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Media learning telegram bot Rika Yulianti; Lilik sri Hariani; Udik Yudiono
Jurnal Riset Pendidikan Ekonomi Vol. 8 No. 1 (2023): APRIL
Publisher : Fakultas Ekonomika dan Bisnis, Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jrpe.v8i1.8302

Abstract

This research was conducted with the aim of developing learning media based on Telegram Bot in subjects and to determine the feasibility of the media. This study uses the research and development (RnD) research method. This study adapts the ADDIE model along with the developed by Dick and Carry. The ADDIE research model consists of five stages, namely analysis, design, development, implementation, and evaluation.the meansurement scale used in this study is using a likert scale. The data obtained in this study used a validation assessment questionnaire by validators of media experts, linguists, and material experts. This research was declared feasible with the evidence of linguists expert validation results of 95%, media expert validation results of 85%, and material expert validation results of 79%. Thus, the developed learning media is declared feasible to use.
Analisis Penerapan Concept Attainment Model Untuk Meningkatkan Keterampilan Berpikir Kritis Mahasiswa pada Pembelajaran Blended Learning Mata Kuliah Perekonomian Indonesia dan Bank Sentral di Era Covid-19 Udik Yudiono; Riril Mardiana Firdaus
Pekobis : Jurnal Pendidikan, Ekonomi, dan Bisnis Vol 8, No 1 (2023): PEKOBIS
Publisher : Program Studi Pendidikan Ekonomi Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/pekobis.v8i1.P60-66.29907

Abstract

Pada kurikulum Program Studi Pendidikan Ekonomi, terdapat mata kuliah Perekonomian Indonesia dan Bank Sentral yang dirancang agar mahasiswa dapat memahami kondisi perekonomian Indonesia serta memberikan rekomendasi solusi permasalahan ekonomi dengan mengkaitkan analisis konsep dan teori. Akan tetapi, pembelajaran blended learning yang diterapkan pada mata kuliah Perekonomian Indonesia dan Bank Sentral di era Covid-19, belum mampu mencapai indikator capaian mata kuliah yang telah ditetapkan.Tujuan penelitian ini adalah untuk menganalisis efektivitas pelaksanaan model pembelajaran Concept Attainment terhadap keterampilan berfikir kritis mahasiswa pada pembelajaran blended learning  mata kuliah Perekonomian Indonesia dan Bank Sentral. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen dengan desain posttest only control design dengan melibatkan mahasiswa. Hasil penelitian menunjukkan bahwa model Concept Attainment berpengaruh tehadap kemampuan berpikir kritis mahasiswa dalam materi Kebijakan Inflasi dan Nilai Tukar pada Mahasiswa Pendidikan Ekonomi Universitas PGRI Kanjuruhan Malang.
Pelatihan Manajemen Usaha Bakso Murniasih, Tatik Retno; Yudiono, Udik; Firdaus, Riril Mardiana; Rahaju, Rahaju; Farida, Nur; Suwanti, Vivi; Patridina, Esa P.B.G.G.; Nurfarida, Iva Nurdiana; Krisnawati, Dian
J-ADIMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 11, No 2 (2023)
Publisher : (STKIP) PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/j-adimas.v11i2.5216

Abstract

Bakso merupakan makanan yang disukai semua orang sehingga membawa dampak positif untuk membuka usaha. Kemampuan mitra sebagai pengusaha bakso belum mempunyai keterampilan yang baik terkait manajemen usaha terutama keuangan. Tujuan pengabdian ini untuk memberikan pelatihan pada mitra terkait manajemen usaha bakso sehingga dapat mengembangkan usahanya. Target yang ingin dicapai dalam pengabdian ini antara lain: a) keterampilan mitra terkait manajemen keuangan mengalami peningkatan, dan b) mitra dapat mengembangkan usahanya. Metode yang ditawarkan pada pengabdian ini antara lain diskusi, pelatihan, pendampingan, dan evaluasi kegiatan. Diskusi untuk mengetahui permasalahan mitra. Pelatihan dan pendampingan untuk meningkatkan keterampilan mitra. Evaluasi untuk mengetahui kekurangan kegiatan pengabdian sehingga bisa diberikan tindak lanjutnya. Hasil pengabdian menunjukkan mitra sangat antusias dan senang dengan adanya pelatihan manajemen usaha. Kemampuan serta keterampilan manajemen keuangan mitra setelah mengikuti pelatihan juga ada peningkatan berdasarkan hasil pengamatan dan hasil angket respon mitra. Mitra diharapkan dapat mengembangkan usaha bakso dengan berbagai inovasi varian rasa yang lebih lengkap. Selain itu mitra juga menghendaki adanya pelatihan lanjutan untuk materi yang berbeda.
Pengembangan media pembelajaran interaktif ekonomi berbasis telegram bot Dwi Saputri, Eva; Yudiono, Udik; Walipah, Walipah
Jurnal Riset Pendidikan Ekonomi Vol. 8 No. 2 (2023): OKTOBER
Publisher : Fakultas Ekonomika dan Bisnis, Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jrpe.v8i2.9174

