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Uji Praktikalitas E-Modul Pembelajaran Project Based Learning Menggunakan Sigil Pada Mata Pelajaran Dasar-Dasar Kejuruan Siswa Kelas X Pengembangan Perangkat Lunak dan GIM (PPLG) di SMK N 1 Singkarak Afdilatun Nisa; Indra Wijaya; Rini Sefriani
PIJAR: Jurnal Pendidikan dan Pengajaran Vol. 2 No. 1 (2023): Desember
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/pijar.v2i1.427

Abstract

This study aims to determine the level of validity, practicality, and effectiveness of the Development Of Project Based Learning (PjBL) Learning E-Modules Using Sigil In The Subjects Of Vocational Basics Of Students In Class X Software And Game Development (PPLG) At SMK 1 Singkarak Even Semester Year Teaching 2022/2023. This study uses the development model (ADDIE) with the following development steps: (1) Analyze, (2) Design, (3) Development, (4) Implementation and (5) Evalurate. The research subjects number of 31 people. The whole research on validator test On E-Modules Uses Sigil In The Basic Subjects Of Vocational Class X PPLG At SMKN 1 Singkarak by 92.73%, with very valid interpretation used. The research subjects number of 31 people. Overall practicality test research on E-Modules Using Sigil In The Basic Subjects Of Vocational Class X PPLG At SMKN 1 Singkarak by 93.81%, with very practical interpretation of use. The results of the overall effectiveness test of the effectiveness of the effectiveness of E-Modules Using Sigil In The Basic Subjects Of Vocational Class X PPLG In SMKN 1 Singkarak 89.29% are very effective. In the subjects of vocational basics, students of class X Software and Game Development (PPLG) at SMKN 1 Singkarak have been tested for feasibility, excellence, and can be used in learning activities in the subjects of vocational basics in class X PPLG in SMKN 1 Singkarak.
Hubungan Kontrol Diri dengan Perilaku Membolos Siswa SMK N 7 Padang Dini Wahdini Surizal Putri; Linda Fitria; Rini Sefriani; Rina Sepriana
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 10 (2023) No. 2
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v10i2.171

Abstract

Kebiasaan membolos adalah tingkah laku yang disebabkan karena kurangnya kontrol diri, kontrol diri dikatakan sebagai kemampuan mengendalikan tingkah laku, perasaan, emosi, keputusan dan tindakan yang muncul karena kemauan sehingga dapat membawa ke arah yang positif. Penelitian ini bertujuan untuk mengetahui hubungan antara kontrol diri dengan perilaku membolos siswa SMK N 7 Padang. Jenis penelitian yang digunakan dalam penelitian ini adalah kuantitatif bersifat korelasional dengan jumlah populasi 175 responden, dan sampel diambil dengan menggunakan metode Proportionate Stratified Random Sampling, sehingga sampel yang diperoleh adalah 122 responden. Intrument yang digunakan dalam penelitian ini adalah Angket yang disusun menurut model skala likert. Untuk analisis data menggunakan Microsoft Excel dan SPSS versi 24. Berdasarkan pengolahan data diperoleh nilai rhitung yaitu sebesar 0,437 dengan nilai rtabel yaitu 0,179 karena nilai rhitung lebih besar dari nilai rtabel (0,437>0,179) yang berarti bahwa kontrol diri berhubungan dengan perilaku membolos secara positif, untuk pengujian signifikansi menggunakan uji t diperoleh nilai sig sebesar 0,000 < 0,05 yang berarti signifikan. Maka dapat ditarik kesimpulan bahwa terdapat hubungan yang positif dan signifikan antara kontrol diri dengan perilaku membolos siswa SMK N 7 Padang.
PENINGKATAN KEMAMPUAN BERPIKIR KRITIS MAHASISWA MENGGUNAKAN METODE DRILL/LATIHAN DENGAN BANTUAN MEDIA VISUAL PADA MATAKULIAH KONSEP TEKNOLGI INFORMASI Hakiki, Muhammad; Sefriani, Rini
Jurnal Tunas Pendidikan Vol. 4 No. 2 (2022): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v4i2.710

