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Circular Economy Policy of Shrimp Waste as an Effort to Implement Green Economy Suning Suning; Djoko Adi Walujo; Linda Dwi Rohmadiani; Prihono Prihono
Jurnal Kawistara Vol 12, No 2 (2022)
Publisher : Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/kawistara.68866

Abstract

This study aims at determining the conditions and characteristics of shrimp waste, the economic value of the potential for shrimp waste, as well as the policy direction for implementing the Circular Economy of Shrimp Waste as a Green Economy Alternative in the Bulak Banteng Kenjeran Coastal Area, Surabaya City. The research method used is descriptive qualitative and quantitative with the process hierarchy analysis technique (AHP). The data collection method was carried out by distributing questionnaires and in-depth interviews with selected respondents. The results showed that the characteristics of shrimp waste in the form of shrimp heads and shells were still not used for economic value activities, and people dumped them in gutters around homes and at sea. The priority policy directions that can be applied to the Circular Economy of Shrimp Waste as an Alternative to a Green Economy are; 1) providing innovation and technology for economic-based shrimp waste processing with a total CR (consistency ratio) value of 1.878; 2) to improve environmental health by not disposing of shrimp waste around the house, the total value of CR is 1.127; and, 3) the government provides a shrimp processing industry for fishermen with a total CR value of 0.094. Each policy priority can be carried out in synergy so that shrimp waste can be handled properly.
THE EFFECT OF PROBLEM BASED LEARNING (PBL) STRATEGY, AND LEARNING MOTIVATION ON STUDENTS' CHEMISTRY LEARNING OUTCOMES Mariyah Ulfah; Ahmad Noor Fatirul; Djoko Adi Walujo
Jurnal Mantik Vol. 6 No. 2 (2022): August: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

The purpose of this study was to determine the test results: (1) The Effect of Problem Based Learning (PBL) Strategies and Expository Methods on Students' Chemistry Learning Outcomes, (2) The Effect of High and Low Learning Motivation on Students' Chemistry Learning Outcomes, (3 ) Interaction Between Problem Based Learning (PBL) Strategy and Learning Motivation on Students' Chemistry Learning Outcomes. This experimental research was carried out using a 2x2 factorial design. The subjects in this study were students of class XI which consisted of four classes with 120 students. The subjects that became the focus of the experiment were classically randomized, namely four ABCD classes from SMAN 1 Sangkapura. The research hypothesis was tested using the Analysis of Variant (Anova) statistical test. The results of the calculation show that: (1) Chemistry Learning Outcomes of students who are taught with Problem Based Learning (PBL) Strategy, namely Based on the table it turns out to be 0.000 <0.05, it can be said to be significant, (2) Chemistry Learning Outcomes of students who have high learning motivation and have Learning motivation is low, that is, based on the table, it turns out 0.013 <0.05, it can be said to be significant, and (3). Based on the table, 0.000 < 0.05, it can be said that there is an interaction between Problem Based Learning (PBL) Strategy, Expository Method, and Learning Motivation on Chemistry Learning Outcomes. Based on the results of the study, it was concluded that by using the Problem Based Learning (PBL) Strategy, the Expository Method, and Learning Motivation could improve students' Chemistry Learning Outcomes.
THE EFFECT OF RME (REALISTIC MATHEMATICS EDUCATION) AND LEARNING MOTIVATION ON MATHEMATICS LEARNING OUTCOMES Ikhwan Mustaqim; Ahmad Noor Fatirul; Djoko Adi Walujo
Jurnal Mantik Vol. 6 No. 2 (2022): August: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

