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Stimulasi Kemampuan Pengenalan Sejarah Budaya Minangkabau Melalui Metode Bercerita Bagi Anak Usia Dini Adi Priyanto; Vivi Anggraini
Pedagogi : Jurnal Anak Usia Dini dan Pendidikan Anak Usia Dini Vol 6 No 1 (2020): FEBRUARI
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/pedagogi.v6i1.4235

Abstract

Penelitian ini bertujuan untuk mendeskripsikan proses dan hasil pembelajaran mengenai penggunaan metode bercerita untuk menstimulasi pengenalan sejarah budaya minangkabau bagi anak di taman kanak-kanak usia 5-6 tahun. Penelitian ini menggunakan penelitian action reseach pada kelompok B di TK Kota Bukittinggi Sumatera Barat. Metode yang digunakan adalah metode Kemmis dan Taggart yang terdiri dari perencanaan, tindakan, observasi, dan refleksi. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, catatan lapangan, instrumen pemantau tindakan dan dokumentasi. Analisis data disajikan secara kuantitatif dan kualitatif. Hasil data secara kuantitatif menunjukan bahwa kemampuan pengenalan sejarah anak dapat meningkat setelah dilakukan tindakan melalui metode bercerita. Hal ini dapat dilihat dari hasil penelitian yang menyebutkan bahwa rata-rata kelas pada pra tindakan sebesar 55%. Setelah dilakukan tindakan dalam siklus I meningkat rata-rata kelas menjadi 70,40% dan siklus II meningkat sebesar 82,74%. Dari hasil penelitian ini maka dapat disimpulkan metode bercerita mampu meningkatkan kemampuan mengenal sejarah sejarah budaya daerah minangkabau.
Stimulasi Kecerdasan Kinestetik Anak Melalui Penggunaan Lagu Di Taman Kanak-Kanak Usia 5-6 Tahun Indra Yeni; Vivi Anggraini
Pedagogi : Jurnal Anak Usia Dini dan Pendidikan Anak Usia Dini Vol 6 No 2 (2020): AGUSTUS
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/pedagogi.v6i2.5535

Abstract

Artikel ini membahas stimulasi kecerdasan kinestetik melalui penggunaan lagu siswa TK berusia 5-6 tahun. Metode penelitian ini menggunakan penelitian dan pengembangan yang dilakukan pada siswa kelompok B di kota Padang. Penelitian ini memiliki langkah-langkah sebagai berikut: (1) analisis kebutuhan, (2) membuat model desain, (3) pengembangan model, (4) tahap uji coba 1, (5) model revisi 1, (6) tahap uji coba model 2, (7) model revisi 2, (8) uji coba lapangan, (9) revisi dan finalisasi. Hasil berdasarkan studi ahli, pengujian kelompok kecil, dan uji coba kelompok besar menggambarkan bahwa kegiatan dansa pendidikan berfokus pada aspek keseimbangan gerak, koordinasi otot kasar, kelenturan gerak dan kelincahan gerakan, sehingga dapat menstimulasikecerdasan kinestetik anak usia dini.
The Implementation of Doctor-Patient Role-Playing to Enhance the Socio-Emotional Development of Children Aged 5–6 Years Henti Susanti Dewi; Syahrul Ismet; Yaswinda; Vivi Anggraini
Jurnal CARE (Children Advisory Research and Education) Vol. 14 No. 1 (2026)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jcare.v14i1.25197

Abstract

Social-emotional development is a crucial aspect of early childhood education, playing a vital role in shaping the ability to cooperate, empathize, and interact positively with the social environment. Preliminary observations in Group B at Mawar Sari Kindergarten, North Bengkulu, revealed that most children exhibited egocentric behavior, a reluctance to share, an inability to cooperate, and difficulty waiting for their turn. This study aimed to analyze improvements in the social-emotional development of young children—specifically regarding cooperation and empathy—through the implementation of a doctor-patient role-play method. The study employed the Kemmis and McTaggart Classroom Action Research (CAR) model, conducted over two cycles comprising planning, action implementation, observation, and reflection. The subjects consisted of 10 children purposively selected from a group of 33 based on their low social interaction skills. Data were collected through observation, interviews, and documentation, then analyzed using both qualitative and quantitative descriptive methods, including mastery percentage calculations. The results showed an improvement in cooperation and empathy skills from 20% in the pre-cycle stage to 50% in Cycle I, rising further to 80% in Cycle II. These findings indicate that the doctor-patient role-play method is effective not only in enhancing cooperation and empathy but also in providing a learning experience that encourages children to communicate, collaborate, understand others' perspectives, and develop prosocial behaviors in their daily lives; furthermore, this method serves as a contextual and enjoyable alternative teaching strategy for early childhood education institutions.
PENINGKATAN MOTORIK HALUS MELALUI PERMAINAN KOLASE KERTAS DI KELOMPOK A PADA TK DHARMA WANITA ILIR TALO KABUPATEN SELUMA PROPINSI BENGKULU Haresmi Yuliana; Vivi Anggraini; Nur Hafiazah, Sahrul Ismet
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.16171