Abstract

This research is motivated by the low critical thinking ability of students in the learning process and the low desire of students to improve their thinking skills to explore information. The purpose of this study was to describe students' critical thinking skills using the Drill/exercise method with the help of visual media in the information technology education study program. This research is a type of classroom action research which is carried out in two cycles, one cycle with two meetings. Each cycle consists of planning, implementing, observing and reflecting. This research was conducted in the odd semester of the 2020/2021 academic year in the information technology concept course. The research data were collected through qualitative and quantitative data analysis techniques. The results of data analysis showed that the drill/practice method with the help of visual media in learning could improve students' critical thinking skills in the information technology concept course. the results of the teacher's observations in the first cycle of the first meeting with a percentage of 75% for the second meeting 83.33% and in the second cycle of the first meeting 83.33% for the second meeting 91.66% with a very good category. The results of student observations in the first cycle at the first meeting with a percentage of 40% for the second meeting 66.66% and the second cycle of the first meeting 73.33% for the second meeting 80%. While classical completeness in the first cycle obtained the average value of students' critical thinking skills of 46.66% increased to 53.33% in the second cycle. It is concluded that the use of the Drill/exercise method with the help of visual media can improve students' critical thinking skills in the information technology concept course.
PENERAPAN MODEL PEMBELAJARAN INTRODUCTION, CONNECT, APLLY, REFLECTION AND EXTEND (ICARE) DALAM PEMBELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI Sefriani, Rini; Jalinus, Nizwardi; Abdullah, Rijal; Ridwan, Ridwan
AT-TAJDID Vol 8, No 1 (2024): JANUARI-JUNI 2024
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/att.v8i1.3343

Abstract

CRITICAL THINKING SKILLS IN LEARNING PHYSICS: A BIBLIOMETRIC ANALYSIS USING VOSVIEWER Sefriani, Rini; Rahmadani, Ade Fitri; Jalinus, Nizwardi; Refdinal, Refdinal; Novrita, Sri Zulfia; Widyastuti, Rini
AT-TAJDID Vol 7, No 2 (2023): JULI-DESEMBER 2023
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/att.v7i2.3028

Abstract

Perancangan dan Pembuatan Media Pembelajaran Dasar-Dasar Program Keahlian Berbasis Android di Sekolah Menengah Kejuruan (SMK) Deya Husnul Khatimah; Rini Sefriani; Indra Wijaya
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 2 No. 2 (2023): April 2023
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v2i2.1538

Abstract

This research and development is motivated by the problem of limited learning media in the Fundamentals of the Skills Program at SMK Kartika 1-2 Padang in the odd semester of the 2022/2023 academic year. Causing students difficulty in understanding the material. Therefore, the authors designed an attractive learning media. This study aims to determine the validity, practicality and effectiveness of making learning media applications for Fundamentals of Android-Based Skills Programs in Vocational High Schools (SMK). This research uses the R&D research development method (research & development). The research model used is the ADDIE development model, with the following development steps: (1) Analyze, (2) design, (3) development, (4) implementation and (5) evaluate. The research subjects were 34 people. The results of the validity test by the validator of Android-based learning media as a whole obtained an average of 91.69% with a very valid interpretation. The practicality test was obtained at 92.93% with a very practical interpretation. The effectiveness test was obtained at 98.12% with a very effective interpretation. It was concluded that the research instrument was very valid, very practical and very effective to use at SMK Kartika 1-2 Padang in class X TKJ.
Perancangan Aplikasi Multimedia Interaktif di SMK Negeri 7 Padang Helvi Junia Eliza; Rini Sefriani; Rahmatul Husna Arsyah
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 2 No. 2 (2023): April 2023
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v2i2.1539

Abstract

This study aims to determine the Validity, Practicality, and Effectiveness of Interactive Multimedia Applications in the Subject of Basic Dance Movement in Class X Students of the Dance Department at SMK N 7 Padang. This research and design was carried out with 38 class X students of the Department of Dance at SMK N 7 Padang. This type of research is R&D using the Four-D model. With the following steps. (1) define, (2) design, (3) development, and (4) disseminate. Overall the validity test assessment by the validator on application products is 89.87%, so that the validity level can be interpreted as Very Valid to use. The results of the practicality test assessment as a whole the practicality assessment of application products is 92.12%, so that the practicality level can be interpreted as Very Practical to use. The results of the effectiveness test obtained for application products amounted to 87.24% so that the level of effectiveness can be interpreted as very effective in use. It can be concluded that the Interactive Multimedia Application as a learning medium has been tested properly, is very practical and very effective to be used in the learning process in the subject of Basic Dance Movement class X, Department of Dance at SMK Negeri 7 Padang.
Pemahaman Siswa Terhadap Penyimpangan Perilaku Seksual Dikalangan Remaja SMK Yora Chantika; Linda Fitria; Rini Sefriani
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 2 No. 4 (2023): Oktober 2023
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v2i4.1989