Abstract

The aim of the research is to make application in the formstandar teaching media products that are feasible to operate in the field of Economics subject matter of fiscal and monetary policy  in Class XI in MAN 3 Malang-Donomulyo. This study includes Research of Development (R&D) with ADDIE model. The stages of this model consists of 5 phases, namely 1) Analyze (Analysis); 2) Design (Design); 3) Develop (Development); 4) Implement (implementation),; and 5) Evaluate (evaluation. The increase in innovation in this media was examined in detail by media,material, and laguage experts, and direct in-class test werecarried out involving 25 students. The procedure for obtaining data was in the form of qualitative and quantitative.The data procedure was collected through observational studies, question and answer, and question sheets. The result and discussin studies indicate that innovative teaching media with telegram botas as the basis for Economic studies in Class XI IPS MAN 3 Malang-Donomulyo is recommended, because it is shown that the acquisition of media espert checks is in the ery decent category with a percentage of 92,5%. Validation of media experts 92,5% categorized as very feasible, while media esperts obtained a very feasible percetage of 86% so as very as feasible.
Pengembangan media pembelajaran flipbook digital Fajriyatin Ni’mah , Ana; Yudiono, Udik; Afian, Affan
Jurnal Riset Pendidikan Ekonomi Vol. 9 No. 1 (2024): APRIL
Publisher : Fakultas Ekonomika dan Bisnis, Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jrpe.v9i1.9859

Abstract

The purpose of this research is to develop learning media using digital flipbooks in economics subjects, especially the material of International Economic Cooperation Class XI SMA Negeri 6 Malang  which is effective and feasible to use. The research method used is R&D (Research and Development) by obtaining research data to produce, develop and validate products with carries the ADDIE model proposed by Dick and Carey. This research uses the ADDIE model which consists of five stages, namely 1) analysis, 2) design, 3) development, 4) implementation, and 5) evaluation. The measurement used in this research is a Likert scale. Data from the study were obtained through a questionnaire validated by media experts, material experts, linguists, and student respondents. The results of this study indicate that this digital flipbook learning media is effective and feasible to use. The research data obtained with the feasibility level of media experts by 95%, material experts by 80%, linguists by 93%, and limited trials on students obtained a score of 93% with a total of 33 students.
Pengembangan Media Pembelajaran Power Point Ispring Suite 11 Berbantuan Quizizz Widhianingtyas, Livian; Yudiono, Udik; Indawati, Ninik
Jurnal Riset Pendidikan Ekonomi Vol. 9 No. 2 (2024): Oktober
Publisher : Fakultas Ekonomika dan Bisnis, Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jrpe.v9i2.10877

Abstract

This study aims to create learning media using Ispring Suite 11 PowerPoint for the Economics subject in Class X Social Sciences at SMA Negeri 6 Malang, focusing specifically on Financial Institutions material. The research employs the ADDIE development model (Research and Development/R&D) introduced by Dick and Carey, which includes five phases: 1) Analysis; 2) Design; 3) Development; 4) Implementation; and 5) Evaluation. The developed media was evaluated by media experts, content experts, language experts, and 35 students. Data collected were both qualitative and quantitative, gathered through observations, Q&A, validation sheets, and student questionnaires. The results show that the innovative learning media, based on Ispring Suite 11 PowerPoint, received a validation rating of 81.2% from material experts, categorizing it as highly feasible, and 85% from media experts, also in the highly feasible category.
Pelatihan Pembuatan Logo-Merek Pizza Dan Kue Kering Produksi PA Baitur Rohmah Al-Amanah Esa Putra Bayu Gusti Gineung Patridina; Rahaju Rahaju; Tatik Retno Murniasih; Udik Yudiono; Nur Farida; Vivi Suwanti; Choirun Nadlifah
Jurnal Abdimas Indonesia Vol. 4 No. 2 (2024): April-Juni 2024
Publisher : Perkumpulan Dosen Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53769/jai.v4i2.652