The purpose of this study was to determine the test results: (1) The Effect of RME (Realistic Mathematics Education) and the Expository Method on Students' Mathematics Learning Outcomes, (2) The Effect of High and Low Learning Motivation on Students' Mathematics Learning Outcomes, (3) The Interaction Between RME (Realistic Mathematics Education) and Learning Motivation on Students' Mathematics Learning Outcomes. This experimental research was carried out using a 2x2 factorial design. The subjects in this study were students of class XI which consisted of four classes with 120 students. The subjects that became the focus of the experiment were classically randomized, namely four ABCD classes from SMAN 1 Sangkapura. The research hypothesis was tested using the Analysis of Variant (Anova) statistical test. The calculation results show that: (1) Mathematics Learning Outcomes of students who are taught with RME (Realistic Mathematics Education). Low learning Based on the table it turns out that 0.013 < 0.05 then it can be said to be significant, and (3) Based on the summary of the results of the learning model and students' learning motivation on students' Mathematics Learning Outcomes. RME (Realistic Mathematics Education), Expository Method, and Learning Motivation on Students' Mathematics Learning Outcomes. Based on the results of the study, it was concluded that using RME (Realistic Mathematics Education), Expository Methods, and Learning Motivation could improve students' Mathematics Learning Outcomes.
The Effect of Hybrid Learning and Achievement Motivation on Civics Learning Outcomes for Class 6 Students at SDN Kaliasin I Surabaya Siti Anik Handayani; Ahmad Noor Fatirul; Djoko Adi Walujo
Jurnal Mantik Vol. 6 No. 3 (2022): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

The purpose of this study was to examine the use of Hybrid Learning and achievement motivation on Student Civic Education Learning Outcomes. This study used a 2X2 factorial quasi-experimental design. The research data were collected using the questionnaire method and the test method. Then the data were analyzed using the two-way ANOVA statistical analysis technique. The research population was all students of class VI SDN Kaliasin I Surabaya. In this study, the instruments used were study questionnaires and PPKN learning outcomes tests. This questionnaire uses a Likert scale. Data collection methods commonly used in a study are: tests, interviews, questionnaires, and observations. Based on the research, the following results were obtained (1) There is a difference in the effect of Hybrid Learning and Online Learning on student Civic Education learning outcomes. PPKN learning using Hybrid Learning produces student PPKN learning outcomes better than Online Learning, (2) There are differences in PPKN learning outcomes for students who have high achievement motivation and students who have low achievement motivation. Students who have a high level of achievement motivation produce better PPKN learning outcomes than students who have a low level of achievement motivation, and (3) There is an interaction between learning models and achievement motivation on PPKN learning outcomes. Civics learning using Hybrid Learning on students who have a high level of achievement motivation have better PPKN learning outcomes than students who have a low level of achievement motivation. Based on the results of this study, it was concluded that using Hybrid Learning and achievement motivation could improve student learning outcomes of PPKN at SDN Kaliasin I Surabaya. The implication of this research is that Hybrid Learning can be used as a way to improve student learning outcomes in Civics.
The Effect of Internet Media Utilization and Learning Motivation on Mathematical Reasoning Ability Mohammad Nasrul; Achmad Noor Fatirul; Djoko Adi Walujo
Jurnal Mantik Vol. 6 No. 3 (2022): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