Abstract

Fine motor skills are an important component of early childhood development that must be nurtured, as they contribute to a child’s readiness to advance to the next level of education. Observations in Group A at the Dharma Wanita Ilir Talo Kindergarten in Seluma Regency, Bengkulu Province, showed that some children still struggled with tasks requiring hand-eye coordination, such as cutting, pasting, and arranging materials. The study results indicated that paper collage activities can significantly improve children’s fine motor skills. In Cycle I, most children were still in the “Beginning to Develop” (MB) category, with average achievements that did not yet meet the success indicators. In Cycle II, the children’s fine motor skills improved, with 8% of children reaching the “Developing as Expected” (BSH) category and 73% reaching the “Developing Very Well” (BSB) category. Furthermore, under the initial conditions, paper collage activities can serve as an effective alternative learning medium to enhance the fine motor skills of early childhood students, as they foster creativity, concentration, independence, and enthusiasm for learning.
UPAYA MENINGKATKAN KEMAMPUAN MENGENAL HURUF MELALUI SAL BERBASIS TEKNOLOGI PADA KELOMPOK A DI TAMAN KANAK-KANAK INDRIASANA KECAMATAN PADANG JAYA BENGKULU UTARA Soraya Ariyanti; Vivi Anggraini; Nur Hazizah; Mutia Afnida
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.16176

Abstract

In Group A at Indriasana Kindergarten in Padang Jaya Subdistrict, North Bengkulu Regency, a technology-based Student Active Learning (SAL) method was used to improve early childhood literacy skills. Factors affecting the children’s learning outcomes included their limited ability to recognize letters, lack of focus during the learning process, and low interest in learning. A Classroom Action Research (CAR) study, employing a qualitative approach, was conducted over a two-month period. Children in Group A struggled to identify letters. To collect data, structured observations of the children’s activities and development during the learning process were used. Planning, implementation of actions, observation, and reflection were part of the two research cycles. To implement the SAL method, children were actively engaged in various interactive activities. This included participating in group discussions and using engaging and enjoyable technology-based learning media. The research results showed that the ability to recognize letters had significantly improved. The SAL method not only enhances children’s letter recognition skills but also increases their active participation and self-confidence in learning activities. This method can also serve as an alternative for creative, active, and enjoyable learning approaches in early childhood education settings.
PENINGKATAN KEMAMPUAN MOTORIK KASAR ANAK MELALUI ERMAINAN TRADISIONAL PETAK UMPET DI NAGARI KOTA KAWE PADA TAMAN KANAK-KANAK BUDI MULYA KABUPATEN SOLOK Ratna Wilis; Vivi Anggraini; Farida Mayar; Elise Muryanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.16187

Abstract

Stimulating gross motor development in early childhood is crucial because it impacts children’s physical, social, and emotional abilities. Observations conducted at Budi Mulya Kindergarten in Solok Regency revealed that some children still struggle with gross motor activities such as running while maintaining balance, moving quickly, and following game rules. This study involved 15 children and employed the action research (PTK) method. Planning, implementation of interventions, observation, and reflection were part of the two research cycles. To collect data, children’s activities were observed during a game of hide-and-seek. The children’s gross motor development levels were measured in each cycle using percentages. The results of the study indicate that the traditional game of hide-and-seek is capable of significantly improving children’s gross motor skills, as evidenced by improvements in their ability to run, maintain balance, move quickly, and follow game rules more effectively. Therefore, the traditional game of hide-and-seek can be used as an effective learning alternative to enhance the gross motor skills of young children while simultaneously supporting the development of their fine motor skills
PENINGKATAN PERKEMBANGAN MOTORIK KASAR MELALUI PERMAINAN TRADISIONAL ENGKLEK DI TAMAN KANAK KANAK PATI KEDATON BENGKULU TENGAH Muryani; Vivi Anggraini; Farida Mayar; Elise Muryanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.16188