Abstract

Pizza dan kue kering merupakan salah satu usaha PA Baitur Rohmah Al-Amanah sebagai realisasi misi panti asuhan yaitu, sebagai pusat pengembangan keterampilan dan jiwa enterprenuer serta mendidik anak asuh agar dapat mandiri sejak dini. Akan tetapi, hasil produksi pizza dan kue kering belum mempunyai logo dan merek yang menarik, sehingga hasil produksi tersebut kurang dikenal masyarakat luas. Oleh karena itu, kegiatan pengabdian kepada masyarakat ditujukan untuk memberikan pengetahuan dan keterampilan dalam membuat logo dan merek. Metode pengabdian kepada masyarakat ini adalah pelatihan dan pendampingan pembuatan logo dan merek menggunakan aplikasi adobe illustrator. Hasil akhir kegiatan pengabdian kepada masyarakat ini berupa berupa logo dan merek yang dikemas jadi satu kesatuan. Pizza diberi merek Albait’s Pizza: Bukan Pizza Italy Tapi ala Santri, sedangkan merek kue kering adalah Albait’s Cookies: Nagih di Lidah, Murah Meriah. Selain itu, keterampilan mitara dalam menggunakan aplikasi adobe Illustrator meningkat. Kegiatan ini di diharapkan dapat manajemen pemasaran, terutama pemasaran online untuk memperluas jangkauan pemasaran produksi mereka serta meningkatkan hasil penjualan.
Media pembelajaran interaktif : media audio visual berbasis camtasia studio Hujjatun Nahdiyah, Wike; Rusno, Rusno; Yudiono, Udik
Jurnal Riset Pendidikan Ekonomi Vol. 10 No. 1 (2025): APRIL
Publisher : Fakultas Ekonomika dan Bisnis, Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jrpe.v10i1.11468

Abstract

This study aims to create a multimedia learning resource for Social Science with a focus on international trade for grade  IX students at YBPK 1 Tirtoyudo Junior High Scholl. The research used the Research and Development (R&D) method,specifically the Borg and Gall developpment model. The developpment process consisted of ten stages, including research, planning, product format development,validation, review, field tests, and final product review. The validation test involved three experts in linguistics, materials, and media. Additionally, field trials were conducted with 5 students from YBPK 1 Tirtoyudo Junior Hight School. The main objective of this study was to produce an effective and efficient multimedia learning resourcethat can enhance understanding of international trade among grade IX students. The types of data obtained are qualitative and quantitative data. The results of this study indicate that the development of audio-visual learning products  based on camtasia audio for social studies subjects in class IX SMP YBPK Tirtoyudo 1 which are practical to use.  This is envidenced by the results of media expert certification getting 90% points so that it is in the very feasible category. The results of validation from material experts with the acquisition of 80% points so that it is in the feasible category. The results of validation from language experts with 85% points so that it is in the very feasible category. Furthermore, the evaluation results from the field trial obtained a score of 88% so that it is in the very good category. Thus the product that has been developed can be concluded to be suitable for use.
Pengembangan Aplikasi Mentimeter Berbasis Artificial Intelligences sebagai Implementasi Revolusi Industri 5.0 Wijayanti, Reli -; Firdaus, Riril Mardiana; Yudiono, Udik
JEKPEND: Jurnal Ekonomi dan Pendidikan Vol 8, No 2 (2025): Juli
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jekpend.v8i2.70424

Abstract

Industry Revolution 5.0 is a process of implementing advanced technology in conjunction with human expertise to develop an education system that is more responsive to the changing times. This research was conducted as a solution to address the issue of active student involvement in the classroom. The objectives of this study are: 1) to design the development of an AI-based Mentimeter application, and 2) to assess the feasibility, practicality, and appeal of the AI-based Mentimeter application in the Digital Business Expertise Concentration subject, particularly in the fields of business economics and general administration. This study uses the Research and Development (R&D) method to produce a product in the form of an animated video utilizing the AI-based Mentimeter application. The development model applied is the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The study involved 31 students from the Digital Business program, 2 course instructors, 3 subject matter experts (validators) in content, media, and language, as well as 1 teacher as the product user. The techniques used for data collection include observation to gather information and data on the issues faced by teachers in creating interactive learning media, validation surveys from content, media, and language experts, teacher feedback, testing with a small group, and testing with a large group. The results of the study indicate that: 1) The design of the learning media using the AI-based Mentimeter application, with the output being an animated video that is easily accessible to students; 2) The validation results of the AI-based Mentimeter application development by content, media, and language experts show excellent results. Feedback from Digital Business subject teachers was rated as very good. Similarly, feedback from students regarding the appeal of the AI-based Mentimeter application product was also rated as very good. Therefore, the animated video developed was proven to be valid, practical, and engaging for use in Digital Business Expertise Concentration learning.  
Efektivitas Media Business Map dalam Meningkatkan Kompetensi Berwirausaha Siswa SMK Yudiono, Udik
Jurnal Pendidikan Ekonomi Undiksha Vol. 12 No. 2 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpe.v12i2.29865

Abstract

The purpose of this study was to analyze the effectiveness of application-based business map media as an effort to maximize student competence in making business plans because it is through a business map. The data analysis method in this research is quantitative descriptive. Where the authors will test the effectiveness of the application of business map media in Creative Products and Entrepreneurship subjects in increasing the entrepreneurial competence of vocational students. The effectiveness test uses the benchmark value of g (gain) where effectiveness is obtained from the average gain of students' entrepreneurial competency assessments through confirmation of the worksheets before treatment (pre-test) and after treatment (post-test). The results showed that the media business map was effective in improving students 'entrepreneurial competence, especially in terms of exploring ideas to utilize local potential into superior products that had high selling value, able to improve students' skills in business planning and product evaluation, which was able to foster hard work attitudes, creative and innovative people