The purpose of this study was to determine the test results: (1) Knowing the differences in the use of the internet on students' mathematical reasoning abilities, (2) Knowing the differences in learning motivation on students' mathematical reasoning abilities, and (3) Knowing the interaction between internet use and learning motivation on students' mathematical reasoning abilities. This experimental research was carried out using a 2x2 factorial design. The results of the calculation show that: (a) The use of internet media can increase students' ability to understand more deeply and be inspired by actual events, (b) The use of internet media students will be more motivated to understand the content of messages that can resemble facts or actual events, and (c) ) the effect in the interaction to improve students' understanding of the subject matter between the use of learning media or students' learning motivation. Based on the results of this study, it was concluded that by using Internet Media Utilization. From the results of the analysis showed that between learning media and learning motivation both contributed jointly between learning media and learning motivation, meaning that the effect of interaction between learning media and learning motivation could increase students' ability to understand both in terms of the use of internet media and without using internet media and both students who have high motivation and those who have low motivation.
Wag-Based E-Book Development in English Class VII Students SMPN 1 Songgon Banyuwangi Tri Tijantini; Rufii; Djoko Adi Walujo
Jurnal Mantik Vol. 6 No. 3 (2022): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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The purpose of this development is to produce a WAG-Based E-Book learning media in the form of an electronic book with English subject matter. The development model used in the development of interactive learning multimedia is the Borg & Gall model. The research and development stages of the Borg & Gall model consist of ten steps. The development process involves subject matter experts, instructional design experts and learning media experts to provide feedback and suggestions for improvement. In addition, the English teacher and class VII students of SMPN 1 Songgon Banyuwangi as users of this WAG-Based E-Book also gave their feedback and input. The results of this development research are (1) the product development in the form of an E-Book based on WAG learning English for Class VII Students of SMPN 1 Songgon Banyuwangi has been improved based on the analysis of trial data. Aspects revealed to carry out revisions include: content experts, design experts, media experts, individual trials, small group trials, field trials, and peer trials, (2) There are several things that need to be improved in product development. According to content experts, the level of difficulty in making questions needs to pay attention to students' abilities, and (3) As for the peer test, giving advice on writing a bibliography must be in accordance with the level of writing a bibliography. Individual tests and field tests on average gave the respondents a choice of answers, very good/very appropriate and good/appropriate. Also giving a positive impression in the development of WAG-Based E-Book products themselves, they prefer WAG-Based E-Books as teaching materials that can add information according to their respective expertise competencies and can also increase independent learning for students.
Pengembangan Media Pembelajaran Digital Berbasis Teams Office 365 Kelas X Mata Pelajaran PPKN Di SMK YPM 8 Sidoarjo Misbahul Ulum; Achmad Noor Fatirul; Djoko Adi Walujo
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 7, No 2 (2022): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v7i2.5535

Abstract

Permasalahan yang melatarbelakangi penelitian ini antara lain: kurang tersedianya bahan ajar yang sesuai dengan karakteristik pembelajaran. Selain itu bahan ajar yang tersedia masih belum sesuai dengan karakteristik peserta didik. Instrumen tes yang ada juga tidak sesuai dengan indikator yang telah ditetapkan guru, hal ini kurang mampu mempresentasikan kemampuan peserta didik. Sehingga perlu dikembangkan media pembelajaran yang mampu melibatkan peserta didik secara optimal. Solusi atas permasalahan ini melalui pembelajaran berbasis aplikasi Teams Office 365. Pembelajaran ini diyakini dapat merangsang keterlibatan peserta didik secara keseluruhan. 
PENGARUH METODE MIND MAPPING VERSUS COOPERATIVE LEARNING DAN MOTIVASI BELAJAR TERHADAP HASIL BELAJAR MATERI TEKS CERITA WAYANG Mochamad Taukit; Achmad Noor Fathirul; Djoko Adi Walujo
JURNAL DARMA AGUNG Vol 31 No 3 (2023): JUNI
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Darma Agung (LPPM_UDA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46930/ojsuda.v31i3.3159

