic year in the information technology concept course. The research data were collected through qualitative and quantitative data analysis techniques. The results of data analysis showed that the drill/practice method with the help of visual media in learning could improve students' critical thinking skills in the information technology concept course. the results of the teacher's observations in the first cycle of the first meeting with a percentage of 75% for the second meeting 83.33% and in the second cycle of the first meeting 83.33% for the second meeting 91.66% with a very good category. The results of student observations in the first cycle at the first meeting with a percentage of 40% for the second meeting 66.66% and the second cycle of the first meeting 73.33% for the second meeting 80%. While classical completeness in the first cycle obtained the average value of students' critical thinking skills of 46.66% increased to 53.33% in the second cycle. It is concluded that the use of the Drill/exercise method with the help of visual media can improve students' critical thinking skills in the information technology concept course.
Integrating Pantomime Learning in Higher Education: A Case Study of Theater Programs in Indonesia Hasyim Asyary; Syeilendra Syeilendra; Rini Sefriani
Pedagogy Review Vol 5, No 1 (2026): Pedagogy Review
Publisher : Institute of Multidisciplinary Research and Community Service

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61436/pedrev/v5i1.pp85-95

Abstract

It is suspected that pantomime learning in the pantomime theater course is still not running optimally; this was discovered during observations. This study aims to analyze the implementation of pantomime learning applications in the Pantomime Theater course within the Dance and Drama Study Program at Universitas Negeri Padang, Indonesia, and their impact on students' competencies. The study used a qualitative approach with a descriptive case study strategy. Data collection was carried out through observation, in-depth interviews, documentation, and literature review. The informants in this study consisted of lecturers in charge of the course, students, and learning support staff. Based on data analysis and observations, as well as interviews with informants, information was obtained and presented as research results. The results showed that pantomime learning was carried out through an integration of modern methods with the corporeal mime approach developed by figures such as Étienne Decroux and Marcel Marceau. In the learning process, learning tools were designed, including a syllabus and a systematic Semester Learning Plan, and implemented across three main stages: introduction, core, and closing. The learning media used to support learning are video tutorials and direct practice, which can support the improvement of students' understanding visually and kinesthetically. To conduct the assessment, a holistic learning evaluation is carried out by considering various components and specific aspects such as technical aspects, expression, creativity, and understanding of theater concepts. While the main supporting factors include campus facilities and practical activities, research and observations found several obstacles, including low student motivation, limited time available for practice, and a lack of understanding of theory among students. The solution implemented is the integration of theory and practice, and the strengthening of independent learning. Thus, the harmony between theory and practice in pantomime learning can be maximized in the future and become a concern and consideration for the lecturer in charge of the course.Keywords: Pantomime learning, Theater education, Instructional application, Corporeal mime, Performing arts education