Abstract

Gross motor skills for early childhood are very important to be stimulated because they greatly support the child's life in the future. The development of gross motor skills is a movement that utilizes the large muscles owned by children for children's activities, one of the games to develop children's large muscles is by using the hopscotch game. The purpose of this study was to see the effect of hopscotch games on the development of gross motor skills of children aged 5-6 years. The study used Classroom Action Research (PTK) with the Kemmis and McTaggart method which consisted of four stages: planning, implementation of actions, observation, and reflection. The research subjects were 14 children, consisting of 5 girls and 9 boys. The study was conducted in two cycles, with data collection techniques through observation, documentation, and tests of gross motor skills. The results showed a significant increase in children's gross motor skills after the hopscotch game was implemented. The average achievement of gross motor skills in cycle I was 2.29 with a percentage of 62% and increased to 3.57 with a percentage of 75% in cycle II. This improvement includes the ability to maintain balance, coordination of movement, leg muscle strength, and accuracy in performing gross motor movements as a whole. Engklek games have been proven to provide effective motor stimulation through a fun, active, and culturally contextual approach. In conclusion, the traditional game of engklek can be used as an effective learning method in developing the physical motor aspects of early childhood. Teachers are encouraged to integrate traditional games into daily learning activities, as a means of developing motor skills while preserving cultural values.
PENINGKATAN KOSA KATA ANAK USIA DINI MELALUI LAGU REJANG DI TAMAN KANAK-KANAK BUNGA MEKAR DESA TUNGGANG KECAMATAN LEBONG UTARA KABUPATEN LEBONG PROVINSI BENGKULU Rihana; Vivi Anggraini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.16203

Abstract

This study aimed to improve Rejang vocabulary mastery among early childhood learners through the use of Rejang folk songs at TK Bunga Mekar, Tunggang Village, North Lebong District, Lebong Regency, Bengkulu Province. The study was motivated by children's low mastery of Rejang vocabulary due to the dominance of Indonesian in daily communication, causing the local language to be used less frequently. The research employed Classroom Action Research based on the Kemmis and McTaggart model, conducted in two cycles consisting of planning, action, observation, and reflection stages. The participants were 20 early childhood students. Data were collected through observation, documentation, and assessment of children's vocabulary mastery. The findings indicated that the use of Rejang folk songs significantly improved children's Rejang vocabulary mastery. In the pre-cycle stage, only 25% of children achieved the categories of Developing as Expected and Very Well Developed. After the implementation of the first cycle, the percentage increased to 55%, and further improved to 90% in the second cycle. The improvement was reflected in children's ability to recognize, understand, pronounce, and use Rejang vocabulary in simple communication. Therefore, Rejang folk songs are effective learning media for improving early childhood vocabulary mastery while supporting the preservation of local language and culture.
MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH ANAK USIA DINI MELALUI PEMANFAATAN TEKNOLOGI PERMAINAN PUZZLE GAME DI TK MAKARTI PKO SELUMA Mugi Rahayu; Vivi Anggraini; Dadan Suryana; Setiyo Utoyo
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.16207

Abstract

Problem-solving ability is one of the fundamental cognitive competencies that must be developed from an early age, because it is the basis for children's success in facing challenges in subsequent stages of education. This study aims to improve the problem-solving abilities of early childhood through the use of puzzle game technology. The study was conducted from April to May 2026 using the Classroom Action Research (CAR) method of the Kemmis and McTaggart model consisting of two cycles. Each cycle includes the stages of planning, implementation, observation, and reflection. The research subjects were 14 children in group B aged 5–6 years. The data collection instrument used an observation sheet that refers to the four indicators of problem-solving according to Polya, namely understanding the problem, making a plan, implementing the plan, and re-examining. Data were analyzed descriptively quantitatively and supported by paired sample t-tests. The results of the study showed a significant increase in each cycle. In the pre-action, the average score of children's problem-solving abilities was 52% (Starting to Develop). After being given intervention in cycle I, the average score increased to 74% (Developing as Expected), and in cycle II it increased to 89% (Developing Very Well). The highest improvements occurred in the indicators of implementing plans (from 55% to 91%) and understanding problems (from 45% to 85%). The results of the paired sample t-test showed a calculated t value of 6.847 > t table = 2.080, indicating a significant difference between children's problem-solving abilities before and after treatment. The conclusion of this study is that the use of puzzle game technology is effective in improving the problem-solving abilities of early childhood children at Makarti Kindergarten, PKO Seluma.
UPAYA PENINGKATAN PENGEMBANGAN BAHASA METODE FIELD TRIP KUNJUNGAN KE SAWAH Ili Suharti; Vivi Anggraini; Dadan Suryana; Setiyo Utoyo
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.16208