Abstract

Materi teks cerita wayang dalam pembelajaran Bahasa Jawa bagi siswa SMP kelas VII merupakan salah satu materi yang sulit untuk dipelajari. Beberapa faktor penyebabnya adalah rata-rata siswa belum bisa berbahasa Jawa yang baik dan benar, sering muncul perasaan gugup, malu, takut, dan tidak percaya diri, proses pembelajaran masih teacher center, pemilihan metode pembelajaran yang kurang cocok dengan materi dan karakteristik siswa, serta kurang menarik perhatian siswa. Penelitian ini bertujuan untuk mengetahui perbedaan yang signifikan terhadap hasil belajar dan antara motivasi belajar tinggi dan rendah terhadap hasil belajar, serta interaksi antara metode mind mapping versus cooperative learning dan motivasi belajar terhadap hasil belajar materi teks cerita wayang. Penelitian ini menggunakan factorial design dengan adanya pembagian kelompok eksperimen bermetode mind mapping dan kelompok kontrol bermetode cooperative learning dalam sampel penelitiannya. Dua instrumen pengumpulan data dalam penelitian ini, yaitu instrumen untuk mengukur tinggi dan rendahnya motivasi belajar siswa berupa angket dan instrumen untuk mengukur hasil belajar siswa pada materi teks cerita wayang berupa tes. analisis data menggunakan anava dua arah dengan membandingkan dan mendeskripsikan pengaruh metode mind mapping versus cooperative learning dan motivasi belajar terhadap hasil belajar materi teks cerita wayang. Hasil penelitian ini menunjukkan bahwa 1) ada perbedaan yang signifikan terhadap hasil belajar siswa bermetode mind mapping versus cooperative learning sebesar 0,012 < 0,05; 2) siswa yang bermotivasi tinggi terjadi peningkatan hasil belajarnya dibandingkan dengan hasil belajar siswa yang bermotivasi rendah sebesar 0,000 < 0,05; dan 3) tidak ada interaksi antara metode pembelajaran dan motivasi belajar terhadap hasil belajar materi teks cerita wayang sebesar 0,758 > 0,05.
The Effect of TPS vs NHT Teaching Methods on Math Learning Outcomes and Motivation Budi Wahjuningsih; Achmad Noor Fatirul; Djoko Adi Walujo
Acitya: Journal of Teaching and Education Vol 5 No 2 (2023): Acitya: Journal of Teaching and Education
Publisher : Universitas Muhammadiyah Kalimantan Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30650/ajte.v5i2.3725

Abstract

This quasi-experimental study investigated the impact of the Think-Pair-Share (TPS) and Numbered Heads Together (NHT) teaching methods on mathematics learning outcomes and student motivation at SMKN 2 Kota Madiun and SMKN 5 Kota Madiun. The results showed that the experimental groups taught using the TPS method achieved significantly higher mathematics learning outcomes compared to the control groups taught using the NHT method (F = 18.522, p < 0.001). Additionally, students with high learning motivation demonstrated better academic performance than those with low motivation (F = 100.93, p < 0.001). An interaction effect was observed between the teaching method and learning motivation, indicating that the combination of teaching method and motivation significantly influenced mathematics learning outcomes (F = 4.294, p = 0.040). These findings highlight the effectiveness of the TPS method in improving mathematics learning outcomes and emphasize the importance of considering student motivation in instructional design. Further research is needed to explore the long-term effects of these teaching methods in different educational contexts and student populations, providing valuable insights into enhancing mathematics education.
Abad 21 menuntut pada para pengajar untuk menggunakan strategi pembelajaran yang berbasis masalah nyata. Project Based Learning adalah salah satu strategi pembelajaran yang dianjurkan, namun masih belum banyak proses pembelajaran yang dikemas dalam bentuk Achmad Noor Fatirul; Djoko Adi Walujo; Wawan Gunawan; Achmad Taukid; Vanantia Randi Ashari
SNHRP Vol. 5 (2023): Seminar Nasional Hasil Riset dan Pengabdian (SNHRP) Ke 5 Tahun 2023
Publisher : LPPM Universitas PGRI Adi Buana