Abstract

In problematic adolescents who are controlled by aggressive and antagonistic urges, the sensitivity to the effects of deviant sexual behavior will generally be higher. Adolescents of this type will channel their curiosity about sex through reading "stencil publications" among their teenage friends, watching blue films, and conducting sexual experiments by masturbating with teenage friends, trying sexual relations with the opposite sex, even with sex workers. attempting homosexual sexual behavior with peers or with transgender women who work as prostitution, committing rape with friends against victims they meet on the street. The adolescent's behavior is a negative sexual attitude characterized by psycho-sociosexual behavior. This study aims to reveal students' understanding of sexual deviance behavior among adolescents. This type of research is a case study qualitative research, while the approach used is descriptive qualitative, which will be described according to the data obtained in the field. Phenomena that occur to students regarding sexual deviance behavior among adolescents. The subjects in this study were 5 people. The results of the study showed that students understood sexual deviance behavior among adolescents. Based on the results of the study, there were negative impacts from sexual deviant behavior, such as free sex, LGBT, while the positive impact was that the subject understood about sexual deviant behavior and the impact of sexual deviance.
Validitas Media Pembelajaran Komputer dan Jaringan Dasar Berbasis Augmented Reality Fadli, Mahril; Sefriani, Rini; Wijaya, Indra
Journal of Research and Investigation in Education Volume 1, No. 3, December 2023
Publisher : SAFE-Network

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37034/residu.v1i3.152

Abstract

Penelitian ini bertujuan untuk mengetahui tingkat Validitas, Perancangan Dan Pembuatan Media Pembelajaran Komputer Dan Jaringan Dasar Berbasis Augmented Reality Pada Kelas X TKJ SMK Kartika 1-2 Padang Semester Ganjil Tahun Ajaran 2021/2022. Jenis penelitian ini adalah R&D (Research & Development) dan menggunakan model analisis ADDIE, dengan desain dan langkah- langkah pengembangan yaitu Analysism Design, Development, Implementation dan Evaluation. Subjek penelitian berjumlah 25 orang. Hasil analisis uji validitas oleh validator didapatkan sebesar 89,46%, dapat di interprestasikan sangat valid digunakan. Dengan demikian maka media pembelajaran Augmented Reality berbasis Android sebagai media pembelajaran sudah teruji kelayakan, keunggulan, dan dapat digunakan pada proses pembelajaran pada mata pelajaran Komputer dan Jaringan Dasar Kelas X TKJ di SMK Kartika 1-2 Padang.
Pengaruh Model Pembelajaran Picture and Picture terhadap Hasil Belajar pada Mata Pelajaran Simulasi Digital Lestari, Deva; Radyuli, Popi; Sefriani, Rini
Journal of Research and Investigation in Education Volume 2, No. 1, April 2024
Publisher : SAFE-Network

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37034/residu.v2i1.163

Abstract

Penelitian ini bertujuan untuk mendeskripsikan pengaruh model pembelajaran Picture and Picture terhadap hasil belajar Simulasi Digital siswa kelas X di SMKN 9 Padang. Penelitian ini bertujuan untuk menguji hipotesis. Jenis penelitian ini adalah penelitian eksperimen dengan populasi adalah seluruh siswa kelas X SMK N 9 Padang yang berjumlah 455 siswa. Rancangan penelitian yang digunakan adalah Posttest Only Conrol Design dan didapatkan kelas X Tata Boga 7 sebagai kelas eksperimen dan kelas X Tata Boga 5 sebagai kelas kontrol. Uji hipotesis dilakukan dengan uji-t, karena data terdistribusi normal dan varians homogen. Hasil belajar tes akhir menunjukkan nilai rata-rata Simulasi Digital siswa kelas X SMK N 9 Padang, dengan menggunakan model Picture and Picture dengan nilai rata-rata kelas eksperimen data awal 65,1. Setelah diperlakukan dengan menggunakan model Picture and Picture mendapatkan hasil lebih tinggi, yaitu 70,85. Nilai rata-rata kelas kontrol data awalnya adalah 67,4 menjadi 69,14. Taraf uji statistik (α = 0,05) thitung = 2.04 dan ttabel = 1.99, berarti ttabel maka hipotesis H1 diterima. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa terdapat pengaruh penerapan model pembelajaran Picture and picture terhadap hasil belajar Simulasi Digital siswa kelas X di SMK N 9 Padang. Penulis menyarankan agar guru dapat menggunakan model pembelajaran Picture and Picture sehingga dapat meningkatkan hasil belajar siswa.