Abstract

This research is motivated by the low language development of children aged 5–6 years at Hawari Islamic Kindergarten, Tanjung Ganti I Village, Kaur Regency. Based on initial observations, most children still experience difficulties in constructing descriptive sentences, expressing ideas or opinions, answering simple questions, demonstrating courage to speak, and retelling experiences orally. This study aims to improve the language development of children aged 5–6 years through a field trip to a rice field. This study used the Classroom Action Research (CAR) method with the Kemmis and McTaggart model, implemented in two cycles, including planning, implementation, observation, and reflection. The study subjects were 10 children in Group B at Hawari Islamic Kindergarten, Tanjung Ganti I Village, Kelam Tengah District, Kaur Regency in 2026. Data collection techniques were carried out through observation and documentation. Data were analyzed using quantitative descriptive techniques by calculating the percentage of achievement of children's language development indicators. The results of the study showed that the average child's language development increased in each cycle, from 22% in the pre-cycle, to 48% in Cycle I, and reaching 80% in Cycle II. Improvements occurred in the ability to construct descriptive sentences, express ideas or opinions, answer simple questions, speak confidently, and tell stories. Thus, the field trip method to the rice fields has proven effective in improving the language development of children aged 5–6 years at Hawari Islamic Kindergarten, Tanjung Ganti I Village, Kaur Regency.
Co-Authors Adi Priyanto Adi Priyanto Adi Priyanto Adi Priyanto Adi Priyanto Adi Priyanto Ahmad, Afnan Al Fadia, Zulhandini Alkadri Masnur Arfah*, Mahrani Asdi Wirman Astuti - Audia Fajar, Insanillahia Aulia Rahmi Cahyani, Regita Cherie Dadan Suryana Desyandri Desyandri Dilfa, Alrizka Hairi Elise Muryanti Elsa Rahmayanti Elva Reza Fahira Yupita fahirayupita Faradilla, Keysa Farida Mayar Fitriyanti, Anggi Hapidin, Hapidin Haresmi Yuliana Henti Susanti Dewi Ili Suharti Indra Yeni Indra Yeni Indra Yeni Kumar, Manoj Laila Pitra Maharani Mafardi Marhayati Yusra, Cindi Mariza Elvira Mega Cahya Dwi Lestari Mugi Rahayu Murpida Muryani Mutia Afnida Novela, Tia Novita Ramanda RKT Nur Azizah Nur Hafiazah, Sahrul Ismet Nur Hazizah Nurhafizah Oktavianda, Utari Oktaviani, Prity Parikeslan, Widya Primadona, Viola Priyanto, Adi Putra, Irdhan Epria Dharma Putra, Khalid Farrossyah Asri Putri Yanti, Dini Putri, Elssy Assari Rahmayanti , Elsa Rahmayanti, Elsa Rakimahwati Rakimahwati Ratih Dianingtyas Kurnia, Ratih Dianingtyas Ratna Wilis Reva Aprilia Rihana Rismareni Pransiska Riza Mastia Safitri, Desnita Riana Saputri, Elvi Helmi Saridewi Serli Marlina SETIYO UTOYO Soraya Ariyanti Sri Hartati Syahrul Ismet Syovianti, Rahma Thamrin Thamrin Tia novela TIA NOVELA Tias Turisina, Novendra Tisna Syafnita Widjaja, Emmanuella Stephanie Widya Parikeslan Yaswinda Yaswinda Yetti Yetti Yul Syofriend Yulia Rahayu, Silva Yulsyofriend Yulsyofriend Yulsyofriend Yulsyofriend Yulsyofriend Yulsyofriend Yulsyofriend Yulsyofriend Yulsyofriend, Yulsyofriend, Yulsyofriend Yulsyofriend, Yulsyofriend Zalna Zulfah Zulfah