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Abstract

Abad 21 menuntut pada para pengajar untuk menggunakan strategi pembelajaran yang berbasis masalah nyata. Project Based Learning adalah salah satu strategi pembelajaran yang dianjurkan, namun masih belum banyak proses pembelajaran yang dikemas dalam bentuk proyek yang banyak melibatkan mahasiswa dalam aktivitas dalam proses pembelajaran. Tujuan penelitian ini ingin meneliti tentang Aktivitas WISE yang mengarah kepada kebiasaan mahasiswa bertanya, mencari, berkolaborasi dan berkomunikasi agar nanti mahasiswa memiliki kemampuan critis, creative, collaboration, communication (4Cs). Sejalan dengan hal tersebut strategi project based learning merupakan strategi yang mendukung aktivitas WISE. Keserasian ini juga terkait dengan gaya kognitif mahasiswa yang mempertimbangkan gaya berpikirnya, Tujuan penelitian ini untuk mencari pengaruh penggunaan strategi Project Based Learning dengan menggunakan aktivitas WISE dan Gaya Kognitif terhadap kemampuan 4Cs pada mahasiswa. Hasil pengujian hipotesis 1, mendapatkan F=7,68 dengan probabilitas=0,007<0,05, artinya kemampuan 4Cs lebih baik antara PjBL-WISE dari PjBL-tanpa WISE. Hipotesis 2, nilai F=34,21 dengan probabilitas=0,000<0,05 artinya mahasiswa yang memiliki Gaya Kognitif Filed Independence lebih baik kemampuan 4Cs dari mahasiswa yang memiliki Gaya Kognitif Filed dependence. Hipotesis 3, nilai F=0,98 dengan probabilitas=0,323>0,05 artinya tidak adanya interaksi antara strategi pembelajaran dan gaya kognitif terhadap kemampuan 4Cs.
Co-Authors Aan Ardiawan Abdur Rahman As’ari Achmad Fauzi Aqil Muftor Achmad Noor Fathirul Achmad Noor Fatirul Achmad Taukid Achmad Wahyu Setyawan Adi Purnomo agung setiawan Akhmad Faisal Akhmad Solikin Ancelmus Paschalis Mbudja Ardiawan, Aan Ashari, Vanantia Randi Atiqoh Atiqoh Atiqoh Atiqoh Atiqoh, Atiqoh Budi Wahjuningsih Budipramana, Krisyanti Christina Menuk Sri Handayani Diah Marheni Ikasari Dian Majid Fadlul Amin Nudin Fadlul Amin Nudin Fathirul, Achmad Noor Fatkhurrohman Fatkhurrohman Fatkhurrohman Fatkhurrohman, Fatkhurrohman Fauziatul Fajaroh Fauziatul Fajaroh Gilang Surya Hari Purwanto Hasanuddin Hasanuddin Hasanuddin Hasanuddin Holis Harifi Holis Harifi I Made Bagus Dwiarta Ikasari, Diah Marheni Ikhwan Mustaqim Indah Nurhayati Iskandar Wiryokusumo Jati Abdhi Wasesa, Andarmadi Joko Sutrisno Krisyanti Budipramana Lilies Mulyaningsih Luky Triana M. Nushron Ali Mukhtar M. Wahib Manik Ayu Titisari Mariyah Ulfah MIFTAKHUL ROHMAH Misbahul Ulum Mochamad Taukit Moh. Rizal Fauzi Admojo Mohammad Nasrul Muhammad Al Kholif Mukhlis Hidayatulloh Muslichah, Vammela Mega Mustaji Nashrudin Latif Novianita Firda Nuke Lismarini Prihono Prijo Sembodo, Budi Pungut Rohmadiani, Linda Dwi Rufi'i Rufi'i . Rufi’I Rufi’I Rufi’i, Rufi’i Rufii Rusdiyantoro Rusdiyantoro Rusdiyantoro Siti Anik Handayani Slamet Slamet Sri Firmandari Subandowo, Marianus Sugito Sugito Sugito Sunarsih Sunarsih Sunarsih Suning, Suning Supriyanto Supriyanto Taudlikhul Afkar Titik Koesdijati Tri Kurniawati, Cici Tri Tijantini Vanantia Randi Ashari Verdiana Puspitasari Wawan Gunawan Winarsih, Endah Yanatra Budi Pramana Yitno Utomo Yuda Wibowo Hariyanto Yunia Dwie Nurchayanie